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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Draco765 wrote:
 wuestenfux wrote:
 IanMalcolmAbs wrote:
 winterman wrote:
So Necrons made it to the semi finals of the Lone Star Open this weekend, losing to Nayden. Surprised no ones chatting that yet. Cool list

EDIT added wargear ref for Immortals, they had Gauss
Spoiler:
Marshall Peterson - Lone Star Open
​Battalion Detachment: 101 PL, 2,000pts, 7CP

Eternal Expansionist combo

Lokhust Lord: Voidreaper, Resurrection Orb, Warlord Trait Honourable Combatant
Overlord: Hand of the Phaeron, Orb of Eternity, Warlord Trait Implacable Conqueror, Warscythe
Technomancer: Canoptek Cloak, Veil of Darkness

5x Immortal, Gauss
9x Immortal, Gauss
9x Immortal, Gauss
5x Immortal, Gauss

2x Cryptothrall
9x Lychguard: Sword and Dispersion Shield
9x Lychguard: Sword and Dispersion Shield
6x Skorpekh Destroyers
Viral Construct Canoptek Plasmacyte
Transcendent C'tan: Cosmic Tyrant, Sky of Falling Stars, Transdimensional Thunderbolt

3x Canoptek Scarab Swarm
3x Canoptek Scarab Swarm
3x Canoptek Scarab Swarm


His matchups:
1. Mechanicus W
2. Adeptus Sororitas W
3. Drukhari W
4. Custodes W
5. Drukhari L
6. Adeptus Sororitas W
7. White scars W
8. Sean Naydens mixed eldar L

I like the list a lot, other than I am not into immortals (modelling wise not ruleswise...they are superior in the current meta I think). Plays the primary well, has a resonable To the Last option. Seems like this something like this is about the best chance we have until admech gets rebalanced.

Relentless expansionist is pretty much autowin if you go first. But not great if you go second. I assume he took objective secured for the second trait. I bet this guy went first in most of his games he won and lost the ones he went second.

I figured out a long time ago immortals are superior to warriors. They don't require a babysitter chrono / dont need to be in suicide range to get 2 shots. Put them behind lychgaurd and they are free to shoot all game and are hard to remove with 3+ T5 and reanimate. The 2 5 man immortals IMO would be better off being a 10 man but I assume with experience playing the list a lot he figured he needed another unit for objective squatting. IMO immortals are a waste for this. I'd much prefer a LHD or scarab. Then again - In my necron lists I focus much more on killing than I do objective control.




This list is already here: 40kstats.com.

Objective control is the big thing in the 9th edition - killing not so much.

I'm wondering a bit about the Lokhurst Lord as it looks similar to the Skorpekh Lord.
The difference lies basically in the Lokhurst's warscythe that he has buffed to a voidreaper.


And that the L-Lord has fly to get through or over enemies to charge into characters.


Now I have a quite similar list for testing. Marshall's list (M. Peterson – Lone Star Open) is a good starting point:
Spoiler:

New Roster (Warhammer 40,000 9th Edition) [98 PL, 10CP, 1,990pts]
Battalion Detachment 0CP (Necrons) [98 PL, 10CP, 1,990pts]
Configuration
Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Dynasty Choice
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
Gametype
Selections: Matched

HQ

Lokhust Lord [6 PL, -2CP, 140pts]
Selections: Dynastic Heirlooms, Rarefied Nobility, Relic: Voidreaper, Resurrection Orb, Warlord Trait (Codex 6): Honourable Combatant, Warscythe

Overlord [6 PL, 130pts]
Selections: Resurrection Orb, Warlord, Warlord Trait (Codex 5): Implacable Conqueror (Aura), Warscythe

Technomancer [4 PL, 80pts]
Selections: Canoptek Cloak, Relic: Veil of Darkness, Staff of Light

Troops

Immortals [8 PL, 170pts]
Selections: 10x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]
Selections: 10x Immortal, Tesla Carbine

Necron Warriors [6 PL, 130pts]
10x Necron Warrior (Gauss Flayer)
Selections: 10x Gauss Flayer

Necron Warriors [6 PL, 130pts]
10x Necron Warrior (Gauss Flayer)
Selections: 10x Gauss Flayer

Elites

Lychguard [14 PL, 280pts]
Selections: 10x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Lychguard [14 PL, 280pts]
Selections: 10x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Skorpekh Destroyers [10 PL, 210pts]
2x Skorpekh Destroyer (Reap-Blade)
Selections: 2x Hyperphase Reap-Blade
4x Skorpekh Destroyer (Thresher)
Selections: 4x Hyperphase Threshers

Fast Attack

Canoptek Scarab Swarms [2 PL, 45pts]
3x Canoptek Scarab Swarm
Selections: 3x Feeder Mandibles

Canoptek Scarab Swarms [2 PL, 45pts]
3x Canoptek Scarab Swarm
Selections: 3x Feeder Mandibles

Heavy Support

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Created with BattleScribe

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

So - Thought experiment for you guys. Interested to get your thoughts.

