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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

yakface wrote:
CthuluIsSpy wrote:
IronfrontAlex wrote:Doesn't really help to much if they're slower than the things they're meant to chop


And that is why they have 3++ saves with 2 wounds each, and can be taken in groups of six. With Resurrection Protocols.
And possibly lash whips.

Another stupid question - do they have assault grenades?


They ignore terrain, why would they need assault grenades?



That counts? Ok cool. Any word on the approximate points cost yet?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

IronfrontAlex wrote:Doesn't really help to much if they're slower than the things they're meant to chop


Chances are you won't even lose one wraith before you swing back.

I2 Sucks. Wraiths however, have 2W and a 3++ Save. They aren't Genestealers (Insert other fragile, hard hitting unit) where you NEED to swing first. I can't think of anything that is going dent these before they swing.

You also can take the Whip Coils, which reduces an enemy to I1. On the Brightside, Assault Grenades don't matter as much.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I'm pretty stoked about wraiths, actually. They are probably my favoritest model of all.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

yakface wrote:
CthuluIsSpy wrote:
IronfrontAlex wrote:Doesn't really help to much if they're slower than the things they're meant to chop


And that is why they have 3++ saves with 2 wounds each, and can be taken in groups of six. With Resurrection Protocols.
And possibly lash whips.

Another stupid question - do they have assault grenades?


They ignore terrain, why would they need assault grenades?



Thanks for the Clarification on that! I thought it meant it Ignored terrain tests, not terrain.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Fresh-Faced New User




OK... after reading a bit more, I take back the wraith comment. 6 Wraith, deepstriking WITHOUT mishaptest, each with 2 wounds and a device that acts like the tyranid whip (reduces INI of enemy to "1"), which are not effected by terrain when it comes to assault and have a 3+ ward save AND are to be outfitted with some minor shooting devices for less points then before... are a good deal. Different... but ok.


Automatically Appended Next Post:
Again... also adressed to myself: we MUST rethink

This message was edited 1 time. Last update was at 2011/10/20 12:14:52


 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

yakface wrote:
CthuluIsSpy wrote:
IronfrontAlex wrote:Doesn't really help to much if they're slower than the things they're meant to chop


And that is why they have 3++ saves with 2 wounds each, and can be taken in groups of six. With Resurrection Protocols.
And possibly lash whips.

Another stupid question - do they have assault grenades?


They ignore terrain, why would they need assault grenades?



that is a VERY GOOD POINT

do you think phase shifters as wargear will also go the same?

ALSO with the command barge can the overlord come off of it and they can part ways?

   
Made in au
Regular Dakkanaut




So if Crypteks/Lords can embark on Ghost Arks does this mean that while you couldn't take one as their dedicated transport, a Royal Court that wasn't split off to lead (or the remainder after those that were) could embark on a Ghost Ark?


Also could I possibly clarify that it's the wargear choices that are limited to 1 per court and that if one wanted to they could have all 5 crypteks in the same court take the same "discipline" and thus weapon upgrade, but only 2 tops would be able to take wargear if you did so?

This message was edited 1 time. Last update was at 2011/10/20 12:22:05


 
   
Made in us
Huge Hierodule





Louisiana

Just realized the destroyer curse affecting Lords is a huge deal - Destroyer lord w/ warscythe attacking at s7 power weapon with preferred enemy = damage output of a trygon for (probably) half points. No 2d6 on vehicles, but that's okay. 2 destroyer lords hooked up to a squad of praetorians all kitted for close combat can be a very good MEQ wipe squad.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Am i right in thinking that preferred enemy lets you re-roll in shooting and CC?

Looks like my Destroyer Lord model will still be of some use after all.

This message was edited 1 time. Last update was at 2011/10/20 12:25:25


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Praxiss wrote:Am i right in thinking that preferred enemy lets you re-roll in shooting and CC?

Looks like my Destroyer Lord model will still be of some use after all.


Nope. Only CC

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Ah. Another rule i have never had chance to play with.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

IronfrontAlex wrote:
yakface wrote:
CthuluIsSpy wrote:
IronfrontAlex wrote:Doesn't really help to much if they're slower than the things they're meant to chop


And that is why they have 3++ saves with 2 wounds each, and can be taken in groups of six. With Resurrection Protocols.
And possibly lash whips.

Another stupid question - do they have assault grenades?


They ignore terrain, why would they need assault grenades?



that is a VERY GOOD POINT

do you think phase shifters as wargear will also go the same?

ALSO with the command barge can the overlord come off of it and they can part ways?


He said that they get a 3++, and that lords can take Phase shifters. This seems to imply that they are the same.

Also, I'm sure the command barge can part with the lord, it's a Transport afterall.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

Sasori wrote:
IronfrontAlex wrote:
yakface wrote:
CthuluIsSpy wrote:
IronfrontAlex wrote:Doesn't really help to much if they're slower than the things they're meant to chop


And that is why they have 3++ saves with 2 wounds each, and can be taken in groups of six. With Resurrection Protocols.
And possibly lash whips.

