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![[Post New]](/s/i/i.gif) 2012/09/10 20:41:10
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Captain of the Forlorn Hope
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matt442 wrote:Powerfists and Meltaguns also conditionally cause Instant Death. The condition being that their strength is double a models toughness. All weapons follow this. In truth your only argument is the timing of what comes first. Is instant death "On" before you are allowed to take roll for Feel no Pain.
You have a condition built into the Bonesword and Force rules. there is no condition about Str double Tough. Str 8 wounds Always cause ID on T4 models. (There is no condition that over-rides this). Str 8 wounds Never cause ID on T5+ models (There is no condition that over-rides this). The same is not true for Force weapons. Gloomfang wrote: What we are disagreeing on is a fundimental question of game mechanics. A model gets hit with a set of dual Bone Swords. It has to pass a leadership test on 3D6 or die. You are saying that failing that check activates the ID power of the Bone Swords. I am saying that passing that check prevents the ID power of the Bone Swords from killing the model.
That is essentially the same thing. If test is passed no ID, if test is failed ID. The wounds, by default, do not cause ID, unless the test is failed, which we do not know if the test is failed when the wound is suffered, so at that point they do not inflict ID. They can't or you would have no reason to take the test.
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This message was edited 2 times. Last update was at 2012/09/10 20:44:37
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/09/10 21:22:43
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Tough Tyrant Guard
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DeathReaper wrote:That is essentially the same thing.
If test is passed no ID, if test is failed ID.
The wounds, by default, do not cause ID, unless the test is failed, which we do not know if the test is failed when the wound is suffered, so at that point they do not inflict ID. They can't or you would have no reason to take the test.
And I reason the exact oposite. If they did not casue ID why would you need to save against it?
"must pass or x"
So I get hit with MSS. I have to make a save to not hit myself. If I pass I get to not hit myself. If I fail I hit myself.
If I pass you would still say I was hit with MSS. I just saved it, so it had no effect. Same thing with Terror. You get hit and make a Ld check to ignore.
To go further lets reduce the Ld value of every unit to zero.
Force weapon: Never activate. Never ID.
Bone Sword: Not applicable. LD has not bearing on results.
Unit hit with Bone Swords: Never pass. Always suffer ID.
Right now where I am we require a Ld check on the first wound from a model with a bone sword before FNP. But that is a "house rule".
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![[Post New]](/s/i/i.gif) 2012/09/10 21:28:16
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Stern Iron Priest with Thrall Bodyguard
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Does the rulebook not say that double 1's always win a LD check?
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![[Post New]](/s/i/i.gif) 2012/09/10 21:30:21
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Tough Tyrant Guard
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Insane courage is for morale checks only I thought. Pg3 would say that you can not even make the test.
Just ask my broodlord about Assail.
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![[Post New]](/s/i/i.gif) 2012/09/10 21:32:24
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Huge Bone Giant
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It's Leadership tests.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/09/10 21:33:28
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Captain of the Forlorn Hope
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The wounds, by default, do not cause ID. You must fail a LD check for the wound to cause ID (for Boneswords). Basically the question is: Does an Unsaved wound from a Bonesword, or force weapon inflict ID? The answer must be: We do not know intill we go through the process as described for those rules. And since that is not a "Yes" FNP can be taken.
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This message was edited 3 times. Last update was at 2012/09/10 21:36:19
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/09/10 21:40:56
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Huge Bone Giant
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DeathReaper wrote:The answer must be: We do not know intill we go through the process as described for those rules.
And since that is not a "Yes" FNP can be taken.
The answer is known 'immediately' (as per both Force and Boneswords) after the wound is dealt, prior to FNP which is not dealt with 'immediately'.
As I read it.
I see no requirement for the ID to be determined prior to the wound for FnP to interact.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/09/10 21:49:17
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Tough Tyrant Guard
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DeathReaper wrote:The wounds, by default, do not cause ID. You must fail a LD check for the wound to cause ID (for Boneswords).
Basically the question is: Does an Unsaved wound from a Bonesword, or force weapon inflict ID?
The answer must be: We do not know intill we go through the process as described for those rules.
And since that is not a "Yes" FNP can be taken.
Lets take a slightly diffrent tactic.
The answer of "We do not know intill we go through the process as described for those rules." is correct.
However permissive rule set only gives you permission to take FNP against those wounds that do NOT cause ID. You have no permission to take FNP against those that MIGHT casue ID. Until you go thrugh the process you do not have permission to take FNP.
