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I'm going to have my first game of Infinity tonight. Can't wait. I am/was a GW player but more recently I've just been playing Malifaux.
My opponent hasn't played Infinity either, but I've been reading the rules and the wiki for the past few weeks, so I think I'll be okay with the basics.
I have PanO and Haqqislam. Just going to use 4 basic LI to start with to see how we go.
I have the dice, templates and markers ready. Does anyone have any tips for me before the D20's start to roll?
#1 Start simple, which it sounds like you guys are
#2 Make sure that you clearly follow the flow of declaring orders to the point where it sounds like you following a script.
A - "I'm going to activate this model and my first skill will be to move along here up to here" *moves model*
B - "I'm going to take a shot with this model as he is passing out of cover"
A - "I'm going to shoot back"
AB - *Measure Range and gather up any modifiers like cover or camo*
AB - *roll D20s and follow Face to Face dice roll*
B - "I'm hit, here is my ARM save" *rolls die* "Pass, he will choose to fail his guts test
B- *moves model 2" behind cover to get out of LoF
#3 Hug cover, learn cover, make sweet love to cover. If you are out of cover it should only be because you are moving into a new position to get closer and into different cover. If you play the game like it was real life and bullets were flying at you, your guys will live a lot longer.
#4 Have a great time and when you are done playing and go home to reread the rules after you play... your brain will explode with the possibilities.
This message was edited 1 time. Last update was at 2011/12/13 15:42:14
Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about! |Looking for War-gaming matches in the Colorado area? Colorado Infinity
It came in very useful. Particularly calling out what we were doing step by step.
We played a couple of games on a fairly small table. The first game was incredibly brutal and most of the models were unconscious by the end of the 2nd turn. The second game lasted a longer with both Lieutenents shooting it out at the end.
The shooting range was normally around 24". Almost every role seemed to be +3 for range then -3 for cover.
Speaking of cover, I did as you suggested and seduced the cover at every opportunity. I think at times we both fell for the 40k method of wandering out, only to get shot to pieces.
If you are in base contact with a barrier but your opponent can basically see your entire model, are you still 'in cover'?
Also , it felt like more people were wounded by ARO than by normal shooting. Is that normal?
I loved the game, my friend enjoyed it but felt something was lacking. He's not as aware of the possibilities as I am, so I think a larger game with a few more interesting rules is needed before he is convinced.
Yeah, when you are just doing the basics it is "fun", but not the OMG *drool* that is say 300pts. Once you get all the craziness out there it's a whole different game, but if you don't have the basics down then some things may seem unbalanced because you don't know how to properly combat them.
If you are in bases to base with cover and the cover is at least knee height (waist height for a TAG) you are in cover. Also if you are in base to base with an object that is as tall or taller then the mini (such as a building corner etc) then you are in cover as long as even a sliver of your base is no visible behind the object. Cover is by far the thing that takes the longest to get use to, but eventually it becomes second nature.
Remember that you need to have a LOT of terrain to keep AROs and long range weapons in check, so the board should feel like a first person shooting level. +3/-3 and +3/-6 is the most common modifications because a smart play will stay in cover and a smart active player won't fire till they are in their optimal range.
As you get more skilled you'll start maneuvering to get then in a negative range or use camo and smoke to mess with any return fire. Also remember that if the measurement is over the Inch mark you always round up. So 24.1" will be 25".
Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about! |Looking for War-gaming matches in the Colorado area? Colorado Infinity
Okay, I'm sold! It all looks very cool and I like the minis so much. From what I read here the rules are quite awesome as well and I decided to go with Combined Army. My friends will go with The Haqqislam and the Yung Jii
I was wondering if someone can help me clarifying something:
if I buy starter set for the expeditionary force, I'm going to need 4-5 more minis to be able to play 300 pts game. Now I know that sound pretty cloudy, 4-5 minis can be anything, so let's say 4-5 from each choice, i.e. light, medium and heavy infantry and few cool looking minis?
Do I have some restrictions with choosing stuff? I will get to the Infinity forum and find out more, but I just wanted a quick opinion from you guys first, so I can prepare my wallet for new carnage. This is going to be my 4th system and 5th army so I don;t wanna upset wife more than I have to.
