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I converted a model : A Space Marine riding a Pegasus !
It looks cool but i have no idea of what rules i might use for for friendly games.
jet bike rules ?
modified fantasy rules ?
Any feedback would be appreciated , thanks.
(pics are in my gallery if interested)
well here it is Mr carter, I need a bit of help with the points
Army: I am thinking space wolves, but definitely MEQ BG:
FO: HQ Squad: Jethro Miles Carter
Unit: Jethro Miles Carter, Points Per: , Models:1 , Unit Type: infantry(character; unique)
WS7, BS4, S5, T4, W4, I6, A4, Ld10, Sv3+.
Wargear:
Power armor
3rd watch- power sword with preferred enemy (demon, ork, CSM)
Frost blaster:
Range18”, Str3, AP5, Type assault 1 slow (if you hit the unit takes an initiative test with a penalty of one to the roll, if the unit fails, their attacks in the next assault are reduced by one)
Special Rules:
Independent character, fearless, rage, furious charge
Options:
May take a storm shield (25 points) or a reflective shield (grants a 4+ invulnerable save and when you roll a 6 to save using it, you can immediately snapshot the shot back at the firing model/unit [quoted ovion because he put it best] (20 points)
This message was edited 1 time. Last update was at 2012/11/22 06:01:19
I rule the realms of the elder magics
1225 points
1005 points ( so I bought a dark vengeance set and a couple three other packs
I converted a model : A Space Marine riding a Pegasus !
It looks cool but i have no idea of what rules i might use for for friendly games.
jet bike rules ?
modified fantasy rules ?
Any feedback would be appreciated , thanks.
(pics are in my gallery if interested)
I wish every post in this thread were like this. There is no doubt in my mind that you have built a model that should be a flying monstrous creature, not a one. Beyond that, fmc are so flimsy that you should not let the points value get too high. I'd say the stats of a chaplain/librarian, but he might be hard to use with only two wounds.
So, take a captain, make him a flying mc with some bonus from the steed (t5), and since it is so majestic maybe he counts as a company standard (reroll morale checks and +1 to combat res). With some wargear that should be 185-210 points.
This is a fantastic project.
Canas: that is very busy and I am not sure of the point.
It looks awesome, but not monstrous like a dragon or something. I would say a simple jump pack-ed chaplain or similar.
For me wings only are not enough for a jet bike, if you would put some extra thruster on it somehow
I don't know fantasy rules, there can be some matching.
Anvildude has the idea. Maybe a SM Captain... tell us what rules/stats you think fit the model.
Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw 4
Losses :
1
Draws :
0
Unique Characters Slain :
Nemesor Zandrekh
An animal that can carry not just its own weight but >900 pounds of space marine is large. It does not matter what size the actual model is; models are out of scale all the time; you have to infer that the animal is huge.
I'm going to have a Chaos Lord mounted on a Maulerfiend. What's a good point value for that mount?
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby
Maulerfiend points cost + Chaos Lord points cost, + 10-20 points because he's cavalry or something... it depends if you want it to be a galloping 12" steed or a brutal behind lines big gun monster.
Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw 4
Losses :
1
Draws :
0
Unique Characters Slain :
Nemesor Zandrekh
300 at least, cos that is just "Draigo, feth you" level;awsomesauce.
Must see a model...
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Erik Rockfist was born directly after an inter-tribal conflict on Fenris. His father had died in the battle. As a child, he was strong, silent, and shy, and was expected to become a blacksmith. Instead, he chose the path of the warrior, and quickly became renowned as a soldier.
At forty-five, he fathered Arjac Rockfist. He watched his son grow into an amiable, talkative metal-smith, but was taken to The Fang while his son was still merely nineteen. He passed initiation within 2 months, but the Wolf Lords were at loss. Too old to become a Bloodclaw, yet he had never fought with the Wolves of Fenris, so could not become a Grey Hunter. Erik was summoned to Logan Grimnar's chamber with the Wolf Lords. Grimnar was asked to decide where Erik should be placed. Grimnar took one look at him and said two words.
"Wolf Guard".
The Lords were silently shocked, but none argued withe the great wolf. Erik Joined Grimnar's company, and fought glorious campaigns against the Chaos Heretics and the Orks for three centuries, and even earned himself a suit of Tactical Dreadnought Armour.
