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Made in us
Scouting Shadow Warrior



Longmont, Co


Automatically Appended Next Post:
On another note, I had a scratch that needed itching so I modified my Annihilation Barge to be a CCB. That triggered me to modify the look of my unbuilt Tomb Blades.....

Long story short - Has anyone had fun running a CCB with 5, 6 or more Tomb Blades and if so, what build did you use?




I have been running 3x5 gauss bikes in a mephrit detachment. With a CCB that has the void reaper and +1 attack and strength warlord trait. It’s not the best but at str 8 he at least has a chance at getting a few wounds into something tough, with voidreaper so a chance to actually kill something. Also a technomancer with cloak.

The volume of fire is pretty decent IMO. The extra 1.5” range on the double tap made a difference.

5 bikes is 20 shots hitting on 2’s, wounding pretty much everything I shoot at on 5’s at -3 d1. Using the strat to make 6’s to hit auto wound seems like decent value. If there arnt vehicles I’m worried about (probably rare) then they do well against elite infantry as well, with lots of units getting t5 these days.

I went with shields and scopes, I wouldn’t argue with anyone who preferred the 5++ though, metta pick I guess.

Technomancer with cloak. If someone is split firing your squads down he can revive bikes in both units and heal wounds on your ccb perhaps. Bikes are the most valuable revive unless you’re rolling hot on d3 warriors, which I’m not taking.

Barge lord is fairly durable but Im aware he’d get punked by lots of stuff. I need the anti tank though, he’s maneuverable enough I should be able to choose what to put him into. Both my bikes and ccb would be focused on my anti tank if vehicles are going to be a problem so I don’t have to worry about the barge and the bikes wanting to be doing different things. Both units also have large footprints. Rites of reanimation has a 6” range and techno doesn’t mind missing out on a staff of light to advance. Including scarabs I havnt had issues with various unit speeds. Everything flies of course.

My other detachment is full board control so that’s basically all of my shooting/ anti tank. Multiple dynasties has been well worth the loss of protocols, especially not having to worry about having enough character coverage.

Yeah it’s been fun.

All of the things. Most of the time. 
   
Made in us
Freaky Flayed One






Cauthon wrote:

Automatically Appended Next Post:
On another note, I had a scratch that needed itching so I modified my Annihilation Barge to be a CCB. That triggered me to modify the look of my unbuilt Tomb Blades.....

Long story short - Has anyone had fun running a CCB with 5, 6 or more Tomb Blades and if so, what build did you use?




I have been running 3x5 gauss bikes in a mephrit detachment. With a CCB that has the void reaper and +1 attack and strength warlord trait. It’s not the best but at str 8 he at least has a chance at getting a few wounds into something tough, with voidreaper so a chance to actually kill something. Also a technomancer with cloak.

The volume of fire is pretty decent IMO. The extra 1.5” range on the double tap made a difference.

5 bikes is 20 shots hitting on 2’s, wounding pretty much everything I shoot at on 5’s at -3 d1. Using the strat to make 6’s to hit auto wound seems like decent value. If there arnt vehicles I’m worried about (probably rare) then they do well against elite infantry as well, with lots of units getting t5 these days.

I went with shields and scopes, I wouldn’t argue with anyone who preferred the 5++ though, metta pick I guess.

Technomancer with cloak. If someone is split firing your squads down he can revive bikes in both units and heal wounds on your ccb perhaps. Bikes are the most valuable revive unless you’re rolling hot on d3 warriors, which I’m not taking.

Barge lord is fairly durable but Im aware he’d get punked by lots of stuff. I need the anti tank though, he’s maneuverable enough I should be able to choose what to put him into. Both my bikes and ccb would be focused on my anti tank if vehicles are going to be a problem so I don’t have to worry about the barge and the bikes wanting to be doing different things. Both units also have large footprints. Rites of reanimation has a 6” range and techno doesn’t mind missing out on a staff of light to advance. Including scarabs I havnt had issues with various unit speeds. Everything flies of course.

My other detachment is full board control so that’s basically all of my shooting/ anti tank. Multiple dynasties has been well worth the loss of protocols, especially not having to worry about having enough character coverage.

Yeah it’s been fun.