How best to support a warrior brick?
What do we have available to us?

Chronomancer
Technomancer
Reanimators
Ghost Arks
Overlords/Lords
Rez Orbs
Silent King Reroll bubbles.
Royal Warden fallback

When do we hit the point where you are throwing too many points at supporting the unit? What do you think is the 'right' amount? In what combination?

This message was edited 1 time. Last update was at 2021/08/05 12:24:40


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 iGuy91 wrote:
So - Thought experiment for you guys. Interested to get your thoughts.

How best to support a warrior brick?
What do we have available to us?

Chronomancer
Technomancer
Reanimators
Ghost Arks
Overlords/Lords
Rez Orbs

When do we hit the point where you are throwing too many points at supporting the unit? What do you think is the 'right' amount? In what combination?

Marshall's list above has shown that one can be successful without Warriors as Immortals have better stats.
My hypothesis is that its not worth atm to bet on Warriors.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Tunneling Trygon





The House that Peterbilt

 iGuy91 wrote:
So - Thought experiment for you guys. Interested to get your thoughts.

How best to support a warrior brick?
What do we have available to us?

Chronomancer
Technomancer
Reanimators
Ghost Arks
Overlords/Lords
Rez Orbs
Silent King Reroll bubbles.
Royal Warden fallback

When do we hit the point where you are throwing too many points at supporting the unit? What do you think is the 'right' amount? In what combination?

Depends on how many warriors and the dynasty in my opinion.

Number of warriors determines how much of your list is relying on them, which in turn determines both how much a buff will get used and how much you can afford. I would include very different things for 1x20 then I would for2x20 or 4x20 or more. A guy in another group wanted to run 120 warriors, at that point is a technomancer or ghost ark bringing back a couple warriors worth it at all? I'd say no.

Dynasty also matters. Mephrit for example like to fall back and shoot, so Silent King (to manipulate and double dip for fall back protocol) or Royal Wardens are good picks. Whereas Novokh gets a bit more mileage from a Chronomancer from the reroll charge then Mephrit would.

After that, you should weigh how the item will contribute to the list as a whole. An 80 point reanimator is a great buff to warriors, but doesn't do anything else of note. Where as a Ghost Ark provides a lot more than just returning models (excellent screen, respectable shooting, mobility, transport). The reanimator may still be the better choice for other reasons though (cost, easier to hide, buff works at time of roll rather than relying on unit surviving to get revivals), you just have to weigh the cost and benefits.

With all that, here's the short answer for each one

Chronomancer - Solid pick, better for Novokh or any army with assault elements that could use the inv. Some say no brainer...consider currently how much of the meta is relying on massed AP0-1.
Technomancer - Wouldn't take unless he's also supporting something else (like +1 to hit for Doomstalkers) or variety of units he can rean/heal (lychguard, vehicles).
Reanimators - If you can hide them they have merit. If you know that will be hard, don't bother.
Ghost Arks - Solid pick but mostly for screening.
Overlords/Lords - Rez orb caddys mostly, the extra move and hit buff still worth having.
Rez Orbs - At least one Orb of Eternity if you have 40+ warriors.
Silent King - Not as great in the current Admech dominated meta but he brings a lot to the table. Not mandatory, but ibrings a lot to the table.
Royal Warden - Great in Mephrit, decent with other dynasty. Not a must for me

I don't think you will ever have a list with all the things, but most lists with a lot of warriors will have at least one noble with a res orb and one chronomancer.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Good points,

I agree with most of what Winterman said.

I am not as big a fan of any 5++ because I simply fail more than 75% of the roles. (Its the same problem I have with the Nightbringer, out of the last 4 games, I have made the 2+ role for Thunderbolt only twice total).

I will say that a Chronomancer is pretty good all around and that charge reroll paid off more than the 5++. Plus the 10 point gun upgrade is pretty nice, (I seem to hit that all the time and then point to the Nightbringer and say, "See, that's how its done!").

As for just the Warrior support portion of your question.......a Chronomancer, Technomancer and Ghost Ark are all good at supporting them defensively while an Overlord/Lord/Silent King, Royal Warden support their offense.

I have to have a lumbering "War of the Worlds" bot on my battlefield so I use my 3 Reanimators as Doomstalkers, (need to find two more Heavy Death Rays to use as the guns).