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![[Post New]](/s/i/i.gif) 2012/09/10 22:24:41
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Troubled By Non-Compliant Worlds
Houston, TX
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kirsanth wrote: DeathReaper wrote:The answer must be: We do not know intill we go through the process as described for those rules.
And since that is not a "Yes" FNP can be taken.
The answer is known 'immediately' (as per both Force and Boneswords) after the wound is dealt, prior to FNP which is not dealt with 'immediately'.
As I read it.
I see no requirement for the ID to be determined prior to the wound for FnP to interact.
Again with this 'timing' claim. Where are we told 'immediatly' happens befoer anything else in the step?
Automatically Appended Next Post:
Gloomfang wrote: DeathReaper wrote:The wounds, by default, do not cause ID. You must fail a LD check for the wound to cause ID (for Boneswords).
Basically the question is: Does an Unsaved wound from a Bonesword, or force weapon inflict ID?
The answer must be: We do not know intill we go through the process as described for those rules.
And since that is not a "Yes" FNP can be taken.
Lets take a slightly diffrent tactic.
The answer of "We do not know intill we go through the process as described for those rules." is correct.
However permissive rule set only gives you permission to take FNP against those wounds that do NOT cause ID. You have no permission to take FNP against those that MIGHT casue ID. Until you go thrugh the process you do not have permission to take FNP.
Incorrect we are given permission to take a FNP roll versus any wound that does not inflict ID. We do not know if the wound will infict ID until the required condition is checked.
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This message was edited 3 times. Last update was at 2012/09/10 22:43:24
DS:70S++G+MB+++I+Pw40k01#-D++++A++/mWD279R+T(D)DM+
>Three engineering students were gathered together discussing who must have designed the human body.
>One said, "It was a mechanical engineer. Just look at all the joints."
>Another said, "No, it was an electrical engineer. The nervous system has many thousands of electrical connections."
>The last one said, "No, actually it had to have been a civil engineer.
>Who else would run a toxic waste pipeline through a recreational area.
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![[Post New]](/s/i/i.gif) 2012/09/10 22:29:58
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Huge Bone Giant
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hisdudeness wrote:
Again with this 'timing' claim. Where are we told 'immediatly' happens befoer anything else in the step?
English.
The actual word lets you know nothing happens prior.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/09/10 22:35:01
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Troubled By Non-Compliant Worlds
Houston, TX
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And I claim that immediately means any time before moving to the next step in the process. Prove me wrong.
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This message was edited 2 times. Last update was at 2012/09/10 22:39:11
DS:70S++G+MB+++I+Pw40k01#-D++++A++/mWD279R+T(D)DM+
>Three engineering students were gathered together discussing who must have designed the human body.
>One said, "It was a mechanical engineer. Just look at all the joints."
>Another said, "No, it was an electrical engineer. The nervous system has many thousands of electrical connections."
>The last one said, "No, actually it had to have been a civil engineer.
>Who else would run a toxic waste pipeline through a recreational area.
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![[Post New]](/s/i/i.gif) 2012/09/10 22:37:22
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Huge Bone Giant
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hisdudeness wrote:And I claim the immediately means any time before moving to the next step in the process. Prove me wrong.
You covered that part already.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/09/10 22:38:06
Subject: Unsaved wounds versus weapons that inflict Instant Death
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The Hive Mind
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Seriously... The timing debate has been had over and over and isn't the way to steer this argument. Seek out older threads if you really want to.
Yes, even 5th edition threads as they had the same wording as far as timing.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/10 22:41:18
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Troubled By Non-Compliant Worlds
Houston, TX
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kirsanth wrote: hisdudeness wrote:And I claim the immediately means any time before moving to the next step in the process. Prove me wrong.
You covered that part already.
So why are you/others bring up the 'timing' argument? It will get this thread nowhere.
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DS:70S++G+MB+++I+Pw40k01#-D++++A++/mWD279R+T(D)DM+
>Three engineering students were gathered together discussing who must have designed the human body.
>One said, "It was a mechanical engineer. Just look at all the joints."
>Another said, "No, it was an electrical engineer. The nervous system has many thousands of electrical connections."
>The last one said, "No, actually it had to have been a civil engineer.
>Who else would run a toxic waste pipeline through a recreational area.
