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2500 Jy2's Ard Boyz Semi-finals Thread (Game #3 - Grey Knights vs Grey Knights on p.8 - Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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So, it's that time again....which list for Ard Boyz Semi-finals?
List #1 - Original Purifier-Dread....if it ain't broken, don't change it.
List #2 - Purifier-Dread II....more is better. Gimme moar!
List #3 - Draigowing. Paladins are da bomb. Plus, they can drop da bomb.
List #4 - Interceptors-Stormbolter-spam. Goooo underdogs!

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Made in us
Mekboy Hammerin' Somethin'





Looks like this is the turn. Either you're purifiers wipe out the pallies with all that shooting or he assaults and the game gets real good.
   
Made in us
Fixture of Dakka





San Jose, CA



Battle report finished.


Sorry, but will get to responses later today.






6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut




Enjoyed the read. Very telling in what can happen to Paladins if they lose the first turn and don't focus fire the right units vs. Purifiers. I was very entertained however...I do have a few questions/observations.

1) Why did you break both 10-man units up? As a solid 10-man unit you can hide the libby from base to base fairly well, with draigo and the staff tanking for him. It also has a 23"+ wingspan. Enough to provide cover for the rest of your army. I'm guessing you wanted the extra scoring troop as well as an extra x2 psycannons targeting vehicles. That's a sound idea and I can understand if that was your thinking. Moreso if the paladins went first but who knows.

2) Why did the paladin dreds ever get out of shrouding range? They had the second biggest target on their heads. Also, why did they shoot the purifier dreds before all the vehicles where destroyed/immo? This seems like a huge mistake. My thinking would have been...if you move forward (as you did) then i'm going to lock you down there so I can CC you if I can get the charge range.

3) Twice on T1 during the paladin turn you stopped shooting the purifiers once you got them down to the psycannons! Why not wipe the floor of them, and force your strike squads to suicide into the paladins with 3 extra dudes? They suicided anyways @2 dudes. This meant that not crippling the rhinos/razors that the scoring troops got back into saftey and you lost your dreds to open up those tanks. Not to mention you ate 4 full units worth of stationary psycannons. That >losing the 3 stormbolter purifiers worth of return shooting. Pretty bad target priority unless something unforseen stopped you from shooting them.

4) First turn was huge! Not only did you get the only deployment zone with 3 terrain features (as opposed to his 1 monster sized one) but your shooting was perfectly average for what you sent at him. With any luck he wouldn't make assault T2 and you'd get another round of shooting on his paladins, all the while setting up your Staffs into a tanking position for his bullet-riddled assault.

5) Why detach Draigo with 1 wound left, when you could have multiassaulted into the rhino anyways? This just got him killed for nothing to return fire.

This message was edited 1 time. Last update was at 2011/09/16 18:10:01


"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Longtime Dakkanaut






Bay Area

Wow, very effective shooting phase for the purifiers. Good use of vehicle road blocks. Purifiers are definitely a force to be reckon with.

Thanks for sharing.

   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Guess that pretty much settles it for you taking the purifiers then?

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Fixture of Dakka





San Jose, CA

Mechanized Space Corps wrote:I never understand why paladin lists don't take land raider redeemers? It seems to me that plonking them in av14 transports with assault cannons/flamestorm(lulzstorm vs meq) cannons would protect them from being sniped by meltaguns/lascannons before they are close enough to charge.

That being said I do understand that it would limit the number of paladins that could be bought so I can see the pros/cons either way.

Nice batreps!

There is that build for paladins - mechanized. Then there is the build where you just maximize on the number of paladins. In such a build, you are lacking in mobility, but you present a greater threat with more paladins, more resiliency and better firepower. Also, you can deepstrike some of your paladins (soladins) to help partially make up for your lack of mobility.

I do have a mech-paladin build, but that will be with triple stormravens.


Red Corsair wrote:I think they don't take them because then you neuter their shooting capacity, which is actually their best quality IMHO... Paladins don't have a lot of attacks and aren't fearless so one bad combat can route the lot.... Shooting, now that's where they will cut you down... Also, a lot of the GK psychic powers are defensive and they really want to bait you to charge them...

Right.


Painnen wrote:Enjoyed the read. Very telling in what can happen to Paladins if they lose the first turn and don't focus fire the right units vs. Purifiers. I was very entertained however...I do have a few questions/observations.