Automatically Appended Next Post:
On another note, I had a scratch that needed itching so I modified my Annihilation Barge to be a CCB. That triggered me to modify the look of my unbuilt Tomb Blades.....

Long story short - Has anyone had fun running a CCB with 5, 6 or more Tomb Blades and if so, what build did you use?

This message was edited 1 time. Last update was at 2021/08/06 05:01:37


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
One Canoptek Scarab in a Swarm




South Carolina

Mathematically, TBs are an amazing way to get mobile Immortal Gauss on the board at a comparable cost.

In reality, I find them to be an immediate target, a bit too fragile even with the 3+, and too expensive with the 3+/5++. For an expensive bit of kit which competes with a scarab slot, I just haven't found a good use for them other than providing a target for my opponent's anti infantry.

Always Confident. Occasionally Correct. 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Having more threats to be targeted is needed because too much is going at my Nighhtbringer and Skorpekh Destroyers. This and my Doomstalkers should pull off some shots while the 20 and 20 warrior mobs push up.

I agree that it sucks to have to pump up a unit cost wise in order to make it worth while.......my 4 up warriors have been better saving than my opponents 3 up save. :-)

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in ca
Regular Dakkanaut




What is good necrons for crusade? Thankee thankee.
   
Made in gb
Freaky Flayed One





Crownworld Astilia

BillyN831 wrote:
What is good necrons for crusade? Thankee thankee.

Ehhh if you're playing crusade and you're not trying to min-max the progression system then just take what you like/what fits the theme of the Necrons you have. Crusade (as GW intends) is a means of facilitating a narrative and telling a story, tactics and list-building don't really matter as much if you and your gaming group are playing with that intent as well.


The Qarnakh Dynasty - 4K
W-L-D: 0-2-0
BFG: The Fallen
 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How about a pure DESTROYER cult or CANOPTEK cult army besides the troop units?
Any ideas or results with those kind of armies?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 wuestenfux wrote:
How about a pure DESTROYER cult or CANOPTEK cult army besides the troop units?
Any ideas or results with those kind of armies?

Well destroyer cult is easy. Destroyers and Skorpekhs have pretty high damage outputs, so it should be a pretty killy force, and they have a couple of HQ units to go with it.

Canoptek I'm not sure about. I guess take crypteks and start buffing units? You'll want Doomstalkers for damage output and scarabs will be your bread and butter.
Scarabs should really be troops instead of fast attack, imo. They are supposed to be the most ubiquitous part of a necron force, even more so than warriors.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Freaky Flayed One





Crownworld Astilia

Has anyone had any experience or at least can mathhammer some numbers for the FW Sentry Pylons?

Unfortunately they’re fortifications but do have deep strike and at only 100 points per sentry with the gauss exterminator you’re getting:

BS 3+ T7 W8 SV3+

48" Heavy 2 S8 AP-3 D D6 -Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack's hit roll.

D6 damage still sucks but for only 100 points? I’m definitely intrigued.

Edit: Figured I’d add the other weapon options for comparison.

Focused Death Ray 36" Heavy 1 S12 AP-4 D D3+3 -

Heat Cannon (25pts) 36" Heavy D6 S8 AP-4 D D6 -Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2

This message was edited 1 time. Last update was at 2021/08/10 19:59:29



The Qarnakh Dynasty - 4K
W-L-D: 0-2-0
BFG: The Fallen
 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in dk
Pyro Pilot of a Triach Stalker






 Mixzremixzd wrote:
Has anyone had any experience or at least can mathhammer some numbers for the FW Sentry Pylons?

No, but I doubt this is the edition to start using them.

Sentry Pylon is 12,5 pts per T7 SV3+ vs DDA is 11,4 pts per T6 QS Sv 3+/5++ wound, tonnes better.

50 pts per gauss Sentry shot vs 49 pts per DDA shot. Heavy D6 has its ups and downs, but when you add the 2 flayer arrays it's not even remotely fair. Deep strike is not that strong unless you are using the heat cannon.

Heat cannon is the only thing that has any chance of being remotely viable unless you are playing on planet bowling ball, if you want to test it out take 6, all with heat cannons. The trouble is that the pricing on the weapons is pretty much perfect, getting within 18" is dangerous for a model this expensive with no invulnerable save. Consider playing it in a glass cannon build so your opponent cannot take out all the teeth of your list by busting down your Sentry Pylons. The base cost is about 25 too high compared to a DDA.
   
Made in us
Tunneling Trygon





The House that Peterbilt

 wuestenfux wrote:
How about a pure DESTROYER cult or CANOPTEK cult army besides the troop units?
Any ideas or results with those kind of armies?