Have you thought about including Szeras for buffs to the TBs? I'm considering a list that would focus on immortals and TBs buffed by Szeras w/ some elite choices holding up the cc and denial (hex + gauntlet, skorpekhs, T C'tan, spyder + prism) and then taking 3x1 LHDs w/ gauss all in a Szarekhan dynasty (considering the potential massive increase to MWs w/ new GK and TSons).

I should also clarify that I think this list would be best if taking secondaries that force the opponent to come to you -- Purge is a must, you could possibly run ROD since TBs are fast as feth and you have the hex for an optional move, Could opt for mission secondary some games or assassinate/bring it down potentially. Might struggle if you go for stranglehold/banners as I don't think there's a huge amount of long-term survival on mid-field objectives so you're going to need to hold your opponent to 10 points primary and match it each turn by trading out immortal squads efficiently and then winning on secondaries.

This message was edited 3 times. Last update was at 2021/08/17 00:29:33


8000 
   
Made in us
Scouting Shadow Warrior



Longmont, Co

Havnt thought of that, would run counter to the dynasties I was planning on using though.

I think a big squad of bikes or two would go very well next to silent king. +1 to hit and rerolling is a little redundant until you’re dealing with cover.

All of the things. Most of the time. 
   
Made in us
Freaky Flayed One






Well, Szeras buff is random so my thought is that play slightly will adjust based on what the TBs get and be more aggressive or passive based on the buff for each immortal squad. +1 T on TBs seems pretty decent honestly.

I'm gonna just post the list I'm thinking about so you can have more context and critique/compare if you feel like it.

I'm not sold on specifics of my own list as I haven't tested any of this yet so feel free to pick things apart that you don't like. The TBs I'm not sure if I'd rather have ignore cover or invulns, I am also toying w/ the idea of trying to fit the Hypermaterial Ablator to use on the TBs exclusively to give them a 2+ all the time (basically). I think that'd be quite hard to achieve so I'm not really sure it's worth but probly worth testing.

Spoiler:


++ Battalion Detachment 0CP (Necrons) [104 PL, 9CP, 1,995pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Dynasty: Szarekhan

Gametype: Matched

+ No Force Org Slot +

Bound Creation [2 PL, 40pts]
. Cryptothralls
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Viral Construct [1 PL, 15pts]: Canoptek Plasmacyte

+ HQ +

Catacomb Command Barge [9 PL, -1CP, 165pts]: Dynastic Heirlooms, Gauss Cannon, Relic: Voidreaper, Warlord, Warlord Trait (Codex 6): Honourable Combatant, Warscythe

Chronomancer [4 PL, 90pts]: Entropic Lance, Relic: Veil of Darkness

Illuminor Szeras [8 PL, -1CP, 160pts]
. Rarefied Nobility: Warlord Trait (Codex 1): Enduring Will

+ Troops +

Immortals [8 PL, 136pts]: Gauss Blaster, 8x Immortal

Immortals [8 PL, 136pts]: Gauss Blaster, 8x Immortal

Immortals [8 PL, 136pts]: Gauss Blaster, 8x Immortal

+ Elites +

Canoptek Spyders [4 PL, 75pts]
. Canoptek Spyder: Gloom Prism, Two Particle Beamers

Hexmark Destroyer [4 PL, -1CP, 75pts]: Dynastic Heirlooms, Relic: Gauntlet of the Conflagrator

Skorpekh Destroyers [10 PL, 175pts]: Skorpekh Destroyer (Reap-Blade)
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

Transcendent C'tan [14 PL, 270pts]: Fractured Personality: Cosmic Tyrant, Power of the C'tan: Seismic Assault, Power of the C'tan: Transdimensional Thunderbolt

+ Fast Attack +

Tomb Blades [12 PL, 342pts]
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster

+ Heavy Support +

Lokhust Heavy Destroyers [4 PL, 60pts]
. Lokhust Heavy Destroyer (Gauss Destructor)

Lokhust Heavy Destroyers [4 PL, 60pts]
. Lokhust Heavy Destroyer (Gauss Destructor)

Lokhust Heavy Destroyers [4 PL, 60pts]
. Lokhust Heavy Destroyer (Gauss Destructor)

++ Total: [104 PL, 9CP, 1,995pts] ++

Created with BattleScribe

This message was edited 2 times. Last update was at 2021/08/17 01:58:31


8000 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I tested out Blades in various forms - 3, 5 and 6 in qty and with 5++, 3+, and Particle Beamer.

