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2017/11/23 10:17:25
Subject: Necromunda Underhive - release November 24th
The day after the Miniwargaming owners were in Nottingham.
Why is it that influencers on social media are fined if they don't disclose that they are being paid to promote something, yet you-tubers aren't? MWG have obviously accepted cash or goods from a company, who in turn are asking for favorable content reviews.
Nonsense. It was a bad review. He interrupted his cohost constantly and deliberately towards to the end of the review.
They focus almost exclusively on the balance of the teams and the activation mechanic. They did not discuss many of the mechanics at all. They did very little to test the balance of the teams. (Not even one game with the sides switched.) ultimately this was not really a review at all.
I think if the video had been titled 'first impressions' rather than the very loaded term 'review', he would have got a lot fewer complaints.
2017/11/23 10:28:18
Subject: Necromunda Underhive - release November 24th
I'll be interested to see what they come up with for Goliath Juves, tbh they will have to be something pretty special to justify FW prices when you can pick up some dirt-cheap Bloodreavers and do a wee bit of minor conversion work.
I wonder how many of those awesome Stub Cannons you can take in a gang...
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2017/11/23 11:20:31
Subject: Necromunda Underhive - release November 24th
Well, even if I didn't dig the new rules I'm liking the new miniatures, and approve the new Goliath look, though to be honest I didn't dig the original.
Automatically Appended Next Post: Ash wastes here we come
This message was edited 1 time. Last update was at 2017/11/23 14:06:47
Voxed from Salamander 84-24020
2017/11/23 15:05:11
Subject: Necromunda Underhive - release November 24th
Wargames exclusive. Sculpted by Grimmskull miniatures. Might have spelled that wrong. Painting by user Kestral, cause I can't do them justice. There are many to choose from, they have a news a rumor thread here which I should link to. Maybe best known for cheesecake.
Voxed from Salamander 84-24020
2017/11/23 16:04:41
Subject: Re:Necromunda Underhive - release November 24th
Had a chance to read some of the fluff from the core rulebook, it's mostly older fluff slightly updated (not a bad thing imho!) and plenty of nods to really old stuff, like..
- Spook being found in old military supply bunkers
- Caryatid! The little blue-skinned cherubs are back!
Hives mentioned are:
- Palatine a.k.a. Hive Primus
-- Orbiting over Primus is the Eye of Selene, through which all orbital traffic goes (inefficient, but this is done so the ruling house gets its cut of the spoils, ALWAYS)
- Trazior a.k.a. the Three Sisters (Orlock and Goliath are fighting over this one)
- Acropolis, a merchant hive with strong Delaque presence
- The Temenos, headquarters of the Ecclesiarchy and has a spire called Sisters Tower where a convent of Sororitas reside, house Cawdor obviously
- Quinspirus Cluster, next to what used to be an ocean, its docks are now buried under the undercity
- The Skull, a destroyed hive now inhabited by things best left alone
- Hive Secundus, bombed into ruin after Genestealer infestation brought on by rogue Tech-priest biologus, couldn't be completely wiped out so the ruins are surrounded by massive trench lines and bunker systems manned by conscripts and penal troops, the Genestealers are still in there, fighting the feral human survivors
- Hive Mortis, once a production powerhouse, but brought low by a plague that wiped out most of its population, now recycles corpses as a massive resyk plant a-la Dredd
- Gothrul's Needle, used to be a spaceport under the sway of the worst enemy of the great Houses: democracy! Primus wages a shadow war against this hive, with Delaque doing most of the work in bringing them low
Ooooh, cool. At least if it turns out Hive Primus is too small for my wee bit of worldbuilding, I can use Quinspirus instead. However, the fact they seem to be drawing so heavily on Confrontation fluff makes me hopeful they stick with the bigger hive sizes from back then rather than the more modest version from Necromunda proper.
These are just the big hives dotting Necromunda, there are hundreds of smaller hive cities also out there. For our own campaign we're thinking of pitting the Escher and Goliath against one another in a smaller, outlying hive city that has been ignored for the most part, until now.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2017/11/23 16:42:05
Subject: Necromunda Underhive - release November 24th
The day after the Miniwargaming owners were in Nottingham.