But then came the fateful day.
During a battle against the Orks in Sub-sector Aurelia while the Blood Ravens were fighting to defend their recruiting worlds, a force of Space Wolves was deployed to defend Calderis. Leading them was Erik Rockfist. His force ambushed the Orks while they were raiding a village. The Orks set about the Space Wolves with vigor and enthusiasm, but were quickly outclassed and outfought. The boys ran for their lives, and their Warboss tried unsuccessfully to rally them by screaming obscenities and shooting at them.
The Warboss was cornered and alone. Erik desired the privilege of killing him, and walked across the battlefield towards him.
The fight was quick and brutal; the Warboss was a great fighter, that was how he had achieved his rank; but Erik was better. He caught his foe with his arms raised, seized the chance and shot him several times in the chest. Somehow, the bullets of his Storm Bolter cut through the Ork's thick green hide. The Warboss gurgled and fell, but as he went down, his dead fingers clutched the trigger of his weapon known to the Orks as a "Big Shoota". High calibre bullets stitched the air, and by chance one struck the right side of his chest, and by sheer fate powered through his armour.
Erik lay, dying on the field of battle.
The way he had always wanted to die.
His vision blurred, then darkened as Wolf Priests ran about him and shouted, tending to his wound.
But it was too deep.
He had gained the Allfather's Peace.
That was the day he was interred within an Ironclad.
Fist of Russ: As ruler of Russ, Leman forged a might force fist that was held in awe by all of Fenris. It has now been interred within the right hand of the Son of Russ Dreadnought sarcophagus.
Range StrAP Type
- User+3 1 Assault (user)
Force Weapon
Special Rules: Move Through Cover, Venerable, Strength of Russ
Strength of Russ: Every turn on a 6+ Erik may regenerate a hull point/damaged/imobillised result. Also, whenever an enemy scores a hit and causes damage to him, he may ignore the result on a 6+.
I'm going ahead with this model, and will post pictures as soon as it's done. As with all of my posts here, please do make recommendations and such.
This message was edited 5 times. Last update was at 2012/11/25 15:40:21
Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw 4
Losses :
1
Draws :
0
Unique Characters Slain :
Nemesor Zandrekh
no way mate
front 14 AND ignoring melta? AND venerable? with a S10 AP1 I4 force weapon?
Strength of russ is terrible btw, no regenerating hull points or ignoring damage
also the fluff is bad, even the wolves, deviant though they might be, cannot recruit a middle-aged man into the astartes. If you read The Emperor's Gift, the primary character notes he nearly didnt get to be an astartes cause he was in his mid teens
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Erik Rockfist was born directly after an inter-tribal conflict on Fenris. His father had died in the battle. As a child, he was strong, silent, and shy, and was expected to become a blacksmith. Instead, he chose the path of the warrior, and quickly became renowned as a soldier. At forty-five, he fathered Arjac Rockfist. He watched his son grow into an amiable, talkative metal-smith, but was taken to The Fang while his son was still merely nineteen. He passed initiation within 2 months, but the Wolf Lords were at loss. Too old to become a Bloodclaw, yet he had never fought with the Wolves of Fenris, so could not become a Grey Hunter. Erik was summoned to Logan Grimnar's chamber with the Wolf Lords. Grimnar was asked to decide where Erik should be placed. Grimnar took one look at him and said two words. "Wolf Guard". The Lords were silently shocked, but none argued withe the great wolf. Erik Joined Grimnar's company, and fought glorious campaigns against the Chaos Heretics and the Orks for three centuries, and even earned himself a suit of Tactical Dreadnought Armour. But then came the fateful day. During a battle against the Orks in Sub-sector Aurelia while the Blood Ravens were fighting to defend their recruiting worlds, a force of Space Wolves was deployed to defend Calderis. Leading them was Erik Rockfist. His force ambushed the Orks while they were raiding a village. The Orks set about the Space Wolves with vigor and enthusiasm, but were quickly outclassed and outfought. The boys ran for their lives, and their Warboss tried unsuccessfully to rally them by screaming obscenities and shooting at them. The Warboss was cornered and alone. Erik desired the privilege of killing him, and walked across the battlefield towards him. The fight was quick and brutal; the Warboss was a great fighter, that was how he had achieved his rank; but Erik was better. He caught his foe with his arms raised, seized the chance and shot him several times in the chest. Somehow, the bullets of his Storm Bolter cut through the Ork's thick green hide. The Warboss gurgled and fell, but as he went down, his dead fingers clutched the trigger of his weapon known to the Orks as a "Big Shoota". High calibre bullets stitched the air, and by chance one struck the right side of his chest, and by sheer fate powered through his armour. Erik lay, dying on the field of battle. The way he had always wanted to die. His vision blurred, then darkened as Wolf Priests ran about him and shouted, tending to his wound. But it was too deep. He had gained the Allfather's Peace. That was the day he was interred within an Ironclad.