5++ is just not in my dice.....just as with my Chronomancer escorting my Skorpekh Destroyers, they just always fail the 5++

3+ save is nice, but not enough for the points since so much has -1 and -2 AP.

I did enjoy the 6 shots at 18" from Particle Beamer. Massed shots did work, but as always that varies per target.

I am in Love/Lust over Doomstalkers.........x3 and a Technomancer is too much for the casual games, but I found x2 and a Techno are still really good.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Freaky Flayed One






 Da-Rock wrote:
I tested out Blades in various forms - 3, 5 and 6 in qty and with 5++, 3+, and Particle Beamer.

5++ is just not in my dice.....just as with my Chronomancer escorting my Skorpekh Destroyers, they just always fail the 5++

3+ save is nice, but not enough for the points since so much has -1 and -2 AP.

I did enjoy the 6 shots at 18" from Particle Beamer. Massed shots did work, but as always that varies per target.

I am in Love/Lust over Doomstalkers.........x3 and a Technomancer is too much for the casual games, but I found x2 and a Techno are still really good.


I guess my thought was more in context of goals. The math can be worked out but I'm curious if they'll accomplish what I want them to. That might be something I'll only know once I've had a chance to playtest though.

This message was edited 1 time. Last update was at 2021/08/17 20:39:55


8000 
   
Made in us
Scouting Shadow Warrior



Longmont, Co

How does ap-1 and 2 make shields not worth it? Cheaper than the invuln with better or equal saves. There’s also a lot of ap- dash.

Shields are cheaper than the invuln so they are “better” until you hit ap3. The question is what you’re expecting so see more of. Ap3 or less than.

If you like the 5++ then more power to you. It’s not better vs ap1 and 2 though.

All of the things. Most of the time. 
   
Made in us
Freaky Flayed One






Cauthon wrote:
How does ap-1 and 2 make shields not worth it? Cheaper than the invuln with better or equal saves. There’s also a lot of ap- dash.

Shields are cheaper than the invuln so they are “better” until you hit ap3. The question is what you’re expecting so see more of. Ap3 or less than.

If you like the 5++ then more power to you. It’s not better vs ap1 and 2 though.


True, I made a slight adjustment to the list in that direction as well replacing the invulns w/ ignores cover to 8/9 of them and then giving the 'counts as cover' cryptek upgrade to the chrono so the TBs will effectively be 2+ save until I decide to veil of darkness something and he's too far away. Since I plan on the list playing cagey I think that's a good starting point and if it doesn't feel like something I can easily maintain then I'll see about moving points around a bit.

8000 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Cauthon wrote:
How does ap-1 and 2 make shields not worth it? Cheaper than the invuln with better or equal saves. There’s also a lot of ap- dash.

Shields are cheaper than the invuln so they are “better” until you hit ap3. The question is what you’re expecting so see more of. Ap3 or less than.

If you like the 5++ then more power to you. It’s not better vs ap1 and 2 though.


I may have misspoke in that....I hate 5++ because it fails so often for me, but damn I can role a 4+ :-)

I see far too much -2 and my 3+ saves would all go to 5+ which I am piss poor at. My point was towards more bodies used with the points over better saves. It was the same with my Chronomancer and his 5++ save for my Destroyers.....just never panned out and having a Techno with the ability to bring back a Destroyer worked out better.



Automatically Appended Next Post:
* add on question here - are two 3 man Skorpekh Destroyers better than one 6 man?

I have seen some issues where a ton of fire hits and kills them all....having them have to guess with the split fire would have saved a few.....or is it just better overall to have the 6 man?

This message was edited 1 time. Last update was at 2021/08/17 22:04:00


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Freaky Flayed One






 Da-Rock wrote:

* add on question here - are two 3 man Skorpekh Destroyers better than one 6 man?

I have seen some issues where a ton of fire hits and kills them all....having them have to guess with the split fire would have saved a few.....or is it just better overall to have the 6 man?