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![[Post New]](/s/i/i.gif) 2012/09/10 22:41:53
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Huge Bone Giant
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The timing is related to the rest of what I meant. "I see no requirement for the ID to be determined prior to the wound for FnP to interact." The fact that the can occur in a different order does not prevent anything from making the wound cause ID, preventing FnP from working. The timing IS important - whether 'immediately' matters or not, but it ('immediately') is also the only indicator of timing in the rules to further delineate 'after'. editing to add: You are instructed to determine whether the wound causes ID 'immediately' after suffering the wound. FnP is determined after suffering a wound. If you determine FnP prior to determining ID, you are not determining ID 'immediately', breaking a rule. If you determine ID prior to determining FnP, you are still determining FnP after suffering a wound, breaking no rule.
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This message was edited 2 times. Last update was at 2012/09/10 22:45:38
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/09/10 22:51:55
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Troubled By Non-Compliant Worlds
Houston, TX
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Timing does not matter, we can not take a FNP roll until we know what type of wound will be inflicted. So Bonesword/Force Weapons effects need to be resolved.
In these cases FNP is conditional on the outcome of those abilities.
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DS:70S++G+MB+++I+Pw40k01#-D++++A++/mWD279R+T(D)DM+
>Three engineering students were gathered together discussing who must have designed the human body.
>One said, "It was a mechanical engineer. Just look at all the joints."
>Another said, "No, it was an electrical engineer. The nervous system has many thousands of electrical connections."
>The last one said, "No, actually it had to have been a civil engineer.
>Who else would run a toxic waste pipeline through a recreational area.
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![[Post New]](/s/i/i.gif) 2012/09/10 22:53:01
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Huge Bone Giant
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hisdudeness wrote:Timing does not matter, we can not take a FNP roll until we know what type of wound will be inflicted.
The mind boggles.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/09/10 22:53:32
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Troubled By Non-Compliant Worlds
Houston, TX
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And if you have 2 'immedate' effects and one goes before the other you break the rules. Except, we don't because there are no rules for 'immdeate'
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DS:70S++G+MB+++I+Pw40k01#-D++++A++/mWD279R+T(D)DM+
>Three engineering students were gathered together discussing who must have designed the human body.
>One said, "It was a mechanical engineer. Just look at all the joints."
>Another said, "No, it was an electrical engineer. The nervous system has many thousands of electrical connections."
>The last one said, "No, actually it had to have been a civil engineer.
>Who else would run a toxic waste pipeline through a recreational area.
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![[Post New]](/s/i/i.gif) 2012/09/10 22:54:04
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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Force Weapons can only activate when they have inflicted an unsaved wound, if FNP passes then you HAVE NOT inflicted an unsaved wound. Simple as that.
Unsaved wound means that you went through ALL your saves and could not save it, why would we disregard a save and immediately move on to the "unsaved wound" state?
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This message was edited 1 time. Last update was at 2012/09/10 22:54:33
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![[Post New]](/s/i/i.gif) 2012/09/10 22:54:18
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Huge Bone Giant
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You are mis-reading what I am writing, hisdudeness. Also, FnP triggers on an unsaved wound*, as a special rule, not a save.
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This message was edited 3 times. Last update was at 2012/09/10 22:55:20
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/09/10 22:57:55
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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kirsanth wrote:You are mis-reading what I am writing, hisdudeness.
Also, FnP triggers on an unsaved wound*, as a special rule, not a save.
Just looked it up, you are correct. In fact, Feel No Pain even specifies that it is NOT a saving throw. After careful consideration, I would like to change my vote.
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![[Post New]](/s/i/i.gif) 2012/09/10 23:00:51
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Nasty Nob on Warbike with Klaw
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Besides if I make my FNP special, your potentially ID wound never took place.
Go GO gadget FNP
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![[Post New]](/s/i/i.gif) 2012/09/10 23:02:44
Subject: Unsaved wounds versus weapons that inflict Instant Death
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The Hive Mind
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It's not a save but you must count the wound as being saved if it passes.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/10 23:16:14
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Troubled By Non-Compliant Worlds
Houston, TX
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I have never once claimed FNP is a save, infact if it were the only models that could use the rule are those that have no save in the first place.
The answer to the OP question is 'no', you do not get a FNP roll before the activation of the Force Weapon. This is due to the fact that the status of the un-saved wound (inflicts ID or not) is in flux.
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DS:70S++G+MB+++I+Pw40k01#-D++++A++/mWD279R+T(D)DM+
>Three engineering students were gathered together discussing who must have designed the human body.
>One said, "It was a mechanical engineer. Just look at all the joints."
>Another said, "No, it was an electrical engineer. The nervous system has many thousands of electrical connections."
>The last one said, "No, actually it had to have been a civil engineer.
