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Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Green Blow Fly wrote:Why not? Daemons can already do it.

G

Daemons did not have Rhinos.

Daemons did not have Landriders.

And,that is not " Daemons can do it."

That is "Daemons MUST do it."



Tokugawa plays:  
   
Made in ca
Member of the Malleus





Canada

Maybe they mean more different types of dreadnoghts, not more numbers on the table, the WD codex for them had normal, death comp, ven, and death company ven. If they split Furioso and Death Company Dreadnoughts and leave the iron clad, reg, and venerable, that would be 5 types of dreadnoughts to vinilla SM's 3

 
   
Made in ca
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I'm most dissapointed in the ad proclaiming my need to work painting RED. I wanted Blood Angels Red damnit. I hate having to explain why my 2nd edition army is orange!
   
Made in cn
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Beijing,China

The number of dread variants could be more, if GW want that...

Normal
Ironclad
Venerable
Furioso(2 DCCWs)
Death Company(2DCCWs,Rage)
Furioso Venerable
Death Company Venerable
Moriar

Tokugawa plays:  
   
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on board Terminus Est

tokugawa wrote:
Green Blow Fly wrote:Why not? Daemons can already do it.

G


Daemons did not have Rhinos.

Daemons did not have Landriders.

And,that is not " Daemons can do it."

That is "Daemons MUST do it."




you are correct, daemons don't have access to transports... But they do have access to walkers. My point is simply that there are other armies that can deep strike everything such as Deathwing or drop pod SM. it's just not that big a deal to me until we know exactly what they mean in terms of what was stated in the press release.

G

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I'll be getting a box for the upgrade bitz, and I hope it'll be like the SW box with lots and lots of stuff!

   
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Beijing,China

Well, maybe my poor english blurred my opinion.

My opinion is that, the access to "deepstrike everything" is possibly be a disadvantage (althrough seems very awesome), since gaining this special ability would take potential costs increase, and further, may lose access to other useful units or abilities in return.

Deamons suffer from this, seriously.

And under the current version BA codex, a player can also establish an all-jetpack list. But it make no sense for winning a game.

Tokugawa plays:  
   
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Mutilatin' Mad Dok






Columbia, SC

1) Seems more likely that the 'most dreads' bit is regarding variety, not quantity-- as has been pointed out, upwards of 5 or 6 types available to BA.

2) The deepstriking reference might just be a reference to the AS as T thing-- if your whole army has JP, you very well might deepstrike onto a table near me.

3) If you do deepstrike your whole army, you'll probably be shot to bits. Maybe a SC that lets some type of unit(s) assault the turn they drop, ala Zagstruk or Vanguard Vets?




 
   
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Honestly I am thinking that it is quantity and variety thing. I have done a bit of looking on the Warhammer 40,000 wiki and the Iron Hands have lost a lot of there dreads (http://warhammer40k.wikia.com/wiki/Iron_Hands). At this point it is unconfirmed.

I would personally love to see dread spam, and with drop pods; you could drop a troop dread on a point and they don't fall back and are a pain to take out.
   
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Canterbury

Didn't the Wolf codex say something about them having 100+ dreads in the Fang ?

Anyway...

http://www.games-workshop.com/gws/content/article.jsp?aId=7400003a

"deadly deep strike assaults" and " supercharged rhinos" eh ?

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Made in cn
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Beijing,China

reds8n wrote:Didn't the Wolf codex say something about them having 100+ dreads in the Fang ?

Anyway...

http://www.games-workshop.com/gws/content/article.jsp?aId=7400003a

"deadly deep strike assaults" and " supercharged rhinos" eh ?

Just seen these words on GW website.

"Deadly deep strike assaults" maybe refered for access to assaulting at the landing turn, like vanguards...? (the points cost of vanguard is a disaster) while "supercharged rhinos" did not tell anything new.

This message was edited 1 time. Last update was at 2010/01/11 14:10:42


Tokugawa plays:  
   
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Actually:

"With an almost legendary reputation for the speed and ferocity of their assaults, expect brutal Deep Strike attacks, super-charged Rhinos and a whole host of exciting new options."

So, it does seem if there will be at least some "assaulting after deepstriking" going on.

And possibly a return of the Rhino Rush???

(Yes, that is just idle speculation on my part!)
   
