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![[Post New]](/s/i/i.gif) 2012/09/12 12:11:58
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Missionary On A Mission
Richmond Va
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Irrelevant to the point at hand. We are not discussing tervigons here, we are discussing FW and Bone Swords Vs FNP. Keep comments that have to do with other threads in other threads.
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This message was edited 1 time. Last update was at 2012/09/12 12:12:43
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/12 14:59:35
Subject: Re:Unsaved wounds versus weapons that inflict Instant Death
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Fresh-Faced New User
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Currently the way I see it is you play by the rule of Break No rules everyone is happy.
Say a Multi-wound unit with FNP takes 4 wounds from a from a model with a force weapon.
1st wound - failed save but passes FNP turning the unsaved wound into a Saved wound. Force gets no chance to activate
2nd wound - failed save but fails FNP. Force activates successfully meaning all remaining wounds are now ID
3rd wound - failed save does not get FNP due to weapon having ID rule.
4th wound - failed save does not get FNP due to weapon having ID rule.
Yes it slows the game down but in this case it allows both players to benefit from their rules without having a dice roll off.
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This message was edited 1 time. Last update was at 2012/09/12 14:59:52
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![[Post New]](/s/i/i.gif) 2012/09/12 19:55:08
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Longtime Dakkanaut
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The multi wound model in the above example would snuff it immediately following activation of the force weapon after suffering the 2nd wound, right?
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This message was edited 1 time. Last update was at 2012/09/12 19:55:33
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![[Post New]](/s/i/i.gif) 2012/09/12 19:56:34
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Longtime Dakkanaut
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Not if it had EW
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![[Post New]](/s/i/i.gif) 2012/09/12 20:07:14
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Nasty Nob on Warbike with Klaw
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Dozer Blades wrote:The multi wound model in the above example would snuff it immediately following activation of the force weapon after suffering the 2nd wound, right?
It may, it was stated "multi wound unit" Say for example the weapon in question is ap3, and it's striking against Paladins w/ FNP.
ah now I see your mistake, multi wound unit, not model.
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![[Post New]](/s/i/i.gif) 2012/09/13 18:32:13
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Longtime Dakkanaut
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Most units are multi wound... Somewhat implicit in my opinion.
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![[Post New]](/s/i/i.gif) 2012/09/13 22:13:43
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Fresh-Faced New User
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A multi-wound unit is a unit consisting of multi-wound models.
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![[Post New]](/s/i/i.gif) 2012/09/13 23:23:56
Subject: Re:Unsaved wounds versus weapons that inflict Instant Death
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Been Around the Block
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DeathReaper wrote:Psilence wrote:Which is also incorrect. You absolutely have to know you have suffered an unsaved wound to use a FNP roll in the first place.
It is not incorrect and here is why:
Lets say two models are fighting, one has Entropic Strike, the other has FNP.
the model with ES hits and wounds, the armor save is failed.
Now 2 things happen:
1) FNP is triggered and needs to be resolved.
2) ES is triggered and needs to be resolved.
Lets assume both rolls are a 6.
If ES goes first, we have broken the FNP rule because you removed a models armor save when the wound is considered saved.
If FNP goes first, nothing else needs to be done.
One interpretation breaks the rules, one does not.
Play with the method that does not break any rules. (As we are not allowed to break rules).
I don't think this is a good example in this argument as ES doesn't roll for taking away the armour save, only to strip armour value from a vehicle facing. The actual wording for that portion or the rule is: "any model that suffers one or more unsaved wounds from a weapon or model with this special rule immediately loses it's armour save for the remainder of the battle..."
EDIT: clarity.
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This message was edited 1 time. Last update was at 2012/09/13 23:24:54
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![[Post New]](/s/i/i.gif) 2012/09/13 23:34:13
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Captain of the Forlorn Hope
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It still applies, even if you do not roll to take away the armor save.
if FNP works in all situations by rolling for FNP then rolling/applying other effects, and the reverse is not true, then you roll FNP first because it does not break any rules and the other way does.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/09/13 23:47:55
Subject: Re:Unsaved wounds versus weapons that inflict Instant Death
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Been Around the Block
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Sorry, but I'm still not seeing that it applies. I'm not sure what you mean by 'if the reverse is not true'.
In the FW example the owning player has to roll to get an effect to happen.
In the ES example, the owning player doesn't have to do anything. There is nothing but the regular saves, and then the FNP roll happening. If FNP fails, then the armour save is gone.
Does that make sense? It doesn't seem like an apples to apples comparison to me, but I may be wrong.
EDIT: Clarity
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This message was edited 1 time. Last update was at 2012/09/13 23:50:18
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![[Post New]](/s/i/i.gif) 2012/09/14 00:27:19
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Captain of the Forlorn Hope
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Right, and if you strip the armor save first (Because there was an unsaved Wound) then you have broken the rule of FNP creating Saved wounds. That is what I mean by 'if the reverse is not true' (Basically if you apply effects off unsaved wounds before FNP you end up with a 1 wound model without an armor save, but still alive because the wound is treated as saved, which is not correct because if you are applying things on an unsaved wound that FNP saves why do you not reduce the models wounds by one as well?)
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This message was edited 3 times. Last update was at 2012/09/14 03:58:19
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/09/14 00:45:37
Subject: Re:Unsaved wounds versus weapons that inflict Instant Death
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Been Around the Block
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Gotcha!
Yes, I see what you mean now.
Thanks for the clarification.
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