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Made in de
Nihilistic Necron Lord






Germany

Flamers and cost effective is a contradiction in itself. Flamers are utterly overpriced.
   
Made in us
Regular Dakkanaut




Fair enough. I had just overlooked the fact that BA devs could take them.

I have another silly question.

Gabriel Seth has the flesh tearer key word. The Saguinor has the blood angels key word. I'm assuming they can't go in the same detachment?

 
   
Made in us
Locked in the Tower of Amareo




Probably not unless they share some other keyword that's not Imperium.
   
Made in us
Longtime Dakkanaut




They share <Adeptus Astartes> so you can put them in the detachments together, but you wouldn't get The Red Thirst or Defenders of Humanity abilities since it wouldn't be a BLOOD ANGEL detachment or a Blood Angels successor Chapter Detachment (that is, any Detachment which only includes units from that successor Chapter). It also wouldn't unlock the BA stratagems.

This message was edited 2 times. Last update was at 2018/07/18 21:44:27


 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Agreed. Flamers would be worth their points if they had one of the following: Allow a re-roll on the D6 to determine the number of auto hits/roll 2D6 and take the higher dice, or re-roll any failed to-wound rolls on the auto-hits, or did D3+3, D6+3 or D6+6 auto hits depending on if you're shooting a hand flamer, a standard flamer, or a heavy flamer.

Inferno Cannons would do 2D6+6 or something.

Flamers need a price drop or some better rules that make it worth running them.

Personally, I would love to see them implement a re-roll on failed to-wound rolls for hits with a flamer weapon. Would make weapons like hand flamers at least a bit more effective. I love hand flamers, their fluff and use, etc. but their rules have always been sub-par for what they do.

I have no problem with them being 6" range, though I do wish it was 8", and that the standard flamer was 9", with the heavy flamer rounding it out at 10" range. Seems a logical step there. Give them a re-roll to wound at least lets you have a better shot at getting more than one to two wounds in on a target, which is what it's supposed to be good at.

Just my opinion on that. Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Longtime Dakkanaut




I think they just need more shots based on unit size. 2D6 vs units with 6+ models or some such.
   
Made in us
Fresh-Faced New User




Which Astra Militarium units go well with Blood Angels?
   
Made in de
Nihilistic Necron Lord






Germany

Guard CP farm battalion. 2 company commander with grand strategist and kurovs tequila on each one and 3x10 standard troops.
   
Made in gb
Longtime Dakkanaut





UK

Some heavy artillery such as Basilisks or Manticores also work quite well. BA Devaststors are OK but being able to lob 2D6 S10 AP-2 shots 120" every turn without even needing LOS is pretty good!

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Locked in the Tower of Amareo




Russes. The marines have no punisher equivalent. Nor battle cannon equivalent.
   
Made in de
Enginseer with a Wrench






If you play with FW you can include a Punisher Sicarian, which also has ap -1 iirc.
   
Made in de
Nihilistic Necron Lord






Germany

Knight commander pask in an executioner with lascannon and plasma sponsons. Re-rollable 2D6 shots with tank order, plus 2D3 sponson shots, hitting on 2s, re-rolling 1s (if you didnt move, or less than half your movement value), which means you can safely overcharge. Even if you roll double 1s its only 1 MW which you can repair at the start of your next turn with a stratagem. With grand strategist you can roll and get the CP back on 5+. With the veritas vitae you can roll another dice and get another CP on 5+. Spend 1 CP, repair tank, get 2 CP
   
Made in us
Fresh-Faced New User




I'm about to build some Blood Angels for the first time and I'm wondering what the current best loadout is for the following:

* Death Company (teams of 5-10)
* Sanguinary Guard
* Space Marine Scouts (teams of 5)

Also, I have a box of vanguard which I plan to turn into at least a couple Slamguiniuses and a Sanguinary Priest. Any advice on how to best accomplish that?


Automatically Appended Next Post:
 p5freak wrote:
Guard CP farm battalion. 2 company commander with grand strategist and kurovs tequila on each one and 3x10 standard troops.


What does the company commander model look like? Can't seem to find it.