Fist of Russ: As ruler of Russ, Leman forged a might force fist that was held in awe by all of Fenris. It has now been interred within the right hand of the Son of Russ Dreadnought sarcophagus.
Range StrAP Type - 10 1 Assault (user) Force Weapon
Special Rules: Move Through Cover, Venerable, Strength of Russ
Strength of Russ: Every turn on a 5+ Erik may regenerate a hull point/damaged/immobilised result. Also, whenever an enemy scores a hit and causes damage to him, he may ignore the result on a 6+. He ignores all weapons that use Melta and require extra dice for AP.
I'm going ahead with this model, and will post pictures as soon as it's done. As with all of my posts here, please do make recommendations and such.
Get rid of the ignore Melta. It is extremely overpowered with all of his other skills, especially ignoring damage. I'll let you keep the regeneration of hull points, but take that force fist down a few notches. I'd say make it S(user+3), no double at maximum, and even then I'd still put the price up to a good 390/400. Make his force fist incorporate either a stormbolter or a meltagun, but not both. The assault cannon is fine, just don't make it a heavy one, or you can exchange it for a twin-linked las or a single plas cannon. That's pretty much all the feedback I have. Enjoy.
This message was edited 1 time. Last update was at 2012/11/25 12:54:41
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course...
Canas is back wrote: well here it is Mr carter, I need a bit of help with the points
Army: I am thinking space wolves, but definitely MEQ BG:
FO: HQ Squad: Jethro Miles Carter
Unit: Jethro Miles Carter, Points Per: , Models:1 , Unit Type: infantry(character; unique)
WS7, BS4, S5, T4, W4, I6, A4, Ld10, Sv3+.
Wargear:
Power armor
3rd watch- power sword with preferred enemy (demon, ork, CSM)
Frost blaster:
Range18”, Str3, AP5, Type assault 1 slow (if you hit the unit takes an initiative test with a penalty of one to the roll, if the unit fails, their attacks in the next assault are reduced by one)
Special Rules:
Independent character, fearless, rage, furious charge
Options:
May take a storm shield (25 points) or a reflective shield (grants a 4+ invulnerable save and when you roll a 6 to save using it, you can immediately snapshot the shot back at the firing model/unit [quoted ovion because he put it best] (20 points)
I make it 160-180 pts, but I don't know, as can be seen above I am known to undercost stuff.
Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw 4
Losses :
1
Draws :
0
Unique Characters Slain :
Nemesor Zandrekh
well here it is Mr carter, I need a bit of help with the points
Army: I am thinking space wolves, but definitely MEQ BG:
FO: HQ Squad: Jethro Miles Carter
Unit: Jethro Miles Carter, Points Per: , Models:1 , Unit Type: infantry(character; unique)
WS7, BS4, S5, T4, W4, I6, A4, Ld10, Sv3+.
Wargear:
Power armor
3rd watch- power sword with preferred enemy (demon, ork, CSM)
Frost blaster:
Range18”, Str3, AP5, Type assault 1 slow (if you hit the unit takes an initiative test with a penalty of one to the roll, if the unit fails, their attacks in the next assault are reduced by one)
Special Rules:
Independent character, fearless, rage, furious charge
Options:
May take a storm shield (25 points) or a reflective shield (grants a 4+ invulnerable save and when you roll a 6 to save using it, you can immediately snapshot the shot back at the firing model/unit [quoted ovion because he put it best] (20 points)
I make it 160-180 pts, but I don't know, as can be seen above I am known to undercost stuff.
