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Made in at
Been Around the Block




Hi All!

Plan to go with this list to an upcoming Tourny. The meta is pretty much all you can thing (From pure IK to Ynarri, AM castles and Orc hordes).

Would like to hear your comments!

++ Battalion Detachment +5CP (Imperium - Blood Angels) [69 PL, 1020pts] ++

+ HQ [15 PL, 247pts] +

Captain [6 PL, 105pts]: Jump Pack [1 PL, 19pts], Lightning Claw [6pts], Lightning Claw [6pts]; The Veritas Viate

Librarian Dreadnought [9 PL, 142pts]: 1. Quickening, 6. Wings of Sanguinus, Furioso fist [30pts], Storm bolter [2pts]

+ Troops [14 PL, 233pts] +

Intercessor Squad [5 PL, 89pts]: Bolt rifle, 4x Intercessor [68pts]
. Intercessor Sergeant [21pts]: Power sword [4pts]

Intercessor Squad [5 PL, 89pts]: Bolt rifle, 4x Intercessor [68pts]
. Intercessor Sergeant [21pts]: Power sword [4pts]

Scout Squad [4 PL, 55pts]
. Scout [11pts]: Combat knife
. Scout [11pts]: Combat knife
. Scout [11pts]: Combat knife
. Scout [11pts]: Combat knife
. Scout Sergeant [11pts]: Bolt pistol, Combat knife

+ Fast Attack [40 PL, 540pts] +

Inceptor Squad [20 PL, 270pts]: 5x Inceptor [125pts], Inceptor Sergeant [25pts]
. Two assault bolters [120pts]: 2x Assault bolter [120pts]

Inceptor Squad [20 PL, 270pts]: 5x Inceptor [125pts], Inceptor Sergeant [25pts]
. Two assault bolters [120pts]: 2x Assault bolter [120pts]

++ Battalion Detachment +5CP (Imperium - Blood Angels) [30 PL, 492pts] ++

+ No Force Org Slot +

Armoury of Baal: 2 additional Relics of Baal, -3 CP

Gametype: Matched

+ HQ [12 PL, 248pts] +

Captain [6 PL, 124pts]: Jump Pack [1 PL, 19pts], Storm shield [10pts], The Angel's Wing (replaces jump pack), Thunder hammer [21pts]

Captain [6 PL, 124pts]: Jump Pack [1 PL, 19pts], Storm shield [10pts], Thunder hammer [21pts]

+ Troops [12 PL, 165pts] +

Scout Squad [4 PL, 55pts]
. Scout [11pts]: Boltgun
. Scout [11pts]: Boltgun
. Scout [11pts]: Boltgun
. Scout [11pts]: Boltgun
. Scout Sergeant [11pts]: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout [11pts]: Boltgun
. Scout [11pts]: Boltgun
. Scout [11pts]: Boltgun
. Scout [11pts]: Boltgun
. Scout Sergeant [11pts]: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout [11pts]: Boltgun
. Scout [11pts]: Boltgun
. Scout [11pts]: Boltgun
. Scout [11pts]: Boltgun
. Scout Sergeant [11pts]: Bolt pistol, Boltgun

+ Elites [6 PL, 79pts] +

Sanguinary Ancient [6 PL, 79pts]: Angelus boltgun [3pts], Encarmine sword [12pts], Standard of Sacrifice

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [38 PL, 488pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Ryza

Specialist Detachment: Cybernetica Cohort (-1 CP)

+ HQ [10 PL, 120pts] +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber [2pts], Volkite Blaster [8pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops [28 PL, 368pts] +

