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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Acehilator wrote:
No tank shock, no grenades, no smoke.

It's not as if there is a brand new monster getting released with smoke coming out of its vents... nah, must be my imagination.


Now now that’s “psychic miasma” and he’s very touchy about it…

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Venomthropes and Zoanthropes all produce buff bubble for defence.

Venoms grant Benefit of Cover. Zoans provide a 6+ Inv.

Though Venoms don’t work on Monsters sadly.

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Made in us
Roarin' Runtherd



New England

 NAVARRO wrote:
 Shadow Walker wrote:
 General Kroll wrote:

So which kits aside from the recent Parasite of Mortex do we think are “safe” from update?

I would be really surprised if Zoanthropes/Venomthropes, Maleceptor/Toxicrene, Exocrine/Haruspex, Hive Guard/Tyrant Guard, Harpy/Hive Crone, Tyrannocyte/Sporocyst get new models. I also think that Tyrannofex/Tervigon will be safe even if the latter has old style Termas.


I think the big kits will stay as they are and they will add a few more to those. On the medium small size minis nothing is safe IMO.


I have a sinking feeling that things we'd like to see updated or replaced actually won't be. Stuff like warriors, lictors, hormagaunts, genestealers, pyrovores and biovores are here to stay, datasheet and all. Instead we'll get discordant new stuff like the psychophage that doesn't really fit the design language of tyranids and solves problems we don't have. But at least they're new and will sell?

Personally, I'd love to see new raveners, warriors, and tyrants
   
Made in pl
Dominating Dominatrix





Zachectomy wrote:

I have a sinking feeling that things we'd like to see updated or replaced actually won't be. Stuff like warriors, lictors, hormagaunts, genestealers, pyrovores and biovores are here to stay, datasheet and all.

No way that above, with the possible exception for Warriors, will not get new sculpts.
   
Made in gb
Infiltrating Broodlord





London

It requires some level of doomerism to think Hormagaunts won't get new sculpts given the alternative is someone in the GW factory sitting there and snipping the Termagants off the sprue.
   
Made in us
Terrifying Doombull




 The Phazer wrote:
It requires some level of doomerism to think Hormagaunts won't get new sculpts given the alternative is someone in the GW factory sitting there and snipping the Termagants off the sprue.


They've been separate sprues for a long time now.


New hormies would be nice, though, just because the current ones are stupidly fragile.

Efficiency is the highest virtue. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I can’t see them redoing Termies without Hormies.

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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Mad Doc Grotsnik wrote:
I can’t see them redoing Termies without Hormies.



It does seem like a thing they would do together.

   
Made in gb
Using Object Source Lighting







I have been thinking on carnifexes... Wonder if they will do a Redemptor, brutalis and ballistus kind of contained specific kits rather than the vanilla do it all kit for fex.

   
Made in us
Roarin' Runtherd



New England

It's GW. They would *absolutely* redo termagants and leave hormagaunts. The way they've managed the aspect warriors immediately springs to mind.
   
Made in pl
Dominating Dominatrix





 NAVARRO wrote:
I have been thinking on carnifexes... Wonder if they will do a Redemptor, brutalis and ballistus kind of contained specific kits rather than the vanilla do it all kit for fex.

I think it depends on the options they are willing to give the Carnifex, and possible variants outside the SC. If the Carnie is reduced to Venom/Strangler/Talons/Claws/Bio-Plasma then there is no reason for more than 1 kit. Unless they will decide that various Carnie variants need to look differently, and cannot be built from the single kit.
   
Made in gb
Decrepit Dakkanaut




UK

 Shadow Walker wrote:
Zachectomy wrote:

I have a sinking feeling that things we'd like to see updated or replaced actually won't be. Stuff like warriors, lictors, hormagaunts, genestealers, pyrovores and biovores are here to stay, datasheet and all.

No way that above, with the possible exception for Warriors, will not get new sculpts.


You realise "No way they don't do lictors/biovore/pyrovore" has been on the cards every time we've had a new codex over the last 10 years


As for gaunts, Hormataunts have been in their own box for a long long while so GW could most certainly update the Termagaunt and not touch the Hormagaunt.
It's not as bad as the Eldar Aspect Warriors situation, but yeah GW does sometimes go so far and then just stop. Heck look at Necrons, they got a huge bunch of updates everywhere and then Destroyers were just left alone with the old kit and the old Destroyer Lord.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

 Mad Doc Grotsnik wrote:

Though Venoms don’t work on Monsters sadly.

Venoms do give benefits of cover on Monsters.

What they don't do is give Stealth to Monsters which they give to everything else.
   
Made in us
Longtime Dakkanaut




Annandale, VA

 Overread wrote:
 Shadow Walker wrote:
Zachectomy wrote:

I have a sinking feeling that things we'd like to see updated or replaced actually won't be. Stuff like warriors, lictors, hormagaunts, genestealers, pyrovores and biovores are here to stay, datasheet and all.

No way that above, with the possible exception for Warriors, will not get new sculpts.


You realise "No way they don't do lictors/biovore/pyrovore" has been on the cards every time we've had a new codex over the last 10 years


Yeah, but the last time Tyranids got a major range refresh was before GW started phasing out all the Finecast.

New Deathleaper means that's accounted for. The Biovore and Pyrovore are obvious candidates to make a dual-build kit. And if we've got the super-Lictor (Deathleaper) and mini-Lictors (Leapers) then the normal Lictor is likely to be a dual-build with one or the other.

