Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/08/07 21:52:21
Subject: how to arm you sergeant.
|
 |
Proud Phantom Titan
|
AbaddonFidelis wrote:Uhhhhhhh..... You mean you normally have 100 points to spare after making your list.......?
Ok never mind agree to disagree.
AF
I normally aim spend 1/8 of my points on upgrades though these can run to anything from heavy weapons to un-need transport; heck might even add an attack bike for some multimelta kamikaze work. Purely depends on what I'm missing but At 2000pts an eighth's 250pts: it's highly likely I'll still have 75pts for 3 power fists and they have done me very well in the past.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/07 21:55:16
Subject: how to arm you sergeant.
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
Dracos, I think you should look back over the thread. Tri, Sanctjud and myself have given a lot better reasons to bring powerfists than "hurrr they are kewl."
If that's all you've gotten out of these posts I'm afraid this has been a dreadful waste of time. They wound most things on a 2+ and penetrate a LRBT on a 3+. Oh, and ignore armor saves. That's it in a nutshell.
|
This message was edited 1 time. Last update was at 2010/08/07 21:56:44
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/07 21:59:41
Subject: Re:how to arm you sergeant.
|
 |
Angered Reaver Arena Champion
|
And I did the math on it. The math essentially disproves that as a viable reason to take it.
As for penning a LRBT, you are assuming it is standing still? Most people I play move their LRBT if you are getting close enough to assault, meaning you need 6s to hit. GL getting anything through with those odds.
|
Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/07 22:06:14
Subject: how to arm you sergeant.
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
Mathhammer != tabletop reality. When you factor in things like deployment and tactics you see that things don't always go the way of the calculator.
|
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/07 22:08:01
Subject: how to arm you sergeant.
|
 |
Sword-Bearing Inquisitorial Crusader
|
I used to be a big fan of don't give the shooty tactical squads a fist. The idea is that shooty squads do their thing, so why give them something they don't need?
However, the problem with that ideology is that in 5th edition, there's just too many ways to get at a shooting squad in the back. It used to be range was a huge factor. However, with pods, outflanking, deepstriking, turbo-boost, scouts, infiiltrate...blah blah blah, it's just impossible to keep them out of hth in some situations.
My example: The Trygon. It deepstrikes like a pod and has 6 wounds. It can't assault the turn it shows up, so you get time to shoot at it. However, because of the deepstrike, you get 1 turn. If multiple trygons show up on the same turn, it's really a bear to deal with. THe tactical squad without a fist is just helpless to one...even if the trygon only has a wound or two left. That's where the powerfist is golden.
The thing is..short of shooting it dead in one turn, it's really really hard to stop.
Range just isn't what it used to be...so powerfists are more necessary than ever...even after the power fist nerf.
It's not the only thing: You can do something similar (if less effective) with multiple dreadnoughts in a droppod. The vanguard vets can assault the turn they deepstrike. You can put 10 regular grey knights (not terminators, that was faqed out) in a valkyrie/vendetta...turboboost scout move..on first turn disembark, move 6 assault 6 (12" deploy, 24" scout turboboost, disembark 3", move 6" assault 6") Ymgarl genestealers can pop out of terrain and assault the turn they show up.
It's well known and rather well accepted that even with a fist tacticals are bad in cc, the point is to do some damage as they die, or if the enemy is weakened or weak to a fist, to hopefully finish them off. In my blood angels, I very often detached my character from his assault squad to go after tacticals without a fist(and it's great because the tacticals have a hard time running away from the higher initiative and the character usually finishes them off on turn 2, the tacticals turn)...because I knew they couldn't hurt him at all...players always think I'm gonna keep the character with his hth squad...not really.
That's stopped with a simple powerfist.
|
This message was edited 1 time. Last update was at 2010/08/07 22:20:42
"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/07 22:34:28
Subject: how to arm you sergeant.
|
 |
Rotting Sorcerer of Nurgle
|
@Dracos:
True, YOU will alwasy get more use out of it.
THere are those that have reasons for not using speeders:
example:
-FA slots full.
-Don't like speeders (rules or model)
-They don't have similar armor saturation.
-They don't like single Kill points in their lists.
-They don't run Vulkan.
I don't have 100 points remaining after my intial list, but that's because I include the fists to behing with.
When I expand from my 1500 to what ever above like 2000, I'll usually have 360 points of "I don't know what I want to get."
As for being appalled at my saying, it's worked for me....which as much strength as your second sentance.
