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Made in us
Longtime Dakkanaut





USA

Ah Tribes...so many hours spent screaming over the mic.

Must download this.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Consigned to the Grim Darkness





USA

The technician's thumper is way too expensive x.x

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

It is ridiculous how fun jetting around like Sonic the Hedgehog is on this.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Melissia wrote:The technician's thumper is way too expensive x.x


You really need to have VIP status to make a serious run at xp if you enjoy it just pony up the 10 bucks for the first level of gold

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Made in us
Consigned to the Grim Darkness





USA

Is that permanent or temporary?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






boots are temporary (double exp, stacks with VIP)

VIP status (double exp) is perm once you have purchased one thing (gold or a booster)

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Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

Also try Blacklight Retribution beta, much better then tribes beta imo. No kicky fast boosters but still dope.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in us
Consigned to the Grim Darkness





USA

Grundz wrote:boots are temporary (double exp, stacks with VIP)

VIP status (double exp) is perm once you have purchased one thing (gold or a booster)
Ah, that's good. I can afford a one-time payment, cannot afford a monthly.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Deathshead420 wrote:Also try Blacklight Retribution beta, much better then tribes beta imo. No kicky fast boosters but still dope.


Yeah, blacklight modern warfare with mech suits and some gimmicky items

tribes is tribes, exactly how it has always been, it isnt for everyone.

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Made in gb
Lieutenant Colonel





Somewhere in warp space

What are your guys names on Tribes?

Mine is RaptorsTallon, same as here.

Black Consuls 1750pts
High Elves 1500pts
Imperial Guard 1000pts
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Vampire Counts WIP

Creator of the First Piston and Sticky Piston on Dakka Minecraft!

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Made in us
Arch Magos w/ 4 Meg of RAM






MetalMessiah

Godforge custom 3d printing / professional level casting masters and design:
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Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

KrakenFace.

...don't ask why.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Consigned to the Grim Darkness





USA

Melissia, I think. MIght be LadyCommissar or Melissiah though.

This message was edited 1 time. Last update was at 2012/03/02 03:39:23


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Dwarf High King with New Book of Grudges




United States

Axon77

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Posts with Authority






Reich.... And I really hope they expand the number of vehicles. I miss my bomber.
   
Made in us
Dwarf High King with New Book of Grudges




United States

Bromsy wrote:Reich.... And I really hope they expand the number of vehicles. I miss my bomber.


I really hope they allow you to use non-inverted controls on the Shrike, though I may have just missed the option. I also don't really like the burst fire, and prefer the old common energy pool.

That being said, the new jetbike is amazing.

This message was edited 1 time. Last update was at 2012/03/02 09:24:37


Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Consigned to the Grim Darkness





USA

dogma wrote:I really hope they allow you to use non-inverted controls on the Shrike, though I may have just missed the option
It's there.

I like the jetbike too, it's amazingly fast...

This message was edited 1 time. Last update was at 2012/03/02 13:57:12


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Consigned to the Grim Darkness





USA

There, got the ten dollar deal. 800 gold lets me unlock three oft the remaining four classes, and I get double xp for being vip.

Ten bucks isn't too much to spend for a fun game like this.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Dwarf High King with New Book of Grudges




United States

Does anyone else find the lock-on range of the Sabre a bit excessive? I've found (possibly a lag issue) that I can be locked on to before I can even see the flag of the guy using the weapon; with radar up.

I'm also not a fan of the blast disc launcher the heavy get (MKV?), it does too much damage given its AOE.

This also reminds me, too few people put down tac strikes on the radar. The absence of a radar tag is a huge disadvantage.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Consigned to the Grim Darkness





USA

Nope! It's so easy to counter that it's ridiculous.

As for the disc launcher, I need to play that class more and test it out...

