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Made in us
Regular Dakkanaut




Anyone take any knight heavy lists/knight based lists to lvo? If so let’s hear some updates!
   
Made in gb
Aspirant Tech-Adept






I’m currently running the below

Taranis SHD

3x crusader with ironstorm missile pods

Graia Rusty 17

Imperial Fists Spearhead

Lieutenant

3x thunderfire cannons

Coteaz


I’m having fun with it so far

This message was edited 1 time. Last update was at 2020/02/02 18:43:06


 
   
Made in ee
Regular Dakkanaut





Any idea when knights get Psyhic awakening book?
I need 2 armigers but no idea what to get, what are currently the best ones?
   
Made in gb
Proud Triarch Praetorian





Engine War is after Saga of The Beast, which is next since TGG was this weekend

so, probably about two months

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Aspirant Tech-Adept






Araablane wrote:
Any idea when knights get Psyhic awakening book?
I need 2 armigers but no idea what to get, what are currently the best ones?


I think April

Depends if your willing to forgeworld

Double Lightning locks Moirax is probably the best of the bunch. For standard plastic I’d rate Hellverins over warglaives but it depends on what your taking with them and what your game plan is.

   
Made in de
Fresh-Faced New User




Hello there!

After having my last game back in late 5th Edition I came back 2 months ago and on Saturday will be my 1st match since back then.

It's gonna be 2k pts, me vs 1k SW with double smash captains and a pack of Wulfen and mostly Intercessors and 1k Imperial Guard. The Guard player is so kind to squish a shadowsword into that list as some hardcounter.

My list will look like that:

Knights: (Taranis)
1x Castellan
2x Crusader (1 with battle cannon)

AdMech: Stygies viii
2x enginseer
2x5 Vanguard
3x5 Rangers (1sniper)
1x5 Infiltrators

So as that's basicly the models I have and therefore can't change that list, are there tips you could give me from a tactical perspective? Besides praying for having 1st turn.... It's gonna be tough enough to screen my knights before the captains slam into my lines but that shadowsword with its gun is already giving me nightmares xD

Thx in advance
   
Made in gb
Aspirant Tech-Adept






I’d probably try and screen the Castellan take ion bulwark on it + Cawls wrath

For the crusaders give one armour of the sainted ion and the other sanctuary and that way they have a passable save in melee.

Depending on deployment either keep them close to your castle or aggressively push them out to bait the smash cap

You right you need the shadow sword to die.

Best of luck to you!

This message was edited 1 time. Last update was at 2020/02/18 17:00:31


 
   
Made in gb
Aspirant Tech-Adept






Anyone find it odd the pirates leaked 3/4 of the armies info in engine war then got bored and left us hanging?

This message was edited 1 time. Last update was at 2020/05/31 16:29:28


 
   
Made in gb
Longtime Dakkanaut




 Ideasweasel wrote:
Anyone find it odd the pirates leaked 3/4 of the armies info in engine war then got bored and left us hanging?

I suspect the Imperial Knights rules given the talk in the previews is actually less rules than the choas knights got so in all honesty I think they probably just didn't bother as I think the Admech was one leak and the other leaker is a choas aligned player.

Though the aligence buffs for imperial house holds better be decent though as it currently looks like their will be more strategums that are not usable untill the edition changes because of having minimal CP mono, but nothing has changes the underlying thing that makes most people play mechanics and the mechanicus buff was garbage, most times knights get one round killed let alone 1 turn, it's a BS buff.
   
Made in gb
Aspirant Tech-Adept






Ah that makes sense, if a little depressing. What I’d really like is a way to not auto lose against certain matchups.

Like the tau drone spam triptide list.

How on earth does a knights player win against that. Or ravenguard centurions...GSC

Some tough matchups exist and I’m not feeling confident this PA book will solve these issues

On the plus side 9th isn’t too far away so hopefully we get some hope
   
Made in us
Regular Dakkanaut




I’m at least hoping in 9th that we get a boos from not having to take CP batteries and can field more of just a pure knight household army
   
Made in gb
Longtime Dakkanaut




Drdotts wrote:
I’m at least hoping in 9th that we get a boos from not having to take CP batteries and can field more of just a pure knight household army

Some of us have been doing that anyway, the biggest issue currently is the amount of mortal wounds being handed out like Candy like Demons now have a unit that can do 12 MW on the charge. Admech have some insane wombo vombos that can kill a knight with 1 units in 1 round. The CP thing is a boost but really I just hope that we can actually benifit from terrain or it won't matter as opponenrt will still take 1 or 2 knights of the table turn 1 and that's not recoverable.
   