In addition, you are incorrect about the melta bombs... fists can take on anything in the 40K universe, meltabombs do not.
|
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/07 22:47:54
Subject: how to arm you sergeant.
|
 |
Sword-Bearing Inquisitorial Crusader
|
I've had trouble with speeders. It just goes back to my thing of range not being that great anymore. As more and more players move to mech and monsters...there's just too many things on the board that can take out a landspeeder. I think a razorback or a dread is a better buy.
|
"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/07 23:05:30
Subject: how to arm you sergeant.
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
I don't really go in for speeders either. I've had Lootas wreck them just one too many times. I'll go for an Ironclad over a squadron of speeders every time. YMMV
|
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/08 01:46:48
Subject: how to arm you sergeant.
|
 |
Charging Dragon Prince
Chicago, IL, U.S.A.
|
Speeders bring a lot of firepower and mobility for very few points though. I have a hell of a hard time trying to bring them down because they are so hard to hit, and they pack a punch and they are extremely cheap compared to other race's skimmers. I don't usually use my Swooping Hawks because they are a points sink but whenever my Blood Angels opponent brings his speeder squadron to the table I regret leaving them off the list because it's just so damn hard to hit them otherwise. They always go down in the end to enough massed fire, but that's a lot of wasted shots that could have been better used worrying about the rest of his army instead of distracted trying to score that lucky hit, then hoping for a pen, then hoping for the roll on the damage table. They are a huge nuissance for my largely assault oriented army because they hit hard, where they want, and when played right, completely take advantage of the vehicle movement rules while still able to dish it out. You can't ignore them, just leaving them free reign of the field with all that firepower, but you can't swat them so easily like the gnats they are either. That's a pretty cheap win-win combination for a Marine player. 150 points in one FA slot to tie up an enemy's entire shooting phase for a couple of turns seems pretty worth it to me. Automatically Appended Next Post: Just a side thought... please update our codex so we can knock drop pods out of the sky on their way down. I hate drop pod spam. I does kind of make sense that an entire army of hovertanks and bird-winged stuff could get them before they just land, unload, and blow the crap out of us with perfection precision. Seems like it would be top priority for an Autarch to orchestrate, and I'm pretty sure a grav tank that can fly around really fast would have a field day picking those things off as they come down.
|
This message was edited 1 time. Last update was at 2010/08/08 07:39:05
Retroactively applied infallability is its own reward. I wish I knew this years ago.
 I am Red/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/10 01:43:39
Subject: how to arm you sergeant.
|
 |
Devestating Grey Knight Dreadknight
|
In a game against necrons, a sternguard sarg with power sword and bolt pistol killed the same necron lord 3 times. Against necrons, power swords are 100x more effective than fists, simpley because necrons have a lack of units with invs, and bad initative.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/10 03:17:32
Subject: how to arm you sergeant.
|
 |
Rotting Sorcerer of Nurgle
|
I rather stay away from tailoring to specific armies...esp. ones that are older than the SMurf codex and in need of an update.
|
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/10 03:24:04
Subject: how to arm you sergeant.
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
They put a hurting on SoB as well, but then, needs an update Soo... yeah.
I think the subject at hand would be discussing sergeants in an All-Comers list.
|
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/10 03:51:08
Subject: how to arm you sergeant.
|
 |
Charing Cold One Knight
Lafayette, IN
|
Monster Rain wrote:They put a hurting on SoB as well, but then, needs an update Soo... yeah.
I think the subject at hand would be discussing sergeants in an All-Comers list. 
I use my sarges higher leadership to make morale tests. IMHO that is their best use
Sure, GW give them the ability to take all sorts of (often expensive) options, but unless you some how don't have FoC slots or units that need the points more, upgrading sarges isn't something you should be doing. You want a combat character who puts the smack down on units? A sarge is not what you are looking for. Can he contribute? sure, but usually not enough to invest a bunch of points on him. I give mine a bolt pistol and chainsword, since its a free upgrade, all it costs me is one shot, and I get a CC attack. Doesn't sound like much, but against GEqs you need all you can get unless you like being tarpitted and swarmed to death. The sarge with 3 attacks (being charged, or ongoing) nearly has as many attacks as the rest of the squad combined. Should you upgrade to a powersword? I don't think so, since you aren't going to kill enough meqs to be worth your time (unless its the squad with the captain or libby, then PW density is going to be worth it), and it costs to much to use against guard's 5+ save.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/11 02:33:31
Subject: how to arm you sergeant.