I read here that between 10 and 15 minis are usually enough for a 300 pts game, and to be honest, that;s too cheap to be true.
Regards,
Milos
Yes, I'm afraid it is true, Infinity really is that cheap to play! Especially Combined army in fact who have some very expensive (points) models.
To some extent you can just pick the miniatures you like, and make an army from them. But, my friend did this for Combined Army and chose the Avatar, Cascuda, Sphynx TAG etc. (the most expensive points models in the game). So, like you have said, you need to have a mix of things.
I would use the army builder on the Infinity website so you get a basic idea of points cost. But one of the starter packs would be ideal - the general CA one if you like strong and aggressive infantry, plus one of the most fun units in the game (Charontid), or the Shas'vasti force which are more like a glass hammer (maybe a little more difficult to play), but again a very fun special infantry in the box (the Speculo Killer, who can disguise herself as an enemy )
If your friends are also starting the game with you, I would recommend small points totals - 150 or even 100pts - just to learn the basics of the rules without lots of difficult special rules, and then gradually introduce new units into your games as you learn the game
dreamspirit wrote:Thanks buddy, so that's what that is. haven't had the patience to wait, but now will. Thanks a bunch
Automatically Appended Next Post: Awesome 11 models 300 points! Oh man, I can't wait to dive into this!
You can also download the program from Devil Team on their website, then have it accessible from a button on your desktop.
Access in 3 seconds every time, definitely worth doing I think.
dreamspirit wrote:
Awesome 11 models 300 points! Oh man, I can't wait to dive into this!
Keep in mind that you can't have 11 models in the same group, you'll have to split those 11 models into two groups.
Sorry I'm not familiar with the rules just yet, so I don't have a clue what are you talking about. I will download them tonight and start reading, but currently am busy with commission work. Since I have a terrain making studio I look forward making some Infinity stuff for our games and I will post bat reps, studio updates and tutorials on my channel. All of this will have to wait 2012 however, enough time for me to plan what to buy. Starter definitely, the one with seed soldiers, couple of Gwailos and a vector operator for starters. What do you think?
BTW thanks Bobba for the army builder, the guys from Corvusbelli really tried to make a very special wargame with tons of player support. Everything looks amazing, and from what little research that I made, fluff is also cool. God I get so easily hooked on new systems.
dreamspirit wrote:enough time for me to plan what to buy. Starter definitely, the one with seed soldiers, couple of Gwailos and a vector operator for starters. What do you think?
I'll quit the Vector Operator and go for a full Shasvastii Army.
You'll be picking up Shasvastii Starter and Gwailos, they are all shasvastii figures, just complete your list with Shasvastii figures and you could use Shasvastii Sectorial army...and make FIRETEAMS!!
Fireteams are only allowed for Sectorial Armies, the generic faction army lists cannot make fireteams.
So, What the feth is a fireteam?
Fireteams are a group of miniatures from the same Innfantry corp. (Ex: Seed Soldiers) behaving like a squad. When one moves the rest will follow him. So that allows the player to move more his troops.
When the Fireteam Leader shoots he will have benefits for being in a fireteam:
- 3 men fireteam: +1 to Burst
- 4 Men Firetam: Sixth Sense Level 2
- 5 Men Fireteam: the BIG deal +3 to BS EVERYONE WANTS A 5 MEN FIRETEAM!!!!!
You also get a +3 to you WIP on discover rolls with 4 man as well as they all get the bonus in the reactive phase.
However do not jump right out the gate with Fire Teams, they are a rather complex set of rules for more advanced players.
Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about! |Looking for War-gaming matches in the Colorado area? Colorado Infinity
I think someone needs to add all the infinity acronyms to the mouse over text feature
Read this thread (didn't really get too much of it - I don't learn from reading too well - I need to play to get the rules etc ) and have to say I am interested. My declining interest in GW and desire to actually have some space in my front room (ie selling off all the GW stuff I am not using ) may mean I have room in my life for some Infinity. Unfortunately the only LGS that I know in the city I live in doesn't actually sell Infinity, so I can't really go in there and talk about the game.
