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Made in us
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Decrepit Dakkanaut






Los Angeles, CA

Okay, today's fun-time update is the next named character that most everyone seems interested in (and I will post this info into the master summary back on page 1 as well):


Nemesor Zahndrekh & his loyal bodyguard Vargard Obryon

This is the Lord whose mind was damaged during hibernation and he still thinks he's fighting the wars of secession against his fellow Necrontyr (not even realizing he is a Necron now).

Therefore, he still practices honor and valor towards his enemies and tries to capture opposing generals instead of kill them. He would also never use Deathmarks, Wraiths, etc, as these are not honorable (assassins). Of course, they also say his subordinates have no such compunctions, so it explains how you can still have these units in an army with him.

Even though most of his subordinates would like to see him removed because he's obviously crazy, he is still a military genius and he still has a bunch of loyal followers as well, including his long-standing bodyguard Obyron, who takes care to clean up whatever messes Zahndrekh's delusions get them into (like he always arranges for enemy prisoners to be executed while 'trying to escape' for example).

Zahndrekh has the gear to give himself a 2+/3+ save (which generic Overlords can do as well if they take the same gear). He also has a Rez Orb, Particle Caster (pistol) and Void Blade (Rending & Entropic).

His special rules are all based around his tactical acumen and they allow him at the start of each Necron turn to pick a friendly unit and give them a special rule: Counter-Attack, Furious Charge, Hit and Run, Acute Senses, Stealth or Tank Hunters (which they get until the start of their next turn).

He ALSO gets to pick one enemy unit on the table within his line of sight to lose ALL of those special rules listed above until the start of the next Necron turn.

When he is on the battlefield, any number of Necron units in reserve waiting to Deep Strike may choose to enter play immediately after any enemy unit arrives from Reserves. In other words, basically the same ability the Deathmarks have.


Vargard Obyron does not take up a HQ slot if in the same army as Zahndrekh. He has an uncharacteristic WS6 (as well as a 2+ save) along with a Warscythe.

He also has the Ghostwalk Mantle, which is a Veild of Darkness that can be used to pull his unit out of close combat (leaving the enemy to consolidate immediately), and if he choose to arrive within 6" of Zahndrekh, he does not scatter. Furthermore, if Zahndrekh's unit is ever assaulted and Obyron is not part of that combat, then he immediately teleports into the combat, leaving whatever unit he is in, even if he is already fighting combat or embarked in a vehicle.

Finally, he has a special rule that means he keeps track of any misses enemies roll against him in CC (not counting those that are successfully re-rolled). Each 'miss' that occurs before he swings in combat gives him a bonus extra attack that round of combat, up to a maximum of 6.


These guys are not cheap (although at least individually still not as expensive as the Stormlord), but they've certainly got some interesting potential.

This message was edited 1 time. Last update was at 2011/10/20 09:18:39


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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I like the CC potential of the bodyguard guy.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
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Duxford, Cambs, UK

Just had a quick recap myself, and can't find anything mentioned on it, so here goes - with appologies if I have missed it again.

Does anyone know much about the warriors box set? As I am much more a modeller than a player, but just about to start learning - with 'crons of course - I wondered if anyone has information about the replacements for the green rods and the ability to seamlessly integrate old warriors and new warriors.

If the warriors have just been withdrawn for the replacement of green rods with something that looks like those seen in the artwork and pictures of the Deathmarks/Immortals, then I am fine with it. I am already in the process of replacing green rods with blue, and have no problem in masking patterns on the outside and painting them so they look as cool as those seen on said Deathmarks/Immortals, but with a blue glow type effect from the translucent blue rods underneath.

but if the legs/bodies/heads/arms are too different, I may end up outside my local GW store offering to buy people boxes of the new warriors if I can get their old ones in exchange.

Deathmarks/immortals/vehicles I will be buying for myself however.

I would also like to thank Yak and Kroot for all the amazing info and Pics, never have I been so stoked about WH40K, and 'crons in particular.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

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These special characters sound ever more awesome.

I look forward to a great many tactical genius meme image macros regarding Memesor Zahndrekh.

 lord_blackfang wrote:
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 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
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Decrepit Dakkanaut






Los Angeles, CA

The Grog wrote:Yup, this army is going to have AT problems. Too many AP - weapons that have a hard time hurting vehicles. Entropic strike at end of phase on a 4+ per hit means that any vehicle is likely to have an entire extra turn to blast you or run out of LOS after the scarabs attack.

I'm really, really hoping that there are a number of guns that we don't know stats for ringing in at S8+ or cheap, fast moving, disposable melee units to at least force enemy vehicles to move or get charged. Depending on Doomsday Arcs to deal with vehicles isn't going to work all that well, i think.

I don't see much that offers, or even has the potential to offer, the AT power of Long Fangs, Hydras, Psyriflemen, or the various fast moving units with multiple melta/lance weapons.


I've pretty much highlighted all the AT firepower. If you're worried about long-range enemy shooting, why not take two Royal Courts with two Crypteks with Solar Pulses? That shuts down enemy shooting for two turns (barring the night-fighting rolls they do make)...and that same Cryptek is also the one that gets a S8 36" range shot, so you get a tiny bit more AT punch at the same time.