   
Made in pl
Dominating Dominatrix





 Overread wrote:
 Shadow Walker wrote:
Zachectomy wrote:

I have a sinking feeling that things we'd like to see updated or replaced actually won't be. Stuff like warriors, lictors, hormagaunts, genestealers, pyrovores and biovores are here to stay, datasheet and all.

No way that above, with the possible exception for Warriors, will not get new sculpts.


You realise "No way they don't do lictors/biovore/pyrovore" has been on the cards every time we've had a new codex over the last 10 years


Yeah, but this time they said about the biggest update ever for us.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Zachectomy wrote:
Personally, I'd love to see new raveners, warriors, and tyrants
No you don't.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Dominating Dominatrix





https://www.warhammer-community.com/wp-content/uploads/2023/06/gW4Ph0be71HnhOFF.pdf
   
Made in gb
Using Object Source Lighting







 catbarf wrote:


New Deathleaper means that's accounted for. The Biovore and Pyrovore are obvious candidates to make a dual-build kit. And if we've got the super-Lictor (Deathleaper) and mini-Lictors (Leapers) then the normal Lictor is likely to be a dual-build with one or the other.


I want my 10th army to be full of new figs to be like

Death leaper
2 Lictors
2x3 Vr leapers
3x broodlords
Loads of Genestealers

   
Made in pl
Dominating Dominatrix





4 things from CP rules:
1) Barbgaunts have their weapon's name changed to Barblauncher.
2) Psychophage has Harvester keyword.
3) Prime and Ryans have Vanguard Invader keyword.
4) There are no Rippers.

This message was edited 1 time. Last update was at 2023/06/20 14:38:33


 
   
Made in de
Servoarm Flailing Magos




Germany

 Shadow Walker wrote:
3 things from CP rules:
1) Barbgaunts have their weapon's name changed to Barblauncher.
2) Psychophage has Harvester keyword.
3) Prime and Ryans have Vanguard Invader keyword.


Also important: combat patrol Barbgaunts can only suppress one unit, regardless how many they've been shooting.

This message was edited 1 time. Last update was at 2023/06/20 14:40:58


 
   
Made in pl
Dominating Dominatrix





Tsagualsa wrote:
 Shadow Walker wrote:
3 things from CP rules:
1) Barbgaunts have their weapon's name changed to Barblauncher.
2) Psychophage has Harvester keyword.
3) Prime and Ryans have Vanguard Invader keyword.


Also important: combat patrol Barbgaunts can only suppress one unit, regardless how many they've been shooting.

Maybe there are already hidden balance moves that will be in the future codexes, even if CP is supposed to be a separate game mode?
   
Made in gb
Ridin' on a Snotling Pump Wagon






Combat Patrols are sub-armies unto themselves, with the rules being used to better balance each box against the next.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in pl
Dominating Dominatrix





 Mad Doc Grotsnik wrote:
Combat Patrols are sub-armies unto themselves, with the rules being used to better balance each box against the next.

But it does not exclude it from having balance changes that would be also viable in the standard 40k. Barbaras having too strong ability was said from the start, and many predicted it being changed in the FAQ or Codex. I bet it would be too strong for CP anyway, regardless of it being its own thing or not.
   
Made in us
Towering Hierophant Bio-Titan




Mexico

I do feel that the datacard format means GW will be more willing to make direct changes to rules.

I mean, the changes to the Hellfire stratagem were directly on the pdf rather than an errata.
   
Made in pl
Dominating Dominatrix





 Tyran wrote:
I do feel that the datacard format means GW will be more willing to make direct changes to rules.

As it should be. Forcing people to check multiple PDFs when you could simly update the original is not user friendly to put it politely.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

On the model range refresh, I suspect we'll see new gargoyles - at the least it gives GW a chance to use new (useless) flight stands for the models.

I would like to see more psychic creatures in the tyranid army. Running a pure psychic monster army (Neurotyrant/Zopes, psychic warriors, neurogaunts, some sort of psychafex/maleceptor and a psychic assassin) would be interesting.

It never ends well 
   
Made in pl
Dominating Dominatrix





 Stormonu wrote:
On the model range refresh, I suspect we'll see new gargoyles - at the least it gives GW a chance to use new (useless) flight stands for the models.

If we get new Gargs, I suspect they will be not using any stands but be modeled into bases like those:
[Thumb - 614bXvxVo9L._AC_UF894,1000_QL80_.jpg]

   
Made in de
Servoarm Flailing Magos




Germany

 Shadow Walker wrote:
 Stormonu wrote:
On the model range refresh, I suspect we'll see new gargoyles - at the least it gives GW a chance to use new (useless) flight stands for the models.

If we get new Gargs, I suspect they will be not using any stands but be modeled into bases like those:


Possible, but the Pteraxi also exist, and use stands:



It could be a mix of sculpted bases and stands, to piss everyone off equally
   
Made in pl
Dominating Dominatrix





Tsagualsa wrote:

It could be a mix of sculpted bases and stands, to piss everyone off equally

I would not exclude this possibility
   
Made in us
Fixture of Dakka






 Shadow Walker wrote:
Tsagualsa wrote:

It could be a mix of sculpted bases and stands, to piss everyone off equally

I would not exclude this possibility


It will be sculpted elements that glue to the flight stands to partially disguise them.
   
 
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