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![[Post New]](/s/i/i.gif) 2011/10/19 07:33:41
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Fresh-Faced New User
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Hi all, the new Necron approach took me here. Thanks to Yak for his effort.
I'd like to point out a few thought about CC:
My biggest problem was, that in the old codex a Lord with 10 warriors came into CC beeing charged by lets say a bunch of SM. Having a 3+ armour save the SM player takes out probably 4 or 5 warriors and in return, the warriors maybe take 1 out. The following test failes. IF (which is quite rare) the comparison of initiative makes my warriors escape I can probably save 2 or 3 models with WBB.
With the information provided by Yak, now I loose more warriors (Armour save only 4+) and if I escape, the lost warriors can NOT be repaired using this new WBB. Although warriors are probably cheaper, the loss of the warriors is inevitable. As long as the warriors ar not "stubborn" or any close kind of thing, this is the biggest problem Necrons in CC have.
I hope you did unterstand my statement in my broken english.
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![[Post New]](/s/i/i.gif) 2011/10/19 07:36:10
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Regular Dakkanaut
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Hey yak, what does the art look like for the doom-scythe?
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![[Post New]](/s/i/i.gif) 2011/10/19 07:42:02
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Gimlet-Eyed Inquisitorial Acolyte
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Therion wrote:Large units of Warriors/Immortals are just asking to be wiped out in one brutal phase of close combat so you'll be using min-sized squads just like everyone else. It's pretty bad for Necrons that when you take small squads you won't get your repair rolls to shooting, and when you take a large squad you're putting yourself in an awful place regarding assault. The troops choices don't seem very useful at all and you'll want to invest as little points in them as you can get away with.
When it comes to Warriors - I got used to the idea that those guys have to walk their walk. Transport is a new thing, and I'm not sure if against armies that have strong CC other approach wouldn't be much more effective. We have Lyche Guards with Shields now, don't we? +3 (+4?) Inv Save. They are also a CC unit. Put them in front of your warriors in a line that won't get outflanked easily. A CC unit will have to attack Lyche Guards first in order to get to Warriors. This gives you time and chance for survival. Especially if even after wiping Guards that unit will end their turin in 12" of Warriors only to take 40 shots from a 20 model unit.
If our enemy will want to shoot our Warriors - they get a cover save due to being behind Lyche Guards. If they want to take down guards first -> look above, inv save + shield reflection capabilities.
I think of Lyche Guards as essentially "guards" who need to make sure Warriors will get to proper range, safe and sound.
I see a number of possibilities here. Simply raiding Ghost Ark and disembarking anywhere close to units that can beat the crap out of Necrons in CC is bad for Warriors.
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![[Post New]](/s/i/i.gif) 2011/10/19 07:43:38
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Pyro Pilot of a Triach Stalker
New Jersey
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Well if the new Necrons turn out to be kinda terrible, at least we'll be used to it!
Despite my...issues...with Matt Ward I do hope some of his trademark OTT-ness rubs off on the Crons, it'd be nice to kick some ass again.
Honestly though it's best not to get our hopes up too high, and this is coming from a Necron fanboy.
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2011/10/19 07:49:24
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Pile of Necron Spare Parts
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I really want to like Warriors, but it seems Immortals are just the better option (provided their upgrade to Tesla is free and the Warrior-only Ghost Ark isn't incredibly cheap/effective).
Honestly, the codex doesn't really look that strong. Are we sure Matt Ward wrote this? It's starting to sound more and more like a Cruddace codex, with a few imba options mixed in with a lot of weak stuff.
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![[Post New]](/s/i/i.gif) 2011/10/19 08:07:50
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Tunneling Trygon
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If Crons are to remain with crap troops, the fact that they are 6 points cheaper and can be taken in min squads of 5 is an improvement already. Having to spend 360 points on troops who did nothing but hide was possibly the major problem with the current codex.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/10/19 08:10:54
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Wicked Canoptek Wraith
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Nothing can be worse than the tiny, hugely expensive 'dex we have at the moment. Who cares if warriors are still useless in cc, that's not their role on the battlefield. 18 rending Wraiths in an army is where your cc punch will come from.
