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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Ideasweasel wrote:
Did you Magnetise the arm joints of your knights?

Absolutely! Makes zero sense not to when it's so easy. I actually need to build and paint my third one still, and the second is WIP.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Stealthy Warhound Titan Princeps






Mandragola wrote:
bmsattler wrote:
Mandragola wrote:
Game 4 was my first game ever against GSC. Actually turned out to be a really odd one. It was end to end deployment and I was able to screen off my knights completely. The result was that when my opponent’s army had to all deploy at the beginning of turn 3, he couldn’t put his scary stuff anywhere near my knights. I was quite happy to not be in melee with a unit of 10 Aberrants with big hammers. Lots of shooting followed and I won 36:16.


What method did you use to screen out the GSC? I haven't played them yet, but it looks like it would be a nightmare to screen them with 17 guys when they can pop in at 3'.


I had models spread all over. He actually could have deployed a unit 3" away, with the Lying in Wait strat, but when you do that you can't charge that turn with that unit.

I think he could have used that on his unit of 17 guys with hand flamers, then used another 3CPs to make them fire straight away, roasting my screens. That would have allowed him to deploy his aberrants within 9" of one of my knights. I'm not sure why he didn't at least try that - my guess is he was just feeling too ill to play on. The guy really looked like death - I had to help him stand up when we went to give in our results.


Yea.. it sounds like he was just ill.

Generally GSC vs Knights is a hard loss for the Knights, unless the Knights player gets lucky. The flamer acolytes can generally clear the way for the Abberants to get in and kill everything.

I beat a guy doing this once, but only because I took Sanctuary and Sainted Ion Armor on 2 of my Knights that screened for the other, he rolled poorly and I rolled hot on my saves, and even then I ended up nearly losing both Knights in a single assault phase.
   
Made in gb
Aspirant Tech-Adept






 Horst wrote:
 Ideasweasel wrote:
I’m not giving up on knights yet. My list might change a bit though

The question is to what.

@horst. How goes the swap over to guard. Are you still tinkering with Krast?


I'm still teetering on the edge of which army to bring to events. I think triple crusader / 2 tank commander is still very powerful, but on the other hand, when it gets a bad matchup it loses HARD. When it gets a good matchup it wins really easily though. Guard will always have options and will never die super easily, but overall every game will be harder.

I feel like if I play Knights, I'll be guaranteed a good finish but probably not win overall, and if I play Guard I have a shot at winning overall but am more likely to place worse. :-/


Ouch. A tricky choice then. Have you tried some test games with Taranis to see how it does against the current crop of opponents? It’s been strength to strength for me


Automatically Appended Next Post:
 ZergSmasher wrote:
 Ideasweasel wrote:
Did you Magnetise the arm joints of your knights?

Absolutely! Makes zero sense not to when it's so easy. I actually need to build and paint my third one still, and the second is WIP.


Third party weapons might be an idea If you just need a Gatling gun. I haven’t seen many on eBay

This message was edited 1 time. Last update was at 2019/09/18 05:17:16


 
   
Made in us
Stealthy Warhound Titan Princeps






So... thinking more about it what marines mean for the new meta.

I'd expect triple executioner iron hands to become very popular... and I think a Knight Castellan would actually handle them very well. You could definitely run a list with a tank commander / company commander + 30 guardsmen, alongside a Castellan and 2 Crusaders. It would be similar to my triple crusader 2 tank commander list, but we'd effectively be swapping a tank commander and a Crusader to upgrade to a Castellan. I'd be effectively losing 4 wounds on my armor (Well OK, 8 wounds, since I'm swapping a 36 wounds worth of T8 for 28, but all of that is with a 4++ so it's not THAT crazy), but a Castellan could punch through the executioners with ease compared to Tank Commanders or Crusaders.

I could use Krast, give the Castellan Wrath of Mars, and give one of the Crusaders Headsman's Mark. This would mean I'd have 2 good anti-tank units. Would need to take a Punisher as my tank commander for anit-infantry... but hell, it could work. Worth trying at least I think.


Automatically Appended Next Post:
Also, triple executioners aren't able to blow a Castellan away in a single salvo... so it will get to shoot at least once. Getting first t urn would be critical so I can get off at least 2 salvos, but that's nothing new.

This message was edited 1 time. Last update was at 2019/09/21 01:51:15


 
   
Made in gb
Aspirant Tech-Adept






Hmm interesting.

My local area will be marine heavy. I’ve been wondering how my list will need to change.

I made a solo raven Castellan, 2 punisher list that I was fiddling with. I’m also wondering the value of a single Gallant. If marines are going to start balling up into unkillable Death Stars, maybe throwing a melee monster in to smash it like a bowling ball into skittles is the answer
   
Made in us
Regular Dakkanaut




I think that going super-heavy into anti-tank might be an over-reaction. Honestly I'd look at staying as Raven with a Castelan+2 Crusaders list. You get the strategim that makes the big guy shine, and you can advance your Crusaders while still shooting as normal. This lets you get into melee with them much quicker, which is something that Iron Hands will not like as much as other marines.
   