I'd say 200 pts at least.
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course...
Erik Rockfist was born directly after an inter-tribal conflict on Fenris. His father had died in the battle. As a child, he was strong, silent, and shy, and was expected to become a blacksmith. Instead, he chose the path of the warrior, and quickly became renowned as a soldier.
At forty-five, he fathered Arjac Rockfist. He watched his son grow into an amiable, talkative metal-smith, but was taken to The Fang while his son was still merely nineteen. He passed initiation within 2 months, but the Wolf Lords were at loss. Too old to become a Bloodclaw, yet he had never fought with the Wolves of Fenris, so could not become a Grey Hunter. Erik was summoned to Logan Grimnar's chamber with the Wolf Lords. Grimnar was asked to decide where Erik should be placed. Grimnar took one look at him and said two words.
"Wolf Guard".
The Lords were silently shocked, but none argued withe the great wolf. Erik Joined Grimnar's company, and fought glorious campaigns against the Chaos Heretics and the Orks for three centuries, and even earned himself a suit of Tactical Dreadnought Armour.
But then came the fateful day.
During a battle against the Orks in Sub-sector Aurelia while the Blood Ravens were fighting to defend their recruiting worlds, a force of Space Wolves was deployed to defend Calderis. Leading them was Erik Rockfist. His force ambushed the Orks while they were raiding a village. The Orks set about the Space Wolves with vigor and enthusiasm, but were quickly outclassed and outfought. The boys ran for their lives, and their Warboss tried unsuccessfully to rally them by screaming obscenities and shooting at them.
The Warboss was cornered and alone. Erik desired the privilege of killing him, and walked across the battlefield towards him.
The fight was quick and brutal; the Warboss was a great fighter, that was how he had achieved his rank; but Erik was better. He caught his foe with his arms raised, seized the chance and shot him several times in the chest. Somehow, the bullets of his Storm Bolter cut through the Ork's thick green hide. The Warboss gurgled and fell, but as he went down, his dead fingers clutched the trigger of his weapon known to the Orks as a "Big Shoota". High calibre bullets stitched the air, and by chance one struck the right side of his chest, and by sheer fate powered through his armour.
Erik lay, dying on the field of battle.
The way he had always wanted to die.
His vision blurred, then darkened as Wolf Priests ran about him and shouted, tending to his wound.
But it was too deep.
He had gained the Allfather's Peace.
That was the day he was interred within an Ironclad.
Fist of Russ: As ruler of Russ, Leman forged a might force fist that was held in awe by all of Fenris. It has now been interred within the right hand of the Son of Russ Dreadnought sarcophagus.
Range StrAP Type
- User+3 1 Assault (user)
Force Weapon
Special Rules: Move Through Cover, Venerable, Strength of Russ
Strength of Russ: Every turn on a 6+ Erik may regenerate a hull point/damaged/imobillised result. Also, whenever an enemy scores a hit and causes damage to him, he may ignore the result on a 6+.
I'm going ahead with this model, and will post pictures as soon as it's done. As with all of my posts here, please do make recommendations and such.
rather than the hull point regeneration, just give it "It will not die" special rule
I think the tank is undercosted, if only by a little bit.
It holds a lot of anti-light vehicle and horde power with a nice invuln and strong front armor. It's hard to find a solid comparison as it it somewhere between a Devilfish and a Predator.
If you take a Dakka Pred (85) and then give all of it's weapons +1 S, +1 side AV, 4++, and make it a skimmer, I think it's pretty agreeable that it's at least close. BUT the problem is the codex that it's used with, or presumably, that it isn't used with a real codex. I'll assume you are using it with a Fandex Xantul codex, which questions how well does it fill the roll compared to other stuff? If you have tons of S8/S6 weaponry then it's probably ok. But if this is to fill a flaw in the fandex then it should be brought up a bit.
As for the squad they're IG Vets meets Fire Warriors. Vets are 7 points a piece. then give 'em all Carapace armor, +1 LD, Stubborn, and better guns? I'd stand 'em at 13 points each. Vets with carapace armor are 10 points each, then you add better guns and +1 LD for easily 2 points/model. Plus Stubborn? 13.
