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Made in us
Consigned to the Grim Darkness





USA

Skiing involves a game mechanic where you can turn off friction for your character (you can turn it back on instantly), allowing you to "skii" up and down slopes, gaining extreme speed trhough use of the slopes and your jet pack.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







Sweet.

So what Class should I try out? I like being a Jack of All Trades, so to speak.

I've never feared Death or Dying. I've only feared never Trying. 
   
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USA

There's three to start out with.

Pathfinder-- a very fast light class with a good amount of offense, especially good at flag grabbing but also is good at dueling due to its speed and firepower. It starts out with a light spinfusor, a basic explosive weapon and the standard weapon for the game, and a shotgun, one of the few hitscan weapons in the game though ti is quite short ranged.

Soldier-- A very well balanced medium class that's good at dueling, has a good amount of hit points and energy for jet pack use starting out. Starts with an assault rifle (remember, it's not a hitscan weapon, it fires projectiles which take time to travel, even if they're fairly fast) and the Thumper which is basically an impact grenade laucnher.

Juggernaut-- A heavy class which is great at bombarding the hell out of everything and is hard to kill. Not very mobile though, with low energy and low energy regeneration. Starts out with the mortar, which fires in a parabolic arc and either explodes after a certain amount of time, or explodes on impact, whichever will make it travel further. Its secondary weapon is the Spinfusor MKD, an excellent backup weapon much like the light spinfusor of the pathfinder, albeit harder hitting.


Automatically Appended Next Post:
I woudl say either the pathfinder or soldier, depending on whose playstyle you like the most.

This message was edited 1 time. Last update was at 2012/04/26 23:57:08


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

Or what you should really do is buy Technician and never go back.




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Made in nl
Decrepit Dakkanaut






I'd say soldier, you need a bit of ski practice to combat the fragility of pathfinders IMO.
   
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USA

Soladrin wrote:I'd say soldier, you need a bit of ski practice to combat the fragility of pathfinders IMO.
I found that I prefer infiltrator to pathfinder anyway. With the stealth spinfusor they're pretty similar anyway, save that the infiltrator is more durable and can fulfill more roles than the pathfinder can while the pathfinder is somewhat faster.

This message was edited 1 time. Last update was at 2012/04/27 01:01:05


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nl
Decrepit Dakkanaut






I mostly play Raider anyway.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Good luck starg, i hope you used the link in the first post or my sig because I needs the perks!!! XD

I suggest soldier or pathfinder, screw around in "training" mode until you can get at least 150kph at will, remember you can boost yourself with a disc launcher.

then go at it, try and watch peoples shadows and predict when/where they will land at first until you get the hang of it.
the skill slope isn't that steep, but good players are VERY VERY good.

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USA

Tribes Ascend Version 1.0.942.1
Tribes: Ascend Version 1.0942.1 is scheduled to be released on Friday, April 27. The servers will be down for several hours while the update is applied.
Weapon/Balance Items
Increased damage on Brute’s Heavy Spinfusor by roughly 7%.
Modified the Pathfinder's Light Assault Rifle so that it has an increased projectile speed and fall-off begins at a greater distance (buffed). Projectile speed now matches that of the Soldier’s Assault Rifle.
Reduced the collision size of Raider’s Plasma Gun projectile by roughly 40%. The weapon’s damage and rate of fire remain the same.
Bug Fixes
Fixed an issue that impacted the ability of the Shrike to fly vertically.
Fixed an issue in which the First Win of the Day bonus was not being awarded in some scenarios.
Fixed an issue that would prevent a player from deploying deployables.
Recently earned badges are now shown correctly on the profile page.
Several bug fixes and cleanups on the menu UI.


Brutes, hell yeah.

This message was edited 3 times. Last update was at 2012/04/27 15:46:14


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Savage Minotaur




Chicago

Plasma Gun nerf was predictable, though wondering if 40% is slightly overboard.

   
Made in gb
Lieutenant Colonel





Somewhere in warp space

Brutes were buffed!

Brute and Technician are my favorite classes.

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USA

I think it was possibly overnerfed as well. A 25% reduction would have been fine I think.

Personally though I'm rather glad for the brute buff though.

This message was edited 1 time. Last update was at 2012/04/27 17:20:34


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nl
Decrepit Dakkanaut






As someone who plays almost only on Raider, I can tell you 30% would've been the way to go. Right now the plasmagun is almost useless because the SMG's are now actually more reliable then that thing.
   
Made in us
Savage Minotaur




Chicago

Yeah, after trying it today the nerf was definitely slightly overdone.

It's just really, really hard to do anything but hit them when they are on the ground for a split second and try to hit them with splash - which makes it, essentially, a really gakky bolt launcher.