Another big thanks to Kroothawk and Yakface for these rumours and their formatting.
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Flashman
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![[Post New]](/s/i/i.gif) 2011/10/19 08:16:04
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Daemonic Dreadnought
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azazel the cat wrote:Therion wrote:Small squads of transported DE Warriors get a blaster. The trueborn get four. Marines get a meltagun. Some other Marines get two. IG Vets get three. Orks get a klaw and can get rokkits. GK Henchmen are actually all armed with special weapons, and small units of Purifiers have two psycannons each. Wracks get a liquifier...
What do those transported Necron Warriors get in the new book? What's their function? They are Space Marine Scouts that can't infiltrate now with no bp/ccw in their backpacks and a ridiculously low initiative and no ATSKNF or other special rules (BA/SW etc). They have the 5+ repair but firstly remember how small a bonus that is (you have 4 guys down, one might stand back up) and the fact that most of the time they will all be down in a phase since the opponent will be focusing the fire. What's the game plan for the Warriors except trying to hide them all game so they could claim an objective later? What's the price tag of an attached Cryptek with some anti-tank weapon like a meltagun or blaster?
Are Immortals troops automatically or does that require a special character? Even though their weapons seem to have been nerfed I can think of a lot more uses for 5man squads of Immortals in Barges or Night Scythes, than Warriors. Atleast they still got 3+ saves and guns that aren't nothing but glorified boltguns.
Large units of Warriors/Immortals are just asking to be wiped out in one brutal phase of close combat so you'll be using min-sized squads just like everyone else. It's pretty bad for Necrons that when you take small squads you won't get your repair rolls to shooting, and when you take a large squad you're putting yourself in an awful place regarding assault. The troops choices don't seem very useful at all and you'll want to invest as little points in them as you can get away with.
Oh, thank Jebus someone else sees the same problem that I do. I was worried that absolutely everyone was drinking the Kool-Aid.
Necrons versus the SM scout.
Necrons are WS4, BS4, LD10, 1 point cheaper, and have Resurrection.
Scouts have infiltrate, scout, ATSKNF, I4, and combat squads.
The necrons really outgun the scouts, and a lack of ATSKNF isn't a big deal with LD10. The gauss rifle is nothing but a glorified bolter, but the necron warrior is 75% the cost of a tac marine with access to open topped vehicles.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/10/19 08:18:45
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Nihilistic Necron Lord
The best State-Texas
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azazel the cat wrote:Therion wrote:Small squads of transported DE Warriors get a blaster. The trueborn get four. Marines get a meltagun. Some other Marines get two. IG Vets get three. Orks get a klaw and can get rokkits. GK Henchmen are actually all armed with special weapons, and small units of Purifiers have two psycannons each. Wracks get a liquifier...
What do those transported Necron Warriors get in the new book? What's their function? They are Space Marine Scouts that can't infiltrate now with no bp/ccw in their backpacks and a ridiculously low initiative and no ATSKNF or other special rules (BA/SW etc). They have the 5+ repair but firstly remember how small a bonus that is (you have 4 guys down, one might stand back up) and the fact that most of the time they will all be down in a phase since the opponent will be focusing the fire. What's the game plan for the Warriors except trying to hide them all game so they could claim an objective later? What's the price tag of an attached Cryptek with some anti-tank weapon like a meltagun or blaster?
Are Immortals troops automatically or does that require a special character? Even though their weapons seem to have been nerfed I can think of a lot more uses for 5man squads of Immortals in Barges or Night Scythes, than Warriors. Atleast they still got 3+ saves and guns that aren't nothing but glorified boltguns.
Large units of Warriors/Immortals are just asking to be wiped out in one brutal phase of close combat so you'll be using min-sized squads just like everyone else. It's pretty bad for Necrons that when you take small squads you won't get your repair rolls to shooting, and when you take a large squad you're putting yourself in an awful place regarding assault. The troops choices don't seem very useful at all and you'll want to invest as little points in them as you can get away with.