Made in us
Regular Dakkanaut




I agree completely we are no where near as durable as we used to be for the points. It’s definitely a problem
   
Made in gb
Aspirant Tech-Adept






Anyone excited by the leaks?

I could do with an enthusiasm boost. Not sure if I was expecting too much or this book just isn’t that great
   
Made in gb
Longtime Dakkanaut




 Ideasweasel wrote:
Anyone excited by the leaks?

I could do with an enthusiasm boost. Not sure if I was expecting too much or this book just isn’t that great

For 9th or Engine war?

If it's Engine war I haven't seen the Inperial knights stuff.
9th, certainly CP is good, points increases not so much, Mission design need more but hopeful.
   
Made in gb
Aspirant Tech-Adept






https://www.reddit.com/r/WarhammerCompetitive/comments/gwecdp/pa_engine_war_imperial_knights_leaks/

Was referring to the above. Nothing ground breaking that fixes some of the impossible counters sadly. Lots of side grades and attempts to get us to not use crusaders.

The always hit on 4+ is great until you realise that’s going to be the standard in 9th edition anyway since modifiers are capped at -1 apparently
   
Made in us
Regular Dakkanaut




It looks like there are a lot more benefits for Armiger's than Questoris knights in this supplement. Some of the custom household traits really favor the little guys.

The Capacitor Charge strategim also looks interesting enough for me to consider including a Preceptor, which is saying something.
   
Made in gb
Longtime Dakkanaut




Right had more time to do some rereading and take notes.

Still feel Mechnicus has a significant edge in houses to pick due to Machine Spirit Strategum.

The Questor Allegiance bonus are very disappointing the mechanicus one was meh but the imperialus one is okay if your playing a full rush but doesnt stack with landstrider so mostly just comes of as why?

Warlord Traits
Mechanicus ones
+2 wounds is ok I guess but ion bulwork exsists and people are more than capable of 1 rounding a knights.
Cold eradication (as pointed out by U02dah4) good for a second Crusader (I'am still expecting Ion bulwork to be the go to though)
3 feels redundant if modifiers are limited as GW Implied.

Imperial
Fight first Yes
Strike and Shield Yes
Heroic intervene Meh

Non of the warlord traits feel like they are going to change the autopick combos that exsist, the imperial ones are great but locked away behind a bad aligence choice with a WTF GW questor alignece buff? (I feel calling it a buff is over selling it)

The build your own house single buffs

24 inches gain cover Bad
Reroll 1 dice per phase for number of shots per model bad
Ignores cover Meh (unless cover is way more important in 9th we shall see it's Bad)
Ignore -1AP Bad
Surviviers of Strife Okay not sure it's better than Tarranis bit its okay
Reroll wound rolls of 1 vrs Psychers and demons Meh
+1 to hit vrs modifiers (suppose this depends on how modifers work in 9th but doesnt sound great)

Build your own house Pairable Buffs
Aggresive Persecution Meh
Blessed Arms Good
Glorified History Okay
Slayers of Beasts Meh
Defient Fury Bad (how often is a half wound knight in CC)
Storm Striders Okay
Hounds of War (Good for Armiger heavy Builds)
Noble combatants meh
Exacting Charge bad
Guardiens of the frontier (how common will 11+ horde units be?)
Front-line Fighters bad
Steel-sinered Arms Bad
Sanctified Armour meh (good against GSC, GK)

So far I'm seeing Blessed Arms, StormStriders, Glorified History and Hounds of War.
Are they better than Tarranis or Krast? Not convinced.

Strategums nice but half of them still cost CP on overcosted models.

This message was edited 3 times. Last update was at 2020/06/04 21:02:48


 
   
Made in us
Lord Commander in a Plush Chair






The Valiant Harpoon strat is probably going to get an FAQ nerf: as written the original target takes 2d3 MW, along with the normal damage: so 12-16 damage to any single model unit.

Not sure if the design team remembered that the damaged unit is within 3" of itself.


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Longtime Dakkanaut




 Kommissar Kel wrote:
The Valiant Harpoon strat is probably going to get an FAQ nerf: as written the original target takes 2d3 MW, along with the normal damage: so 12-16 damage to any single model unit.