This message was edited 1 time. Last update was at 2018/07/22 22:11:37


 
   
Made in gb
Longtime Dakkanaut





UK

Death Company are pretty fragile, just basic Marines with a 6+++ so need to be run in decent-sized squads to be effective. I run 10 with jump packs led by Lemartes. 7 have bolters and chainswords for dealing with infantry while 3 have thunder hammers for taking out large targets. Even LoWs like Knights will take a lot of damage from these guys on the charge.

Sanguinary Guard work well with Swords. If running them with your Warlord (prefferably Sanguinor), they also work well with Fists. Don't bother with axes as they are overpriced/underpowered. Extra pistols are optional but don't get too carried away here.

If possible, take a Sanguinary Ancient with "Standard of Sacrifice" to accompany them. Rerolling 1s to wound in melee is handy but getting a 5+++ save is truly golden.

I built mine from Sanguinary Guard parts with the TH/SS from the Vanguard set. I normally just run one so the wings represent the relic jump pack.


I stand between the darkness and the light. Between the candle and the star. 
   
Made in nl
Longtime Dakkanaut





gundamz wrote:
I'm about to build some Blood Angels for the first time and I'm wondering what the current best loadout is for the following:

* Death Company (teams of 5-10)
* Sanguinary Guard
* Space Marine Scouts (teams of 5)

Also, I have a box of vanguard which I plan to turn into at least a couple Slamguiniuses and a Sanguinary Priest. Any advice on how to best accomplish that?


Automatically Appended Next Post:
 p5freak wrote:
Guard CP farm battalion. 2 company commander with grand strategist and kurovs tequila on each one and 3x10 standard troops.


What does the company commander model look like? Can't seem to find it.
https://www.games-workshop.com/en-NL/Imperial-Guard-Cadian-Command-Squad-2017
Its not a separate model because prior to 8th edition it wasn't a separate model.
   
Made in us
Stalwart Space Marine





 Karhedron wrote:
Death Company are pretty fragile, just basic Marines with a 6+++ so need to be run in decent-sized squads to be effective. I run 10 with jump packs led by Lemartes. 7 have bolters and chainswords for dealing with infantry while 3 have thunder hammers for taking out large targets. Even LoWs like Knights will take a lot of damage from these guys on the charge.

Sanguinary Guard work well with Swords. If running them with your Warlord (prefferably Sanguinor), they also work well with Fists. Don't bother with axes as they are overpriced/underpowered. Extra pistols are optional but don't get too carried away here.

If possible, take a Sanguinary Ancient with "Standard of Sacrifice" to accompany them. Rerolling 1s to wound in melee is handy but getting a 5+++ save is truly golden.

I built mine from Sanguinary Guard parts with the TH/SS from the Vanguard set. I normally just run one so the wings represent the relic jump pack.



Never would have thought to use purple on the cloth. Looks really good!

Praying to get a game of 9th edition in before Summer. 
   
Made in us
Regular Dakkanaut




 Ordana wrote:
gundamz wrote:
I'm about to build some Blood Angels for the first time and I'm wondering what the current best loadout is for the following:

* Death Company (teams of 5-10)
* Sanguinary Guard
* Space Marine Scouts (teams of 5)

Also, I have a box of vanguard which I plan to turn into at least a couple Slamguiniuses and a Sanguinary Priest. Any advice on how to best accomplish that?


Automatically Appended Next Post:
 p5freak wrote:
Guard CP farm battalion. 2 company commander with grand strategist and kurovs tequila on each one and 3x10 standard troops.


What does the company commander model look like? Can't seem to find it.
https://www.games-workshop.com/en-NL/Imperial-Guard-Cadian-Command-Squad-2017
Its not a separate model because prior to 8th edition it wasn't a separate model.


Do people only use Cadians? Does anyone else besides me have Catachans?

 
   
Made in us
Locked in the Tower of Amareo




Valhallans all the way.
   
Made in de
Nihilistic Necron Lord






Germany

gundamz wrote:

What does the company commander model look like? Can't seem to find it.


You can use the regimental advisors. I run them as two company commanders and a psyker.

https://www.games-workshop.com/de-DE/Berater-der-Imperialen-Armee

   
Made in gb
Annoyed Blood Angel Devastator






Hello fellow Angels!

I am getting my mits on a forgebane set, what can be done with the imperium bits to bolster my BA force.

It's being bought mainly for the Necron parts so I am not averse to just picking out the best bits to use and flogging the rest on ebay.

