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![[Post New]](/s/i/i.gif) 2012/05/03 23:13:00
Subject: Finally actually read space marines codex. Thoughts and questions.
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Resolute Ultramarine Honor Guard
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Eh, i've fired a vindicator into an assault marine squad, just to get rid of that power fist / potential melta bomb.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/05/03 23:27:16
Subject: Re:Finally actually read space marines codex. Thoughts and questions.
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Smart man
what if it had missed? would you have fired more?
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![[Post New]](/s/i/i.gif) 2012/05/03 23:34:59
Subject: Finally actually read space marines codex. Thoughts and questions.
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Resolute Ultramarine Honor Guard
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I don't know. Vindicators don't miss that often, since, they have a large template and a BS of 4.
I probably would've cried a bit. Then shot them next turn, since I have about 24" from the first shot to kill them.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/05/03 23:46:12
Subject: Re:Finally actually read space marines codex. Thoughts and questions.
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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What else could your vindicator have shot at? Did you have any other juicy targets? What if after missing it copped a weapon destroyed result?
Then what would you have pointed at the assault marines  ? Depending on the army make up of course, but I can think of alot of units (read: Most) that would prefer 5 ass marines eat a vindicator shell instead of themselves
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![[Post New]](/s/i/i.gif) 2012/05/03 23:46:39
Subject: Finally actually read space marines codex. Thoughts and questions.
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Decrepit Dakkanaut
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The thing is that for roughly the same price, you're bringing scout bikes with grenade launchers and a fist, which does roughly the same thing. Why is a throwaway fist on a scout bike squad not worth it while on an assault squad it is?
Also, one of the problems is that they have basically no shooting whatsoever. You either get into close combat, or you do nothing. This is rather limiting...
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![[Post New]](/s/i/i.gif) 2012/05/03 23:48:34
Subject: Re:Finally actually read space marines codex. Thoughts and questions.
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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I don't have a codex nearby- how much is the scout bikers? Can we not give them the GL for a comparable price?
I'd rather the bikes if the price is around 125, unless i played in heavy terrain/cities of death/parking lots regularly.
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![[Post New]](/s/i/i.gif) 2012/05/04 00:18:28
Subject: Finally actually read space marines codex. Thoughts and questions.
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Stealthy Space Wolves Scout
Auckland, New Zealand
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A four man scout bike unit with 3 grenade launchers and a power fist is 145 points.
A teleport homer and one less bike (BS3 grenade launchers aren't that reliable) would make them 140 points.
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 I am Blue/White Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.

I find passive aggressive messages in people's signatures quite amusing. |
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![[Post New]](/s/i/i.gif) 2012/05/04 00:19:43
Subject: Re:Finally actually read space marines codex. Thoughts and questions.
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Thank you but I believe I asked how much they were without the GL. The bit where I asked "Can we not give them the GL?".
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![[Post New]](/s/i/i.gif) 2012/05/04 00:24:00
Subject: Finally actually read space marines codex. Thoughts and questions.
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Stealthy Space Wolves Scout
Auckland, New Zealand
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Three bikes with a power fist and no grenade launchers are 95 points.
If I were relying on deep striking terminators I would add a teleport homer though.
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 I am Blue/White Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.

I find passive aggressive messages in people's signatures quite amusing. |
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![[Post New]](/s/i/i.gif) 2012/05/04 00:41:00
Subject: Finally actually read space marines codex. Thoughts and questions.
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Terminator with Assault Cannon
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Ailaros wrote:The thing is that for roughly the same price, you're bringing scout bikes with grenade launchers and a fist, which does roughly the same thing. Why is a throwaway fist on a scout bike squad not worth it while on an assault squad it is?
Fists on scout bike squads are extra worth it, since scout bikers get a guaranteed turn 1 charge if you go first and the enemy deploys on table.
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This message was edited 1 time. Last update was at 2012/05/04 00:41:14
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