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Hamburg

Its absolutely amazing that GW officially annouced that BA will get a new codex in April.
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Assaults following the deep strike would be awesome and a good reason to bring those jump packs!

G

This message was edited 1 time. Last update was at 2010/01/11 13:43:25


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Assaults following the deep strike would be awesome and a good reason to bring those jump packs!


If that's the case I hope they do it differently than with the vanguard and their scatter issues.

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Deep Frier of Mount Doom

i'm curious to see what they'll do with the Blood Angels. they've done a good job of making the wolves a solid close combat unit by simply giving them the CSM three weapon combo and counterattack.

the main benefit of assault marines is that they can (more often than not) decide where the combat takes place but the space wolves currently do it better than vanilla assault marines. take 10 grey hunters in a rhino and you have a unit that on your turn can move 14" with disembarking and rapid fire weapons AND still have a 2/3 chance (with a wolfguard) of having 3 attacks on the enemy's following turn... or they can move 8" with disembarcation, fire their pistols and charge for 3 attacks each while the rhino runs to block an enemy backup unit. simply making assault marines troops without giving the tact marines a little something to help them in assault isn't enough. while i doubt this will be the case, perhaps army wide furious charge will return and the CSM 3 weapon loadout added.
   
Made in cn
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Beijing,China

tokugawa wrote:
reds8n wrote:Didn't the Wolf codex say something about them having 100+ dreads in the Fang ?

Anyway...

http://www.games-workshop.com/gws/content/article.jsp?aId=7400003a

"deadly deep strike assaults" and " supercharged rhinos" eh ?

Just seen these words on GW website.

"Deadly deep strike assaults" maybe refered for access to assaulting at the landing turn, like vanguards...? (the points cost of vanguard is a disaster) while "supercharged rhinos" did not tell anything new.

It seems that to mix vehicle and infantry parts in one "Upgrade kits" does not make a good sale...so maybe some FW releases for overheat engine?


Automatically Appended Next Post:
warboss wrote:i'm curious to see what they'll do with the Blood Angels. they've done a good job of making the wolves a solid close combat unit by simply giving them the CSM three weapon combo and counterattack.

the main benefit of assault marines is that they can (more often than not) decide where the combat takes place but the space wolves currently do it better than vanilla assault marines. take 10 grey hunters in a rhino and you have a unit that on your turn can move 14" with disembarking and rapid fire weapons AND still have a 2/3 chance (with a wolfguard) of having 3 attacks on the enemy's following turn... or they can move 8" with disembarcation, fire their pistols and charge for 3 attacks each while the rhino runs to block an enemy backup unit. simply making assault marines troops without giving the tact marines a little something to help them in assault isn't enough. while i doubt this will be the case, perhaps army wide furious charge will return and the CSM 3 weapon loadout added.

GW would not make players to buy more boxes of normal tacical marines models for a BA army . It is totally coflict with the products plan...

Furious charge for every guy...too imba,how to balance it?

This message was edited 2 times. Last update was at 2010/01/11 14:19:26


Tokugawa plays:  
   
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Monarchy of TBD

Army wide scout to represent an initial charge towards the enemy! You heard it here first, BAs should get armywide Scout moves before the game begins!

It will show their reckless nature without giving them any combat advantage- the whole game becomes shorter and more frantic. 50% first turn charges seems pretty extreme, but if they are basic assault marines it should be well balanced.

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Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Gitzbitah wrote:Army wide scout to represent an initial charge towards the enemy! You heard it here first, BAs should get armywide Scout moves before the game begins!

It will show their reckless nature without giving them any combat advantage- the whole game becomes shorter and more frantic. 50% first turn charges seems pretty extreme, but if they are basic assault marines it should be well balanced.


Are there Ravenguards or Ravenwing players here?

Tokugawa plays:  
   
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Green Blow Fly wrote:Assaults following the deep strike would be awesome and a good reason to bring those jump packs!

G


As long as the units are priced for the ability, I have no problem with it.
   
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Satellite of Love

Are there Ravenguards or Ravenwing players here?

Don't get us started about the current Codex Dark Angels!