Another stupid question - do they have assault grenades?


They ignore terrain, why would they need assault grenades?



that is a VERY GOOD POINT

do you think phase shifters as wargear will also go the same?

ALSO with the command barge can the overlord come off of it and they can part ways?


nice, so you can drive him up close then drop and go!

He said that they get a 3++, and that lords can take Phase shifters. This seems to imply that they are the same.

Also, I'm sure the command barge can part with the lord, it's a Transport afterall.



Automatically Appended Next Post:
I just realized wraiths are currently I6, what a change...

This message was edited 1 time. Last update was at 2011/10/20 12:42:10


   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

KarlPedder wrote:
Also could I possibly clarify that it's the wargear choices that are limited to 1 per court and that if one wanted to they could have all 5 crypteks in the same court take the same "discipline" and thus weapon upgrade, but only 2 tops would be able to take wargear if you did so?


You've got it. So You could have all 5 Crypteks with the Eldritch Lance (which is the weapon upgrade for that discipline) but you could only have one of them take a Solar Pulse (as that's a Cryptek wargear option and each wargear option is maxed out at one per Court).


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in gb
Freaky Flayed One




Northern Hemisphere

Well, the way I see it, the I2 might not be soooo bad, I mean if some units had furious charge or the chronometron had the ability to help in combat by making necrons faster or the enemy slower, then there might be some way to make combat units more viable. Whatever the case, I reckon the best way to survive combat is to not let anyone get there; tall order, but with all this mid range shooting available, doable...

Ultramarines
The Seventh Brotherhood
Craftworld Kai Fe'
Splinter Fleet Megiddo
The Skar Fleet
Tomb World of the Atun Dynasty 
   
Made in ca
Honored Helliarch on Hypex





Canada

Hey Guys,

Dakka is one of numerous GW/Hobbyist sites on the web. You say GW is not advertising? That all of the speculation does not help build the hype?

On Dakka alone, this topic has:

Replies: 1,843
Views: 126,537



All views may not be unique, but, you get the picture.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

What do guys think Pariahs models would be best used as? i'm thinking either the Praetorians or Crypteks.

I only got 3 to trial ages ago and never got more because they were so.....disappointing.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Huge Hierodule





Louisiana

Ah, if it weren't only 1 cryptek per squad, then. Shame. Still it's nice to have some s8 ap2 goodness available. I think the triarch stalker is going to be a popular model when (if?) they release it - necron markerlights FTW!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Praxiss wrote:What do guys think Pariahs models would be best used as? i'm thinking either the Praetorians or Crypteks.

I only got 3 to trial ages ago and never got more because they were so.....disappointing.


Well, not cryteks, cause they can't take Warscythes, and there will be people who will cry WSYWIG. Maybe after some extensive converting...

I'm thinking either Lychguard or Lords.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Oh yeah. I was thinking the Crypteks as they all seem to have some sort of staff or polearm weapon which i could do a "counts as"

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Praxiss wrote:What do guys think Pariahs models would be best used as? i'm thinking either the Praetorians or Crypteks.

I only got 3 to trial ages ago and never got more because they were so.....disappointing.


Probably as Lycheguard, since the Praetorians have Jump packs. Honestly though, the new models are so fantastic I'd just have them. Don't have to worry about those stupid arms breaking of then... That was my main issue with the Old Pariah Models.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

IdentifyZero wrote:Hey Guys,

Dakka is one of numerous GW/Hobbyist sites on the web. You say GW is not advertising? That all of the speculation does not help build the hype?

On Dakka alone, this topic has:

Replies: 1,843
Views: 126,537



All views may not be unique, but, you get the picture.


I would if they intentionally provided this stuff. I don't believe that is the story, however.

Unless it's some double-secret viral marketing that they are intentionally leaking to Yak? Which, although possible, seems unlikely as Dakka might not provide the most sympathetic ear for Gee-dubs, at least compared to someplace like Bolter & Chainsword. But, Dakka is also the biggest.... so who knows.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Tail-spinning Tomb Blade Pilot







@Yakface
Are the immortals or any of the new minis on 40mm bases?
Would you have any idea when the rest of the range will be released? Maybe in the same way as Dark Eldar was released?

2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA



The more I think about it, the more I'm thinking that keeping the Royal Court together could be a nice little unit.

Keep it simple and just take 5 Crypteks and give them the Harbinger of Destruction upgrade (which gets them the 36" S8 Assault1 Eldritch Lance shooting), and of course throw one solar pulse in there because its too good to pass up and you have a nice little AT unit, that can move and shoot 5 S8 shots and of course has the ability to apply night fighting to one of your opponent's turns with the solar pulse. All for just a hair under 200 points.