Oh, thank Jebus someone else sees the same problem that I do. I was worried that absolutely everyone was drinking the Kool-Aid.
We have to see how Expensive the Cryptek Upgrades are, to be honest. If you throw a Cryptek with an Anti-tank weapon in every Squad of Warriors/Immortals It would make a massive difference. I think so far the Anti-Tank Is little less than some other armies have, but I don't see it as crippling like you and Therion do.
By the way, just because someone disagrees with you, does not mean they are drinking the Kool-Aid.
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![[Post New]](/s/i/i.gif) 2011/10/19 08:20:28
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Gimlet-Eyed Inquisitorial Acolyte
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Sir Harry Flashman, VC wrote:18 rending Wraiths in an army is where your cc punch will come from.
I look forward to see many Wraiths on the battlefields 1-6 squad size is much better than 1-3 we used to have.
Don't think this was asked before - how many pages does this new codex have? Anything similar to Tyranids who got big phat chunk of fluff pages added in 5th ed?
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![[Post New]](/s/i/i.gif) 2011/10/19 08:20:36
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Grisly Ghost Ark Driver
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With everyone debating CC, stats, and rules I have some more questions Yak!
@yakface: What of wraiths in particular. Are they W1 or W2? god they better be multiwound....
and point range for spyders?
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![[Post New]](/s/i/i.gif) 2011/10/19 08:30:09
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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IronfrontAlex wrote:With everyone debating CC, stats, and rules I have some more questions Yak!
@yakface: What of wraiths in particular. Are they W1 or W2? god they better be multiwound....
and point range for spyders?
Why on earth would they need to be multi wound? They have str 6, rending, 3++ and can be fielded in squads of 1-6 and costs pretty much the same as they did in the other codex...
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2011/10/19 08:50:44
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Last Remaining Whole C'Tan
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azazel the cat wrote:Oh, thank Jebus someone else sees the same problem that I do. I was worried that absolutely everyone was drinking the Kool-Aid.
Yeah, Necrons are gonna suck pretty bad for sure, Matt Ward is the ruiner of worlds, etc etc. So anyway, earlier in the thread, you posted you were going to sell your Necrons in disgust, and asking people to PM you; you remember that? I PM'd you immediately after you posted that and you hadn't answered, is all, so are all those sweet destroyers up for sale? I can't imagine, ruined as Necrons now are, you got many offers, so it must have stood out. But, a sucker's born every minute, and I guess I'm your sucker! Because I'll totes take that obsolete crap off your hands, post-haste.
Unless... unless that was just throwing-your-toys-out-of-the-pram hyperbole, throwing a fit over the specifics of a codex that hasn't yet even been released? But I'm sure that's not what it was, right? I mean, whom would even do that. It would totally justify Games Workshop's strategy of not releasing anything before it ships.
So seriously, let me know your paypal. I have a totally solid rep in the Swap Shop. Go and see!
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/10/19 08:51:59
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Frenzied Berserker Terminator
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Anyone got any generalised ideas for lists?
I was thinking along the lines of:
HQ:
Stormlord
Couple of Lords/Crypteks
Maybe the guy who corrupts vehicles
Elites:
around 10 Praetorians (Probably with +3 invo setup)
around 10 Lychguard (with shields)
Either Ctan Shard or the scorpion thing with melta weps.
Troops:
2 units of 15 Immortals 1 with gauss blasters other with tesla weapons.
Fast Attack:
Maximum sized unit of scarabs
Maximum sized unit of Wraiths
Vehicles:
Probably the command barge
The doomsday barge
the other gun barge.
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2011/10/19 08:53:25
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Last Remaining Whole C'Tan
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I was wondering about list-making myself. I'd love to toss some Deathmarks up in there, but Yak seemed pretty clear they kinda blow. On the other hand, they look fantastic and I don't really care about winning. So. I dunno.
I also wonder if I even really need transports. Can they be a viable footslogging army?
