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Made in us
Decrepit Dakkanaut






SoCal, USA!

Oh. I only own the metals, and all of them are Wraithcannon.

   
Made in us
Regular Dakkanaut





The Close Combat Phase.
   
Made in us
Dakka Veteran




Central WI

Terminators... deathwing... dark angels deathwing alpha strike (hell blood angels and space marines can do it now, we used to be able to do it)

IN ALAE MORTIS... On the wings of Death!! 
   
Made in us
Locked in the Tower of Amareo




 455_PWR wrote:
Terminators... deathwing... dark angels deathwing alpha strike (hell blood angels and space marines can do it now, we used to be able to do it)


Make the BA as competent at high speed combat as the DA, and we'll talk.
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

I wouldn't mind assaults on turn 1 if they changed the action to something like Dark Age where each player took turns activating one unit back and fourth until each sides units have activated then end the round.

This message was edited 1 time. Last update was at 2016/11/06 03:30:25


 
   
Made in us
Ragin' Ork Dreadnought




Orks, in general. More specifically:
Meganobz are overcosted, and while they can be dead killy if they actually get to hit, they are slow to get into close combat (Unless you buy an expensive and fragile transport, or a cheap and really really fragile transport,) and the amount of AP2 at range (Or just AP2 at initiative) currently in the game ensures that they'll be made into mincemeat.

C'mon, would it kill GW to let us have one invuln? Somewhere? (Kustom Force Fields don't count.) Cybork Bodies were fine as they were, but 6+ FNP is just useless.

There's practically no reason to take about half the units in the codex, on top of it all.
   
Made in us
Dakka Veteran




Martel732 wrote:
 455_PWR wrote:
Terminators... deathwing... dark angels deathwing alpha strike (hell blood angels and space marines can do it now, we used to be able to do it)


Make the BA as competent at high speed combat as the DA, and we'll talk.


You know, I think that what the BA really need is new design space.

Wolves are the close combat force.
White Scars are the fast and mobile force.
Ultramarines are the balanced force. (Hadouken!)
Dark Angeles are kinda hard to place but tend to be the beefy types (lots of Terminators)

Blood Angels just don't have design space in there to be *another* CC force.

So, mix 'em up.

Invoke the power of Sanguinus and make them a psyche-heavy force. Not bands of them so much as having more Librarians than most and gently nudge the Black Rage into "A permanent state of psychic-fueled rage, making them stronger, faster, more powerful than normal as psychic power ripples out of them, but the power drives them mad." They aren't the anti-Chaos force of the Grey Knights, but they have something different than most. give 'em fairly normal Marine stuff, minus a few neat gadgets, but add more psychic options. Let their veteran sergeants be upgraded to Pshycher Level 1 and have some small unit buff abilities. Give them a "Blood coven" Elite group of level 1 psychers lead by a level 2, who channel their power through him to blast stuff better.

It's a bit odd, but it gives them *something*, you know?
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

See, now I think 40k should go back to BA and DA being palette swap Ultras with just a couple unique units and Special Characters. 90% identical on the board.

This message was edited 1 time. Last update was at 2016/11/06 05:11:41


   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Wakshaani wrote:

You know, I think that what the BA really need is new design space.

Wolves are the close combat force.
White Scars are the fast and mobile force.
Ultramarines are the balanced force. (Hadouken!)
Dark Angeles are kinda hard to place but tend to be the beefy types (lots of Terminators)

Blood Angels just don't have design space in there to be *another* CC force.

So, mix 'em up.

Invoke the power of Sanguinus and make them a psyche-heavy force. Not bands of them so much as having more Librarians than most and gently nudge the Black Rage into "A permanent state of psychic-fueled rage, making them stronger, faster, more powerful than normal as psychic power ripples out of them, but the power drives them mad." They aren't the anti-Chaos force of the Grey Knights, but they have something different than most. give 'em fairly normal Marine stuff, minus a few neat gadgets, but add more psychic options. Let their veteran sergeants be upgraded to Pshycher Level 1 and have some small unit buff abilities. Give them a "Blood coven" Elite group of level 1 psychers lead by a level 2, who channel their power through him to blast stuff better.

It's a bit odd, but it gives them *something*, you know?


SW are not close combat, they are SM+1. Somehow better at literally everything.
DA are elite bikes and terminators
Ultras are balanced
BA are close combat

Having BA be psyker heavy doesnt make much sense. Sanguinius was a CC monster who Horus was only able to defeat by using sorcery. Apparently he didnt have much defense for that kind of stuff.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Ragin' Ork Dreadnought




 Exergy wrote:
Wakshaani wrote:

You know, I think that what the BA really need is new design space.

Wolves are the close combat force.
White Scars are the fast and mobile force.
Ultramarines are the balanced force. (Hadouken!)
Dark Angeles are kinda hard to place but tend to be the beefy types (lots of Terminators)

Blood Angels just don't have design space in there to be *another* CC force.