Not sure if the design team remembered that the damaged unit is within 3" of itself.


Actually D3 MW seems to be the going rate for 2CP.
Also how often do you see models with 3 inches of each other and within range of a 12 inche 1 shot weapon that has to hit and wound even coming up?
   
Made in us
Regular Dakkanaut




Something to keep in mind with prices is that they are changing, universally. I'm not optimistic that Knights will become more reasonable compared to everyone else, but its not impossible either.

Basically these abilities are an improvement. Some units are really coming out ahead like Warglaives getting extra attacks when pack-attacking something. I'm going to wait and see what comes out for 9th edition before I judge this supplement based on truths that apply to 8th edition.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I think the trick to custom traits, since they are so specific in utility, is to soup different detachments with units specifically designed to maximize the traits. This is doubly true when combining with other factions.

I think the big winners are Armigers, and by extension the Preceptor. The custom traits referring to melee weapons besides Titanic Feet still apply to Sweeping Warglaives. That's probably the ticket to maximizing the trait's value.

With the changes to detachment CP generation revealed for 9th, it may be more viable to run packs of Armigers as their own detachment. I could see packs of 3 or 4 Warglaives with something like Hounds of War and Exacting Charge. They could get very fast with Stormstriders and the Questor Imperialis trait.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in gb
Longtime Dakkanaut




 DarkHound wrote:
I think the trick to custom traits, since they are so specific in utility, is to soup different detachments with units specifically designed to maximize the traits. This is doubly true when combining with other factions.

I think the big winners are Armigers, and by extension the Preceptor. The custom traits referring to melee weapons besides Titanic Feet still apply to Sweeping Warglaives. That's probably the ticket to maximizing the trait's value.

With the changes to detachment CP generation revealed for 9th, it may be more viable to run packs of Armigers as their own detachment. I could see packs of 3 or 4 Warglaives with something like Hounds of War and Exacting Charge. They could get very fast with Stormstriders and the Questor Imperialis trait.

The issue with Souping Houses ia your going to need atleast 2 detachments which now cost CP and Points are being raised so chances of you being able to bring 2 Super Heavy detachments at 2k probably just went out the window, Realistically 9th is going to be 1 Super heavy detachment and that's it unless your wanting to hemerage CP as Knights in Aux detachments don't get Taits.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Yes, it's unlikely you'll be able to soup multiple detachments of full Knights. However, my point is that Armigers already get the most benefit from custom house traits so you're extremely incentivized to use them to fill out detachments.

Every army is still going to have multiple detachments at 2k pts, and that's a mindset I think we'll have to get used to. Given that a Brigade costs 3 CP, I expect a superheavy detachment to cost 1-3 CP as well. If you're already planning on taking several Armigers, it's probably worth considering how to maximize custom traits to compliment your main force of a standard House (or, again, another faction's army).

Personally, I'm planning on taking a Preceptor with Warglaives traits to be the spearhead for my AdMech. The big traits I'm looking at are Glorified History, Aggressive Persecution, Slayers of Beasts, and Stormstriders.

This message was edited 3 times. Last update was at 2020/06/04 20:36:37


Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in gb
Longtime Dakkanaut



Glasgow

not really given your first detatchment is free.

As to points raises we dont really have an idea how that effects knights

we also don't know what the tourney standard will be it could just as easily be 3000 pts
   
Made in gb
Longtime Dakkanaut




U02dah4 wrote:
not really given your first detatchment is free.

As to points raises we dont really have an idea how that effects knights

we also don't know what the tourney standard will be it could just as easily be 3000 pts

FLG and GW have hinded they are both aligning on 2k with Rule book matched play missions as will Nova, so far the unknow is WTC.

Getting 3 questorus knights and 1 questorus and 2 armiger knights into 2k is already pushing it, it's what i currently do, the only other option is to go more Armiger heavy but that's assuming that we don't have to take 3 questorus or bigger for our first detachment to be free.
   
Made in gb
Longtime Dakkanaut



Glasgow

Ice_can wrote:
Right had more time to do some rereading and take notes.

Still feel Mechnicus has a significant edge in houses to pick due to Machine Spirit Strategum.

The Questor Allegiance bonus are very disappointing the mechanicus one was meh but the imperialus one is okay if your playing a full rush but doesnt stack with landstrider so mostly just comes of as why?