Kataphron Destroyers [20 PL, 288pts]
. Kataphron Destroyer [48pts]: Phosphor Blaster [6pts], Plasma Culverin [27pts]
. Kataphron Destroyer [48pts]: Phosphor Blaster [6pts], Plasma Culverin [27pts]
. Kataphron Destroyer [48pts]: Phosphor Blaster [6pts], Plasma Culverin [27pts]
. Kataphron Destroyer [48pts]: Phosphor Blaster [6pts], Plasma Culverin [27pts]
. Kataphron Destroyer [48pts]: Phosphor Blaster [6pts], Plasma Culverin [27pts]
. Kataphron Destroyer [48pts]: Phosphor Blaster [6pts], Plasma Culverin [27pts]

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard [32pts]
. Vanguard Alpha [8pts]: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard [32pts]
. Vanguard Alpha [8pts]: Radium Carbine

++ Total: [137 PL, 2000pts] ++

Rough Idea:
Inceptors, Clawcaptain and SGA forms a mobile Firebase as well as the Servitors.

Hammercaptains will Deep Strike and Libby Dread advance foreward.

Scouts and Intersessors takes objectives.

Thx in advance!
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Has anyone any feedback on intercessors with power fist on the sergeant. I have had three games with 2 5man squads with cheap codex sanguinary priest. Have to say, they have outperformed so far as back/midfield objective holders. Didn't realize, but even that orks blob charged them, I managed to kill them (2CP counter-offensive). What I'm trying to say is that we have an option to take something else besides scouts if we happen to have spare points. Scouts rarely have any potential even to shine, when intercessors just might. Not top-tier, but not the most crap-tier anymore. Also about the sanguinary priest, sad that in the codex it doesn't allow any upgrades, but still my to go cheap HQ has been a lieutenant so far, but haven't really missed his presence by my two dev squads. Well just early comments and have only played semi-comp. friendlies.

My last 1250 friendlies-list was:
Spoiler:


Cpt Smash
Mephy
Sang priest

Intercessors w/ PF
Intercessors w/ PF
Tac w/ HF & IP/PA (fluff reasons, don't ask)

Razorback w/ asscan & SB

SG ancient (warlord) PF & AB + sacred banner
6man SG PF & AB

Dev w/ cherub, PC, ML, HB
Dev w/ cherub, PC, ML, HB


   
Made in ca
Dakka Veteran




I like Intercessors. They were my favourite troop choice before. Now they’re better.

That said; that list has a ton of characters for 1250 pts imo.
   
Made in gb
Longtime Dakkanaut





UK

I agree. My Intercessors have been consistently solid for me. Nothing astounding but they get the job done.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in ca
Dakka Veteran




The 2 wounds and 2 attacks, 3 with a fist, make them much more viable than a unit of Tacs with a lascannon and 4 ablative wounds, or a unit of Scouts that just gives your opponent something for their small arms to achieve something against. Also helps that they’re our only troop choice with nice models rather than mediocre squatting monkeys or clay face duke nukem cosplay enthusiasts.
   
Made in us
Locked in the Tower of Amareo




At 17 ppm, with the veteran option, intercessors are looking to be the best.
   
Made in de
Enginseer with a Wrench






Had my first two games with a bigger block (19 man) on the weekend and they are pretty good imo. Move them up the board with character support and most importantly FnP banner and you have a good chance of controlling the middle of the board.
   
Made in us
Fresh-Faced New User





Martel732 wrote:
At 17 ppm, with the veteran option, intercessors are looking to be the best.


Can we use the veteran option? My understanding from other sources was the formation stratagem would work for Codex: Space Marines only.
   
Made in de
Enginseer with a Wrench






Unfortunately we can't use them... :( But I think we will get an own formation with the next book.
   
Made in us
Locked in the Tower of Amareo




I thought that formation was for everyone.
   
Made in nz
Devastating Dark Reaper




Hey all.

Been working on a new Army (Blood Angels soup)

I wanted to try work a Knight in the mix but struggling with the synergy and was just wanting peoples thoughts.

Was looking at having a large unit of Sanguinary guard with ancient and some support characters.

Also wanted to include a knight castellan.

