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I think Spiders a more versatile than Hawks for Deploy Scramblers and Engage on all Fronts. If you are getting limited space to move, Spiders have great mobility even without deep striking.
Wraithblades (Axe and Shield) with Protect and Fortune can really absorb a ton of attacks and Orks will likely not have much to stop you from casting. A largish unit of 8-10 and get them onto midboard objectives to hold the line and help contest the objective.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
Sarigar wrote: I think Spiders a more versatile than Hawks for Deploy Scramblers and Engage on all Fronts. If you are getting limited space to move, Spiders have great mobility even without deep striking.
Wraithblades (Axe and Shield) with Protect and Fortune can really absorb a ton of attacks and Orks will likely not have much to stop you from casting. A largish unit of 8-10 and get them onto midboard objectives to hold the line and help contest the objective.
I don't have spiders just yet - HATE the miniatures. Was hoping we might get new ones this year so i'm putting off buying them...
Wraithblades are a love of mine but they're an expensive unit in a 1,500 point game. Again, at present I only have 5 at my disposal, but i have considered them.
QUESTION: If i run two war walkers in a single unit with Aeldari Missile Launchers, can I roll for their shooting at the same time? At D6 blast, i could have multiple shots at auto 6 rather than D6 but if the one shot kills enough minis to get the unit below 11, obviously that goes out of the window if i roll for them one after the other. My thinking is that if theyre part of the same unit they can fire at the same time? Bit of a grey area.
Regarding Spiders: Fair point. I enjoyed first painting them in the I'd 90s when they were released. I did not enjoy painting the those models in 2020 (I no longer owned the models from the 90s).
A unit of War Walkers armed with the same weapons targeting the same unit can be fast rolled together. I don't see it as a gray area in the rules as it is in line with the shooting rules. For myself, the rule is clear as blast weapon rules interaction occurs right after after you selected a target.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
Managed to squeeze in the wraithblades and a spiritseer. Dropped vehicles again (let's see if it pays off!)
I also upped the hawk unit size to 9. I fugure 36 shots + grenade packs will hopefully be a good way to clear out some Boyz. Even more so if i can combine it with a 20man guardian blob.
Automatically Appended Next Post: Smashed it!! The vehicleless list has prevailed once more. Was a very very close game for two turns and then Eldar started to pull ahead.
Secondaries were scramblers, EOAF and Psychic Ritual. Managed to score well on them all and even do well on Primaries (5/5/15/15)
Final score:
Eldar 78
Orks 33
This message was edited 1 time. Last update was at 2021/05/14 22:26:54
Not sure you will be happy with the Wraithblades in this army build, but we shall see. They were a 'meh' unit for me until I began tailoring the list to better accommodate them. Hunters of Ancient Relics and increasing the unit size were significant (Fortune and Protect being critical). 10-15 Attacks hitting on 4 rerolling 1s net you 5-6 or 7-8 hits for 260 points (including Spiritseer in order to credit the reroll 1s).
The list appears somewhat tailored against a specific Ork build. Your score suggests what some Craftowrld players are doing; patiently thinning down key units in order to score primary points in the latter part of the game. Good luck!
Also, your list is not vehicle less; it is tankless. War Walkers are a very efficient vehicle in the Craftworld codex.
This message was edited 1 time. Last update was at 2021/05/15 10:51:06
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
I've been running Irrylith and 7-8 Spectres and really am liking this combo.
9 Wraithblades are very strong. I'll be curious to see how you like the Craftworld traits with that detachment. I utilize Hunters of Ancient Relics in my Wraith heavy detachments, but completely understand your selections.
I use one 8-10 strong Storm Guardian squad, but I also choose Deploy Scramblers and this unit picks up the deployment zone action most of the time (1 x 5 Warp Spiders incomplete the other two actions).
Overall, it looks very solid, barring secondary objective choices.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
Im right in thinking that irylith isn't affected by his own aura or EC ?
You know, I haven't really considered it. No idea what mision format we going to run yet. I haven't bothered with the CA mission pack and i don't intend to. So probably one of the brb missions.
Was mostly concentrating on targeting maxium primary.
Probably something along the lines of table quarters and not sure what else. Maybe bring it down if he brings some vehicles.
Im thinking if I should start wraiths on the table or in DS and same with guardians. I took quicken with the idea of running the wraiths up the mid-board.
This message was edited 1 time. Last update was at 2021/05/16 18:38:16
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Unless you can shut down your opponent from scoring secondaries, you generally will not win games if you don't actively score your own secondaries. That is why building the army around the primary and secondary is very important. It took me a few months when 9th was released to really learn this was not 8th edition or ITC missions.