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/10/19 08:55:40
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Secret Inquisitorial Eldar Xenexecutor
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Not sure if this has already been mentioned or not but given that Destroyers are now counting as jump troops is there a chance they'd come as an alternate option in the Triarch Praetorians box (looking like heavy weapon toting Praetorians)?
Both are (if I'm correct) higher toughness and armour jump troops, and the old destroyer model is no longer available. It'd make sense to have some kind of uniform appearance across Necron Jumpers.
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![[Post New]](/s/i/i.gif) 2011/10/19 09:02:35
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Frenzied Berserker Terminator
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Ouze wrote:I was wondering about list-making myself. I'd love to toss some Deathmarks up in there, but Yak seemed pretty clear they kinda blow. On the other hand, they look fantastic and I don't really care about winning. So. I dunno.
I also wonder if I even really need transports. Can they be a viable footslogging army?
Depends, if most of the CC units can DS then definently.
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2011/10/19 09:03:35
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Gimlet-Eyed Inquisitorial Acolyte
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Melcavuk wrote:Both are (if I'm correct) higher toughness and armour jump troops, and the old destroyer model is no longer available. It'd make sense to have some kind of uniform appearance across Necron Jumpers.
Oh god no... O_o Please. Destroyers were always the best looking, unique model in this army. Seriously jetbike-necron hybrid. I hope they won't stray away from that concept... We seriously don't need another "new look" unit which is exactly typical necro-skeltal body with some augmentations / waist band / bigger shoulderpads. Heck no! :|
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![[Post New]](/s/i/i.gif) 2011/10/19 09:16:44
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Numberless Necron Warrior
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I'm really excited to see how they've written up scarabs. From what I've gotten so far they seem like they'll be pretty nasty to vehicles.
I really want to see the exact wording for this rule. Such as when this less armor ability takes affect. Can these models still penetrate the armor or do they just continuously eat armor till' it wrecks that way?
so as scarabs are now if I have a strength 3 scarab I could penetrate that tank so long as it's armor was 8 or less, so will that armor eating take place before or after the attempt to penetrate?
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GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
"I want to tailor this list so much that I can wear it to tournaments and win both 'best looking army' and 'best dressed'. "
2500? soon will change
W:15 L:11 D:8 |
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![[Post New]](/s/i/i.gif) 2011/10/19 09:16:51
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Daemonic Dreadnought
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I'm guessing the old destroyers are no longer available as they will be (apparentyl) coming out in a new kit with Heavy Destroyer options included.
I would guess that the actual models will be pretty much the same as they are now. i dont think there was anythgin really wrong with them.
I am looking forward to future pics of the Tomb-blades (the rumoured Jetbikes unit).
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![[Post New]](/s/i/i.gif) 2011/10/19 09:44:12
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Twisted Trueborn with Blaster
Webway
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Wow!
now that cover art is ballin!
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![[Post New]](/s/i/i.gif) 2011/10/19 10:04:35
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Discriminating Deathmark Assassin
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A belated thanks to Kroothawk and Yakface for all this. It's drastically needed, and GW certainly isn't helping with that.
A question on the C'tan.
A friend I routinely play with constantly laments being physically unable to wound my C'tan with his Space Wolves in close combat and being unable to run from it to bring his stronger shooting to bear. Despite him having Dreads, which are just as invulnerable to hand weapons and small arms fire.
Anyway.
Will S4 hurt C'tan now? Or are they still on par with Wraithlords?
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![[Post New]](/s/i/i.gif) 2011/10/19 10:06:03
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Wicked Canoptek Wraith
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Just about to start a game VS DE using Hybrid rules, i.e. New Warrior and Immortals stats and pricing. I'm amazed how much further my points stretch now
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Flashman
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![[Post New]](/s/i/i.gif) 2011/10/19 10:25:57
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Last Remaining Whole C'Tan
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Kroothawk wrote:
Necron art from a local German GW newsletter on Necron release, first posted on Brueckenkopf website (Newsletter confirms 4 new plastic boxes, 4 Finecast characters and one new Finecast box):
Hey, just wondering, but that lord in the middle, where are his legs?