There's a destroyer cult list that has had some success in the western USA.I think it has a bad time into admech though.

He uses one each skopekh and lokust lord, 2x5 skopekh destoyers, 2x5 ophidian destroyers, 2x 5 Lokhust Destroyers, 2x 3 Lokhust H Destroyers w/ Enmitic and 1x 3 Lokhust H Destroyers w/ Gauss Destructor. Later build was single spearhead using +1 charge and 6" move custom dynasty, another build split the detachments, novokh for choppy, mephrit for shooty. I talked to him a bit about it at my last event, his plan was basically win primary by blowing people off objectives. Forgot to ask him about his secondaries.

I have been considering a canoptek build personally (mostly wraiths and scarabs, some support from doomstalker and spyders potentially). Haven't seen anyone build a pure one but the units all seem to make their way into lists, so could be something there.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in gb
Freaky Flayed One





Crownworld Astilia

 vict0988 wrote:
 Mixzremixzd wrote:
Has anyone had any experience or at least can mathhammer some numbers for the FW Sentry Pylons?

No, but I doubt this is the edition to start using them.

Sentry Pylon is 12,5 pts per T7 SV3+ vs DDA is 11,4 pts per T6 QS Sv 3+/5++ wound, tonnes better.

50 pts per gauss Sentry shot vs 49 pts per DDA shot. Heavy D6 has its ups and downs, but when you add the 2 flayer arrays it's not even remotely fair. Deep strike is not that strong unless you are using the heat cannon.

Heat cannon is the only thing that has any chance of being remotely viable unless you are playing on planet bowling ball, if you want to test it out take 6, all with heat cannons. The trouble is that the pricing on the weapons is pretty much perfect, getting within 18" is dangerous for a model this expensive with no invulnerable save. Consider playing it in a glass cannon build so your opponent cannot take out all the teeth of your list by busting down your Sentry Pylons. The base cost is about 25 too high compared to a DDA.

Thanks for the breakdown. Ugh I really don't wanna touch the DDA kit ever again so I'm trying to find any silver lining to avoid it.


The Qarnakh Dynasty - 4K
W-L-D: 0-2-0
BFG: The Fallen
 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in us
Loyal Necron Lychguard





If you're trying to avoid the Doomsday Ark you're probably better off looking at Heavy Destroyers, they've still got a pretty serious fragility problem but their shooting is pretty good for the points and if you keep them in 1-model squads you can hide them.

This message was edited 1 time. Last update was at 2021/08/11 19:04:41


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In my English Necron codex, Skorpekhs and Orphydians have different hyperphase reap-blades!

For Orphydians, they have an additional special ability: unmodified hit roll of 6 scores 1 additional hit.

For Skorpekhs, there so such rule!

FAQs say nothing about this.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

After battling against Iron Hands, I'm coming up with another list.
Spoiler:

New Roster (Warhammer 40,000 9th Edition) [117 PL, 11CP, 1,995pts]
Battalion Detachment 0CP (Necrons) [117 PL, 11CP, 1,995pts]
Configuration
[Reference] Command Protocols (All)
[Reference] Necron Secondary Objectives (All)
Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Dynasty Choice
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

HQ

Catacomb Command Barge [9 PL, 160pts]
Selections: Relic: Voidreaper, Tesla Cannon, Warlord, Warlord Trait (Codex 3): Immortal Pride, Warscythe

Chronomancer [4 PL, -1CP, 80pts]
Selections: Aeonstave, Chronotendrils, Dynastic Heirlooms, Relic: Veil of Darkness

Troops

Immortals [4 PL, 85pts]
Selections: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]
Selections: 5x Immortal, Tesla Carbine

Necron Warriors [12 PL, 208pts]
16x Necron Warrior (Gauss Reaper)
Selections: 16x Gauss Reaper

Elites

Lychguard [14 PL, 224pts]
Selections: 8x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Lychguard [14 PL, 224pts]
Selections: 8x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Lychguard [14 PL, 224pts]
Selections: 8x Lychguard
Hyperphase Sword and Dispersion Shield
Selections: Dispersion Shield, Hyperphase Sword

Fast Attack

Canoptek Wraiths [10 PL, 175pts]
5x Canoptek Wraith (Claws)
Selections: 5x Vicious Claws

Canoptek Wraiths [10 PL, 175pts]
5x Canoptek Wraith (Claws)
Selections: 5x Vicious Claws

Canoptek Wraiths [10 PL, 175pts]
5x Canoptek Wraith (Claws)
Selections: 5x Vicious Claws

Heavy Support

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
Lokhust Heavy Destroyer (Gauss Destructor)
Selections: Gauss Destructor

Created with BattleScribe


Lychguard and Wraiths will go in pairs. Chronomancer veils with Warriors. LHD give fire support. Quite easy to field. Thoughts?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Pyro Pilot of a Triach Stalker







I am concerned whether you have enough anti-vehicle, I'd think that'd be an extra large concern fighting Iron Hands. Gauss cannon on your CCB is definitely better than tesla cannon since you have the 5 points anyway, although I can understand if WYSIWIG is an issue.

