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Those decal chalk outlines are yet another reason to look forward to the Arbites. Not sure where on Earth I will use them. A crime scene around a relic in the middle of a battle? Whoever wins a game of Cluedo claims the relic.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
So, some more info here, including that they do indeed have webbers, so we'll dobe that sharp eyed man.
Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1500pts
The Blades of Ruin 1,250pts Watch Company Rho 1000pts
Not going to lie, I didn't expect shields (and mauls) for the whole squad.
The 'grenade launcher' is one piece, with joins at the wrest and forearm. huh. Though most of the other guns have the full right arm up to the shoulder join.
It’s a stunningly gorgeous kit. However, I’ll be waiting for it’s release outside of the Kill Team box. I can’t justify buying both a Kill Team box and a Warcry box in the same week.
Growing up with warhammer I only ever wanted two things. Custodes and Arbites...my dream has finally come to completion. This kit is amazing and I really want to grab a box or two depending on how they mesh with current Imperial forces.
H.B.M.C. wrote: The "sniper rile" really is a shotgun with a scope/suppressor.
And the shotpistol is interesting. That's gonna have some kick to it.
And that is gonna hurt, because there’s a scope on it!
Now a question for those familiar with Kill Team. See I appreciate its squad based, and you have access to Specialists. Yet this Arbites Set has bits enough to make the entire kit sans Specialists of any kind.
Is that suggestive this will get proper 40K rules at some point - or is Kill Team like Necromunda, where you can have a pool of fresh bullet catchers to add in as the campaign progresses?
Fed up of Scalpers? But still want your Exclusives? Why not join us?
H.B.M.C, 27 July 2022. Suddenly the Chaos Codex doesn't seem so bad.
H.B.M.C. wrote: The "sniper rile" really is a shotgun with a scope/suppressor.
And the shotpistol is interesting. That's gonna have some kick to it.
And that is gonna hurt, because there’s a scope on it!
Now a question for those familiar with Kill Team. See I appreciate its squad based, and you have access to Specialists. Yet this Arbites Set has bits enough to make the entire kit sans Specialists of any kind.
Is that suggestive this will get proper 40K rules at some point - or is Kill Team like Necromunda, where you can have a pool of fresh bullet catchers to add in as the campaign progresses?
We already know that this kit will get 40k rules because the AoO list-building document mentions Arbites as possible troops for an 'Agents of the Imperium' detachment.
Also, the community article from yesterday says that the kit builds two different squads for 40k as well as the Killteam, and that more information will be upcoming on that possibility.
H.B.M.C. wrote: The "sniper rile" really is a shotgun with a scope/suppressor.
And the shotpistol is interesting. That's gonna have some kick to it.
And that is gonna hurt, because there’s a scope on it!
Now a question for those familiar with Kill Team. See I appreciate its squad based, and you have access to Specialists. Yet this Arbites Set has bits enough to make the entire kit sans Specialists of any kind.
Is that suggestive this will get proper 40K rules at some point - or is Kill Team like Necromunda, where you can have a pool of fresh bullet catchers to add in as the campaign progresses?
basically every kill team kit has had 40K rules for it, and they have explictly confirmed that the arbites will have two datasheets for 40K: one with shotguns, one with mauls and sheilds.
so, yes, they will be useable in 40k.
Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1500pts
The Blades of Ruin 1,250pts Watch Company Rho 1000pts
I mean, 9x squads worth of transfers? Absolutely pitched as an army, even if only a Detachment in one.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
I like these a lot, but I have to admit that I like the new Necromunda Enforcers more. However, I do think that the existence of the Enforcers affected the design of these models a LOT.
You already have a plastic squad of 'law enforcement guys' who come with mauls, and riot shields, and shotguns. You can either rebox them and sell them for Kill Team, or you have to design a different squad, who have to look different.
So you use what visual cues for Arbites you haven't already used for Enforcers, and, when given a choice, you push the look in a direction different than the enforcer aesthetic. To be honest, if you don't like the looks of them, check out the Enforcers--the equipment is fundamentally swappable, barring some of the special gear.