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/10/19 10:32:35
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Lone Wolf Sentinel Pilot
where am I? *looks around* Well i'm...errr...I...I...don't know!
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I think that the Necrons in the Ghost ark should have been made to look more deactivated, kinda like the droids in the Phantom Menace...
Some of it I like, the Immortals look kinda cool, and they needed vamping up. But then I agree with the previous posts in saying that Necrons need to look uniform and more sinister than Tomb Kings in space. They just look too ancient Egyptian-y for my liking
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MAY YER BOLTER NAE FALTER!!!! |
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![[Post New]](/s/i/i.gif) 2011/10/19 10:41:45
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Veteran Inquisitor with Xenos Alliances
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Ouze wrote:Kroothawk wrote:
Necron art from a local German GW newsletter on Necron release, first posted on Brueckenkopf website (Newsletter confirms 4 new plastic boxes, 4 Finecast characters and one new Finecast box):
Hey, just wondering, but that lord in the middle, where are his legs?
Its a strange angle... and they're obscured by his weapon... he has one leg raised and perched on top of where the scarabs are spilling out and the other straight back and behind this necron vehicle/barrier/techy-thing. At least I think thats what the artist is going for... but it doesn't make too much sense... and you're right it does look like everything below the knee disappears. If he weren't a machine I'd point out how unnatural that pose is as well... unless he's rowing that boat.
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This message was edited 1 time. Last update was at 2011/10/19 10:44:34
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![[Post New]](/s/i/i.gif) 2011/10/19 10:42:57
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Necron Warriors - Ancient kit. Every Necron player already owns heaps of them.
Immortal Kit - New shiny. Necron players own them, but as Elites, not as Troops. Now you can take 6 units, and they're plastic.
Are we at all surprised that the basic Warrior got its pendulum swing really hard and the Immortals are now the star of the Troops section? Automatically Appended Next Post: Ouze wrote:Hey, just wondering, but that lord in the middle, where are his legs?
It reminds me of a Rob Liefeld picture in the way it seems to do everything possible to hide each figure's feet. Of course, it's much better than a Liefeld picture, but still. The lack of feet (and the missing shoulder/lower torso/legs of the bodyguard to the left of the Lord) struck me as odd.
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This message was edited 1 time. Last update was at 2011/10/19 10:44:45
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![[Post New]](/s/i/i.gif) 2011/10/19 10:47:58
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Veteran Inquisitor with Xenos Alliances
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H.B.M.C. wrote:Are we at all surprised that the basic Warrior got its pendulum swing really hard and the Immortals are now the star of the Troops section?
Nope, not at all.
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![[Post New]](/s/i/i.gif) 2011/10/19 10:52:10
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Last Remaining Whole C'Tan
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H.B.M.C. wrote:Necron Warriors - Ancient kit. Every Necron player already owns heaps of them.
Immortal Kit - New shiny. Necron players own them, but as Elites, not as Troops. Now you can take 6 units, and they're plastic.
Are we at all surprised that the basic Warrior got its pendulum swing really hard and the Immortals are now the star of the Troops section?
I'm not buying that as a negative. You now have more options, not less. Presumably sometimes warriors will be better, and presumably Immortals will sometimes be better.... right?
H.B.M.C. wrote:It reminds me of a Rob Liefeld picture in the way it seems to do everything possible to hide each figure's feet. Of course, it's much better than a Liefeld picture, but still. The lack of feet (and the missing shoulder/lower torso/legs of the bodyguard to the left of the Lord) struck me as odd.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/10/19 11:38:45
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Nihilistic Necron Lord
The best State-Texas
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IronfrontAlex wrote:With everyone debating CC, stats, and rules I have some more questions Yak!
@yakface: What of wraiths in particular. Are they W1 or W2? god they better be multiwound....
and point range for spyders?
I think I read on BoK that you can pull wound allocation shenanigans with them, and that they are W2. Now, BoK is Far less reliable than Yak is, so take that with a grain of salt.
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