So, I was wondering if you can answer some questions!
I've had a look through the models and skimmed some of the downloadable rulebook/wiki and have to say that I like the look of the Nomad faction, especially the stealther style models - would it be possible to make essentially an entirely stealth/infiltrator style army?
What kinds of models would I be looking at in order to deal with the typical threats faced (heavy troops, mechs, etc?). I was thinking an army mostly comprised of Zeros and Spektrs, with Bran do Castro as the "leader" (not really sure how this thing works ). Perhaps some Tomcats/Hellcats (as they look cool) to just jump in when required?
On a related note, I think the rules for playing the stealth models says you put down 4 counters for each stealth unit and move them all separately until the real model is revealed? That sounds awesome
Anyway - I was going to pick up the rule book and then decide how to go ahead.
But comments and suggestions are most welcome.
Edits: Monged typing.
This message was edited 3 times. Last update was at 2011/12/20 20:17:57
would it be possible to make essentially an entirely stealth/infiltrator style army?
What kinds of models would I be looking at in order to deal with the typical threats faced (heavy troops, mechs, etc?). I was thinking an army mostly comprised of Zeros and Spektrs, with Bran do Castro as the "leader" (not really sure how this thing works ). Perhaps some Tomcats/Hellcats (as they look cool) to just jump in when required?
Yes it is, combining troops like Spektr, Zeros, Prowlers, BrandoCastro, Intruders... you can have a table full of cammo markers. It is more usual for Ariadna to make things that way, but the Nomad army has also many Skirmishers.
I think the rules for playing the stealth models says you put down 4 counters for each stealth unit and move them all separately until the real model is revealed?
Not correct. A cammo troop can be deployed as a marker. Markers can move and attack by surprise revealing the miniature, that's it. No aditional markers.
Let me put here these videos that will tell you how cammo works, the voice over has an accent but they are going to make new versions with Warren from beasts of War:
If you like these videos you should probably go to the Corvus Belli Youtube Channel or Beasts of War to watch the "How to Play INFINITY" series.
This message was edited 1 time. Last update was at 2011/12/20 20:34:20
Cheers - I was actually looking through the videos now and saw a link to the camo one on the featured bar
Thought I would go through the game basics first though.
Automatically Appended Next Post: I'm watching a demo game (think this is the 3rd video), and although long winded, it is good talking though the game and rules.
One thing that is really confusing is some dice rolls need to be less than a certain score, while others need to be higher. I would have thought it would make more sense to have everything worked out either higher or lower than a certain score (probably higher as that is the standard D20 method).
But yeah, having watched this and some of the other videos, it looks like a pretty cool game (and probably quite quick to play if you know the rules )
This message was edited 1 time. Last update was at 2011/12/20 22:22:39
One thing that is really confusing is some dice rolls need to be less than a certain score, while others need to be higher. I would have thought it would make more sense to have everything worked out either higher or lower than a certain score (probably higher as that is the standard D20 method).
But yeah, having watched this and some of the other videos, it looks like a pretty cool game (and probably quite quick to play if you know the rules )
All dice rolls are under or tie for crit.
Except ARM saves and BTS saves, in other words when your guys take a wound and you test to see if your armor saves you.
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.
Noir wrote:All dice rolls are under or tie for crit. Except ARM saves and BTS saves, in other words when your guys take a wound and you test to see if your armor saves you.
It just seemed a little strange that they are not all done the same way round, so you need to roll at least 15 to hit, with 20 being a crit, rather than rolling up to 5, with 5 being a crit
Anyway, I had a play around with the army builder and came up with an all stealth army with a few special weapons. Sadly I could not quite squeeze in any sniper rifles on anything and keep it under 300 points with as many models as I could get, but it should be able to get in reasonably close without being able to be shot at, or lay in wait for the enemy to come to it... Plus all the models look great (except Bran, but I am sure some GS will soon sort that out ), and plenty of mines too (which sound fun!).