1) Why did you break both 10-man units up? As a solid 10-man unit you can hide the libby from base to base fairly well, with draigo and the staff tanking for him. It also has a 23"+ wingspan. Enough to provide cover for the rest of your army. I'm guessing you wanted the extra scoring troop as well as an extra x2 psycannons targeting vehicles. That's a sound idea and I can understand if that was your thinking. Moreso if the paladins went first but who knows.

With the emphasis on scoring units in this scenario, you just have to break them up. You need scoring units to claim table quarters as well as terrain features. The more scoring units you have, the bigger the advantage. Also, against spammy MSU-type armies, you want to be able to target more than 1 unit as well. It's overkill to fire 16 psycannon shots into just 1 rhino or 1 5-man squad. And while you can multi-assault, if your 16 psycannon shots wipe out the unit you are shooting at, then you cannot charge.

Should Draigo/librarian's unit start losing guys, you can always attach your IC's to fresh healthier combat squads to increase their longevity. Then use that wounded unit as a cannon fodder/screening unit.

2) Why did the paladin dreds ever get out of shrouding range? They had the second biggest target on their heads. Also, why did they shoot the purifier dreds before all the vehicles where destroyed/immo? This seems like a huge mistake. My thinking would have been...if you move forward (as you did) then i'm going to lock you down there so I can CC you if I can get the charge range.

That was a mistake/miscalculation on my part. I was trying to take advantage of the terrain there for cover. At the same time, I was trying to keep my librarian centralized to try to cover all combat squads.

I shot at the dreads because they could insta-gib my paladins. They were a huge threat that I wanted to try to alleviate. Unfortunately, they were just too tough and too many to take out so I later switched to taking out rhinos that could screen out my paladins from assault.


3) Twice on T1 during the paladin turn you stopped shooting the purifiers once you got them down to the psycannons! Why not wipe the floor of them, and force your strike squads to suicide into the paladins with 3 extra dudes? They suicided anyways @2 dudes. This meant that not crippling the rhinos/razors that the scoring troops got back into saftey and you lost your dreds to open up those tanks. Not to mention you ate 4 full units worth of stationary psycannons. That >losing the 3 stormbolter purifiers worth of return shooting. Pretty bad target priority unless something unforseen stopped you from shooting them.

There were 2 strategies that I was considering. The first was to target several units to weaken them. The second is what you suggested - focus-fire and wipe out 1 unit at a time. I decided to try to 1st strategy because I was more concerned with their assault. Getting assaulted by 5-man purifier units with force weapons and psyk-out grenades that can also shoot you with psycannons before the charge can and will hurt my paladins. But reduce them to 2 or even 3-man squads and they become more of an annoyance rather than an actual threat. Besides, killing 6 guys will reduce their firepower more than killing just 5.

I wasn't too concerned with purifiers hiding in rhinos, especially not when my librarian was around. Might of Titan will help to take out rhinos even if they moving at cruising speed. Then again, I didn't expect to fail so many 2+ armor saves from 1 volley and lose my librarian so early.

Anyways, I think this tactic could have worked if not for the 5 dreadnoughts killing my paladins and librarian.


4) First turn was huge! Not only did you get the only deployment zone with 3 terrain features (as opposed to his 1 monster sized one) but your shooting was perfectly average for what you sent at him. With any luck he wouldn't make assault T2 and you'd get another round of shooting on his paladins, all the while setting up your Staffs into a tanking position for his bullet-riddled assault.

Agreed. I think whoever went first definitely had the advantage. Purifiers especially so with the amount of firepower they had, but had the paladins went first, their firepower were not to be under-estimated.

And then purifiers just got a break when we got Terrain Features for the mission objective.


5) Why detach Draigo with 1 wound left, when you could have multiassaulted into the rhino anyways? This just got him killed for nothing to return fire.

To me, I didn't care if Draigo lived or died. In this scenario, he is rather a pawn to be sacrificed rather than the king. That's my philosophy in gaming. Any unit that is not a necessity (i.e. scoring unit in missions that require them) is a sacrificial unit. I wanted to increase the threat saturation for the purifiers and try to take the heat off the scoring paladins. This way, they would have to spend resources to shoot and maybe even assault Draigo. But attach Draigo to the unit and it all becomes very easy - just focus-fire everything at 1 unit and then assault it. You only need Draigo with the squad to tank lascannon/melta-type shots. Otherwise, it's better to break him off in non-KP missions, especially against MSU armies. Sure, he died. I wasn't expecting anything less. What I did expect was that he drew away some offense that would have otherwise been directed at the paladin unit that he was accompanying.