This message was edited 1 time. Last update was at 2010/01/11 15:03:56


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tokugawa wrote:Furious charge for every guy...too imba,how to balance it?


i'm not sure to be honest. supposedly all blood angels (even tact marine squads) are vicious in close combat. with the 5th edition rules, there are only a few ways to represent that in game and GW has tended to not repeat the same thing with different chapters. what rules can represent this bloodthirsty combat nature? counterattack... but the SW have it... a close combat weapon/bolter/bolt pistol? wolves have that... extra attacks on the charge? ugghhh, ninja'd by Russ again... preferred enemy? black templars already run that schtick... fleet? raven guard called and they said already taken... unless they give every BA marine two attacks base, i can only see furiuos charge as the only viable in game choice. SW lost combat tactics and gained an extra attack (via the BP/CCW combo) AND countercharge AND acute senses AND they got a discount in the average cost of a marine in the tact squad equivalent (grey hunters). i could see GW replacing combat tactics with furious charge without a reduction in points.

This message was edited 1 time. Last update was at 2010/01/11 15:16:38


 
   
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Satellite of Love

what rules can represent this bloodthirsty combat nature?

I know what they can do. They can give the Blood Angels a supercharged Rhino rule that allows the Death Company to start in the protection of a transport and to get across the table and wreck someone's defenses completely in turn one, eliminating nearly any chance for the other player to use tactics, use much of their army or have fun right from the very beginning of the game. Oh wait a minute, they already did that in 3rd Edition 40K. I hope whatever they do for the current Blood Angels it's a little more balanced than that.

Does anyone have any actual information about the new Blood Angels Codex, even a slightly reliable bit of information, or are we just going to see pure speculation and wishlisting for another month till more info leaks out? Just asking.

Here's the latest announcement on the GW website. It just went up a few minutes ago. Not a lot of info yet.

This message was edited 3 times. Last update was at 2010/01/11 15:59:15


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Chances are that maybe, just maybe the super-charged engines of the Rhino will be as effective as the current super-charged engines of the Salamander Scout.



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BrassScorpion wrote:
Does anyone have any actual information about the new Blood Angels Codex, even a slightly reliable bit of information, or are we just going to see pure speculation and wishlisting for another month till more info leaks out? Just asking.


reds8n pops in every once in a while and says he does but doesn't share much... he just teases us like a man stuffing his face full of snickers at the diabetic fat kids convention!
   
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I could see assaulting after deep-strike in certain scenarios such as if used in conjunction with a BA-unique piece of wargear like a special locator beacon... That way it has limitations such as only affecting the area of the board in range of the beacon, and the opposing player has a chance to prevent it's use (by eliminating the beacon before the assault).

It would be interesting to see Tac Sergeants with beacons racing over to tactically critical areas in Rhinos with OCE's to set up the deepstrike assault. Plus it would give BA players a reason to break out the scouts again.

Just a thought.

This message was edited 1 time. Last update was at 2010/01/11 16:28:32


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tokugawa wrote:
Gitzbitah wrote:Army wide scout to represent an initial charge towards the enemy! You heard it here first, BAs should get armywide Scout moves before the game begins!

It will show their reckless nature without giving them any combat advantage- the whole game becomes shorter and more frantic. 50% first turn charges seems pretty extreme, but if they are basic assault marines it should be well balanced.


Are there Ravenguards or Ravenwing players here?


Yes! (Raven Guard)

BrassScorpion wrote:
Are there Ravenguards or Ravenwing players here?

Don't get us started about the current Codex Dark Angels!


Er, good point.

Don't get either of us started, as it will obviously start out off topic, and get worse (?) from there.

Even talking about the benefits of using the BA codex as a 'counts as' for these armies is so premature...
   
Made in gb
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Nottingham

overheard Matt Ward on sunday saying he is running a bloodangels army, he got asked by a friend of his if it would be 100% jump packs, and he said ”no can't do that anymore”

Take from that what you will.

My comments are my own, and mine own alone. If you have any complaints, please report to Mr Spanky who will take them down for you.....


 
   
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on board Terminus Est

I was having a spot of tea and some crumpets with Jervis and he said the new BA will have the OMG factor squared.

OMG! * OMG!

No really...

Really.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
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Steelcity

I heard from a guy who used to say he worked for GW that if you take Mephiston all of your units can move like jump infantry.. because hes a vampire and he teaches them all to enter bat form


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