In game #1 of the Ard Boyz, I secretly prayed to not have to face another Grey Knight army, at least not for round #1. I had hoped to get matched up against
DE as that is one of the few armies I have little experience with so far. Unfortunately, my prayers were not answered. Not only did I started off against another Grey Knight army....but it was a Crowe-Purifier mirror match! Great. Two of the most competitive
GK builds duking it out on round #1. I think a massacre will be really tough this game, but I think I can beat him.
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Ard Boyz Semi-final Game #1 - Purifiers vs Purifiers
Grey Knights 2500 List #2 - Crowe-Purifiers (My list)
Crowe
Psyfleman Vendread - 2x
TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x
TL-Autocannons, Psybolt Ammo
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
10x Strike Squad - 2x Psycannons, Psybolt Ammo, Rhino w/Dozers
10x Strike Squad - 2x Psycannons, Psybolt Ammo, Rhino w/Dozers
5x Interceptors - 1x Psycannon, 1x
MC-Hammer
Psyfleman Dread - 2x
TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x
TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x
TL-Autocannons, Psybolt Ammo
2500 Black Knights - Crowe-Modrack Purifiers
Crowe
Mordrack
5x Ghost Terminators - 3x Halberds, 1x Falchions, 1x Hammer
Vindicare
10x Purifiers - 4x Psycannons, 4x Halberds, 1x Hammer, Razorback w/Psybolt Ammo
10x Purifiers - 4x Psycannons, 4x Halberds, 1x Hammer, Razorback w/Psybolt Ammo
5x Purifiers - 2x Psycannons, 2x Halberds, Razorback w/Psybolt Ammo
5x Purifiers - 2x Incinerators, 2x Halberds, Razorback w/Psybolt Ammo
10x Interceptors - 1x Incinerator, 1x Psycannon, 1x Falchions, 3x Halberds, 1x Hammer
Psyfleman Dread - 2x
TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x
TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x
TL-Autocannons, Psybolt Ammo
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Scenario #1 - I haz a Mezzige!
Mission: Victory Points. You nominate 1 model from you Troops selection. That model may not be a monstrous creature or vehicle and must be a Troop selection. He must start on the board and cannot be deployed via infiltrating, scouting, deepstriking, outflanking or any other specials means (there is an exception for daemons). If your nominated "messenger" model makes it into the enemy deployment zone, then you get +500
VP's.
Massacre = 1126-2500
VP's more than your opponent. Major victory = 751-1125 more
VP's. Minor victory = 376-750
VP's more than your opponent.
Deployment: Pitched Battle
Initiative: Black Knights (My opponent)
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Deployment:
My opponent's deployment:
He castles up in the very right corner, using the hill for protection.
BTW, his messenger is in his only 10-man purifier squad (he combat squadded the other purifier squad) and is behind his vehicles. The messenger is holding the mace (sword).
He sticks 1 psyfleman dread in the center behind a tree.
My deployment:
I deploy directly across from him. I'm not going to let him get to my deployment zone so easily.
Then I deploy my messenger unit (my 10-man strike squad) to the far-left, away from everyone but his center psydread. I also deploy my interceptors nearby. Sometimes, it's good to go second.
I fail to seize the initiative and we begin.
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Black Knights 1
First thing he does is deepstrikes Mordrack right in front of my messenger's rhino. Oh ship! I totally forgot about them (then again, he didn't declare any reserves besides his interceptors).
Black knights advance. 1 unit disembarks.
More black knight movement. All transports pop smoke.
His dreads immobilise my hammer rhino and stuns my warding stave razorback (psyback). He also stuns my vendread with psycannons.
The rest of his guys run.
Finally, his middle dread explodes my messenger rhino. Between the explosion and Mordrack's unit firing, I lose 4 strikers, but the messenger (with the raised overhead white sword) still lives. I pass morale.
Grey Knights 1
I laugh off my stunned results with Fortitude.
Interceptors go to help out my messenger unit.
I advance aggressively, disembarking all my troops.
Focus-fire only kills 5 from his messenger unit. I also kill 1 from his combat-squadded psycannon unit and immobilizes his psyback with incinerator purifiers.
My dreads blow away his center dread, but I can't manage to kill his other 2 dreads, even with 3 dreads firing at them (I believe I got a stunned or shaken result, of which he laughed it off next turn with Fortitude).
Lastly, my shooting and assault (I cast Hammerhand) kills off all the Ghost Knights and put 2W on Mordrack. He then kills 2 strikers and generates another Ghost Knight before falling back. I consolidate towards him to keep him running.