Made in us
Utilizing Careful Highlighting





Augusta GA

I run a solo gallant in my lists and it’s great. Give it the 2+ save relic and Landstrider and it will do some work. Usually it doesn’t do that much damage but it will attract a ton of fire that would be blowing all your other stuff up for a relatively cheap cost.
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Agreed, i think castellans are going to make a come back. We are going to need to out range sm and be able to crack into their heavier units while also being able to shoot without los and clear screens for gsc/orks. I am thinking something like this:

Cc
Cc
Is
Is
Is
Is
Is

Cc
Hwy mortars
Hwy mortars
Hwy mortars

Krast
Castellan-ion bulwark, cawls wrath
Crusader-first knight, headsman mark, rfbc, ironstorm
Warden-endless fury, ironstorm

I really want to work in an assassin and a manticore, but hard to work them in and have enough screen. Here is to hoping the faq drops the 100 point nerf to the castellan

 
   
Made in gb
Aspirant Tech-Adept






I would love the Castellan changes to be looked at again. 704 is too much
   
Made in fi
Focused Fire Warrior




Helsinki

Anyone given the moiraxes a try. I could see some use for the lightning locks in particular, pair them up with a helm dominatus using knight and you should be getting a whole bunch of hits and some pretty good screen cleaning potential.

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in gb
Longtime Dakkanaut




 Dantioch wrote:
Anyone given the moiraxes a try. I could see some use for the lightning locks in particular, pair them up with a helm dominatus using knight and you should be getting a whole bunch of hits and some pretty good screen cleaning potential.

They might make more sence in 30k, as unfortunately in 40k knights have been reduced to being a bolt on faction and almost everything that else can do the chaff clearing potential more efficently.
   
Made in us
Stealthy Warhound Titan Princeps






I won a tournament yesterday, so I put my winnings towards a new Knight... got a Castellan. Trying to fit it into my list, and here's what I'm thinking, for a Knights/Guard list, featuring a Castellan!

The plan is going to be to make the Castellan my Warlord. He'll get First Knight and Cawl's Wrath. My Crusader will get a CP spent on him, and get the Headsman's Mark. The Warden will depend greatly on who I'm fighting... if I'm fighting Iron Hands or something where I need him to be in close combat, he's getting Landstrider. If I'm fighting anything else, I'll probably give him the Blessed by the Sacristans trait, to make his Avenger cannon deal mortals on a 6 to wound.

The Vostroyan Guard is interesting... Vostroyan punishers have a 30" range instead of a 24" range, and for 1 CP I can boost it to hit on 2+ instead of 3+, so he can be hyper-accurate in laying down anti-infantry fire. I also have an Astropath in there.. hopefully he can help deny some psychic powers, and he will get Psychic Maelstrom to deal some targetted mortal wounds, something this list otherwise kind of lacks.

What do you think?

Krast Knights -

* Castellan w/ 4x missiles - 693 pts
* Crusader w/ Battle Cannon and Ironstorm - 494 pts
* Warden w/ Thunderstrike and Ironstorm - 427 pts

Vostroyan Guard -

* Company Commander - 30 pts
* Punisher Tank Commander - 170 pts
* 4x 10 man Infantry Squads - 160 pts
* Astropath - 26 pts

This message was edited 1 time. Last update was at 2019/09/22 15:37:45


 
   
Made in gb
Aspirant Tech-Adept






Congrats on your tourney win. What list did you run?

Yay for Castellan, I hope you have success running him.

I’m a big fan of Vostroyan punishers. I’ve actually changed my list to have just one (down from two) but I haven’t had a chance to test it.

Astropath is interesting, will he get to deny much? I’m not sure what else you could field though. Cutting a squad of guard and adding 6 mortar bases doesn’t seem like a better trade.

Keep us posted on how it performs. I’d suspect Tau is still a bad day, but what can you do.
   
Made in us
Stealthy Warhound Titan Princeps






It was a mono-codex tournament, run with Highlander requirements... so only one of any unit. I ran a Crusader, Paladin, Errant, Warden, and Helverin at 2000 points.

The Astropath is there because I had some extra points, but denying some closer-range powers is pretty useful. Things like the "no overwatch" psychic power, or the mind control powers, that GSC have, for example. Maelstrom is also a decent power that generally does 2-3 mortal wounds to a target when it goes off, though getting it off is like a 50/50 prospect. He's also got the "no cover" ability, which could potentially be useful if I end up getting close to a target with him, to deny cover to things within 18" of him for my punisher to shoot at.

He's got a good bit of things he can do for only 26 points, so it seems like a good enough deal.

Bad matchups I'd expect would be suit Tau, most GSC, Eldar, and Iron Hands. I'd expect to do decently well against Chaos, non-IH marines, nids, some GSC variants, mech tau, triple Crusader lists, most Imperium lists.
   