Why is it that influencers on social media are fined if they don't disclose that they are being paid to promote something, yet you-tubers aren't? MWG have obviously accepted cash or goods from a company, who in turn are asking for favorable content reviews.
Youtubers should be and can be. The video has to be marked as containing a paid endorsement even if they just got the stuff for free. Report it and it'll be pulled or demonetised (or marked correctly).
This message was edited 1 time. Last update was at 2017/11/23 18:20:00
2017/11/23 18:53:16
Subject: Necromunda Underhive - release November 24th
Okay, just read through Gangwar, and damn... the editing leaves something to be desired. Mostly in that options seem to have been cut quite late into development - boltpistols and sawed-off shotguns still have profiles, but no way to actually get them, theyre neither available at the tradepost, nor in the gang lists... Which leads me to believe that other weapons used to be available as well, and were cut when they didnt fit onto the sprues. A shame. :/
2017/11/23 18:58:15
Subject: Necromunda Underhive - release November 24th
Tyr13 wrote: Okay, just read through Gangwar, and damn... the editing leaves something to be desired. Mostly in that options seem to have been cut quite late into development - boltpistols and sawed-off shotguns still have profiles, but no way to actually get them, theyre neither available at the tradepost, nor in the gang lists... Which leads me to believe that other weapons used to be available as well, and were cut when they didnt fit onto the sprues. A shame. :/
That sucks. I hope they can still be taken via the legacy gang lists.
But if you have the rules, could you please answer two questions: 1) how exactly the 'no weapon swapping ' thing works? 2) When starting a gang can you initially equip the gang members with stuff from the Trading Post?
They could cut down the texture base and add another sprue with just weapon arm, kinda like how The Tzaangor ger the extra sprue with gun and chainsword.
The saw off shotgun is the weapon used by the 2 of the Escher in the box art. Funny that they didn't make bits for the Escher characters that they show on various arts : weapon, headress, mask, armor.
This message was edited 2 times. Last update was at 2017/11/23 19:01:22
2017/11/23 19:28:01
Subject: Necromunda Underhive - release November 24th
Scott-S6 wrote: Youtubers should be and can be. The video has to be marked as containing a paid endorsement even if they just got the stuff for free. Report it and it'll be pulled or demonetised (or marked correctly).
There's a difference between a paid endorsement and being sent a preview/review copy.
The bases included with the core game are a pleasant surprise, so sharp in detail! Certainly a massive step up from those earlier boxed sets they put out, where I found the details to be soft or well.. blurry for a lack of words. They're also not attached to any sprue or show signs of having been attached to one so I'm guessing GW busted out the fancy stuff to cast these up so nice and crisp.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2017/11/23 22:03:57
Subject: Necromunda Underhive - release November 24th
Tyr13 wrote: Okay, just read through Gangwar, and damn... the editing leaves something to be desired. Mostly in that options seem to have been cut quite late into development - boltpistols and sawed-off shotguns still have profiles, but no way to actually get them, theyre neither available at the tradepost, nor in the gang lists... Which leads me to believe that other weapons used to be available as well, and were cut when they didnt fit onto the sprues. A shame. :/
That sucks. I hope they can still be taken via the legacy gang lists.
But if you have the rules, could you please answer two questions: 1) how exactly the 'no weapon swapping ' thing works? 2) When starting a gang can you initially equip the gang members with stuff from the Trading Post?
1) If you equipped a fighter with something, you cant unequip it. You *can* however add to it - so your juve with 2 pistols could get a lasgun, but couldnt excange one of the pistols for it. You can only have 3 weapons max, unwieldy weapons take two slots. Currentyl, the krumper is the only ranged unwieldy weapon.
2) No, not when youre inititally starting, though you *can* equip newly hired gangmembers with tradepost stuff. Bit of a bummer, that...
2017/11/23 22:12:39
Subject: Necromunda Underhive - release November 24th
1) If you equipped a fighter with something, you cant unequip it. You *can* however add to it - so your juve with 2 pistols could get a lasgun, but couldnt excange one of the pistols for it. You can only have 3 weapons max, unwieldy weapons take two slots. Currentyl, the krumper is the only ranged unwieldy weapon.
2) No, not when youre inititally starting, though you *can* equip newly hired gangmembers with tradepost stuff. Bit of a bummer, that...