Black Knights 2
Mordrak continues falling back. Lucky for me, his interceptors doesn't come in this turn as he couldn't cast Psychic Communion while falling back.
He moves 1 unit and his vindicare after my messenger unit.
Incinerators disembark and his black knight purifiers advance. Messenger unit gets into the psyback. Psycannons blow up my rhino with a 6" explosion, hitting a lot of guys. I lose 4 strikers in the explosion! He also loses 2 purifiers (1 from each squad).
He then immobilizes and stuns my other rhino with his psydreads as well as incinerate another 3 strikers (killing 7 total).
Unfortunately for him, I fail morale and my strikers fall back. Now his Crowe and purifiers are stuck out in the open with nothing to assault!
Grey Knights 2
I Fortitude off all shaken/stunned results. Strikers regroup. I go in for the kill.
I'm not waiting for Mordrak to regroup. I'm going in for the kill.
BTW, he shot down my messenger on his Turn 2 with his psydread.
My purifiers shoot down his vindicare out in the open.
I then wreck his messenger's psyback and kill 3 purifiers from that unit. I also shoot down 1 psycannon from his combat squadded purifier unit.
Finally, my dreads immobilise 1 of his dread and stun the other. I also shake his psyback.
My Crowe charges his incinerator purifiers and my 3 strikers charge his Crowe. I am too far to charge his messenger unit.
My Crowe casts Cleansing Flame but fails to hurt him. He casts Hammerhand. I rend 1 purifier to death and he puts 1W on Crowe for a tied combat. My unit of 3-strikers cast Hammerhand. His Crowe decides to parry but to no avail. I still kill him.
Here, my lone striker and my interceptors charge Mordrak. Unfortunately for him, he fails his Morale check and so they are wiped out because they were falling back.
BTW, Mordrak regenerated 1 ghost knight when my shooting took off another 1W from him.
Black Knights 3
Overview of the top of Turn 3. He Fortitudes off his stunned/shaken results.
His interceptors come in and combat squad. I didn't think that they could that, but the
TO ruled that they could. Anyways, he goes after my interceptors with his incinerator half.
Black knights movement. His other interceptor combat squad shunts towards my purifiers.
He embarks his messenger unit into a psyback. He then forgets to move that psyback. Purifiers climb on top of the wrecked psyback and lose 1 to dangerous terrain.
They then shoot down 1 of my warding stave purifiers.
His dreads stun my vendread and blows off 1 weapon from my regular dread. His psycannon combat squad and interceptors then shoot down 3 purifiers - 1 from my warding stave unit and 2 from my hammerfiers.
His purifiers then multi-assault my warding stave purifiers and strikers. He tries to cast Cleansing Flame but fails!
He does manage to kill off 1 striker and 3 purifiers, including my warding stave. In return, I kill off 2 of his purifiers.
In other combat, my Crowe finishes off his purifiers.
Grey Knights 3
My guys advance.
Crowe goes after his messenger unit.
My interceptors aim to take out his interceptors.
Shooting kills 2....
....and then I wipe out the rest in assault.
My dreads should down his dread and my purifiers shoot down another 2 interceptors.
Crowe runs after his messenger unit.
My purifiers assault and wipe out his 2nd interceptor combat squad.
Finally, he kills my purifier and I wipe out his purifier as well. My strikers consolidate towards his messenger unit.
Black Knights 4
Overview of the top of Turn 4. My opponent doesn't have much left.
His fresh purifier squad disembarks and goes after my purifiers. Messenger unit continues running away. He is trying to keep his messenger alive.
His last and immobilized dread takes out my regular dread.
Despite my warding stave, his purifiers wipe out my purifiers and consolidate behind cover.
Grey Knights 4
My dragnet tightens around his messenger.
Crowe is really breathing down their necks.
His dread is psy-toast. I also explode his last transport, killing 1 of his purifiers.
I can see his purifiers and shoot them down like dogs. Luckily for him, his messenger unit is out of
LOS.
They can run, but they can't hide.
Black Knights 5
My opponent opts to go out in a blaze of glory.
He does manage to take out Crowe (who only had 1W left), who kills 1 of his purifiers with Cleansing Flame. Then my strikers finish off his Messenger, and I table my Chamber Militant comrade.
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Neither of us got our Messengers across. However, I still beat him by about 1300+
VP's for the Massacre. I also get all but 1 bonus point (my Messenger died) for a total of +23 points.
Massacre for My Grey Knights!!!