>Who else would run a toxic waste pipeline through a recreational area.
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![[Post New]](/s/i/i.gif) 2012/09/10 23:53:31
Subject: Re:Unsaved wounds versus weapons that inflict Instant Death
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Discriminating Deathmark Assassin
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I think there might be yet a different view here.... Force weapons never have instant death. When the weapon is activated the wounds now cause instant death. There is a difference. The timing issue is still there but you can't argue that Force weapons ever even have Instant Death USR. The question really should have been stated as was but the FAQ didn't affect it in the least and should not have even been mentioned. I think I would have to say that the player who's turn it is gets to decide order.
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![[Post New]](/s/i/i.gif) 2012/09/11 00:35:44
Subject: Re:Unsaved wounds versus weapons that inflict Instant Death
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Troubled By Non-Compliant Worlds
Houston, TX
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Gravmyr wrote:I think there might be yet a different view here.... Force weapons never have instant death. When the weapon is activated the wounds now cause instant death. There is a difference. The timing issue is still there but you can't argue that Force weapons ever even have Instant Death USR. The question really should have been stated as was but the FAQ didn't affect it in the least and should not have even been mentioned. I think I would have to say that the player who's turn it is gets to decide order.
The weapon does not need ID. The only requirement is that the Wound inflict ID. It does not matter what allows the Wound to cause ID.
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![[Post New]](/s/i/i.gif) 2012/09/11 00:42:08
Subject: Re:Unsaved wounds versus weapons that inflict Instant Death
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Fresh-Faced New User
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USR - FNP- p. 35
"When a model with this special rule suffers an unsaved wound, it can make a special feel no pain roll to avoid being wounded (this is not a saving throw)." This sentence negates the argument that FNP is a 'save' that would need to be failed before instant death took effect.
USR -Force- p. 37
" if the test is passed, all unsaved wounds inflicted by the force weapon that turn have the instant death special rule." The combination of ' all unsaved wounds' and ' that turn' removes timing issues as to what happens first. There is no timing involved. Since all wounds that turn generate the instant death effect (including the one that allows the test for activation) there would be no 'special feel no pain roll'.
If you can show that unsaved wounds caused in an assault where a force weapon has been activated are not part of all wounds and do not take place that turn I'd be happy to change my stance.
Just my opinion
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One unbreakable shield against the coming night. One final sword, forged in defiance of fate. |
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![[Post New]](/s/i/i.gif) 2012/09/11 00:46:59
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Powerful Phoenix Lord
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The problem is the timing.
Pro-FNP claim that the wound is not unsaved until all possible chances to make it a saved wound have been used. This is my personal belief, but that is partly rooted in 5th ed.
Pro-ID claim that since the test is done immediately, it must be done after any allowed saves, but before anything else.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/09/11 01:18:10
Subject: Unsaved wounds versus weapons that inflict Instant Death
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Troubled By Non-Compliant Worlds
Houston, TX
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There is no timing!
You cannot make a FNP roll until you know if it is allowed, i.e. if the wound will inflict ID. Thus we must complete the additional effects and determine the result. Then we can apply FNP if it is allowed.
I'm not understanding what is so hard to understand about this.
Take your wound pool and make saves, Any un-saved wounds can now have conditional effects rolled for and applied. If conditions are meet for FNP, make the roll. Otherwise assign wounds to models.
Anyother way breaks a rule.
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DS:70S++G+MB+++I+Pw40k01#-D++++A++/mWD279R+T(D)DM+
>Three engineering students were gathered together discussing who must have designed the human body.
>One said, "It was a mechanical engineer. Just look at all the joints."
>Another said, "No, it was an electrical engineer. The nervous system has many thousands of electrical connections."
>The last one said, "No, actually it had to have been a civil engineer.
>Who else would run a toxic waste pipeline through a recreational area.
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![[Post New]](/s/i/i.gif) 2012/09/11 01:22:29
Subject: Re:Unsaved wounds versus weapons that inflict Instant Death
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Fresh-Faced New User
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USR - FNP- p. 35
"On a 5+, the unsaved wound is discounted - treat it as having been saved." The FNP rule itself has the wording that defeats the whole timing argument. It has to be an unsaved wound for FNP to take effect.
There is still no timing issue. All unsaved wounds inflicted by the force weapon that turn have ID. Do you have to suffer an unsaved wound to use the FNP USR? Yes. Can you use FNP against an activated force weapon wound inflicted in that combat? No.
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One unbreakable shield against the coming night. One final sword, forged in defiance of fate. |
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