This message was edited 1 time. Last update was at 2012/03/04 14:48:41


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Dwarf High King with New Book of Grudges




United States

In a duel, sure, but on maps like Crossfire I float around at mid without being able to see any radar tags at the enemy base, but while repeatedly getting missiles locks heavies sitting on the enemy base. This implies that the sabre actually locks on beyond the range of radar.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






dogma wrote:In a duel, sure, but on maps like Crossfire I float around at mid without being able to see any radar tags at the enemy base, but while repeatedly getting missiles locks heavies sitting on the enemy base. This implies that the sabre actually locks on beyond the range of radar.


it does, it locks on pretty much across the whole map and is largely your only defense against long range tank-bombarding besides having a half dozen people go rush the tank.

it gives the doombringer something to do while standing on the flag too

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Made in gb
Lieutenant Colonel





Somewhere in warp space

Saber Launcher isn't too bad against people on foot, providing thay have an automatic weapon. (They are hard to hit with a spinfusor)

It's annoying though when your in a vehicle, especialy on crossfire. Today, for example, I was in a shrike and had two missiles on me at once. So I had to retreat behind the base to dodge them. It took them a while, but they brought me down eventualy, but I had done effectivley 0 damage because I couldn't get close enough.

Black Consuls 1750pts
High Elves 1500pts
Imperial Guard 1000pts
Inquisitorial Allies WIP
Vampire Counts WIP

Creator of the First Piston and Sticky Piston on Dakka Minecraft!

Darkstorm Gaming - A Forum Dedicated To Roleplaying. JOIN TODAY! 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Midaired my first shrike with a tank cannon (lol) yesterday

also played defense with gabe newell for a few hours which was interesting >.>

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United States

RaptorsTallon wrote:Saber Launcher isn't too bad against people on foot, providing thay have an automatic weapon. (They are hard to hit with a spinfusor)

It's annoying though when your in a vehicle, especialy on crossfire. Today, for example, I was in a shrike and had two missiles on me at once. So I had to retreat behind the base to dodge them. It took them a while, but they brought me down eventualy, but I had done effectivley 0 damage because I couldn't get close enough.


Crossfire favors, very heavily, the chaingun/sabre heavy.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Consigned to the Grim Darkness





USA

I'd say that it heavily favors pathfinders who nkow how to stay close to the ground on a team who knows how to shut down the enemy's generator and KEEP it shut down.

No generator = easy skicaps, staying lowto the ground = no saber lockons.

Doombringers cannot effectively stop a skicap without the generator either...

This message was edited 4 times. Last update was at 2012/03/06 23:48:05


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Melissia wrote:

Doombringers cannot effectively stop a skicap without the generator either...


Mines and flag blocking are doombringers defense when the gens are done, but yeah they are significantly hampered.
With rage you can really get going very quickly if you are in motion when the flag is grabbed.

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Death-Dealing Devastator




Belgium

Bombless in there, mostly raider/heavy, I don't use lights at all..I prefer MAYHEM and DESTRUCTION!

Also HoFing
   
Made in us
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USA

Grundz wrote:
Melissia wrote:

Doombringers cannot effectively stop a skicap without the generator either...


Mines and flag blocking are doombringers defense when the gens are done, but yeah they are significantly hampered.
With rage you can really get going very quickly if you are in motion when the flag is grabbed.
Sure, if you have them. But t hose are expensive to purchase for in xp, soooo...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in be
Death-Dealing Devastator




Belgium

You stop them before they've ran with the flag, beyond that it's no longer your job, the chasers do the rest.

Trust in your chaingun/bodyblock/mines/FF (if your gens are up) to weaken the capper. Killing him isn't required since he can't regen with the flag in tow, a sniper/pathfinder will nail him.

Place your mines away from the flag stand, on ledges etc while you stand on the flag itself. Superheavy is of course mandatody. Keep scanning the horizon for incoming cappers, if you're on the flag they're headed straight at you -- chaingun fodder! (can also work with Juggy LMG, no mines then, but THROWABLE DISKS!)

   
 
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