SabrX wrote:Wow, very effective shooting phase for the purifiers. Good use of vehicle road blocks. Purifiers are definitely a force to be reckon with.

Thanks for sharing.

Yeah, purifiers are the real deal. I've always contended that purifiers are more balanced than paladins. While 1 game doesn't prove anything, it does give you a glimpse of how balance can beat out hammer lists.


Just Dave wrote:Guess that pretty much settles it for you taking the purifiers then?

Actually, it was settled even before this match. I've always been a purifier-man. This match just gave me some very good data.




Automatically Appended Next Post:
Today is the day of the Ard Boyz Semi-finals. To all who are going, I just want to say:



Good Luck!



This message was edited 4 times. Last update was at 2011/09/17 16:07:00



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Made in pl
Fresh-Faced New User





May the force be with you... Blunt force of psycannon spam.

   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

the weird one wrote:May the force be with you... Blunt force of psycannon spam.


I always thought it was the force of all them autocannon psybolts...

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

How'd ya do JY? and which list ultimately did you take?

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Made in us
Death-Dealing Ultramarine Devastator




California

6th out of 50 . 3 way tie for 6th. Dice got him 3rd round from what I could see. I am sure he will battle report it, he took alot of pictures.
   
Made in us
Fixture of Dakka





San Jose, CA

Ard Boyz Semi-finals finally came and went, and I am exhausted. Both from preparing for it and from working 70-hour work weeks. So forgive me if my reports are a little slow to come. On the bright side, I took lots and lots of pictures so you can be sure to see my usual quality of battle reports in the next couple of days.

I played at Legends Comics in Cupertino, CA along with Reecius, Janthkin, Gus and many others. Here is the breakdown of armies that were there:


Grey Knights 6
Dark Eldar 4
Imperial Guards 4
Chaos Marines 3
Dark Angels 3
Space Marines 3
Orcs 3
Blood Angels 2
Eldar 2
Tyranids 2
Space Wolves 2
Black Templars 1
Deathwing 1
Necrons 1
Tau 1


There was actually more players than this (should be around 44 players) but some dropped out so weren't included in the final tally.


I am somewhat disappointed at my performance. I didn't make it into the Top 3 so will not be going to the Finals. However, Reece (Reecius), on the other hand, got 1st place with his Bjorn Missile-spam Space Wolves! So congrats to Reecius on a job well done. I only regret that I didn't get to play you (and Janthkin) here at the Semi-finals. Oh, and I'm glad I didn't have to play Gus' Tau again. BTW, here is Reecius' battle report for his Ard Boyz experience.


Here are some of the armies at our locale:


Chaos Marines with no Lash! Props to him for making at past the Preliminaries!


Partial IG army.


Janthkin's tyranids with Swarmlord.


Partial DE raider-spam army. Janthkin's 1st round opponent.


Mechdar with seer coucil.


Air Cav IG with 9 vendettas/valkyries.



Another DE army with venom trueborns. I think he took Vect with him.


Here's a beautifully painted DE army.

One of my regrets is that I didn't get to face any DE armies at the Ard Boyz....I really wanted to blow them out of the skies.


One of many Grey Knight armies.


Another tyranid army. Surprisingly, both tyranid armies did quite well. I believe there was a 3rd tyranid army who might have dropped out (I remembered seeing more than 2 nid armies, but the results list only showed 2).


I think this IG army did quite well.


Dark Angels!


Another dual-raven Grey Knight army (I believe there were 3 of these). I actually played against this one!


Very nicely painted eldar army. About 75% completed.


Wraithguard eldar. My 2nd round opponent!


Hybrid battlewagon ork army with nob bikers. I believe Gus played against him on round 1.


Gus' Tau.


The 3rd dual-raven GK army. Had the unfortunate chance to play (or should I say, get massacred by) against Reece's Bjorn Wolves round 1.


Battle reports coming soon.






This message was edited 1 time. Last update was at 2011/09/18 23:09:32



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Made in gb
Fixture of Dakka






Lincolnshire, UK

Wow. Some lovely looking armies with a lot of variety too; nice turnout it seems.

Shame to hear you didn't do better (although I'm glad Reece did well), but as ever I REALLY look forward to your bat-reps (in your own time, mind).
Were you pleased with how the army performed and your choice of army overall though?