Thank you!
This sounds annoying though. You need to leave gangers free weapon slots, so that they can later get a weapon you actually wanted for them. How one is supposed to model that? I wished that I could have just build most models with one set of gear and leave it at that.
Also, at what point can a juve surpass their weapon limitations? Are those for starting only, or do they need to graduate to specialist(?) in order to get better guns?
Crimson - whilst its a tricky method you could easily build two or three gangers with the same head/body/hair and then change their weapons. So that your character has 3 variations of equipment - representing their evolution as a character through a campaign.
Overread wrote: Crimson - whilst its a tricky method you could easily build two or three gangers with the same head/body/hair and then change their weapons. So that your character has 3 variations of equipment - representing their evolution as a character through a campaign.
I obviously could, but I really don't want to! I mean maybe for champions/leaders, but not for regular gangers.
But this makes the inability to drop weapons even more perplexing, as I assumed it was exactly to prevent the need to alter/switch models, but it doesn't even do that. It just makes managing the gear more annoying, as you need to anticipate what role you want a ganger to play in the future and what gear you might later acquire.
I think the key thing here is to get out of the mindset that Gangers are particularly important - they're much more like Henchmen from Mordheim than Gangers were in Oldcromunda, so you probably won't be adding to or changing them much anyway - you'll buy a wee blob of "close range dudes" with shotguns or autopistols, and a wee blob of "mid range dudes" with autoguns or whatever, and unless their random advancements *really* heavily weight them towards a specific role as the campaign goes on they'll continue to fill those roles throughout just getting a little better at it.
Your creds and rare item searches will be used on your "Heroes"(Leader, Champions, Juves, and later Gangers who've rolled the Specialist advance) and since the new rules appear to give you much more agency in *how* "Heroes" advance(IIRC I saw someone stating that you can "buy" specific characteristic increases with XP, and rolling a skill you already have lets you pick one of your choice from that list instead) you can even be fairly sure of what to arm those guys with when you build them to "future proof" the models for your planned advancements. In the few cases where you'd want to field a "Hero" with a radically different loadout, it's probably better to just build a copy with the different gear.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2017/11/23 22:34:46
Subject: Necromunda Underhive - release November 24th
The day after the Miniwargaming owners were in Nottingham.
Why is it that influencers on social media are fined if they don't disclose that they are being paid to promote something, yet you-tubers aren't? MWG have obviously accepted cash or goods from a company, who in turn are asking for favorable content reviews.
Nonsense. It was a bad review. He interrupted his cohost constantly and deliberately towards to the end of the review.
They focus almost exclusively on the balance of the teams and the activation mechanic. They did not discuss many of the mechanics at all. They did very little to test the balance of the teams. (Not even one game with the sides switched.) ultimately this was not really a review at all.
I think if the video had been titled 'first impressions' rather than the very loaded term 'review', he would have got a lot fewer complaints.
Agreed, that josh guy got eaten alive for his ridiculous OOT bitching about the game. I forced myself to sit down and watch the battle reports and he played abysmally. Escher beat Goliath on this in shooting, better guns, range, and are more mobile and instead of playing to ANY of that he repeatedly just charged lone gangers in against either two goliaths or a goliath in charge range of another, could absolutely not wrap his brain around the activation system, used his strategy cards bizarrely and had terrible fortune with his dice throughout. And at no stage did they swap the gangs to test if it might have been player fault vs gang/rules.
He then went on a childish awful screed about how gakky the game was because he was crap at it, his repeated comments about the tiles (frisbee, coaster, kindling etc etc) were childish garbage, I'm buying the boxed set BECAUSE of the tiles, as a 30k player they are a pot of gold for me.
And yeah, he treated the other presenter like his bitch.
I would surmise his apology wasn't at GW's behest but by the MWG owners gaking a brick on watching his review, reading the comments under it, reading the fallout comments on their board, reading the comments here and then realizing the likelihood of being part of the blogs, youtubers etc who do receive previews and who stay relevant that way...
As I said in their youtube comments, the very best way MWG could apologize would be have the game reviewed by two other presenters, have them play all 6 scenarios, switch gangs half way though and then produce a constructive and fair appraisal afterwards instead of the pouty tantrum we got from this manbaby.
