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RatherFatRat wrote:

4.0 has also pissed off quite a bit of 'regulars' with the massive changes made to the system and thats cut down a lot of people, but there will always be another generation that had been 'introduced' into DnD with the latest version. People will adjust, get used to it and enjoy it. This all had happened with 1.0, 2.0, 3.0/3.5 and etc. Its a repeating process as the system is changed.


i think this is a very good point. 4.0 got me out of the game, thou i do play 3.5 sometimes. i noticed a lot of the younger kids i started to get to play when i was younger also were turned off by 4.0. i don't know where this new generation is that will uphold DnD, but im sure it will start to grow. i mean look at MTG. i thought me and my friends were the newest generation of magic card players due to our relatively young age and how olderplayers viewed us, till i stepped into a store of MTG gamers and saw even younger kids playing with new decks and concepts that i had never heard of. it moves on, thou i feel like the current group doesnt always notice the newer groups.


Automatically Appended Next Post:
also i think due to 4.0 many people are moving towards other RPG. my gaming group moved on to Paranoia. which is an amazing game im sure this happens elsewhere

This message was edited 1 time. Last update was at 2010/08/21 18:46:51


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Sageheart wrote:
RatherFatRat wrote:

4.0 has also pissed off quite a bit of 'regulars' with the massive changes made to the system and thats cut down a lot of people, but there will always be another generation that had been 'introduced' into DnD with the latest version. People will adjust, get used to it and enjoy it. This all had happened with 1.0, 2.0, 3.0/3.5 and etc. Its a repeating process as the system is changed.


i think this is a very good point. 4.0 got me out of the game, thou i do play 3.5 sometimes. i noticed a lot of the younger kids i started to get to play when i was younger also were turned off by 4.0. i don't know where this new generation is that will uphold DnD, but im sure it will start to grow. i mean look at MTG. i thought me and my friends were the newest generation of magic card players due to our relatively young age and how olderplayers viewed us, till i stepped into a store of MTG gamers and saw even younger kids playing with new decks and concepts that i had never heard of. it moves on, thou i feel like the current group doesnt always notice the newer groups.


Automatically Appended Next Post:
also i think due to 4.0 many people are moving towards other RPG. my gaming group moved on to Paranoia. which is an amazing game im sure this happens elsewhere



I believe you may have something with your last point there, As far as moving on to other systems. After playing a large amount of D&D in two different states the good portion of people I played with looked around a bit more once 4th edition came out. Now I do play and know of large portion of people that play 4th and older editions as well but as you said other games have been looked into, Around where I've been Cthulhu Tech very popular(aside that DH/RT is extremely popular as well )
   
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New Jersey, USA

Call of Cthulhu is better then Cthulhu Tech in my opinon, but then I'm not a fan of the whole D20 System system.

Paranoia is a solid game, when you can find the rules for it. Its a game that demands a very creative GM though.

4th edition D&D is a godsend for DM, no longer do I need a crate of books to run a campaign.



 
   
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Canterbury

http://www.icv2.com/articles/news/18222.html

Wizards of the Coast will release seven new Dungeons & Dragons products during the fourth quarter of this year, including two new Player Essentials books, a book devoted to humans, a book of monsters, two new Dungeon Tiles sets, and the new Dungeon Master’s Kit.



Three titles are scheduled to release in October:


Player Essentials: Heroes of the Fallen Lands offers new character options and guidelines for the iconic classes of the game: cleric, fighter, rogue, and wizard, including powers, paragon paths, and epic destinies. New options for popular races are also included. 352 pages. Suggested retail price: $19.95.


Dungeon Tiles Master Set: The City provides Dungeon Masters with special map board tiles that are perfect for staging urban encounters. Includes 10 double-sided terrain tiles. Suggested retail price: $19.95.

The Dungeon Master’s Kit is a deluxe boxed set full of rules and advice for Dungeon Masters. It includes a 256-page rulebook, a DM screen with handy tables, die-cut terrain tiles and monster tokens, fold out battle maps, and two 32-page adventures. Suggested retail price: $39.99.

Two products are scheduled to release in November:

Monster Vault is a boxed Dungeon Master tool featuring a 256-page book of monsters, a 32-page adventure, and 10 sheets of die-cut monster tokens. Each monster entry includes game statistics and story information. Suggested retail price: $29.99.


Player Essentials: Heroes of the Forgotten Kingdoms presents new character options for druids, rangers, paladins, and warlocks, as well as new race options for many of the player character races in the game. Includes new powers, paragon paths, and epic destinies. 352 pages. Suggested retail price $19.95.



December will see the release of two new titles:


Player’s Handbook Races: Humans expands the core rulebook by focusing on Human characters, offering new role-playing options, feats, powers, paragon paths, and epic destinies. 32 pages. Suggested retail price: $9.95.



Dungeon Tiles Master Set: The Wilderness includes 10 double-sided terrain tiles featuring common wilderness and outdoor settings. Suggested retail price: $19.95.


and also...

http://www.icv2.com/articles/news/18225.html

In November, Wizards of the Coast intends to release a new boardgame set in the world of Dungeons & Dragons. The game will be titled Wrath of Ashardalon, and was designed by Bill Slavicsek, Mike Mearls, and Peter Lee.