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I must say I envy you Jy; you not only get to play such awesomely done armies, but you have quality opposition like Reece and Janthakin that you can play on a regular basis! Alas, New Mexico isn't known for its 40ker's... hopefully it'll change one day (or, you know, I get stationed out there in Cali... haha!). Look forward to the reps!

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Latest Tourney results:
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2nd Place ITC tourney 08/20/18 ( Battlerep)
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Made in us
Haemonculi Flesh Apprentice






Where I played there were about 22 people if I recall;
GK- 8
Chaos- 2
Mechdar- 1
BA- 2
Black Templar- 1
SW- 2
Deathwing- 2
Salamanders- 1
Necrons- 1
Shrike Terminators- 1
Chaos Demons-1 We all laughed t how screwed he ws when he looked around at soooooo man GK armies LOL!

I was stunned that there were so many GK, I expected a lot but not 8! I also could not believe there were no guard or ork players! It was all about terminators this year in Maine haha...

This message was edited 1 time. Last update was at 2011/09/19 04:04:45


   
Made in us
Stalwart Space Marine





I was really hoping you would win so that we would get more of these really awsome bat reps...
gratz on how far you did get though!!!! And keep up the awesome reports!!!

- Humbaba

"Wherever you tread, tread lightly. We are closer than you think and our blades are sharp"  
   
Made in us
Devastating Dark Reaper






I can't believe you posted the picture with my Tau army looking so bad! Ha ha, its alright. I'll work on making my Eldar more presentable, I have a lot more fun painting them.

2,000 6th Ed 1-0-0
2,000
1,750 
   
Made in be
Deranged Necron Destroyer






Really curious to see what you faced and what happened.

Oh and btw, don't think you will autowin with purifiers against dark eldar... but al depends on lists and i havent seen beastpacks, so yes that might have been in your advantage

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Fixture of Dakka





San Jose, CA

Zid wrote:How'd ya do JY? and which list ultimately did you take?

Not too good. Then again, I consider anything but a Top 3 finish to be a disappointment, at least for me. I took my Crowe-Purifier list #2.


rodfarruguia wrote:6th out of 50 . 3 way tie for 6th. Dice got him 3rd round from what I could see. I am sure he will battle report it, he took alot of pictures.

Actually, it was in the 2nd round against eldar where the dice got me.


Just Dave wrote:Wow. Some lovely looking armies with a lot of variety too; nice turnout it seems.

Shame to hear you didn't do better (although I'm glad Reece did well), but as ever I REALLY look forward to your bat-reps (in your own time, mind).
Were you pleased with how the army performed and your choice of army overall though?

Yeah, I was pleased overall about my army choice (list #2). I think the numbers helped me out greatly. However, I did under-estimate my eldar opponent in game #2, but I still think the extra troops helped out overall even in that game.


Zid wrote:I must say I envy you Jy; you not only get to play such awesomely done armies, but you have quality opposition like Reece and Janthakin that you can play on a regular basis! Alas, New Mexico isn't known for its 40ker's... hopefully it'll change one day (or, you know, I get stationed out there in Cali... haha!). Look forward to the reps!

Just like in 40k, it's all a numbers game. It's not really surprising that California, being the largest state in the US, has so many good players. If you ever come out to the Bay Area (northen california), just PM me and maybe we can get a game in.


Red Corsair wrote:Where I played there were about 22 people if I recall;
GK- 8
Chaos- 2
Mechdar- 1
BA- 2
Black Templar- 1
SW- 2
Deathwing- 2
Salamanders- 1
Necrons- 1
Shrike Terminators- 1
Chaos Demons-1 We all laughed t how screwed he ws when he looked around at soooooo man GK armies LOL!

I was stunned that there were so many GK, I expected a lot but not 8! I also could not believe there were no guard or ork players! It was all about terminators this year in Maine haha...

So how did you do?

IMO, players have not mastered the Grey Knights yet. Even at our location, I felt that I was the best GK player there. I ended up being the highest-placed GK player. None of the other GK players did particularly well. Then again, I ended up playing against 2 of them.


Humbaba wrote: I was really hoping you would win so that we would get more of these really awsome bat reps...
gratz on how far you did get though!!!! And keep up the awesome reports!!!

Thanks!


Gus Indo wrote:I can't believe you posted the picture with my Tau army looking so bad! Ha ha, its alright. I'll work on making my Eldar more presentable, I have a lot more fun painting them.

I actually took that picture after round #1. Thus, most of the armies were already in disarray by then. Believe it or not, your army was actually kind of organized compared to the others.


Valek wrote:Really curious to see what you faced and what happened.