Not Long Fang good obviously, but in an army that doesn't have too much long(ish) range AT besides the Doomsday Ark, it seems like they fit a nice niche.

Especially if you had that special character that gives out special rules to friendly units, you could totally set them up each turn to effectively have S9 shots against vehicles!





This message was edited 1 time. Last update was at 2011/10/20 13:17:39


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Huge Hierodule





Louisiana

So based on Yakface's (generous) postings relating to the new book I have surmised the following:

Crypteks and Lords only have 2 base attacks each (sergeant stats) while Overlords have probably 3 or (not likely) 4 base attacks on their profile.

2 Destroyer overlords, then, with warscythes, charging will decimate just about any 10 man or less MEQ squad it hits, having T 6, 3 W per model (assuming), with the 2+/3++ save the phase shifter and other gear provides. Now with no points posted we can't say this is the killer HQ option because it precludes any of the nifty special characters, but it adds a much needed CC punch to my existing necron force - I will probably convert one of my 8 destroyers to another destroyer lord (with spare bits from the new minis) and then actually re-attach my heavy destroyer bits to a couple others.

It doesn't seem i missed out by not having a destroyerwing after all...I feel sorry for those people who did buy a lot in the last iteration. Hopefully you can all find some buyers on D. swap shop or ebay and replace those minis with some of the new ones.


**edit** - is it possible new destroyers are T6 instead of T5 - making them more resilient, despite having a smaller squad size? Think a fast equivalent of tyranid hive guard, possibly? the possibilities are swimming through my head *end edit*

This message was edited 1 time. Last update was at 2011/10/20 13:21:01


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Numberless Necron Warrior




It seems like we'll really have to keep an open mind on this codex for a while. This is the kind of codex where I could see people on one side complaining it's O.P. and the other side saying everything sucks

The main thing to consider is that the codex seems to have been taken in a pretty different way then most other codex's have been. There seems to be a lot of abilities to hinder your opponents movement and make it difficult to get close ex. c'tan making all difficult terrain dangerous for all enemy models.

The thing we can't really determine is the strength of our anti-tank, will be until we know the exact wording of the entropic rule. really if a vehicle ever gets down to toughness 8 or less it stops being anywhere near as difficult to kill. As far as I've heard up to this point, it sounds like we could have a fair amount of units or equipment to do that.

This message was edited 1 time. Last update was at 2011/10/20 13:21:56


GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

"I want to tailor this list so much that I can wear it to tournaments and win both 'best looking army' and 'best dressed'. "

2500? soon will change
W:15 L:11 D:8 
   
Made in gb
Pauper with Promise




Scotland

i love those new models and cant wait to see what the rest of them will look like

2500+  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

tetrisphreak wrote:So based on Yakface's (generous) postings relating to the new book I have surmised the following:

Crypteks and Lords only have 2 base attacks each (sergeant stats) while Overlords have probably 3 or (not likely) 4 base attacks on their profile.

2 Destroyer overlords, then, with warscythes, charging will decimate just about any 10 man or less MEQ squad it hits, having T 6, 3 W per model (assuming), with the 2+/3++ save the phase shifter and other gear provides. Now with no points posted we can't say this is the killer HQ option because it precludes any of the nifty special characters, but it adds a much needed CC punch to my existing necron force - I will probably convert one of my 8 destroyers to another destroyer lord (with spare bits from the new minis) and then actually re-attach my heavy destroyer bits to a couple others.

It doesn't seem i missed out by not having a destroyerwing after all...I feel sorry for those people who did buy a lot in the last iteration. Hopefully you can all find some buyers on D. swap shop or ebay and replace those minis with some of the new ones.


Sorry, but one of the wargear items that Destroyer Lords can't take is the Phase Shifter. They can boost their save to 2+, but they can't get the 3++ like standard Overlords can.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Huge Hierodule





Louisiana

hollowmirror wrote:
The thing we can't really determine is the strength of our anti-tank will be until we know the exact wording of the entropic rule. really if a vehicle ever gets down to toughness 8 or less it stops being anywhere near as difficult to kill and that sounds like we could have a fair amount of units or equipment to do that.


Anybody who has fought against a fully tooled-out beastmaster squad knows that the beast-multicharge is a very real and possible threat. Imagine a 10 base swarm of scarabs multicharging about 3 rhino-chassis equivalents....By the end of the assault phase they'll probably be AV 6 or 7 in the front, and 5 or 6 in the rear..If not wrecked due to lucky rolling. Even if the scarabs are shot down in the subsequent turn (remember they can reanimate, so it might not be that big a deal...plus stealth gives them 3+ cover saves to help survive shooting) the next necron shooting phase should have no trouble eliminating the shiney metal boxes with gauss flayers/blasters/flux arcs.

Our FA slots are still the most heavily contested, but this time it feels like it's in a good way.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Insect-Infested Nurgle Chaos Lord







From which divine font are you getting this information?

   
 
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