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
felixander wrote: I think the tank is undercosted, if only by a little bit.
It holds a lot of anti-light vehicle and horde power with a nice invuln and strong front armor. It's hard to find a solid comparison as it it somewhere between a Devilfish and a Predator.
If you take a Dakka Pred (85) and then give all of it's weapons +1 S, +1 side AV, 4++, and make it a skimmer, I think it's pretty agreeable that it's at least close. BUT the problem is the codex that it's used with, or presumably, that it isn't used with a real codex. I'll assume you are using it with a Fandex Xantul codex, which questions how well does it fill the roll compared to other stuff? If you have tons of S8/S6 weaponry then it's probably ok. But if this is to fill a flaw in the fandex then it should be brought up a bit.
As for the squad they're IG Vets meets Fire Warriors. Vets are 7 points a piece. then give 'em all Carapace armor, +1 LD, Stubborn, and better guns? I'd stand 'em at 13 points each. Vets with carapace armor are 10 points each, then you add better guns and +1 LD for easily 2 points/model. Plus Stubborn? 13.
"Xantul Republic" is just a filler-name at the moment, until I find a better one (or not).
You're spot on though, with both choices. They were intended to be "hovering Predators" and "IG Vets/Stormtroopers meets Tau FW".
Welcome to future-tech mankind - what it should have been!!
Here I can get for for rules for an Imperial Saint riding on a domesticated Carnifex named Bubbles can have rules.
I've been considering it for a while now, I scrapped my WHFB Empire army because my list was shot down by criticism and budget. So, this Empire General has been sitting in my desk without his horse for some time. If anything, it would count as some sort of Dreadnought.
I'd like to base this model on an Imperial loyalist army, so xenos and chaos are a no-go even though they have the MC's in the game.
This message was edited 2 times. Last update was at 2012/11/26 04:41:11
Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.
This particular modification of the Storm Eagle STC was designed by Iron Father Wayland in the aftermath of the Drop Site Massacre. It is designed for speed, agility, and evasion, but somewhat lacking in armor.
Special Rules: Ceramic plating (immune to melta USR), Power of the Machine Spirit, Supersonic, Shrouded
Transport Capacity: 20
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Guys, this is for Unique characters, not new units or armies. Just want to emphasize that point.
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course...
Special Rules:
And they shall Know no Fear
Combat Tactics
Independent Character
Orbital Bombardment
The Red Thirst
Deepstrike
Veteran Chapter:
If Chapter master Aurelius is The Warlord in a Codex Blood Angels Army, 1 unit of 5 Assault Terminators with thunder hammers may be taken as a Troops choice.
Master of the Thunder hammer:
Aurelius is a master of the use of Thunder hammers, and his Attacks Strike at Initiative.
I am currently working on a backstory for him and it is unfinished at the moment.... sorry guys....
This message was edited 1 time. Last update was at 2012/11/27 02:13:11
"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death.
My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die!"
4000 Points of Farsight's Finest tau 8000 Points and counting Sons of Horus 2000 Points of Death Company Blood Angels
Special Rules:
And they shall Know no Fear
Combat Tactics
Independent Character
Orbital Bombardment
The Red Thirst
Deepstrike
Veteran Chapter:
If Chapter master Aurelius is The Warlord in a Codex Blood Angels Army, 1 unit of Assault Terminators with thunder hammers may be taken as a Troops choice.
Master of the Thunder hammer:
Aurelius is a master of the use of Thunder hammers, and his Attacks Strike at Initiative.
I am currently working on a backstory for him and it is unfinished at the moment.... sorry guys....
5 S8 attacks base at initiative? 10 storm shield terminators as troops? not sure if troll or not
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
The 4th attack is the added one from having 2 hammers i also thought it might be a bit much but thought i would try my luck on what people thought on the intitiative thing haha
And forgot to put in only a squad of 5 termies...
This message was edited 2 times. Last update was at 2012/11/27 02:12:38
"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death.
My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die!"
4000 Points of Farsight's Finest tau 8000 Points and counting Sons of Horus 2000 Points of Death Company Blood Angels
After seeing a few high-powered characters, here is my attempt at some humor.
Ork biker Orkel Knevil, 'Da Dare Daemon'.