Look forward to your thoughts

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in gb
Longtime Dakkanaut





UK

Actually the Forgebane bits work pretty well with BAs. Admech as not as efficient CP farmers as IG but an AdMech Battalion can be had pretty cheaply and Skitari with Transuranic arquebuses are pretty decent as objective camping Troops.

The Armiger Warglaives are also pretty tasty as they are tough, fast and hard hitting. They complement BAs really well as they are fast enough to keep pace with our jump pack units and either melt tough targets and/or charge into melee alongside them.

Possibly not quite top tier stuff but there are some nice synergies to be found.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Is there a general tactics guide, and not just a mass of discussion somewhere in this thread? (Not to knock the discussion, I'd just like to see all the tactical resources in one place.)

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Nihilistic Necron Lord






Germany

There is no general tactics guide in here.
   
Made in gb
Annoyed Blood Angel Devastator






 Karhedron wrote:
Actually the Forgebane bits work pretty well with BAs. Admech as not as efficient CP farmers as IG but an AdMech Battalion can be had pretty cheaply and Skitari with Transuranic arquebuses are pretty decent as objective camping Troops.

The Armiger Warglaives are also pretty tasty as they are tough, fast and hard hitting. They complement BAs really well as they are fast enough to keep pace with our jump pack units and either melt tough targets and/or charge into melee alongside them.

Possibly not quite top tier stuff but there are some nice synergies to be found.


Thanks for that, I'm not looking for top tier, just to be able to smash up Necrons

I also got a couple of the other Amiger Helverin knights to go alongside as BA are so lacking in that sort of LOW options.

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in au
Sneaky Striking Scorpion





South Austrailia

Hey all. not sure if its been covered in here, but im struggling on deployment.
im running 2000pts with the usual battalion of scouts with flavour to suit the facing army and a vanguard of dc blob and sang guard/ancient. now i understand about using terrain ect but that only goes so far lol, i mean more tips/tricks ect (personally i think i need more selfcontrol, i tend to hunt juicy things lol)


3,500pts 4,000pts 150pts lol

 
   
Made in us
Thrall Wizard of Tzeentch




SO I am slowly dipping my foot back into 8th Edition, it has been 8 months, and am going to try my hand at Blood Angels. I have been reading a lot of the pages here, but there is a lot to take in. With the models I have and have access to I am wondering if there is a place for a couple Units I want to use to fill some points. I have the solid units.

Mephiston, Lemartes, Sanguinious, Chaplian Jump pack
I am going to make a Death Company Slam Captain

Scouts and Tacts for troops

20 Death Company w/jump packs and 9 Sang Guard
a couple DC Dreads
Storm Raven
Bikes
I have a couple Rhinos to use and a Razor Back

What I want to look at is I have a FW Fire Raptor and Storm Eagle

And a Knight with the Battle Cannon and Avenger Cannon.

What is the best way to utilize these units to support my Blood Angels Army. Mostly in 2k games, semi competitive.

Any help is appreciated!

This message was edited 1 time. Last update was at 2018/08/07 17:28:18


 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Hey,
first let's rule out FW and allies and all the comments saying BA can't yadda yadda..

My question is, what would be your pick to be the best dakka/anti-armour mono BA part in your 2k list.

How would you fill out your mono-BA list with anti-tank.

Is the cpt, lt, (ancient) with 3x 5man devs your answer or do you sprinkle some stalker/predator in there too?

Would like to hear your thoughts.
   
Made in pl
Enginseer with a Wrench






I most of the time rely on my Smash Captains / Mephiston for AT, backed up by Devs. (Don't forget to add a RL & HB for some MW).
Sang Guard also is good against tough targets, as is DC with hammers.
   
Made in de
Nihilistic Necron Lord






Germany

A dev squad with PCs, LCs, HBs, additional marines as ablative wounds, plus cherub and a basic captain/lieutenant. With the hellfire shells stratagem and cherub you can deal 2D3 MW, confirmed by codex SM FAQ. Same with flakk missile.

This message was edited 1 time. Last update was at 2018/08/30 16:33:53


 
   
Made in us
Locked in the Tower of Amareo




Stalkers for the units that annoy me the most.

I wouldn't bring lascannons.

I'd use heavy bolter/missile devs with cherubs as well.

No predators.

No stormravens.
   
 
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