Oh and btw, don't think you will autowin with purifiers against dark eldar... but al depends on lists and i havent seen beastpacks, so yes that might have been in your advantage

Whether autowin or not, I've never really faced a competitive DE army before. I think I match up well against them, and there were no beastpacks at our Semi-finals, but you never know. It really comes down to the generalship and dice in this matchup.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





San Jose, CA

In game #1 of the Ard Boyz, I secretly prayed to not have to face another Grey Knight army, at least not for round #1. I had hoped to get matched up against DE as that is one of the few armies I have little experience with so far. Unfortunately, my prayers were not answered. Not only did I started off against another Grey Knight army....but it was a Crowe-Purifier mirror match! Great. Two of the most competitive GK builds duking it out on round #1. I think a massacre will be really tough this game, but I think I can beat him.


-------------------------------------------------------------------


Ard Boyz Semi-final Game #1 - Purifiers vs Purifiers


Grey Knights 2500 List #2 - Crowe-Purifiers (My list)

Crowe

Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo

5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
10x Strike Squad - 2x Psycannons, Psybolt Ammo, Rhino w/Dozers
10x Strike Squad - 2x Psycannons, Psybolt Ammo, Rhino w/Dozers

5x Interceptors - 1x Psycannon, 1x MC-Hammer

Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo



2500 Black Knights - Crowe-Modrack Purifiers

Crowe
Mordrack
5x Ghost Terminators - 3x Halberds, 1x Falchions, 1x Hammer

Vindicare

10x Purifiers - 4x Psycannons, 4x Halberds, 1x Hammer, Razorback w/Psybolt Ammo
10x Purifiers - 4x Psycannons, 4x Halberds, 1x Hammer, Razorback w/Psybolt Ammo
5x Purifiers - 2x Psycannons, 2x Halberds, Razorback w/Psybolt Ammo
5x Purifiers - 2x Incinerators, 2x Halberds, Razorback w/Psybolt Ammo

10x Interceptors - 1x Incinerator, 1x Psycannon, 1x Falchions, 3x Halberds, 1x Hammer


Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo


-------------------------------------------------------------------


Scenario #1 - I haz a Mezzige!

Mission: Victory Points. You nominate 1 model from you Troops selection. That model may not be a monstrous creature or vehicle and must be a Troop selection. He must start on the board and cannot be deployed via infiltrating, scouting, deepstriking, outflanking or any other specials means (there is an exception for daemons). If your nominated "messenger" model makes it into the enemy deployment zone, then you get +500 VP's.

Massacre = 1126-2500 VP's more than your opponent. Major victory = 751-1125 more VP's. Minor victory = 376-750 VP's more than your opponent.

Deployment: Pitched Battle

Initiative: Black Knights (My opponent)


-------------------------------------------------------------------


Deployment:

My opponent's deployment:



He castles up in the very right corner, using the hill for protection. BTW, his messenger is in his only 10-man purifier squad (he combat squadded the other purifier squad) and is behind his vehicles. The messenger is holding the mace (sword).


He sticks 1 psyfleman dread in the center behind a tree.

My deployment:

I deploy directly across from him. I'm not going to let him get to my deployment zone so easily.


Then I deploy my messenger unit (my 10-man strike squad) to the far-left, away from everyone but his center psydread. I also deploy my interceptors nearby. Sometimes, it's good to go second.

I fail to seize the initiative and we begin.


-------------------------------------------------------------------


Black Knights 1

First thing he does is deepstrikes Mordrack right in front of my messenger's rhino. Oh ship! I totally forgot about them (then again, he didn't declare any reserves besides his interceptors).


Black knights advance. 1 unit disembarks.


More black knight movement. All transports pop smoke.


His dreads immobilise my hammer rhino and stuns my warding stave razorback (psyback). He also stuns my vendread with psycannons.


The rest of his guys run.


Finally, his middle dread explodes my messenger rhino. Between the explosion and Mordrack's unit firing, I lose 4 strikers, but the messenger (with the raised overhead white sword) still lives. I pass morale.


Grey Knights 1
I laugh off my stunned results with Fortitude.


Interceptors go to help out my messenger unit.


I advance aggressively, disembarking all my troops.


Focus-fire only kills 5 from his messenger unit. I also kill 1 from his combat-squadded psycannon unit and immobilizes his psyback with incinerator purifiers.


My dreads blow away his center dread, but I can't manage to kill his other 2 dreads, even with 3 dreads firing at them (I believe I got a stunned or shaken result, of which he laughed it off next turn with Fortitude).