The consideration is basically buffs vs board control. The advantage of small squads is moving separately and controlling more board space. The downside is you can't defend both units w/ the -1 to wound strat nor with a chrono 5++ since you'd need 2 at that point. Some argue that 5 man squads is best, but I'm not sure of that either tbh since you lose quite a large amount of output. Could be better if you expect large amount of blast weapon firepower, otherwise I think it's worse.

8000 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, new list for testing soon. Using relentlessly expansionist, there is no need for troops.
So I play Lychguard and Wraiths in pairs supported by ABs and LHDs.
Spoiler:

New Roster (Warhammer 40,000 9th Edition) [116 PL, 5CP, 2,000pts]
Spearhead Detachment -3CP (Necrons) [49 PL, 9CP, 875pts]
Configuration
Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-3CP]
Dynasty Choice
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

HQ
Catacomb Command Barge [9 PL, 160pts]
Selections: Relic: Voidreaper, Tesla Cannon, Warlord, Warlord Trait (Codex 3): Immortal Pride, Warscythe

Fast Attack
Canoptek Wraiths [10 PL, 175pts]
5x Canoptek Wraith (Claws)
Selections: 5x Vicious Claws

Heavy Support
Annihilation Barge [6 PL, 120pts]
Selections: Tesla Cannon, Twin Tesla Destructor

Annihilation Barge [6 PL, 120pts]
Selections: Tesla Cannon, Twin Tesla Destructor

Annihilation Barge [6 PL, 120pts]
Selections: Tesla Cannon, Twin Tesla Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor


Vanguard Detachment -3CP (Necrons) [67 PL, -4CP, 1,125pts]
Configuration
Detachment Command Cost [-3CP]
Dynasty Choice
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

HQ
Lord [5 PL, -1CP, 75pts]
Selections: Dynastic Heirlooms, Relic: Veil of Darkness, Warscythe

Elites
Lychguard [14 PL, 224pts]
Selections: 8x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Lychguard [14 PL, 224pts]
Selections: 8x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Lychguard [14 PL, 252pts]
Selections: 9x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Fast Attack
Canoptek Wraiths [10 PL, 175pts]
5x Canoptek Wraith (Claws)
Selections: 5x Vicious Claws

Canoptek Wraiths [10 PL, 175pts]
5x Canoptek Wraith (Claws)
Selections: 5x Vicious Claws

Created with BattleScribe

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Prescient Cryptek of Eternity






Very simple start to a local Crusade Campaign;

Spoiler:

Brothers of Metal
Necrons - Combat Patrol

Necrons Patrol Detachment ( 2CP - 495PT )
SUB-FACTION: Nephrekh
HQ
WARLORD: Overlord (95) Staff of light
TRAITS: Immortal Pride
RELICS: Voltaic Staff
STRATAGEMS: Hand of the Phaeron

TROOPS
Necron Warriors (130)
10x Necron Warrior: Gauss reaper
Necron Warriors (130)
10x Necron Warrior: Gauss reaper

ELITES
Lychguard (140)
5x Lychguard: Hyperphase sword, Dispersion shield

STRATAGEMS
Hand of the Phaeron (2CP*)

Total Points: 495/500



https://www.dakkadakka.com/dakkaforum/posts/list/60/794002.page#11203430

This message was edited 1 time. Last update was at 2021/08/22 10:28:19


 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Played against the new 1000 Sons. Getting hard punked on every Psychic phase really sucks for Necrons.

I don't like altering my list just to deal with that. I want to design something that can handle them, (going to be playing against them a lot in future), but I do need to do something.....

My first thought was 10 Deathmarks and using the Abhor the Witch secondary. The second was using two CTan and Deathmarks. (This would require me pulling my Skorpekh Destroyers and two Doomstalkers).

I won on Points due to Obsec and the 6" pre battle move, but I didn't have much left alive.

Anyone else have ideas for dealing with the increased Mortal Wounds?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in dk
Pyro Pilot of a Triach Stalker






 Da-Rock wrote:
Played against the new 1000 Sons. Getting hard punked on every Psychic phase really sucks for Necrons.

I don't like altering my list just to deal with that. I want to design something that can handle them, (going to be playing against them a lot in future), but I do need to do something.....