In a space hulk somewhere, Orkel was an ork lad earmarked for the kult of speed, but his love of powerful bikes took him in an unusual direction: He loved stunts! Jumping over flamin' pits, slaloming obstacles, jumping over as many trukks as possible, sometimes crashing and burning just to stand back up with a grin and a thumbs up towards his riotous fans (despite a broken bone or three, or being on fire at the time). So his love was the thrill of danger and the howls of wild fans. Life was good in the Hulk where he brought much-needed entertainment to the tribe... Then one day, a slanneshi demon wandering the warp managed to scratch its way through the power fields of that hulk and into Orkel's soul... Orks are vaguely resistant to possession, so that daemon fought an uphill battle, and then found itself marveling at the crazy antics of this particular ork! Never letting pain slow him down, seeking the sharpest thrill of speed and reckless danger, fans howling their approval all the while!
It was a match made in heaven. (or in the warp?)
The Daemon settled comfortably in a partially-possessed Orkel (who found himself with red skin and -real- horns instead of a horned helmet, oh well, the show must go on and his fans think he uses 'faster' warpaint.) and granted him minor puissance to assist the continuing thrills, just enough for Orkel to make a name for himself and earn an awesome bike, and a special issue telescopic bionik arm which allows him to pole-vault his bike over obstables even if a handy rise isn't available. Ever seeking wilder thrills and greater danger, Orkel now takes his unique skills to the battlefield, where he will attempt his craziest stunt yet! Jumping over enemy tanks while being shot at! All for the sake of giving his fans a good show!
Point value: I don't really care, Orkel's for a laff. 80-100 points maybe?
Unit type: Upgrade character for a deffkopta squad - this guy's so good at jumping obstacles that he qualifies as 'jetbike' instead of regular biker. (His high-speed supa-bike helps) Also, the only kamera krew that can keep up with him are kopta pilots.
Stats: WS 4 BS 2 S4 T5 W2 I4 A3 Ld 9 Sv 4+
Wargear: Twin-linked big shoota, telescopik arm
Special rules: Furious charge, Scout, Hit and run, The daemon's dare, 'Watch dis boyz!'.
Telescopik arm: An unusual bionik that can extend three meters and often serves as impromptu pole vault. In combat it allows him to perform two hammer of wrath attacks on the charge instead of one and otherwise counts as a power spear.
The daemon's dare: Orkel isn't one to let a broken arm or two stop him from performing, and withering enemy fire or exploding koptas just make for more thrills! He benefits from Feel no Pain and is Fearless. Lastly, the daemon's own luck grants him an uncanny knack for riding just ahead of mushrooming explosions. He and his unit have a 4++ invulnerable save against blasts, templates, lines, exploding vehicles, nova powers or anything that remotely looks like an area of effect. Even including non-wound effects like Jaws of the World Wolf or a big mek's SAG going haywire.
'Watch dis boyz!': The goal of Orkel, if he's tank-shocked by an enemy tank, or if he moves in base contact with an enemy tank (or even a friendly one and yes, he's allowed to move in contact for this stunt) he can attempt to jump over that vehicle, roll a dice:
1 or less: The stunt fails! Orkel crashes in a spectacular explosion, is carried off on a stretcher yet still manages to give a thumbs up to his adoring fans. He is removed as a casualty but does not award a victory point if he's the last casualty in his unit and is lost this way (all part of the show, he'll be back for another try).
2-6: He jumps over the vehicle, the crowd goes wild! Stabbing his arm in it to better pole vault means he inflicts one S9 AP2 hit on the vehicle's side armor during the jump. Then roll a D6, that's how many inches away he'll land measured from the opposite facing of the vehicle.
-If he lands on another vehicle, roll again but with a cumulative -1. He could conceivably jump over five tanks in a row!
-If he lands in clear or difficult/dangerous terrain, the koptas join him in coherency. Any models ending up in DT make a dangerous terrain test.
-If he lands on infantry, his koptas join him as above and the infantry scatter out of the way as if they had been tank-shocked.
-If his landing is blocked by impassable terrain, a table edge or a monstrous creature, he crashes as per 'The stunt fails!', the koptas aren't crazy enough to follow him then.