Lastly, my shooting and assault (I cast Hammerhand) kills off all the Ghost Knights and put 2W on Mordrack. He then kills 2 strikers and generates another Ghost Knight before falling back. I consolidate towards him to keep him running.


Black Knights 2

Mordrak continues falling back. Lucky for me, his interceptors doesn't come in this turn as he couldn't cast Psychic Communion while falling back.

He moves 1 unit and his vindicare after my messenger unit.


Incinerators disembark and his black knight purifiers advance. Messenger unit gets into the psyback. Psycannons blow up my rhino with a 6" explosion, hitting a lot of guys. I lose 4 strikers in the explosion! He also loses 2 purifiers (1 from each squad).


He then immobilizes and stuns my other rhino with his psydreads as well as incinerate another 3 strikers (killing 7 total).


Unfortunately for him, I fail morale and my strikers fall back. Now his Crowe and purifiers are stuck out in the open with nothing to assault!


Grey Knights 2

I Fortitude off all shaken/stunned results. Strikers regroup. I go in for the kill.


I'm not waiting for Mordrak to regroup. I'm going in for the kill. BTW, he shot down my messenger on his Turn 2 with his psydread.


My purifiers shoot down his vindicare out in the open.


I then wreck his messenger's psyback and kill 3 purifiers from that unit. I also shoot down 1 psycannon from his combat squadded purifier unit.


Finally, my dreads immobilise 1 of his dread and stun the other. I also shake his psyback.


My Crowe charges his incinerator purifiers and my 3 strikers charge his Crowe. I am too far to charge his messenger unit.


My Crowe casts Cleansing Flame but fails to hurt him. He casts Hammerhand. I rend 1 purifier to death and he puts 1W on Crowe for a tied combat. My unit of 3-strikers cast Hammerhand. His Crowe decides to parry but to no avail. I still kill him.


Here, my lone striker and my interceptors charge Mordrak. Unfortunately for him, he fails his Morale check and so they are wiped out because they were falling back. BTW, Mordrak regenerated 1 ghost knight when my shooting took off another 1W from him.


Black Knights 3

Overview of the top of Turn 3. He Fortitudes off his stunned/shaken results.


His interceptors come in and combat squad. I didn't think that they could that, but the TO ruled that they could. Anyways, he goes after my interceptors with his incinerator half.


Black knights movement. His other interceptor combat squad shunts towards my purifiers.


He embarks his messenger unit into a psyback. He then forgets to move that psyback. Purifiers climb on top of the wrecked psyback and lose 1 to dangerous terrain.


They then shoot down 1 of my warding stave purifiers.


His dreads stun my vendread and blows off 1 weapon from my regular dread. His psycannon combat squad and interceptors then shoot down 3 purifiers - 1 from my warding stave unit and 2 from my hammerfiers.


His purifiers then multi-assault my warding stave purifiers and strikers. He tries to cast Cleansing Flame but fails!


He does manage to kill off 1 striker and 3 purifiers, including my warding stave. In return, I kill off 2 of his purifiers.


In other combat, my Crowe finishes off his purifiers.


Grey Knights 3

My guys advance.


Crowe goes after his messenger unit.


My interceptors aim to take out his interceptors.


Shooting kills 2....


....and then I wipe out the rest in assault.


My dreads should down his dread and my purifiers shoot down another 2 interceptors.


Crowe runs after his messenger unit.


My purifiers assault and wipe out his 2nd interceptor combat squad.


Finally, he kills my purifier and I wipe out his purifier as well. My strikers consolidate towards his messenger unit.

Black Knights 4

Overview of the top of Turn 4. My opponent doesn't have much left.


His fresh purifier squad disembarks and goes after my purifiers. Messenger unit continues running away. He is trying to keep his messenger alive.


His last and immobilized dread takes out my regular dread.


Despite my warding stave, his purifiers wipe out my purifiers and consolidate behind cover.


Grey Knights 4

My dragnet tightens around his messenger.


Crowe is really breathing down their necks.


His dread is psy-toast. I also explode his last transport, killing 1 of his purifiers.


I can see his purifiers and shoot them down like dogs. Luckily for him, his messenger unit is out of LOS.

They can run, but they can't hide.


Black Knights 5

My opponent opts to go out in a blaze of glory.


He does manage to take out Crowe (who only had 1W left), who kills 1 of his purifiers with Cleansing Flame. Then my strikers finish off his Messenger, and I table my Chamber Militant comrade.