My first thought was 10 Deathmarks and using the Abhor the Witch secondary. The second was using two CTan and Deathmarks. (This would require me pulling my Skorpekh Destroyers and two Doomstalkers).

I won on Points due to Obsec and the 6" pre battle move, but I didn't have much left alive.

Anyone else have ideas for dealing with the increased Mortal Wounds?

You don't need to have much left alive. Deathmarks are a bad idea, if you are not spamming Warriors then Scarabs are amazing, even if you are spamming Warriors then Scarabs will probably still make your list better into the 1kSons matchup. You could also consider running The Silent King.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Yes, spamming warriors and scarabs to the max amount I own.

Why are Deathmarks bad at 10 models and having Ahbor the Witch Secondary?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in dk
Pyro Pilot of a Triach Stalker






 Da-Rock wrote:
Yes, spamming warriors and scarabs to the max amount I own.

Why are Deathmarks bad at 10 models and having Ahbor the Witch Secondary?

Abhor is an auto-take, but you cannot rely on Deathmarks to kill characters, they've got an extra wound now and it wasn't exactly easy previously. I played 30 Deathmarks against the old Thousand Sons and they managed to kill only 1 or 2 characters over the course of an entire game. It's not that Deathmarks are bad against Thousand Sons, they are just either bad or terrible against anything else and basically mediocre against Thousand Sons. Try it out, see if it works for you. The Auspex Scan Stratagem they get might be amazing depending on terrain.
   
Made in de
Prescient Cryptek of Eternity






Germany

Snipers in general are terrible, no matter from what faction. The only one who is a real threat is the imperial vindicare assassin.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Maybe its just my rolling a lot of 6s with them. I tend to do 2 to 3 with actual weapon and 2 to 3 in mortals.


Automatically Appended Next Post:
Do you guys think more of everything is the answer? I like a double Star God list with lots of warriors and scarabs, but it seems the only basic answer is Silent King with his Dynastic code etc.

This message was edited 2 times. Last update was at 2021/08/23 19:09:20


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Fresh-Faced New User




Could be just me, but double C’tan feels like a waste against any psychic heavy army because they will reliably be able to get the 3 damage in the psychic phase in addition to shooting/melee against both C’tans. There would be situations where they could reasonably threaten both C’tans in one turn if they hit you with a psychic early on.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

True, but its far easier to shield them from melee against 1000 Sons. I bubble wrap them with 6 to 8 Scarab squads.

It also distracts from objectives most often and I can divert my other resources to getting them. It also tends to spread out specific units that they need to deal with the C'Tan.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Longtime Dakkanaut





Sure, C'tan's are not ideal against armies that can threaten in every phase. You take them for other lists, that are primarily confined to one or two phases.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in gb
Regular Dakkanaut




The issue is that new codexes seem to bring with them more opportunities for unusual damage (e.g impact hits). Ad Mech used to struggle with them, but found ways to get around it, for example.

That said, I will never argue against the C'tain. They just do something unique. And Voidy is gorgeous
   
Made in us
Freaky Flayed One






Umbros wrote:
The issue is that new codexes seem to bring with them more opportunities for unusual damage (e.g impact hits). Ad Mech used to struggle with them, but found ways to get around it, for example.

That said, I will never argue against the C'tain. They just do something unique. And Voidy is gorgeous


As I've been reminded over and over throughout any game I've played in which I didn't bring the NB: He's too important as a deterrent to not take. As much as his price point absolutely blows, his presence is such an important deterrent especially against armies like new GK. If they're playing a heavy DK list, you're REALLLYYY going to want him in there to clean up in combat. 4+ invulns on those guys is legitimately so hard to chew through if your list isn't tailored specifically for it.

I'm just praying that the next point adjustment sees -100ish to all of our ctan cause they're really just that bad for their points cost relative to everything else that's new.

8000 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I like the attrition game to a point, but after playing against the new 1000 Sons I really really dislike watching half my models go each Psychic phase.

I will try my NightVoid list and see if they both evaporate too quickly. :-)

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I just found a great purchase of 9 Wraiths, 15 Scarabs and 3 Spyders........