Problem here is that Iron Bulwark warlord trait is real good but then that screws up the Sanguinary guard rerolls begin close to the warlord. It's unlikely the two would be close to each other on the battlefield.

Thinking of changing the SG to VV.
SG have the advantage of the free rerolls, two wounds and look way way cooler.

Thoughts & Advise please?
   
Made in us
Locked in the Tower of Amareo




Make your warlord the sang ancient and then just buy the bulwark with the ik strat.
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Take a random chaplin or Astorath and sod heirs of azkellon. You only need the re-roll's in assault really. Plus their rule's work on unit's and not model's.

I'm trying Astorath for the bonus rule he get's. +1 to hit for a key phase can make all the difference. Especially if you have PF's.
   
Made in de
Nihilistic Necron Lord






Germany

NexAddo wrote:

Problem here is that Iron Bulwark warlord trait is real good but then that screws up the Sanguinary guard rerolls begin close to the warlord. It's unlikely the two would be close to each other on the battlefield.


Nothing gets screwed up. The knight is only a warlord for the purpose of choosing a warlord trait. You spend 1 CP for exalted court, and your knight gets ion bulwark. The sang ancient is your real warlord, with his own warlord trait.
   
Made in nz
Devastating Dark Reaper




Nothing gets screwed up. The knight is only a warlord for the purpose of choosing a warlord trait. You spend 1 CP for exalted court, and your knight gets ion bulwark. The sang ancient is your real warlord, with his own warlord trait.


Sweet.

Suggestions for HQ choices?

Mephy + Sanguinor.

Possibly 4 attacks each
   
Made in us
Locked in the Tower of Amareo




Sanguinor works best with big squads. Mephy can be a beatstick or a buff guy.
   
Made in nz
Devastating Dark Reaper




Is the Libby Dread better then Mephy?

Looks like it in all but 1 less attack and 1 less PP known.

Otherwise more S, T and Wounds and Cheaper.
   
Made in de
Nihilistic Necron Lord






Germany

Most of our psychic powers suck, except quickening and wings, so the one less power doesnt really matter. Unleash rage is ok if you have a big unit to buff. Fixed 3 damage and AP-4 makes up for losing one attack. Yes, i think the libby dread is better than mephy.
   
Made in de
Enginseer with a Wrench






kryczek wrote:
Take a random chaplin or Astorath and sod heirs of azkellon. You only need the re-roll's in assault really. Plus their rule's work on unit's and not model's.

I'm trying Astorath for the bonus rule he get's. +1 to hit for a key phase can make all the difference. Especially if you have PF's.


Interesting point with the chaplain, you would pay for a rule which you are not using, but on the other hand you would have a much easier time ensuring that your guys are all buffed up pretty easily. Plus you don't lose your WL trait on something like the SGA or a SG.

I would advocate for Lemartes tbh, since Astorath bonus rules applies at the start of the movement phase, so it can't be used after you deepstrike in your golden boys.
Plus Lemmy gets 6a on the charge for merely a 100 pts.
   
Made in us
Fresh-Faced New User





Lemartes' reroll aura only works on DC unfortunately.
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Lemartes is good for DS'ing DC but Astorath is great for units starting on the table and excellent with SG IMHO.
   
Made in gb
Longtime Dakkanaut





UK

NexAddo wrote:
Is the Libby Dread better then Mephy?

Following the points changes in CA, I think the Libby Dread is better. Before that, it was pretty close.


Automatically Appended Next Post:
Martel732 wrote:
I thought that formation was for everyone.

It is not entirely clear. The wording is as shown below.



Now this seems leggit until you consider the following wording from the Space Marine codex.



This seems to imply that anything targetting "Space Marines" only applies to units from the Space Marine codex. They go further later on in the book and specify that SM Stratagems are not useable by BAs, SWs and DAs.

Now we may be taking the stuff from the SM codex out of context but the way it is worded has clearly left room for doubt and a lot of people are asking GW for clarification.

