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Made in us
Consigned to the Grim Darkness





USA

dogma wrote:I doubt they'll truly nerf the bolt launcher, they might reduce its blast radius, but that's it. It sits, roughly, where the plasma gun used to sit in the weapon scheme (slightly tricky to use, but very rewarding), and that worked well.
I would argue it's actually EASIER to use than the disk launcher because its projectile travels notably faster.
dogma wrote:Its selective. For example, I would get rid of the light disc launcher and just give Paths the standard disc (or, as said before, make Paths faster on foot). I would also make the disc the standard weapon for the Soldier.
Paths are already the fastest class, they're already highly disruptive (especially on the chase), and they're already offensively quite powerful. Dunno why you'd buff them like this.
dogma wrote:I haven't used the Jackal yet, as I don't like Inf, but I'm sure what you're saying is true. I haven't run into it because, as I said, I float around mid.
You should try inf then. With the stealth spinfusor, the inf is essentially a pathfinder who gives up their speed boost for invisibility, and trades the impact noobtron for sticky bombs.

Amusingly I have the opposite problem-- I can't stand the pathfinder class. I like the disruption I can cause as inf too much.
   
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United States

Melissia wrote:Paths are already the fastest class, they're already highly disruptive (especially on the chase), and they're already offensively quite powerful. Dunno why you'd buff them like this.


They're faster given the thrust pack, and the nitrons, but in a duel they sit even with mediums, but have weaker weapons.
   
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USA

I don't really get that vibe. Honestly, I think they do too a little bit too much damage.

Mind you I feel the same way about the jackal and to some extent the sentinel's claymores, so it may just be that I feel mediums don't do enough damage save for the engineer's thumper.

This message was edited 2 times. Last update was at 2012/04/01 09:09:15


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

As an aside, I now have Close Combat and Quickdraw on my infiltrator, and I must say, this is far better than the default combination (ultra capacitor and determination).

When fully upgraded...

Close combat = take less damage from melee attacks, do a lot more damage with a backstab.
Quickdraw = VASTLY quickened weapon change animations, and 20% faster grenade throw.

It leaves me highly versatile with my exploding laser throwing knives (seriously, I cannot get over how awesome the concept is), jackal remote-detonated sticky bomb launcher, and more powerful thrown sticky bombs.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Does quickdraw improve recovery time after a mellee swing?

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USA

I do not think so.


Automatically Appended Next Post:
I could be remembering the numbers wrong, but I believe it only does the following:

Base Quickdraw is -40% switch speed.
Level one is -45% switch speed
Level two is -50% switch speed
Level three is -50% switch speed and -20% grenade throwing

No effect on melee at all.


Automatically Appended Next Post:
I'm thinking of getting bounty hunter next, to for my Brute (bounty hunter / super heavy) and Soldier (Bounty Hunter / Survivalist) and Technician (Bounty Hunter / Mechanic).

Though I still need to get survivalist and mechanic, as well.

This message was edited 3 times. Last update was at 2012/04/02 16:11:36


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






bounty hunter is fantastic for tech

lately i've been going bounty hunter until i have tank funds, then mechanic/whatever and buying a tank.

tanks are horrifying in groups of 2 or 3, lol

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Lieutenant Colonel





Somewhere in warp space

I can't decide what perk to buy, and I am nearing 18,000 exp.
Possibly Survivalist, but i'm not sure.

I switch classes quite a lot, but most of the time I play either:
Technician
Infiltrator
Raider
Doombringer

(In that order)

Black Consuls 1750pts
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Creator of the First Piston and Sticky Piston on Dakka Minecraft!

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raptor: bouncy hunter is great buy, since it dramatically increases the amount of money you get to spend on vehicles, airstrikes, ammo refills, ect. It is a pretty significant advantage if you destroy the enemies first wave, and then start frantically upgrading your generator, turrets, ect. up right away.

sonic punch is kind of crappy, but hilarious when it works.

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USA

Sanic Paunch I'd so get if I oculd have it and close combat at the same time...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
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New patch due out soon contains capture and control mode!

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USA

About friggin' time they added one.