|
 |
Sword-Bearing Inquisitorial Crusader
|
The sad thing:
9 marines: 9 attacks, 4.5 hits, 2.25 wounds, about .75 wounds vs. another meq.
sgt with fist: 2 attacks, 1 hit, 0.833 wounds vs. another meq.
sgt with p. weapon, 3 attacks, 1.5 hits, 0.75 wounds
Yes, the sergeant with fist does more damage than the rest of the squad in hth against marines.
|
"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/11 03:38:28
Subject: how to arm you sergeant.
|
 |
Rough Rider with Boomstick
|
That's why you charge to get the extra attacks.
|
I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/11 03:57:11
Subject: how to arm you sergeant.
|
 |
Sword-Bearing Inquisitorial Crusader
|
Even charging, the marines do more, but just barely.
That's sad. We're talking about 9 marines vs. one model. And that's against meq's. Against anything tougher than a meq, it just gets worse and worse.
But then, this is why people consider tact marines kinda meh, but that's a different thread.
|
"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/11 04:04:22
Subject: how to arm you sergeant.
|
 |
Rough Rider with Boomstick
|
Well, they have boltguns for a reason.
|
I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/11 04:05:55
Subject: Re:how to arm you sergeant.
|
 |
Hauptmann
Diligently behind a rifle...
|
The powerfist is just a great all around death dealer. Good against Infantry, good against vehicles should the need arise. It's the Boy Scout's motto: "Be Prepared", be ready for a stray walker intent on tarpitting a 200 point unit for the entire game. A powefist to the chops will fix 'em (or in the butt as the Marine Seargent's are known for  )
|
Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/11 04:30:37
Subject: how to arm you sergeant.
|
 |
Decrepit Dakkanaut
|
Nine Space Marines can get luckier than a Veteran with a Power Fist. At most the Veteran is going to cause three wounds, while the nine Space Marines can cause up to eighteen. So while the average and the unlucky are both a wash, the Marines can cause up to six times as many wounds. That potential counts for something.
These days I find I'm better off with my Tactical Marines moving up to address an incoming enemy unit with a Flamer, or moving back into a firing line to address them with a Melta Gun or Plasma Gun. Sometimes they just stand and shoot. Better to get the full benefit of shooting rather than worrying about shooting yourself out of a charge with Assault weapons, or giving the enemy assault troops a free round of combat.
Sometimes it's worth it to run in the opposite direction, in order to prevent a charge!
With the layered defense of a forward unit 1" in front, I'll be able to withdraw the survivors of the charge out of combat using Combat Tactics and still be able to Fall Back far enough to Rally automatically if I roll 8+/2D6.
With the points saved on Power Fists, I can have a Sternguard squad do what they do best, which is murdering enemy units in Rapid Fire range.
To return to my earlier point about denying the enemy a free round of close combat, regardless of whether they get a Furious Charge or other charge bonuses, consider a unit of Tactical Space Marines facing an identical unit. The cost/benefit of shooting a unit that can assault next player turn, as opposed to shooting and then charging is:
20 Bolter shots, 13 hits, 7 wounds, 2 unsaved wounds to the target unit. No wounds to the attacking unit. The result is 2:0 in favour of the attacker.
10 Bolt Pistol shots, and then 18 normal attacks and 3 Power Fist attacks simultaneous with 9 normal attacks back and 2 Power Fist attacks. 6 shots hit, 3 wound, 1 unsaved wound. 9 attacks hit, 5 wound, 2 unsaved wounds. 2 Power Fist attacks hit, 1 unsaved wound. 5 normal attacks back hit, 2 wound, 1 unsaved wound. 1 Power Fist attack back hits, 1 unsaved wound. The final result being 3:2 in favour of the attacker.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/11 05:04:56
Subject: how to arm you sergeant.
|
 |
Sword-Bearing Inquisitorial Crusader
|
Now that I think about it, didn't we have this discussion before? Oh, we did
http://www.dakkadakka.com/dakkaforum/posts/list/229316.page
Ha! Neither GBF or deadshane have posted in this thread. That means I, suggestor of the double power weapon, am the true winner!
But you get the same number of attacks with one pow
...
Silence you! Clearly two power weapons on a sergeant is better than one!
|
"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/08/11 05:19:25
Subject: how to arm you sergeant.
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
LOL
|
|
|
 |
 |
|