C&C welcome. Obviously remembering I have never played and have only looked at the PDF rule book today
SilverMK2 wrote:It just seemed a little strange that they are not all done the same way round, so you need to roll at least 15 to hit, with 20 being a crit, rather than rolling up to 5, with 5 being a crit
Actually, they are all done the same way if you think of ARM rolls being made by the attacker. However people like their saving throws so much that I assume Corvus Belli 'swapped' the ARM roll to the player whose model has been damaged.
SilverMK2 wrote:C&C welcome. Obviously remembering I have never played and have only looked at the PDF rule book today
To be honest, there's not much point making 300 point lists until you've got to grips with lower-point games to know how the different types of units work and what kind of force you want to play. Seriously.
There are a few pitfalls that new players sometimes make when putting together lists (mainly not having enough Regular Orders). List-building is generally less important than most other games and are much more fluid - there are plenty of players who never use the same list twice...
IJW wrote:Actually, they are all done the same way if you think of ARM rolls being made by the attacker. However people like their saving throws so much that I assume Corvus Belli 'swapped' the ARM roll to the player whose model has been damaged.
Your logic hurts my mind
To be honest, there's not much point making 300 point lists until you've got to grips with lower-point games to know how the different types of units work and what kind of force you want to play. Seriously.
Sure
But this is the kind of force that I want to aim towards; entirely stealthed, mostly infiltrating with models that look cool. Just wanted to know if an army like this will actually be useable, or if it is more of a "nice concept but unplayable".
You have a reasonable number of Regular Orders but you'll 'lose' two of them to start with if the Spektrs start in hidden deployment. It's a perfectly useable list.
The only definitely I'd change is bumping the two Zeros up to the Minelayer versions for an extra point and 0.5SWC each, this means that they each get to place a camouflaged Mine in their 8" zone of control during deployment. So you get to start the game with nine camo markers instead of seven.
One thing I'm never sure about is Zero or Spektr Lieutenants because of the high SWC but it's definitely worth a try. Swapping out one of the Prowlers for the ADHL/Light Flamethrower/Combi Rifle version as that gives you more variety in weapons. The ADHL glue gun can gunk up a model so that his mate with the D-Charges can have fun blowing up helpless models while a Light Flamethrower on an infiltrating camo marker is great for taking out bunched up models.
But this is the kind of force that I want to aim towards; entirely stealthed, mostly infiltrating with models that look cool. Just wanted to know if an army like this will actually be useable, or if it is more of a "nice concept but unplayable".
Never let anyone tell you a list is unplayable with this game. Sure, I think some of them will be more difficult with certain combinations or against certain opponents, but spend some time looking through batreps on the official forums and there are people winning with some really funny combinations of stuff.
Pacific wrote:Never let anyone tell you a list is unplayable with this game. Sure, I think some of them will be more difficult with certain combinations or against certain opponents, but spend some time looking through batreps on the official forums and there are people winning with some really funny combinations of stuff.
Cool
I was just wondering really if there would be any significant problems with playing this list (ie they would not be able to take out TAG's, they would not have enough orders, they ould be vulnerable to X, Y, Z, etc...)
I've changed the proposed list slightly based on some of the stuff I have read on the Infinity forums and seen on youtube, if you wanted to take a look:
There really is no such thing as "unplayable" in Infinity. How good or bad you are with units is based on your tactics and playstyle. Yes, some combinations of things will make you better or worse but the viability of those combinations is like 10% of if you win or lose with 90% being how you play it.
Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about! |Looking for War-gaming matches in the Colorado area? Colorado Infinity
I think one of the hard job Infinity has is convincing players coming from other games (specifically 40k) about the differences in terms of how the games work on the tabletop. Because 40k is quite limited in terms of what you can do when manoeuvring units, and the interactions between those units, more emphasis has been placed on list building and creating an advantage prior to the game. This has lead to a 'list building' culture which I think has started to trickle down into even casual games and club level.
I hope this doesn't come across as me being an elitist snob - I still play and enjoy 40k, and in some ways I enjoy how relaxed you can afford to be when playing, in Infinity if you lose concentration or make some bad moves against someone who is on the ball you will get your ass handed to you.