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2018/12/27 18:38:47
Subject: Blood Angels 8th Tactica - For Sanguinius
Has anyone any feedback on intercessors with power fist on the sergeant. I have had three games with 2 5man squads with cheap codex sanguinary priest. Have to say, they have outperformed so far as back/midfield objective holders. Didn't realize, but even that orks blob charged them, I managed to kill them (2CP counter-offensive). What I'm trying to say is that we have an option to take something else besides scouts if we happen to have spare points. Scouts rarely have any potential even to shine, when intercessors just might. Not top-tier, but not the most crap-tier anymore. Also about the sanguinary priest, sad that in the codex it doesn't allow any upgrades, but still my to go cheap HQ has been a lieutenant so far, but haven't really missed his presence by my two dev squads. Well just early comments and have only played semi-comp. friendlies.
The 2 wounds and 2 attacks, 3 with a fist, make them much more viable than a unit of Tacs with a lascannon and 4 ablative wounds, or a unit of Scouts that just gives your opponent something for their small arms to achieve something against. Also helps that they’re our only troop choice with nice models rather than mediocre squatting monkeys or clay face duke nukem cosplay enthusiasts.
2019/01/02 05:34:11
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Had my first two games with a bigger block (19 man) on the weekend and they are pretty good imo. Move them up the board with character support and most importantly FnP banner and you have a good chance of controlling the middle of the board.
2019/01/02 13:11:24
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
I wanted to try work a Knight in the mix but struggling with the synergy and was just wanting peoples thoughts.
Was looking at having a large unit of Sanguinary guard with ancient and some support characters.
Also wanted to include a knight castellan.
Problem here is that Iron Bulwark warlord trait is real good but then that screws up the Sanguinary guard rerolls begin close to the warlord. It's unlikely the two would be close to each other on the battlefield.
Thinking of changing the SG to VV.
SG have the advantage of the free rerolls, two wounds and look way way cooler.
Thoughts & Advise please?
2019/01/03 22:51:19
Subject: Blood Angels 8th Tactica - For Sanguinius
Take a random chaplin or Astorath and sod heirs of azkellon. You only need the re-roll's in assault really. Plus their rule's work on unit's and not model's.
I'm trying Astorath for the bonus rule he get's. +1 to hit for a key phase can make all the difference. Especially if you have PF's.
2019/01/03 23:32:27
Subject: Blood Angels 8th Tactica - For Sanguinius
Problem here is that Iron Bulwark warlord trait is real good but then that screws up the Sanguinary guard rerolls begin close to the warlord. It's unlikely the two would be close to each other on the battlefield.
Nothing gets screwed up. The knight is only a warlord for the purpose of choosing a warlord trait. You spend 1 CP for exalted court, and your knight gets ion bulwark. The sang ancient is your real warlord, with his own warlord trait.
2019/01/04 00:09:04
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Nothing gets screwed up. The knight is only a warlord for the purpose of choosing a warlord trait. You spend 1 CP for exalted court, and your knight gets ion bulwark. The sang ancient is your real warlord, with his own warlord trait.
Sweet.
Suggestions for HQ choices?
Mephy + Sanguinor.
Possibly 4 attacks each
2019/01/04 00:13:10
Subject: Blood Angels 8th Tactica - For Sanguinius
Most of our psychic powers suck, except quickening and wings, so the one less power doesnt really matter. Unleash rage is ok if you have a big unit to buff. Fixed 3 damage and AP-4 makes up for losing one attack. Yes, i think the libby dread is better than mephy.
2019/01/04 08:24:54
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
kryczek wrote: Take a random chaplin or Astorath and sod heirs of azkellon. You only need the re-roll's in assault really. Plus their rule's work on unit's and not model's.
I'm trying Astorath for the bonus rule he get's. +1 to hit for a key phase can make all the difference. Especially if you have PF's.
Interesting point with the chaplain, you would pay for a rule which you are not using, but on the other hand you would have a much easier time ensuring that your guys are all buffed up pretty easily. Plus you don't lose your WL trait on something like the SGA or a SG.
I would advocate for Lemartes tbh, since Astorath bonus rules applies at the start of the movement phase, so it can't be used after you deepstrike in your golden boys.
Plus Lemmy gets 6a on the charge for merely a 100 pts.
2019/01/04 13:12:59
Subject: Blood Angels 8th Tactica - For Sanguinius
It is not entirely clear. The wording is as shown below.
Now this seems leggit until you consider the following wording from the Space Marine codex.
This seems to imply that anything targetting "Space Marines" only applies to units from the Space Marine codex. They go further later on in the book and specify that SM Stratagems are not useable by BAs, SWs and DAs.
Now we may be taking the stuff from the SM codex out of context but the way it is worded has clearly left room for doubt and a lot of people are asking GW for clarification.
This message was edited 1 time. Last update was at 2019/01/04 18:42:35
I stand between the darkness and the light. Between the candle and the star.
2019/01/04 20:50:36
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Anyone running Repulsors? I'm kinda wishing I'd have painted one (or two) up now that they (and intercessors) have come down in price. The idea of using them, as flying T8 vehicles, to screen my army feels appealing against many (but not all) infantry bombs, but I've never done so.
2019/01/04 21:32:41
Subject: Blood Angels 8th Tactica - For Sanguinius
The worst thing about the Repulsor is the smorgasbord of weapons on it. It’s a constant exercise in checking BattleScribe because they gave it so many weapons with similar profiles instead of just having multiples of a small number of weapons.
2019/01/11 16:31:26
Subject: Blood Angels 8th Tactica - For Sanguinius
IVIOOSE wrote: Are libby dreads a lot better now. I’m debating on one but not sure yet as I have one in a mixed supremacy detachment with other libbies
Mine, last time out, pretty much solo killed a knight titan that got too close to my deployment zone. They're good.
2019/01/11 17:16:06
Subject: Blood Angels 8th Tactica - For Sanguinius
I get that they can do that but I’m a mixed detachment I only have his two psy powers and no strats so he has 3+d3 attacks if I get his power and 1 more if I cast might of heroes on him. He is not really my knight killer more just a model that can move up board and annoy people. Still can’t decide if I like him or not.
2019/01/11 18:50:47
Subject: Blood Angels 8th Tactica - For Sanguinius
IVIOOSE wrote: I get that they can do that but I’m a mixed detachment I only have his two psy powers and no strats so he has 3+d3 attacks if I get his power and 1 more if I cast might of heroes on him. He is not really my knight killer more just a model that can move up board and annoy people. Still can’t decide if I like him or not.
Well, considering most of the time he'll have Wings and Quickening as powers, he's somewhat limited in his force multiplication (especially if you're saying your sans BA strats), but what he does provide is a non-targetable protector who can jump WAY out whenever you feel is necessary and push his weight around...or, can just hang back and smite.
Having said all that, without Red Rampage and being able to attack again after death, I doubt I'd spend 140+ points on a model that may only get 3 attacks when I was banking on him to have 5 to 9.
2019/01/12 14:22:39
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Death Company [27 PL, 300pts]: Jump Pack
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
+ Heavy Support +
Devastator Squad [8 PL, 150pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine Sergeant: Boltgun
Devastator Squad [8 PL, 150pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine Sergeant: Boltgun
Devastator Squad [8 PL, 150pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine Sergeant: Boltgun
I have 10 lascannons, and I guess enough anti-infantry. The thing I'm worried about is that I will start the game with 1600 points and I don't know whether my marines will be able to soak all the punishment, especially my precious devastator squads. The primaris ancient goes with the intercessors who will march mid-field to contest objectives alongside the scouts.
The backline jump-pack will be my warlord.