I made a new list with this as my center piece............any list suggestions for the above? Is rolling with just 2 Technomancers as HQs ok?

Also: I was trying to build a pirate version of the Silent King out of a Ghost Ark and Logan Grimnar's Santa Sled......then I discovered a picture of the Tesseract Ark...........is that any good?

This message was edited 1 time. Last update was at 2021/08/26 22:29:59


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Freaky Flayed One






 Da-Rock wrote:
I just found a great purchase of 9 Wraiths, 15 Scarabs and 3 Spyders........

I made a new list with this as my center piece............any list suggestions for the above? Is rolling with just 2 Technomancers as HQs ok?

Also: I was trying to build a pirate version of the Silent King out of a Ghost Ark and Logan Grimnar's Santa Sled......then I discovered a picture of the Tesseract Ark...........is that any good?


Tesseract Ark is one of the highest value vehicle available to Necrons for their points. Unfortunately they're about $100 each but that's a separate problem.

8000 
   
Made in ch
One Canoptek Scarab in a Swarm




Switzerland

 Da-Rock wrote:
I like the attrition game to a point, but after playing against the new 1000 Sons I really really dislike watching half my models go each Psychic phase.

I will try my NightVoid list and see if they both evaporate too quickly. :-)

I don't see Necrons as competitive, even Tsons seem just better
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, my latest list for playtesting involves basically melee and fire support units, no troops thanks to relentlessly expansionist.

Spoiler:

New Roster (Warhammer 40,000 9th Edition) [116 PL, 5CP, 2,000pts]


****Spearhead Detachment -3CP (Necrons) [49 PL, 9CP, 875pts]
Configuration
Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-3CP]
Dynasty Choice
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

HQ
Catacomb Command Barge [9 PL, 160pts]
Selections: Relic: Voidreaper, Tesla Cannon, Warlord, Warlord Trait (Codex 3): Immortal Pride, Warscythe

Fast Attack
Canoptek Wraiths [10 PL, 175pts]
5x Canoptek Wraith (Claws)
Selections: 5x Vicious Claws

Heavy Support
Annihilation Barge [6 PL, 120pts]
Selections: Tesla Cannon, Twin Tesla Destructor

Annihilation Barge [6 PL, 120pts]
Selections: Tesla Cannon, Twin Tesla Destructor

Annihilation Barge [6 PL, 120pts]
Selections: Tesla Cannon, Twin Tesla Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

****Vanguard Detachment -3CP (Necrons) [67 PL, -4CP, 1,125pts]
Configuration
Detachment Command Cost [-3CP]
Dynasty Choice
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

HQ
Lord [5 PL, -1CP, 75pts]
Selections: Dynastic Heirlooms, Relic: Veil of Darkness, Warscythe

Elites
Lychguard [14 PL, 224pts]
Selections: 8x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Lychguard [14 PL, 224pts]
Selections: 8x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Lychguard [14 PL, 252pts]
Selections: 9x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Fast Attack
Canoptek Wraiths [10 PL, 175pts]
5x Canoptek Wraith (Claws)
Selections: 5x Vicious Claws

Canoptek Wraiths [10 PL, 175pts]
5x Canoptek Wraith (Claws)
Selections: 5x Vicious Claws

Created with BattleScribe

Wraiths and Lychguard go in pairs.
Wraiths are faster able to engage an enemy while Lychguard lacks behind.
But Wraiths' slinking strike allows them to fall back taking on another enemy unit while at the same time Lychguard should be able to charge the enemy unit left behind by the Wraiths mopping up the remnants.

This message was edited 2 times. Last update was at 2021/09/01 11:28:21


Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

You'll have to let me know how 15 Wraits and Lychguard rolls and if the Heavy Lokhust perform.

I have 12 Wraiths and 18 Scarabs, but I am trying to find a ranged heavy hitter response, but I do not own Lokhust. x3 Doomstalkers is nice, but expensive.....

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

The only thing that is going to keep Necrons in the game vs 1KSons or GK is gonna be the Szerakhan dynasty code to get the 5+++ vs Mortal wounds, paired with scarab screens to absorb smites efficiently.

I think that we'll lack staying power at this point sticking to the same tired Relentless/Eternal Conqueror combo.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
 
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