Warlord Traits
Mechanicus ones
+2 wounds is ok I guess but ion bulwork exsists and people are more than capable of 1 rounding a knights.
Other two just do not see the point

Imperial
Fight first Yes
Strike and Shield Yes
Heroic intervene Meh

Non of the warlord traits feel like they are going to change the autopick combos that exsist, the imperial ones are great but locked away behind a bad aligence choice with a WTF GW questor alignece buff? (I feel calling it a buff is over selling it)

The build your own house single buffs

24 inches gain cover Bad
Reroll 1 dice per phase for number of shots per model bad
Ignores cover Meh (unless cover is way more important in 9th we shall see it's Bad)
Ignore -1AP Bad
Surviviers of Strife Okay not sure it's better than Tarranis bit its okay
Reroll wound rolls of 1 vrs Psychers and demons Meh
+1 to hit vrs modifiers (suppose this depends on how modifers work in 9th but doesnt sound great)

Build your own house Pairable Buffs
Aggresive Persecution Meh
Blessed Arms Good
Glorified History Okay
Slayers of Beasts Meh
Defient Fury Bad (how often is a half wound knight in CC)
Storm Striders Okay
Hounds of War (Good for Armiger heavy Builds)
Noble combatants meh
Exacting Charge bad
Guardiens of the frontier (how common will 11+ horde units be?)
Front-line Fighters bad
Steel-sinered Arms Bad
Sanctified Armour meh (good against GSC, GK)

So far I'm seeing Blessed Arms, StormStriders, Glorified History and Hounds of War.
Are they better than Tarranis or Krast? Not convinced.

Strategums nice but half of them still cost CP on overcosted models.


mechanicus cold eradication is pretty strong on a crusader or errant its better than a reroll

11/36 chance of a 6. 9/36 chance of a 5. 7/36 chance of a 4. 5/36 chance of a 3. 3/36 chance of a 2. and 1/36 chance of a 1.

thermal cannon + stormspear+ flamer thats quite an increase


as to create your own - slayers of beasts and frontline fighters seem pretty strong. when your combat knights are hitting a MC or vehicle you want them to connect and most players want there knights closeing in on the enemy and -1 ap is nice.

This message was edited 1 time. Last update was at 2020/06/04 20:52:50


 
   
Made in gb
Longtime Dakkanaut




 DarkHound wrote:
Yes, it's unlikely you'll be able to soup multiple detachments of full Knights. However, my point is that Armigers already get the most benefit from custom house traits so you're extremely incentivized to use them to fill out detachments.

Every army is still going to have multiple detachments at 2k pts, and that's a mindset I think we'll have to get used to. Given that a Brigade costs 3 CP, I expect a superheavy detachment to cost 1-3 CP as well. If you're already planning on taking several Armigers, it's probably worth considering how to maximize custom traits to compliment your main force of a standard House (or, again, another faction's army).

Personally, I'm planning on taking a Preceptor with Warglaives traits to be the spearhead for my AdMech. The big traits I'm looking at are Glorified History, Aggressive Persecution, Slayers of Beasts, and Stormstriders.

Should know better than to try sarcasm in text.

This message was edited 1 time. Last update was at 2020/06/04 21:19:28


 
   
Made in gb
Longtime Dakkanaut



Glasgow

knights are a soup army I miss the warcon
   
Made in gb
Longtime Dakkanaut




U02dah4 wrote:

mechanicus cold eradication is pretty strong on a crusader or errant its better than a reroll

11/36 chance of a 6. 9/36 chance of a 5. 7/36 chance of a 4. 5/36 chance of a 3. 3/36 chance of a 2. and 1/36 chance of a 1.

thermal cannon + stormspear+ flamer thats quite an increase


Except that change is +5/36,+3/36, +1/36, -1/36, -3/36 and -5/36
It's an improvement but your always going to take Ion Bulwork first

Doubel crusader list yeah I could see that coming into it's own there. Shall update


Automatically Appended Next Post:
U02dah4 wrote:
knights are a soup army I miss the warcon

My pure lance disagrees, I'm certainly glad that atleast now I get a CP Bonus (Hopefully) for being Pure that does make adding the 17 or 32 fleshbags the way to balance the list.

This message was edited 1 time. Last update was at 2020/06/04 20:57:59


 
   
 
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