-------------------------------------------------------------------


Neither of us got our Messengers across. However, I still beat him by about 1300+ VP's for the Massacre. I also get all but 1 bonus point (my Messenger died) for a total of +23 points.




Massacre for My Grey Knights!!!


This message was edited 1 time. Last update was at 2011/09/20 02:30:41



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Made in us
Awesome Autarch






Las Vegas, NV

Too bad we didn't get a chance to play!

You still did very well though, Jim. Congratz on doing so well and better luck next year!

I decided to get Dark Eldar so we will have to get a game in and you will have your chance to blow some Deldar out of the sky!

   
Made in us
Haemonculi Flesh Apprentice






I didn't do so well in game 2 as well, I drew mechdar which I loath to play against because with all the fortuned Devu tanks he had it was just a slow uneventful game...

I knew my logan wing would struggle going into the second round based on the missions but I spent a week converting and painting terminators and decided to honor my figs and let it ride... As is my usual, as soon as I paint my armies the dice gods hate me and I rolled double and triple ones like it was my job, I knew I shouldn't have let my 2 year old niece kiss my dice bag for luck. For one, it's a crown royal bag ha ha, and second she was irritated I stole her dad so early in the morning LOL.

But I had a blast which was the key even though I'm super competitive by nature, I eventually laughed it off and had a great time... Sorry to hear you had similar luck to mine, eldar are my bane because they don't always massacre you but they turn every game into a grind and before you know it it's the top of turn 5... I tried to console myself by reminding myself that I have to finish modeling three armies and a 4th would not help that, but I am such a mini whore ha ha.

Yeah the GK players weren't all that great except for 3 of them and it was funny (to me) that the two draigo wings that massacred round one, drew each other in game 2 and went to time on turn 3 or 4! The were both so chippy with each other, but with all that wound allocation their battle really suffered...

I also have to say that a Baron dark eldar army screwed two awesome draigo wings, his wyches were godlike at tar pitting paladins! In one game draigo periled and died trying to cast hammer hand!

BTW game one looks great so far thanks for posting these!

   
Made in us
Been Around the Block




Thanks for the pics Jy - I had the blue/grey DE.

The Tournament was a lot of fun, more then anticipated!
   
Made in us
Regular Dakkanaut





@ Yenhoi,

How did the DE fare?

There seemed to be a good number of the True Kin representing.
   
Made in us
Death-Dealing Ultramarine Devastator




California

@ Yenhoi , post the one where you lined up all your skimmers at the oposite edge of the table to keep reserves from comming in.

This message was edited 1 time. Last update was at 2011/09/19 23:27:04


 
   
Made in us
Fixture of Dakka





San Jose, CA



Ard Boyz Semi-finals game #1 finished.


Reecius wrote:Too bad we didn't get a chance to play!

You still did very well though, Jim. Congratz on doing so well and better luck next year!

I decided to get Dark Eldar so we will have to get a game in and you will have your chance to blow some Deldar out of the sky!

Yeah, I was really looking forwards to kicking some SW butt again. Just kidding. It would've been a great fight between our armies. Oh well, I will see you again in the future and whether it be your Bjorn wolves or new Deldar army, I'm sure it's going to be a great fight either ways.


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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

If I'm ever in the Bay Area be sure I'll be trying to get in a game... or a few

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Made in us
Mekboy Hammerin' Somethin'





I think that this battle illustrates how finely tuned and honed your army is. Your lists were almost identical, aside from the little bits of fat he had still hanging on (Mordrack). Your skill with your army shows as do the mechanics of your list. Wonderful bat rep, tabled on turn 5!
   
Made in us
Fixture of Dakka






San Jose, CA

The "wrecked" razor is a thing of beauty. Great modeling on the bottom of the vehicle.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Fixture of Dakka





San Jose, CA

Red Corsair wrote:I didn't do so well in game 2 as well, I drew mechdar which I loath to play against because with all the fortuned Devu tanks he had it was just a slow uneventful game...

I knew my logan wing would struggle going into the second round based on the missions but I spent a week converting and painting terminators and decided to honor my figs and let it ride... As is my usual, as soon as I paint my armies the dice gods hate me and I rolled double and triple ones like it was my job, I knew I shouldn't have let my 2 year old niece kiss my dice bag for luck. For one, it's a crown royal bag ha ha, and second she was irritated I stole her dad so early in the morning LOL.