Like WotC’s earlier board game Castle Ravenloft, Wrath of Ashardalon is a cooperative game that pits one to five players against the game itself. Wrath is set in a subterranean maze populated with terrible monsters and a powerful red dragon. There are multiple scenarios, allowing players to face a variety of challenges.



The boxed game will include 42 plastic hero and monster miniatures, 13 sheets of interlocking geomorphic dungeon tiles, 200 cards, a 20-sided die, and a scenario book.



The suggested retail price will be $64.99.


So..overall..the continuing releases would suggest the game is in fairly rude health eh ?!

This message was edited 1 time. Last update was at 2010/08/25 12:30:48


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I must be lucky then, my FLGS has quite a healthy RPG scene. Pretty much every night, except for Wednesday there is someone running a Campaign in one system or another. I think we are up to 3 groups running 4.0 on fridays.


 
   
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Canterbury

http://www.wizards.com/dnd/redbox.aspx

..they wouldn't.... would they ?


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in ca
Been Around the Block




reds8n wrote:
Like WotC’s earlier board game Castle Ravenloft, Wrath of Ashardalon is a cooperative game that pits one to five players against the game itself. Wrath is set in a subterranean maze populated with terrible monsters and a powerful red dragon. There are multiple scenarios, allowing players to face a variety of challenges.

The boxed game will include 42 plastic hero and monster miniatures, 13 sheets of interlocking geomorphic dungeon tiles, 200 cards, a 20-sided die, and a scenario book.

The suggested retail price will be $64.99.


So..overall..the continuing releases would suggest the game is in fairly rude health eh ?!


Been playing Castle Ravenloft with my family. It is very much D&D 4th ed lite. But lots of fun and a great gateway for my kids to full on RPGs. Very nice quality parts, though the minis are a little soft. We'll be be getting Ashardalon. (Instead of Island of Blood)
   
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Canterbury

Pics and thoughts as and when please ! ta.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in ca
Been Around the Block




Further to my earlier post...

Ravenloft came out, around here anyway, on Aug 31st. We have played 4 games as a group in that week. 2 of those back to back on Labour day. That is myself, my wife a 12 year old and an 8 year old.

I've actually played 5 times as I played the first solo mission to get the hang of the rules before showing the rest of the family how to play. The whole game is playable by one person, though they would need to use more than 1 hero to live.

Gameplay is very easy; 3 phases, hero - move and attack. exploration - open up new tiles, have encounters and villain - the monsters go. Once you run through it a time or two, it gets pretty smooth.

Check this unboxing vid if you haven't seen the contents it does better justice in pictures than I could describe except I'll say I am quite happy with the quality of the parts. (and the quantity for that matter) The only disagreement I'd have is the video guy calls the miniatures 'high quality' Not wrong but not right if you catch my drift, details good, little soft but compared to wargames minis they are a little below what I am used to; and I'll have to paint them as I am weird like that.
http://www.youtube.com/watch?v=FNwZz_RmPGk

Playing is easy, all the stats are on the hero cards, and you get daily powers etc just like 4th ed. A single 20 sided die is all that is required.

When you get to an unexplored edge you pull a map tile and place it according to some easy rules; basically a little triangle that aims at you. Place a monster you draw from a deck and possibly an encounter card.

Each player is responsible for the monsters they place, each time you draw a card you keep it near you and in the villain phase of your turn you activate each monster in order. The card has all monster's stats needed. The Monster AI is simple, if it is adjacent a hero attack with sword, if within x number of tiles, attack with fireball, otherwise move closer to nearest hero. That kind of stuff; Even still we've had people near death in the games we've played, needing healing surges and help from the cleric.

Winning is based on the adventure; before the game you need to pick out some special tiles and sometimes a treasure marker etc. also a few small paragraphs to read in DM style to setup the reason for the party's involvement. Meet the requirements laid out in the book and the party wins, someone dies the party loses. The book has 13 I think and two more are online in PDF. I think I can make some of my own if need be. As the dungeon and monster draw and placement is different everytime I think each adventure will be good for a few replays.

Leveling up can happen, as each monster does dole out XP in a way. This is represented by flipping the hero card over to see new stats. The level doesn't carry over to the next adventure, basically every game is a clear slate. That bugs me a bit, I hope for expansions that will allow a bit of campaign style fun.

All in all as a way to spend Sunday afternoons and get 42 minis to paint I think it was a good deal at 65$.

As I noted in my earlier post, the reception has been such that I have decided that I'll pick up Ashardalon in Nov. Not sure I'll be buying anything else more D&D proper related, we did play some 3.5 here, through the starter set and had a good time but the boardgame does offer, quickness in setup, and cleanup and no worries about needing a regular group to keep the adventure moving (whaddya mean the cleric can't make it because they're sick tonight?)

This message was edited 2 times. Last update was at 2010/09/07 21:49:44


 
   
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I was getting ready to post some thoughts on Ravenloft. The one thing that seems to be passed over is that it is Nintendo Hard. With only 8 hit points on average to start and an obscene amount of monsters/events that do damage on a miss you get whittled down fast.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
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This sounds an awful lot like what people said when Gary Gygax sold off his shares in TSR in 1986, when TSR was making more money from Dragonlance books than the game in the 90s, when WOTC bought D&D in 1997, when 3.5 came out, and probably many other times.
   
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This message was edited 1 time. Last update was at 2010/10/10 16:38:46


Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
 
   
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Why is this thread still alive? I posted this months and months ago


If only ZUN!bar were here... 
   
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