Made in gb
Aspirant Tech-Adept






Yeah, stopping mind control can be massive. Although having a single model in base contact can help. That way when your unit is mind controlled it can’t shoot as it’s in combat. This is something I wish I would of thought of in a game versus a friends gsc. I used to run Castellan and 2 crusaders and he used the Castellan and nuked my crusaders. Killed one outright and crippled another to next to no wounds.

It was brutal. Game ended there with me laughing haha

I had a tournament tester game today against an friend who plays a mech flying eldar list

My Castellan’s first run out in months and it performed admirably.

I played a Taranis list with a Gallant, Crusader, Castellan supported by a single vostroyan punisher +Guard Bat + Graia Bat

I’ve got two lists and I just can’t decide between them. I think my plan for Iron hands is to roll for first turn and on going second just shake hands and go watch some other games

This message was edited 1 time. Last update was at 2019/09/24 18:50:34


 
   
Made in ee
Regular Dakkanaut





Does anyone have a pure 1500 pts knight list, im trying to build something small first to get it on the board and then go from there.
I can add a loyal 32 because have the models painted if needed but would prefer pure knights as its more for casual games.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Hey,
this should probably go to rules section but I throw it here:

How you interpret the following.

When a Moirax armiger in house Vulker shoots with it's lightning clocks and uses saturation bombardment.

How many additional hits I get on an unmodified roll of 6 to hit?

Rules involved:

Lightning locks: 36", Heavy 6, S 6, AP -2, D1: An unmodified hit roll of 6 for an attack made using this weapon scores 2 additional hits on the target.

Stratagem (1CP): Saturation bombardment: Use this stratagem in your shooting phase before choosing a HOUSE VULKER model from your army to shoot with. Until the end of the phase, each unmodified hit roll of 6 made for that model's shooting attacks scores 2 hits instead of 1.

How do you play this?

This message was edited 1 time. Last update was at 2019/11/11 16:43:51


 
   
Made in us
Devestating Grey Knight Dreadknight




Barring an FAQ, I would play it as you get 3 additional hits on a 6: 2 additional, and counts as 2 (for a total of 4 hits).

Hope is the first step on the road to disappointment. 
   
Made in gb
Aspirant Tech-Adept






How are we all feeling about the point changes

Not quite what I was hoping for but oh welL

Not a year for knights it seems
   
Made in us
Oozing Plague Marine Terminator





What's the story?

Are they closer to the Chaos Knights costs, or do we still pay Spikey taxes?
   
Made in gb
Aspirant Tech-Adept






Preceptor - 45
Armiger -15
Gallant +25

   
Made in us
Waaagh! Warbiker





Noticed that the Gallant in the admech Codex CA19 points did not get nerfed. Intentional or mistake by GW?

 
   
Made in us
Damsel of the Lady




 Ideasweasel wrote:
Preceptor - 45
Armiger -15
Gallant +25



So some places are also saying Castellan went down 50. Do we know if this is true?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Far as ive heard its just those 3 changes. But its easy to overlook things when they just give you the points and not the comparison points.

Armigers dropping 15pts makes me very happy. Annoyed me that the new FW one was both cheaper AND superior in every single way, especially when armigers were kinda meh anyway (not great, not bad)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




So does anyone else think it’s crazy that a preceptor is 372 now? Because I do
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Now that gallants went up 20 points, just running a single cheap knight in an aux detachment seems better served with Canis Rex. Played a couple games with him and he seems...not amazing, but pretty good? Hitting on 2’s helps his mediocre gun, his melee is great, his morale aura is useless but I guess could be decent with a guard blob army, and he’s almost impossible to get first strike on. Not being able to give him the 2+ armor relic hurts but overall saves CP, gonna probably keep running him.
   
Made in gb
Aspirant Tech-Adept






Im struggling to make knight lists these days

These new marines are giving me all kinds of headaches.

They just seem to have an answer for everything
   
Made in us
Fresh-Faced New User




Drdotts wrote:
So does anyone else think it’s crazy that a preceptor is 372 now? Because I do


Went 3-2 with pure knights this weekend at Goldensprue, GT of about 50 people. Ran 2 preceptors, 2 helverins, 1 Warden, 1 Crusader, all Taranis, all with Ironstorm pods. Preceptors performed very well, they seem like an obvious replacement for gallants now that gallants were nerfed.
   
Made in us
Regular Dakkanaut




Most the year I’ve been playing either a 4 knight list with rusty 17 or 3 knight list with rusty 17 and a smash captain battalion and had decent results. But I haven’t done so hot since the drop of the marine meta. Does anyone have any suggestions for a tech slot against marines or strategies to fight them while remaining primarily Knight based
   
Made in us
Fresh-Faced New User




I was thinking of running one of my knights in a full lance as a freeblade. I wanted to make sure if I was missing anything with also being able to use the exalted court and armory stratagems to give it a warlord trait and relic as well as the freeblade rules. I know it looses household, but what else?

   
 
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