This message was edited 1 time. Last update was at 2019/01/04 18:42:35


I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Trigger-Happy Baal Predator Pilot






Anyone running Repulsors? I'm kinda wishing I'd have painted one (or two) up now that they (and intercessors) have come down in price. The idea of using them, as flying T8 vehicles, to screen my army feels appealing against many (but not all) infantry bombs, but I've never done so.



   
Made in gb
Longtime Dakkanaut





UK

Repulsors are definitely looking better for the price drop.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in ca
Dakka Veteran




The worst thing about the Repulsor is the smorgasbord of weapons on it. It’s a constant exercise in checking BattleScribe because they gave it so many weapons with similar profiles instead of just having multiples of a small number of weapons.
   
Made in us
Regular Dakkanaut




Are libby dreads a lot better now. I’m debating on one but not sure yet as I have one in a mixed supremacy detachment with other libbies
   
Made in us
Trigger-Happy Baal Predator Pilot






IVIOOSE wrote:
Are libby dreads a lot better now. I’m debating on one but not sure yet as I have one in a mixed supremacy detachment with other libbies


Mine, last time out, pretty much solo killed a knight titan that got too close to my deployment zone. They're good.
   
Made in us
Regular Dakkanaut




I get that they can do that but I’m a mixed detachment I only have his two psy powers and no strats so he has 3+d3 attacks if I get his power and 1 more if I cast might of heroes on him. He is not really my knight killer more just a model that can move up board and annoy people. Still can’t decide if I like him or not.
   
Made in us
Trigger-Happy Baal Predator Pilot






IVIOOSE wrote:
I get that they can do that but I’m a mixed detachment I only have his two psy powers and no strats so he has 3+d3 attacks if I get his power and 1 more if I cast might of heroes on him. He is not really my knight killer more just a model that can move up board and annoy people. Still can’t decide if I like him or not.


Well, considering most of the time he'll have Wings and Quickening as powers, he's somewhat limited in his force multiplication (especially if you're saying your sans BA strats), but what he does provide is a non-targetable protector who can jump WAY out whenever you feel is necessary and push his weight around...or, can just hang back and smite.

Having said all that, without Red Rampage and being able to attack again after death, I doubt I'd spend 140+ points on a model that may only get 3 attacks when I was banking on him to have 5 to 9.
   
Made in ch
Regular Dakkanaut





Hello,

next week I'll have a game against either Alpha Legion or Tau (I will find out the same day), could you please give me feedback about this list?

Spoiler:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [44 PL, 861pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer

Chief Librarian Mephiston [8 PL, 160pts]: 1. Quickening, 2. Unleash Rage, 6. Wings of Sanguinus

+ Troops +

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

+ Elites +

Primaris Ancient [5 PL, 69pts]

+ Dedicated Transport +

Razorback [5 PL, 110pts]: Twin lascannon

Razorback [5 PL, 116pts]: Hunter-killer missile, Twin lascannon

++ Battalion Detachment +5CP (Imperium - Blood Angels) [76 PL, 1139pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer

Lemartes [7 PL, 100pts]

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

+ Elites +

Death Company [27 PL, 300pts]: Jump Pack
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword

+ Heavy Support +

Devastator Squad [8 PL, 150pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine Sergeant: Boltgun

Devastator Squad [8 PL, 150pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine Sergeant: Boltgun

Devastator Squad [8 PL, 150pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine Sergeant: Boltgun

++ Total: [120 PL, 2000pts] ++

Created with BattleScribe



I have 10 lascannons, and I guess enough anti-infantry. The thing I'm worried about is that I will start the game with 1600 points and I don't know whether my marines will be able to soak all the punishment, especially my precious devastator squads. The primaris ancient goes with the intercessors who will march mid-field to contest objectives alongside the scouts.
The backline jump-pack will be my warlord.

Cheers,

Spado
   
 
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