So, mix 'em up.

Invoke the power of Sanguinus and make them a psyche-heavy force. Not bands of them so much as having more Librarians than most and gently nudge the Black Rage into "A permanent state of psychic-fueled rage, making them stronger, faster, more powerful than normal as psychic power ripples out of them, but the power drives them mad." They aren't the anti-Chaos force of the Grey Knights, but they have something different than most. give 'em fairly normal Marine stuff, minus a few neat gadgets, but add more psychic options. Let their veteran sergeants be upgraded to Pshycher Level 1 and have some small unit buff abilities. Give them a "Blood coven" Elite group of level 1 psychers lead by a level 2, who channel their power through him to blast stuff better.

It's a bit odd, but it gives them *something*, you know?


SW are not close combat, they are SM+1. Somehow better at literally everything.
DA are elite bikes and terminators
Ultras are balanced
BA are close combat

Having BA be psyker heavy doesnt make much sense. Sanguinius was a CC monster who Horus was only able to defeat by using sorcery. Apparently he didnt have much defense for that kind of stuff.

Are you kidding about SW? Because they haven't been that since 5th edition. Nowadays, Space Wolves are Space Marines, but without most of their toys. We don't get Grav Guns, we don't get Centurion armor, we don't get a lot of things. Our scouts suck, our 'Tactical Marines' can take two special weapons, which is nice, but can't combat squad and ultimately kind of suck (Our version of Chapter Tactics just isn't as good as what most other armies get, and it's not worth 2ppm to get the +1 CCW). We don't have a Chapter Master equivalent, we don't have any way to get EW on anyone except our overcosted special characters. Most of our relics are pretty meh. We have two good units (TWC and Wulfen,) and neither of them are 'SM+1.'
   
Made in us
Longtime Dakkanaut




 Exergy wrote:


SW are not close combat, they are SM+1. Somehow better at literally everything.
DA are elite bikes and terminators
Ultras are balanced
BA are close combat

Having BA be psyker heavy doesnt make much sense. Sanguinius was a CC monster who Horus was only able to defeat by using sorcery. Apparently he didnt have much defense for that kind of stuff.


Sanguinius was considered one of the most powerful psykers of all the Primarchs, possibly the 2nd most powerful behind Magnus. So it would make perfect sense.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Make shooting stronger, down with melee combat. Let there be explosions from far far away, pew pew.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
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In My Lab

 Bobthehero wrote:
Make shooting stronger, down with melee combat. Let there be explosions from far far away, pew pew.


Shooting is already strong enough.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Not in my book, it isn't.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
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Ultramarine Chaplain with Hate to Spare






 JohnHwangDD wrote:
See, now I think 40k should go back to BA and DA being palette swap Ultras with just a couple unique units and Special Characters. 90% identical on the board.


I tend to agree. . .

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
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Ragin' Ork Dreadnought




 Bobthehero wrote:
Not in my book, it isn't.

Care to explain why not? Because as far as I can see, shooting is king in 40k. Melee exists as an afterthought, for all but the specialized and highly focused close-combat units. Outside of straight removing melee from the game, I don't see how you could make things more balanced towards shooting.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Well blasts could use a buff or three to begin with, as well as high str single shot weapons.

I don't like melee personally and I do everything to avoid it,it would be nice to make it even less relevant, to me, at least.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Longtime Dakkanaut




 Bobthehero wrote:
Well blasts could use a buff or three to begin with, as well as high str single shot weapons.

I don't like melee personally and I do everything to avoid it,it would be nice to make it even less relevant, to me, at least.


probably has something to do with the fact that you play a bad shooting army (Compared to Tau) and have no good CC units in your codex

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

If the Guard or Krieg had anything decent in CC I wouldn't take that unit anyway.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Longtime Dakkanaut




 Bobthehero wrote:
If the Guard or Krieg had anything decent in CC I wouldn't take that unit anyway.


Good for you but a big part of this game is predicated on the ability to get into and fight Close Combat. Nids, Orks, some eldar, and some SM chapters THRIVE in CC. It would utterly ruin the game for half the factions if you got rid of CC.

So if you wanted to ruin half of 40k and lose a large portion of the fanbase this would be a good way to go about doing that

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

I am aware, don't care much about those armies (one in particular...) besides the point of this thread is to tell what you want to see buffed and I did just that.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ru
!!Goffik Rocker!!






Rework the psy powers. Less cleaner tables, less idiocy like invis, re-rollable saves and unit swaps + assaults. Oh and earth magic.
   
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Fixture of Dakka




Bobthehero wrote:Make shooting stronger, down with melee combat. Let there be explosions from far far away, pew pew.


I thought that was what happened from 5th to 6th then especially from 6th to 7th edition.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Locked in the Tower of Amareo




Shooting has been tops since 5th.