Perhaps this will help prevent the "6 pathfinders, no brains" syndrome of most teams.

This message was edited 1 time. Last update was at 2012/04/09 13:32:08


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Lieutenant Colonel





Somewhere in warp space

Grundz wrote:New patch due out soon contains capture and control mode!

Nice!
I have been waiting for a mode like this, it will make a change from always playing CTF and TDM.

Black Consuls 1750pts
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South Wales

So I caved, and in a lovely spate of retail therapy purchased a 5500 gold and 60 day exp boost pack.

I've now unlocked all classes (though I still mainly play Technician, I love double turret defense).

This message was edited 1 time. Last update was at 2012/04/10 20:10:23


Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
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USA

What else did you get? Thumper I presume?

Noobtubin'?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

Damn right I did. I love Noobtubin'.

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in us
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USA

I just carried a team to victory practically by myself with five Gotta Go Fast grabs

And I wasn't playing pathfinder.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

The new capture poitn gamemode is a clusterfeth of heavies.

CTF remains the only balanced gamemode lol.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
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United States

Not unexpected.

Its hard to turn a game based on momentum into a game based on holding territory without emphasizing the heavy classes.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
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loving this game ^.^
   
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USA

dogma wrote:Not unexpected.

Its hard to turn a game based on momentum into a game based on holding territory without emphasizing the heavy classes.
Kinda like how TDM favors the lighter classes, because it's always moving. Meanwhile CTF has the best balance between the classes.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Lieutenant Colonel





Somewhere in warp space

Just played Capture and Hold.
Not very tactical, everything just seems to explode.
Fun though, I will certainly play it now and again.

Black Consuls 1750pts
High Elves 1500pts
Imperial Guard 1000pts
Inquisitorial Allies WIP
Vampire Counts WIP

Creator of the First Piston and Sticky Piston on Dakka Minecraft!

Darkstorm Gaming - A Forum Dedicated To Roleplaying. JOIN TODAY! 
   
Made in us
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United States

Melissia wrote:Kinda like how TDM favors the lighter classes, because it's always moving. Meanwhile CTF has the best balance between the classes.


Well, really, I think they just excluded Heavies. Lights and Mediums have the advantage, but Heavies get no major damage boost over Mediums with the relevant weapons.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
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dogma wrote:
Melissia wrote:Kinda like how TDM favors the lighter classes, because it's always moving. Meanwhile CTF has the best balance between the classes.


Well, really, I think they just excluded Heavies. Lights and Mediums have the advantage, but Heavies get no major damage boost over Mediums with the relevant weapons.


1shotting pretty much anyone with a mortar disagrees

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Made in us
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USA

dogma wrote:
Melissia wrote:Kinda like how TDM favors the lighter classes, because it's always moving. Meanwhile CTF has the best balance between the classes.


Well, really, I think they just excluded Heavies. Lights and Mediums have the advantage, but Heavies get no major damage boost over Mediums with the relevant weapons.
CTF meanwhile incldues all the classes hehe.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Dwarf High King with New Book of Grudges




United States

Grundz wrote:
1shotting pretty much anyone with a mortar disagrees


If you get hit with a mortar in TDM, you deserve your fate.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Consigned to the Grim Darkness





USA

dogma wrote:
Grundz wrote:
1shotting pretty much anyone with a mortar disagrees


If you get hit with a mortar in TDM, you deserve your fate.
Agreed...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






dogma wrote:
Grundz wrote:
1shotting pretty much anyone with a mortar disagrees


If you get hit with a mortar in TDM, you deserve your fate.


While i'm not as good as I was back in tribes 2, you gotta land sometime, and I've seen some people that when they fire at you with it, all you can hope for is to try and change direction and just take massive splash damage. Like really I've seen a few people that are very good with it, just that with the mirv gun, and with turrets, tanks, and others not really requiring morts to take out, there isnt much reason to get good with it.

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USA

A recent patch rendered Tribes Ascend utterly unplayable for me. Random drops in framerate even at the lowest graphics settings don't make for a good game.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Theres processor throddling or frame smoothing or some other voodoo bs involved, turn it off.

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