2017/11/23 22:35:42
Subject: Necromunda Underhive - release November 24th
Scott-S6 wrote: Youtubers should be and can be. The video has to be marked as containing a paid endorsement even if they just got the stuff for free. Report it and it'll be pulled or demonetised (or marked correctly).
There's a difference between a paid endorsement and being sent a preview/review copy.
No, there isn't. Free stuff is compensation. You really think these guys that get sent all the free stuff don't consider making their reviews less negative in order to keep the free stuff flowing?
If they get a review copy that they have to either buy or return after reviewing it then that's fine. If it's free stuff they keep then it's paid.
From the FTC (emphasis mine):
The FTC’s Endorsement Guides provide that if there is a “material connection” between an endorser and an advertiser – in other words, a connection that might affect the weight or credibility that consumers give the endorsement – that connection should be clearly and conspicuously disclosed, unless it is already clear from the context of the communication. A material connection could be a business or family relationship, monetary payment, or the gift of a free product. Importantly, the Endorsement Guides apply to both marketers and endorsers.
This message was edited 3 times. Last update was at 2017/11/23 22:43:06
2017/11/23 22:46:28
Subject: Necromunda Underhive - release November 24th
Yodhrin wrote: I think the key thing here is to get out of the mindset that Gangers are particularly important - they're much more like Henchmen from Mordheim than Gangers were in Oldcromunda, so you probably won't be adding to or changing them much anyway - you'll buy a wee blob of "close range dudes" with shotguns or autopistols, and a wee blob of "mid range dudes" with autoguns or whatever, and unless their random advancements *really* heavily weight them towards a specific role as the campaign goes on they'll continue to fill those roles throughout just getting a little better at it.
Well, I was mainly thinking about modelling stuff here. The starting gang weapon lists are super limited. The Escher can't have stub guns, the Goliaths can't have autoguns, and neither can't have basic melee weapons such as basic axes or clubs. Maybe the legacy gang rules fix some of this, we'll see.
BrookM wrote: The bases included with the core game are a pleasant surprise, so sharp in detail! Certainly a massive step up from those earlier boxed sets they put out, where I found the details to be soft or well.. blurry for a lack of words. They're also not attached to any sprue or show signs of having been attached to one so I'm guessing GW busted out the fancy stuff to cast these up so nice and crisp.
It's not just the core game. It's the gang boxes as well, which is very surprising.
Scott-S6 wrote: No, there isn't. Free stuff is compensation. You really think these guys that get sent all the free stuff don't consider making their reviews less negative in order to keep the free stuff flowing?
If they get a review copy that they have to either buy or return after reviewing it then that's fine. If it's free stuff they keep then it's paid.
You're splitting hairs.
Being paid to promote something is different to being sent, for example, a review code to review a game for a website. One is intended for the purposes of promotion, whereas the other is for critique.
This message was edited 2 times. Last update was at 2017/11/23 23:35:24
Scott-S6 wrote: No, there isn't. Free stuff is compensation. You really think these guys that get sent all the free stuff don't consider making their reviews less negative in order to keep the free stuff flowing?
If they get a review copy that they have to either buy or return after reviewing it then that's fine. If it's free stuff they keep then it's paid.
You're splitting hairs.
Being paid to promote something is different to being sent, for example, a review code to review a game for a website. One is intended for the purposes of promotion, whereas the other is for critique.
No the FTC regulations are explicit about this. Receiving a free item is compensation and the review must be called out as a paid endorsement.
Some companies require review samples to be returned or they provide time locked codes for access to games. In those cases it is not compensation. If the review samples are gifted to reviewers then it is compensation.
The FTC rules are crystal clear and since youtube has its HQ in the states these are the rules that it must follow.
I'll repeat this since you didn't bother to read it.
The FTC’s Endorsement Guides provide that if there is a “material connection” between an endorser and an advertiser – in other words, a connection that might affect the weight or credibility that consumers give the endorsement – that connection should be clearly and conspicuously disclosed, unless it is already clear from the context of the communication. A material connection could be a business or family relationship, monetary payment, or the gift of a free product. Importantly, the Endorsement Guides apply to both marketers and endorsers.
This message was edited 4 times. Last update was at 2017/11/24 07:20:47