   
Made in us
Dwarf High King with New Book of Grudges




United States

Karon wrote:
It's just really, really hard to do anything but hit them when they are on the ground for a split second and try to hit them with splash - which makes it, essentially, a really gakky bolt launcher.


Really? I still find it more effective than even the disc in MA combat. The ability to quickly adjust your aim due to the large clip size makes it much easier to track your target. You won't do as much damage on hit as you will with the disc, but you can put out more consistent damage, and with the shield pack reliably use the SMG from a stationary position.

If anything, I think it needs to be toned down a bit more, maybe drop the range somewhat so that it remains more effective than the disc indoors, but suffers in the field.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in nl
Decrepit Dakkanaut






Yeah, after a bit of practise with it, I can say it still outclasses all the spinfusors in straight up combat. It's still quite easy to hit stuff midair.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Getting disturbingly accurate with the mortar, just had my first 45000pt game, slayer and all

It really isnt that bad, you just need to exhaust your opponents energy reserves first or hit them at range while they are screwing around with someone else.

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Liche Priest Hierophant






Anyone else have an odd- "Tribes must install prerequisite Programs in order to play", asking for admin username and password? Is this legit, something to do with the new patch or something? Or has Tribes just gone buggy? I know the main website was/is down.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

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Made in gb
Servoarm Flailing Magos





Downloading now.
Is it any good? I don't mind spending money on stuff if it's worthwhile rather than nessesary, but I don't know how the model works.

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Codex: Bears.
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Made in us
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Anvildude wrote:Anyone else have an odd- "Tribes must install prerequisite Programs in order to play", asking for admin username and password? Is this legit, something to do with the new patch or something? Or has Tribes just gone buggy? I know the main website was/is down.


you need to download flash and upgrade windows media player for support for ingame comp match watches and stuff, it happened wit h the last patch

joey: hope you signed up with my link ... XD
Honestly though its the best multiplayer game ive played in a very, very long time. Stick with it and get good at skiing around before you write it off.

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Made in us
Liche Priest Hierophant






Ah, thanks. I was just a bit worried, is all. No other signs of Virii, but you can never be too careful.

And I'm somewhat saddened by the lack of Heavy Love here. I play almost complete Heavy- I've been branching out lately, but I haven't even bought the Raider or Inf yet. I'm gearing my Pathfinder up as a Chaser, with Impact, Sanic PUNCH!, Thrust, etc. and finding it really, really fun to go after enemy flag carriers. I almost never touch Soldier now that I have Brute, and Tech, well, I'm saving up for the Thumper as well, but buying other stuff first.

Jugg's my go-to class; love the Mortar (Boo MIRV!) and looking for double-disking soon. HoF Doombringer is amazingly satisfying sometimes (though still not as satisfying as Artillery Shots- kaChing!) and I find myself using Brutes for capping, as odd as that sounds.

My Tribes name is the same as here.

Actually, why doesn't everyone definitely give their Tribes name? (I'm looking at YOU, Mel...)

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Joey wrote:Downloading now.
Is it any good? I don't mind spending money on stuff if it's worthwhile rather than nessesary, but I don't know how the model works.


You can unlock anything, other than the additional skins, with XP. Gaining XP is just a whole hell of a lot faster when you sprinkle a little money into the mix.

You play and finish the match, you earn XP
VIPs earn a permanent 50% XP boost. If you've ever given them money for gold, you are a VIP.
XP Boosters, buyable for Gold, give you DOUBLE XP on total of your regular and VIP XP

So a 1000 XP match is worth 1500 XP to a VIP and 3000 XP for someone with an XP booster.

If you buy gold, and can afford it, I'd recommend you go for the $50 mark, buy yourself the 90 Day XP booster, the Raider Weapon Bundle, and the Assasin(infiltrator) bundle for the best bang for your buck. Save the gold for most expensive weapon unlocks and use XP to unlock the classes, and generally anything 42K XP and under.

Pathfinder is pretty fast and awesome, but until you learn to ski super fast and flag capping routes, your not using it to it's fulles.

Soilder is a jack of all trades armor, with descent weapons, probably the best for new players

Juggernaught brings on the hurt with heavy weapons but when you first play your probably just going to make yourself a slow moving target in Juggernaught armor. Although if you stay at a distance you can shell the crud out of enemy bases, especially on maps like Rain Dance and Tartarus.

as for amors you unock with XP

Sentinel = Sniper. Not that easy to snipe moving targets, prorbably should not be the first thing you unlock.

Infiltrator = I turn ivisible and try to gank you guy. Starting weapons are okay, but if you took my advice and bought the Assasin pack you have the Jackal and Throwing (exploding)knives. With the jackal, Sticky Boms, and throwin knives your just litterally blowing up everything you attack. Takes some time to get the knack for playing this armro, but it's lots of fun. Being invisible as a noob does probably increase your survivability.