And/or you can take that as well as the Stormlord and REALLY shut down their shooting (and just use the Solar pulses to cancel night fighting on your turns to allow you to shoot when you need to).

Sasori wrote:Another Quick Question, is the Eldritch Lance, a Lance weapon? Don't mean to sound silly, but Names can be confusing sometimes!


Nope, just a name.

IronfrontAlex wrote:@yakface:

Are the tomb spyders stats improved at all? God i hope those abilities they get are bigger bubbles than 3" (what the eff is that?).


And are wraiths multiwound at all?


oh oh! and do you have any idea on vehicle sizes/tomb blades?


I have no idea on model sizes except for the same pictures we've all seen.

Wraiths are indeed 2 Wounds, but their Initiative has dropped to 2.

Tomb Spyders have a WS, BS & Wounds of 3 and are slightly reduced in points, but have lost an Attack (although they do start with two CC weapons unless you upgrade the arms to other stuff).


Flint wrote:
yakface wrote:
The rules are very clear about when/how models that return to play via RP are placed and if the entire unit is wiped out then the unit is gone and now RP rolls can be taken.


Could there be a misspelling ? Isn't it supposed to read " and no RP rolls can be taken" ?


Thanks! Fixed now.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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The best State-Texas

Wow, The Bodyguard really has some unique rules going for him, The teleporting thing is really cool!

The Main guy kind of reminds of the Swarmlord, with the ability to boost your army, and hex your enemies. Very cool.

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I look forward to seeing 4Chan take "Memesor" and turn it into "MemeX0r".

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H.B.M.C. wrote:I look forward to seeing 4Chan take "Memesor" and turn it into "MemeX0r".


It was Nemesor Before, so perhaps the M, was a typo.

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Furthermore, if Zahndrekh's unit is ever assaulted and Obyron is not part of that combat, then he immediately teleports into the combat, leaving whatever unit he is in, even if he is already fighting combat or embarked in a vehicle.


I love this rule, funny as hell. I think I might get "And I Will Always Love You" on my phone to play whenever this guy teleports to protect his liege.
   
Made in au
Frenzied Berserker Terminator






Lol, you so should. Its like at my FLGS, whenever someone casts "Curse of Da Bad Moon" they play Bad Moon Rising.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in au
Irked Necron Immortal





Niiiice, I have much respect for people who make playlists for their armies. My friend has "Back In Black", "Paint it Black", and others for when I play his Templars.
   
Made in au
Frenzied Berserker Terminator






Lol, id love to see that in action.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in us
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Awww I2 wraiths makes me sad they sounded so cool in fall of damnos and pretty fast. 2 wounds is nice though and hopefully the lash whip upgrade isn't to much as I will be taking them all the time lol.
   
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nagash42 wrote:Awww I2 wraiths makes me sad they sounded so cool in fall of damnos and pretty fast. 2 wounds is nice though and hopefully the lash whip upgrade isn't to much as I will be taking them all the time lol.


I think the W2 Makes up for that. with the 3++ these guys are pretty hardy!

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Made in au
Frenzied Berserker Terminator






thats true! But still, I2? I think it should be 3.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
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Im sure im not the only one who will proxy destroyers for tomb blades until the models come out i hate to say it but they seem to be the "new destroyers" of course im not sure of the point value so who knows but with yak saying 1-5 for the unit size and the choice to take different wepons which is fine for me i see destroyers more as heavy AT when you upgrade them now and mabye a cheaper choice in smaller games instead of tomb blades

So far i have liked most everything in these rumors and im just happy to be given a different ways to play my army
   
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Made in us
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Decrepit Dakkanaut






Los Angeles, CA

Sasori wrote:
It was Nemesor Before, so perhaps the M, was a typo.


Yeah, just a slip of the fingers is all.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in au
Irked Necron Immortal





Once again, I must beseech the mighty Yak for information. You mentioned before that only Warriors can ride in a Ghost Ark, does this exclude Crypteks/Lords as well? So if you attached one the Warriors could no longer ride in one? I think they should be able to, but I wanted to make sure.
   
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Et In Arcadia Ego





Canterbury

Just to add with regards to the background elements that what we've read here tallies with the info from "Hammer and Anvil" the forthcoming ( December IIRC) SoB novel, which details the events when they return to the scene of the Sanctuary 101 massacre. Units, wargear and terminology mentioned here is used and referenced.

Spoiler:
Part of this reveals there are, literally, billions of Necrons in the tomb worlds.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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The best State-Texas

bluebomber wrote:Im sure im not the only one who will proxy destroyers for tomb blades until the models come out i hate to say it but they seem to be the "new destroyers" of course im not sure of the point value so who knows but with yak saying 1-5 for the unit size and the choice to take different wepons which is fine for me i see destroyers more as heavy AT when you upgrade them now and mabye a cheaper choice in smaller games instead of tomb blades

So far i have liked most everything in these rumors and im just happy to be given a different ways to play my army


I dunno, It seems like Tomb Blades are kind of underwhelming compared o the rest of the Fast attack slot. They are geared toward Anti-Infantry, in an Army with abundant Anti-Infantry. I'll have to see the codex before I make any final judgements of course.