Automatically Appended Next Post:
Waaaghpower wrote:
 Exergy wrote:
Wakshaani wrote:

You know, I think that what the BA really need is new design space.

Wolves are the close combat force.
White Scars are the fast and mobile force.
Ultramarines are the balanced force. (Hadouken!)
Dark Angeles are kinda hard to place but tend to be the beefy types (lots of Terminators)

Blood Angels just don't have design space in there to be *another* CC force.

So, mix 'em up.

Invoke the power of Sanguinus and make them a psyche-heavy force. Not bands of them so much as having more Librarians than most and gently nudge the Black Rage into "A permanent state of psychic-fueled rage, making them stronger, faster, more powerful than normal as psychic power ripples out of them, but the power drives them mad." They aren't the anti-Chaos force of the Grey Knights, but they have something different than most. give 'em fairly normal Marine stuff, minus a few neat gadgets, but add more psychic options. Let their veteran sergeants be upgraded to Pshycher Level 1 and have some small unit buff abilities. Give them a "Blood coven" Elite group of level 1 psychers lead by a level 2, who channel their power through him to blast stuff better.

It's a bit odd, but it gives them *something*, you know?


SW are not close combat, they are SM+1. Somehow better at literally everything.
DA are elite bikes and terminators
Ultras are balanced
BA are close combat

Having BA be psyker heavy doesnt make much sense. Sanguinius was a CC monster who Horus was only able to defeat by using sorcery. Apparently he didnt have much defense for that kind of stuff.

Are you kidding about SW? Because they haven't been that since 5th edition. Nowadays, Space Wolves are Space Marines, but without most of their toys. We don't get Grav Guns, we don't get Centurion armor, we don't get a lot of things. Our scouts suck, our 'Tactical Marines' can take two special weapons, which is nice, but can't combat squad and ultimately kind of suck (Our version of Chapter Tactics just isn't as good as what most other armies get, and it's not worth 2ppm to get the +1 CCW). We don't have a Chapter Master equivalent, we don't have any way to get EW on anyone except our overcosted special characters. Most of our relics are pretty meh. We have two good units (TWC and Wulfen,) and neither of them are 'SM+1.'


SW, otherwise known as C: Wulfen and TWC, make most other CC armies completely pointless. Lists like BA might as well not exist. Death Company and other CC-focused units are embarrassingly bad compared to SW melee.

This message was edited 2 times. Last update was at 2016/11/07 20:08:21


 
   
Made in us
Sinewy Scourge




Boulder, Colorado


(/quote)SW are not close combat, they are SM+1. Somehow better at literally everything.
DA are elite bikes and terminators
Ultras are balanced
BA are close combat

Having BA be psyker heavy doesnt make much sense. Sanguinius was a CC monster who Horus was only able to defeat by using sorcery. Apparently he didnt have much defense for that kind of stuff.


Space wolves are close combat, for gods sake our troop choices are obviously built for close combat. Space marines are a lot stronger than even the nastiest space wolf lists. The thing that the space wolves have awesome combat units, that is literally what makes space wolves, space wolves (oh and wolfy wolfy special dreadnoughts).

And sanguinius was a psyker, unless I am super mistaken.

   
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Decrepit Dakkanaut






SoCal, USA!

As an IG player, I don't mind that Tau (& Eldar) have better shooting. That's fine. Tau are semi-elite (and Eldar are elite), so having better, higher-quality shooting is reasonable.

I do mind somewhat that my IG shooting isn't sufficiently cheap enough for me to make up in sheer quantity what others do with quality.

   
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Dark Angels Librarian with Book of Secrets






Oh, one other thing: Plasma. Make it actually fething useful, instead of hurting myself.

I never take Plasma. Grav does the same thing (usually), only better and I never risk hurting myself.

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On moon miranda.

The game fundamentally needs a total ground-up reboot at this point, probably even more drastic than the 3E reboot. Wipe the rules in their entirety and restart from scratch, with a clearer vision of scale and power level. There's no salvaging 7th.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The problem with a full-scratch rewrite is that GW has kinda painted themselves into a corner with the 40k Titans and Flyers and GMCs. And made it even worse with a massive amount of Special Rules.

I mean, yes, that's the right way to fix 40k, but a lot of people are going to be super mad about the change, moreso than 2E.

   
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Regular Dakkanaut




I think assault should be fixed as well as codexes like chaos and IG also possibly orks to make every unit playable so that people can bring whatever they want and not stick to the prescribed list like speed freaks and hell drake flying circus or maybe Leman Russ spam, I want Warhammer to become more fluffy.
And by the gods make thousand sons and berserkers playable!

"Beyond that opening are my enemies. Behind me are warriors who would happily turn their weapons on me if they thought they could get away with it. Do you really think I'm doing this to try and impress anyone? I know who I am, and I don't give a greenskin's fart what anyone thinks of me."
- Honsou

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