Technician - personally I think they have the best machine gun in the game, which they need, because their second weapon is a repair gun.. You get to deploy light turrets which will murder anyone who doesn't notice them and bloww them up before blundering into them. This is the classic generator and Flag defender guy. Some strategc palcement of motion sensors and turrets soften up the enemy and you finish them of with your machine gune. It's not a carreer for gloryhounds, but someone's got to do it.

Doom Bringer - I have a gatling gun and missle that tracks and kills flyers who let me get a 3 second missle lock on them.... He also gets to set up force fields, which makes him the default "Heavy On The Flag" guy.

Brute - Heavy Armor, best grenade in the game, and heavy weapons. Once you learn to ski well in heavy armor you can ski you heavily armored tail into enemy bases and murder the poor technicians defending the generator, and generally make a major nuisance of yourself to the enemy.





Automatically Appended Next Post:
Anvildude wrote:Actually, why doesn't everyone definitely give their Tribes name?


My TRIBES name is UNRECOGNIZED.

If I appear to be playing awesome, or at least compentantly, it's me.

If UNRECOGNIZED is wandering around in the middle of the battle field aimlessly and getting murdered over and over, it's one of my kids using my account while I'm working.

This message was edited 2 times. Last update was at 2012/05/24 00:06:19


   
Made in us
Arch Magos w/ 4 Meg of RAM






Doombringer is EXTREMELY scary when the stars align and you learn how to shoot straight for a day.

It got to the point (highest point game ive had so far) where on the ice map with the two towers I was jumping off the flagstand, killing one guy as he apex'd in the distance, spinning and killing another coming the other way before i hit the ground.
Also never had so many people trying to drop tac strikes on me, lmao.

Dont sweat XP OR money, play the game a bit, if you are enjoying it, get a 60 or 90 day booster, they are DRAMATICALLY a better deal than if you buy the items themselves with money, as long as you play a bunch.

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USA

Doombringer is also very much essential for taking down vehicles, especially the flier.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Melissia wrote:Doombringer is also very much essential for taking down vehicles, especially the flier.


a good flyer pilot is pretty much immune to missles, as is a good tank pilot, the best defense for both is just everyone that passes by to take a few shots at them and wear them down really.

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Gargantuan Gargant





New Bedford, MA USA

Is there an official guide for Tribes Ascend ?

I played just figuring it out as I went until I googled and found a newbie guide on a Wiki

TRIBES ASCEND NEWBIE GUIDE

   
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Consigned to the Grim Darkness





USA

Grundz wrote:
Melissia wrote:Doombringer is also very much essential for taking down vehicles, especially the flier.


a good flyer pilot is pretty much immune to missles, as is a good tank pilot, the best defense for both is just everyone that passes by to take a few shots at them and wear them down really.
But it still prevents the flier from doing anything, it's an excellent area denial. And while they're worrying about dodging missiles, the rest of the team will find it rather easier to hit them.

This message was edited 1 time. Last update was at 2012/05/24 06:11:07


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Melissia wrote:
Grundz wrote:
Melissia wrote:Doombringer is also very much essential for taking down vehicles, especially the flier.


a good flyer pilot is pretty much immune to missles, as is a good tank pilot, the best defense for both is just everyone that passes by to take a few shots at them and wear them down really.
But it still prevents the flier from doing anything, it's an excellent area denial. And while they're worrying about dodging missiles, the rest of the team will find it rather easier to hit them.


Yeah, if a doombringer has left defense and is shooting missles at me, sure i'll harass him while waiting for some chump to grab the flag, its an annoyance at best.
If he's near the flag, I can soak one missle while chasing down the flag carrier.

In a tank, you just fire the cannon at the ground before the missle strikes, problem solved

They aren't really a big deal, or area denial, they are just annoying and distracting, but I'd never say "boy I shouldn't go over there that doombringer is denying that area!" I'll just fly low or keep an eye out and its a non issue. If the dude is really persistant you just wait for the first rocket to go out, and fire at him at the 3s mark to explode the rest of the missles as he launches it.

If you can get a lock on someone on the way to your flag coming at you, you can waste them with a missle VERY easily though, lol.

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Decrepit Dakkanaut






Tribes name Soladrin offcourse. Don't play much though.
   
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USA

Grundz wrote:Yeah, if a doombringer has left defense and is shooting missles at me
The weapon has insane range. On most maps, you will not have to stop defending.

You're assuming that the doombringer has no skill while the pilot has all the skill, which is rather nonsensical.

This message was edited 2 times. Last update was at 2012/05/24 16:39:51


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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