Perhaps it's just because Scarabs and Wraiths seem to be so exceptionally good, that they overshadow the other choices.

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Derby, UK.

I........want.......this.......codex.


Really looking forward to being able to play an apoc game with new Necrons (as that is the only way people will be abe to field Destroyer wings now).

And Scarab swarms that will actualyl make people afraid....Question: You said they are now "Fearless Swarms". I'm assuming they are still subject to the Swarms USR (double wound on template and blast)?

I can see my HS setup being something like a Doomsday Ark and a couple of Monoliths (or maybe a Doom Scythe, depending on if i can afford it)

This message was edited 2 times. Last update was at 2011/10/20 09:34:01


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
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Decrepit Dakkanaut






Los Angeles, CA

Dr. Delorean wrote:Once again, I must beseech the mighty Yak for information. You mentioned before that only Warriors can ride in a Ghost Ark, does this exclude Crypteks/Lords as well? So if you attached one the Warriors could no longer ride in one? I think they should be able to, but I wanted to make sure.


Yeah, sorry that was misleading. It can only carry Necron Warriors, Lords, Overlords, Crypteks and Special Characters.

I'll update the first page summary.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

nagash42 wrote:Awww I2 wraiths makes me sad they sounded so cool in fall of damnos and pretty fast. 2 wounds is nice though and hopefully the lash whip upgrade isn't to much as I will be taking them all the time lol.


JohnnoM wrote:thats true! But still, I2? I think it should be 3.



AWWWW WHAT IS THAT FETHING FETH?!

Wraiths are one of my favorite units in the necron army. They should be way faster than I2, heck they should be the highest Initiative in the codex IMHO!

   
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The best State-Texas

yakface wrote:
Dr. Delorean wrote:Once again, I must beseech the mighty Yak for information. You mentioned before that only Warriors can ride in a Ghost Ark, does this exclude Crypteks/Lords as well? So if you attached one the Warriors could no longer ride in one? I think they should be able to, but I wanted to make sure.


Yeah, sorry that was misleading. It can only carry Necron Warriors, Lords, Overlords, Crypteks and Special Characters.

I'll update the first page summary.



Oooh, Thanks for that. I see Eldritch Crypteks in MSU becoming very popular.


Yak, on the Command Barge, do those "Sweep" attacks have to follow the Vehicle rules for hitting, or Are they like Automatic Hits?

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The first post is now cleaned up a bit in all sections (not including Yakface's revision of the Ghost Ark entry).

This message was edited 1 time. Last update was at 2011/10/20 09:47:26


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Decrepit Dakkanaut






Los Angeles, CA

IronfrontAlex wrote:
AWWWW WHAT IS THAT FETHING FETH?!

Wraiths are one of my favorite units in the necron army. They should be way faster than I2, heck they should be the highest Initiative in the codex IMHO!


Well, they're pretty much tied for the highest Initiative value in the army with everything else except for the C'Tan & Orikan in his 'empowered' state (both I4). So clearly they're pretty set on this I2 thing for the whole army!

At least they have access to whip coils. They aren't exactly cheap but if you REALLY need to strike first, you have the option to do so.

Sasori wrote:Yak, on the Command Barge, do those "Sweep" attacks have to follow the Vehicle rules for hitting, or Are they like Automatic Hits?


3+ at combat speed, 4+ otherwise. On a to hit roll of '6' you choose which model in the unit his hit by the attack.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
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Bay Area CA

This is probably a question you either don't know or may not be alllowed to answer but what are we talking in points range for these transports? IE: the Barge and Ark.

Chimera? Wave serpent?

   
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Sasori wrote:Yak, on the Command Barge, do those "Sweep" attacks have to follow the Vehicle rules for hitting, or Are they like Automatic Hits?


3+ at combat speed, 4+ otherwise. On a to hit roll of '6' you choose which model in the unit his hit by the attack.



Sounds great!. Sorry for all the questions, but just for clarification, Can you make the sweep Attack at more than one unit you pass over, or do you have to choose?

This message was edited 1 time. Last update was at 2011/10/20 09:52:51


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Usually I am a guy that looks forward to changes. Often in wargaming there at first is bad mood becaus things THAT HAVE BEEN are changing. I am willing to believe, that a few disadvantages are beein compensatet through facts that have NOT been published in the rumors.

I accept things like only 3 destroyers...because there may be other units to compensate.

I accept a 4+ armoursave for warriors... cause they are cheaper and maybe we must rethink our strategies and keep them out of CC... and bring other units instead

But a few things I just can't get used to:

- the rotten new WBB concept
- Initiative of 2 for a deepstrike unit with no firepower (wraiths)
- again the mishap problem that will occur , when the monolith trys to deepstrike. A massive tower of stone and/or steel gets lost, when it lands on one human soldier.

I won't cry and whine... and I won't sell my Necrons .... I am looking forward for the new book.

But I have about 20 Destroyers/Heava Destroyrs I can can now and 2 monoliths, I won't play either. With that amount of terrain we're playing, I can just about to forget about playing a momlith.
   
 
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