I almost always start my Wraithblades on the table. They are pushed to an objective in the midfield area and typically stay near that objective. I may use Matchless Agility if I want to ensure they get to the desired location on turn 1. They end up in assault on either turn 1 or 2 and hit quite hard (I use an Autarch and Hunters of Ancient Relics). In fact, I played a game in my weekly league where my 8 strong unit got charged by 5 Salamander Terminators with Thunderhammer/Stormshield on turn 2. On turn 3, a Smash Captain and Assault Marines assaulted. Between assault phases in turns 2 and 3, the Wraithblades killed the Terminators and Assault Marines. They then left combat so the Smash Captain could be shot. At the end, I still had 1 Wraithblade on the objective uncontested. Fortune is a must, then Protect. Remember things like Lightning Fast Reactions or powers such as Enhance/Drain. It makes a huge difference with this unit. I've found a lot of folks really underestimate them.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
Unless you can shut down your opponent from scoring secondaries, you generally will not win games if you don't actively score your own secondaries. That is why building the army around the primary and secondary is very important. It took me a few months when 9th was released to really learn this was not 8th edition or ITC missions.
I almost always start my Wraithblades on the table. They are pushed to an objective in the midfield area and typically stay near that objective. I may use Matchless Agility if I want to ensure they get to the desired location on turn 1. They end up in assault on either turn 1 or 2 and hit quite hard (I use an Autarch and Hunters of Ancient Relics). In fact, I played a game in my weekly league where my 8 strong unit got charged by 5 Salamander Terminators with Thunderhammer/Stormshield on turn 2. On turn 3, a Smash Captain and Assault Marines assaulted. Between assault phases in turns 2 and 3, the Wraithblades killed the Terminators and Assault Marines. They then left combat so the Smash Captain could be shot. At the end, I still had 1 Wraithblade on the objective uncontested. Fortune is a must, then Protect. Remember things like Lightning Fast Reactions or powers such as Enhance/Drain. It makes a huge difference with this unit. I've found a lot of folks really underestimate them.
Im now considering either taking 2 units of DA or splitting the stormies into 2x8 man squads for raise the banners.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Sarigar wrote: you generally will not win games if you don't actively score your own secondaries.
This.
I have only played 3 games of 9th so far (darn covid) but have quickly learned that secondaries are how Eldar make up their shortfalls for primaries.
Engage on all fronts and Deploy Scramblers have always been strong for me so far. can generally score 25 points from these quite easily.
I also used Wraithblades with Matchless agility to ensure they get onto objectives quickly. I also keep a Spiritseer nearby to buff them (rerolling 1s helps with -1 to hit axes and a protect spell will improve their saves to 2+ 3++).
Unless you can shut down your opponent from scoring secondaries, you generally will not win games if you don't actively score your own secondaries. That is why building the army around the primary and secondary is very important. It took me a few months when 9th was released to really learn this was not 8th edition or ITC missions.
I almost always start my Wraithblades on the table. They are pushed to an objective in the midfield area and typically stay near that objective. I may use Matchless Agility if I want to ensure they get to the desired location on turn 1. They end up in assault on either turn 1 or 2 and hit quite hard (I use an Autarch and Hunters of Ancient Relics). In fact, I played a game in my weekly league where my 8 strong unit got charged by 5 Salamander Terminators with Thunderhammer/Stormshield on turn 2. On turn 3, a Smash Captain and Assault Marines assaulted. Between assault phases in turns 2 and 3, the Wraithblades killed the Terminators and Assault Marines. They then left combat so the Smash Captain could be shot. At the end, I still had 1 Wraithblade on the objective uncontested. Fortune is a must, then Protect. Remember things like Lightning Fast Reactions or powers such as Enhance/Drain. It makes a huge difference with this unit. I've found a lot of folks really underestimate them.
Im now considering either taking 2 units of DA or splitting the stormies into 2x8 man squads for raise the banners.
Breaking down a Storm Guardian squad into two squads is a better option, IMO. As actions prevent a unit from doing other things, it helps to mitigate how many points of the army are out of action for the turn, so to speak.
What is nice about cheap Guardians is they sucker opponents to invest more resources than anticipated. I run one squad of Storm Guardians in my lists and they always garner Deploy Scramblers in my deployment zone or jump out into a risky area to get onto an objective. Many opponents gauge what it will take to destroy them, then get surprised when I put Celestial Shield on them. My opponent's decision gets upended and they nearly always fall into the trap of expending more resources to destroy that one unit, which takes pressure off other units. For 56-70 points, they are one of my MVP units.
What this also illustrates is that the game is about scoring points on primary and secondary. I've got two units in my army that very rarely ever shoot, but garner me 10-18 points easily every game (Storm Guardians and Warp Spiders).
This message was edited 1 time. Last update was at 2021/05/17 10:51:51
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
Sarigar wrote: you generally will not win games if you don't actively score your own secondaries.
This.
I have only played 3 games of 9th so far (darn covid) but have quickly learned that secondaries are how Eldar make up their shortfalls for primaries.
Engage on all fronts and Deploy Scramblers have always been strong for me so far. can generally score 25 points from these quite easily.