But I had a blast which was the key even though I'm super competitive by nature, I eventually laughed it off and had a great time... Sorry to hear you had similar luck to mine, eldar are my bane because they don't always massacre you but they turn every game into a grind and before you know it it's the top of turn 5... I tried to console myself by reminding myself that I have to finish modeling three armies and a 4th would not help that, but I am such a mini whore ha ha.

Yeah the GK players weren't all that great except for 3 of them and it was funny (to me) that the two draigo wings that massacred round one, drew each other in game 2 and went to time on turn 3 or 4! The were both so chippy with each other, but with all that wound allocation their battle really suffered...

I also have to say that a Baron dark eldar army screwed two awesome draigo wings, his wyches were godlike at tar pitting paladins! In one game draigo periled and died trying to cast hammer hand!

BTW game one looks great so far thanks for posting these!

I'm finding eldar and tau to both be tough opponents, especially the non-mech varieties. Some of my tougher battles have been against them. As a matter of fact, my army is more tuned to fight mechanized opponents so foot-lists tend to give me more problems.

I'm a fairly competitive player myself, but the point of gaming IMO is to have fun. Thus, I'm usually kind of laid back when I play, even when I know my opponent has made a mistake with the rules. I will call out rules mistakes in certain instances (like, when it can affect the outcome of the game), but usually I won't argue too much over the rules. However, unless I'm playing newbies who are just learning the game, I play to win (though I do it fairly). Despite my competitiveness, I almost always have fun as well. I don't mind losing, though I do get disappointed sometimes when I lose games that I think I should have won (i.e. my next round's opponent). But overall, all my opponents have been pretty cool both here at the Semi's and at the Preliminaries.

I take a look at some of the GK armies here at my Ard Boyz location and I just think to myself....no, I would not have built my army like this. There was 1 GK qualifier with a very nasty GK list that I approved of. He was actually a teammate of Reecius' Zero-Comp Posse and from Northen California as well, but he didn't show up here. But overall, many people still are not taking very good GK lists tournament lists yet.


yenhoi wrote:Thanks for the pics Jy - I had the blue/grey DE.

The Tournament was a lot of fun, more then anticipated!

Oh, that was your army? It's really nice. If you're from norcal, maybe we should get a game in one of these days.

Yeah, I had a great time at the tournament. How'd you do?


Kwi wrote:@ Yenhoi,

How did the DE fare?

There seemed to be a good number of the True Kin representing.

Unfortunately, IMO none of them were good enough to get past the Semi-finals. Why? Because there were no beastpacks. Just like none of the Grey Knights armies (with the exception of mine) were good enough to get past the Semi's as well.


rodfarruguia wrote:@ Yenhoi , post the one where you lined up all your skimmers at the oposite edge of the table to keep reserves from comming in.

That'll be quite a sight indeed.


Zid wrote:If I'm ever in the Bay Area be sure I'll be trying to get in a game... or a few

Sure. Just in San Jose, you can play against me, Janthkin, SabrX, Gus and Grey Therion as we all game at the same location. Then in the San Francisco and central valley area, there's Reecius and his Zero-Comp teammates.


gpfunk wrote:I think that this battle illustrates how finely tuned and honed your army is. Your lists were almost identical, aside from the little bits of fat he had still hanging on (Mordrack). Your skill with your army shows as do the mechanics of your list. Wonderful bat rep, tabled on turn 5!

Very good observation. I agree 110%. I think the difference here is list design and also experience. Yeah, his army could be further optimized and Mordrack didn't really fit in. But overall, I'm just a more experienced GK general.


Janthkin wrote:The "wrecked" razor is a thing of beauty. Great modeling on the bottom of the vehicle.

It's an awesome idea and wonderfully executed as well. He's going to do that with all his transports.

This message was edited 2 times. Last update was at 2011/09/20 03:23:35



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Made in us
Longtime Dakkanaut




Mordrak really needed a Librarian to be with him. It looks like he added Mordrak to get to 2500pts, but the Libby placement with Mordrak is key. He could have placed them right next to your castle and hit 3 dreads, a razorback and a rhino with Warp Rift. That's 5 automatic penetrating hits on the top of turn 1 and a hood to slow down fortitude. He would have lost them in assaults, but not before a possible crippling blow on the top of turn 1.

The synergy of Mordrak + Libby forces the enemy to spread out (or reserve) far enough to deny cover to a large part of the enemy army. I think he missed that opportunity.
   
 
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