I also used Wraithblades with Matchless agility to ensure they get onto objectives quickly. I also keep a Spiritseer nearby to buff them (rerolling 1s helps with -1 to hit axes and a protect spell will improve their saves to 2+ 3++).
Good luck!
The spirit seer has to be withn 6" of the enemy to give rerolls. With pile ins and such its often suicide. I need to get an autarch on bike built and at least primed asap. Thinks hes a much better choice as he can allow rerolls for everything else. The wraiths are there to hold the line rather then dish out damage. With EC and wrath of dead I think it should be enough offensively.
This message was edited 1 time. Last update was at 2021/05/17 17:20:45
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
I've been using an Autarch with Wings to accompany the Wraithblades. Rerolls of 1 to hit and Expert Crafters to pick up a dice roll of 2, which statistically will occur adds up. Although, I'm curious if it is statistically better to take Wrath of the Dead.
Autarch + 8 Wraithblades with Hunters of Ancient Relics and Wrath of the Dead. Reroll 1's to hit and to wound. The Autarch gets built in reroll 1's to hit and reroll all wounds with Shard of Anaris.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
Sarigar wrote: I've been using an Autarch with Wings to accompany the Wraithblades. Rerolls of 1 to hit and Expert Crafters to pick up a dice roll of 2, which statistically will occur adds up. Although, I'm curious if it is statistically better to take Wrath of the Dead.
Autarch + 8 Wraithblades with Hunters of Ancient Relics and Wrath of the Dead. Reroll 1's to hit and to wound. The Autarch gets built in reroll 1's to hit and reroll all wounds with Shard of Anaris.
Foot-tarch with falochus wing is the poor mans jet-tarch :
I am not dead set on the list or wrath of the dead. I really like masters of concealment for wraiths. Hunters of ancient relics is really good though.
The FW book wraithseer D cannon is 3+d3 damage correct (like the glaive)?
I think its still showing as old D6 on BS.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Crafter91 wrote:I don't have spiders just yet - HATE the miniatures. Was hoping we might get new ones this year so i'm putting off buying them...
Sarigar wrote:Regarding Spiders: Fair point. I enjoyed first painting them in the I'd 90s when they were released. I did not enjoy painting the those models in 2020 (I no longer owned the models from the 90s).
Shrugs, I love the models. I dont' see any reason to slag classic Jes Goodwin sculpts. I've been painting mine and they are a fun to paint and look great on the table.
Crafter91 wrote:I don't have spiders just yet - HATE the miniatures. Was hoping we might get new ones this year so i'm putting off buying them...
Sarigar wrote:Regarding Spiders: Fair point. I enjoyed first painting them in the I'd 90s when they were released. I did not enjoy painting the those models in 2020 (I no longer owned the models from the 90s).
Shrugs, I love the models. I dont' see any reason to slag classic Jes Goodwin sculpts. I've been painting mine and they are a fun to paint and look great on the table.
Perhaps 'hate' was a bit strong - but i'm not a fan. Partially down to the sculpts but mostly down to the lack of poses available. I'll hold out for fresh sculpts for a bit longer. My Hawks have been reliably scoring scramblers so far so i'm not in a rush to replace them.
Phoenix Lord wrote: I love the concept and lore of spiders, I love their gameplay but the sculpts need a rewamp as a lot of others things in craftworld army.
Im in the "I like spiders" camp. SO much so I managed to snag and hunt down 15 metals ones
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Phoenix Lord wrote: I love the concept and lore of spiders, I love their gameplay but the sculpts need a rewamp as a lot of others things in craftworld army.
Im in the "I like spiders" camp. SO much so I managed to snag and hunt down 15 metals ones
Don't get me wrong I have ten of them, they're Always been my favourite troops but I want a rewamp of all the metal/finecast models.
Phoenix Lord wrote: I love the concept and lore of spiders, I love their gameplay but the sculpts need a rewamp as a lot of others things in craftworld army.
Im in the "I like spiders" camp. SO much so I managed to snag and hunt down 15 metals ones
Don't get me wrong I have ten of them, they're Always been my favourite troops but I want a rewamp of all the metal/finecast models.
We all do. Even people who hate Eldar do to shut us noble xenos players up
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Yeah. After painting up a unit of plastic Banshees, it was a day and night difference in the quality and improvements over the older sculpts. Ill definitely buy all new sculpts to replace my older models (I'm still using original Reaper and Spider sculpts in my current army).
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
I won't be updating any time soon, not when I'm almost finished painting my own squad of Warp Spiders.
My aspect army is pretty much done save for some Shadow Spectres.
Thought I'd ask for some advice. I'm looking to pick up a Forgeworld vehicle or two and I'm curious as to what's hot right now? I know rules will likely change in the future but I'd like to know what FW craftworlds vehicle has generally been pretty good and also fun? I'm also tempted by rounding out my army with a titan but one of those is unlikely to see a game.