I think Voltaic Staff is a much better relic than Voidreaper, I can see it might be better against IH Dreadnoughts but I don't build lists for just one opponent.
Spoiler:
++ Battalion Detachment 0CP (Necrons) [104 PL, 11CP, 2,000pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynasty: <Custom>

+ HQ [13 PL, -1CP, 270pts] +

Catacomb Command Barge [9 PL, 190pts]: Gauss Cannon [5pts], Relic: Voltaic Staff, Resurrection Orb [30pts], Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will

Chronomancer [4 PL, -1CP, 80pts]: Aeonstave, Chronotendrils, Dynastic Heirlooms [-1CP], Relic: Veil of Darkness

+ Troops [20 PL, 430pts] +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper

+ Elites [29 PL, 595pts] +

Lychguard [14 PL, 280pts]: 10x Lychguard [280pts]
. Hyperphase Sword and Dispersion Shield: Dispersion Shield, Hyperphase Sword

Skorpekh Destroyers [5 PL, 105pts]
. Skorpekh Destroyer (Reap-Blade) [35pts]: Hyperphase Reap-Blade
. 2x Skorpekh Destroyer (Thresher) [70pts]: 2x Hyperphase Threshers

Skorpekh Destroyers [5 PL, 105pts]
. Skorpekh Destroyer (Reap-Blade) [35pts]: Hyperphase Reap-Blade
. 2x Skorpekh Destroyer (Thresher) [70pts]: 2x Hyperphase Threshers

Skorpekh Destroyers [5 PL, 105pts]
. Skorpekh Destroyer (Reap-Blade) [35pts]: Hyperphase Reap-Blade
. 2x Skorpekh Destroyer (Thresher) [70pts]: 2x Hyperphase Threshers

+ Fast Attack [30 PL, 525pts] +

Canoptek Wraiths [10 PL, 175pts]
. 5x Canoptek Wraith (Claws) [175pts]: 5x Vicious Claws

Canoptek Wraiths [10 PL, 175pts]
. 5x Canoptek Wraith (Claws) [175pts]: 5x Vicious Claws

Canoptek Wraiths [10 PL, 175pts]
. 5x Canoptek Wraith (Claws) [175pts]: 5x Vicious Claws

+ Heavy Support [12 PL, 180pts] +

Lokhust Heavy Destroyers [4 PL, 60pts]
. Lokhust Heavy Destroyer (Gauss Destructor) [4 PL, 60pts]: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
. Lokhust Heavy Destroyer (Gauss Destructor) [4 PL, 60pts]: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
. Lokhust Heavy Destroyer (Gauss Destructor) [4 PL, 60pts]: Gauss Destructor

++ Total: [104 PL, 11CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 vict0988 wrote:

I am concerned whether you have enough anti-vehicle, I'd think that'd be an extra large concern fighting Iron Hands. Gauss cannon on your CCB is definitely better than tesla cannon since you have the 5 points anyway, although I can understand if WYSIWIG is an issue.

I think Voltaic Staff is a much better relic than Voidreaper, I can see it might be better against IH Dreadnoughts but I don't build lists for just one opponent.
Spoiler:
++ Battalion Detachment 0CP (Necrons) [104 PL, 11CP, 2,000pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynasty: <Custom>

+ HQ [13 PL, -1CP, 270pts] +

Catacomb Command Barge [9 PL, 190pts]: Gauss Cannon [5pts], Relic: Voltaic Staff, Resurrection Orb [30pts], Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will

Chronomancer [4 PL, -1CP, 80pts]: Aeonstave, Chronotendrils, Dynastic Heirlooms [-1CP], Relic: Veil of Darkness

+ Troops [20 PL, 430pts] +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper

+ Elites [29 PL, 595pts] +

Lychguard [14 PL, 280pts]: 10x Lychguard [280pts]
. Hyperphase Sword and Dispersion Shield: Dispersion Shield, Hyperphase Sword

Skorpekh Destroyers [5 PL, 105pts]
. Skorpekh Destroyer (Reap-Blade) [35pts]: Hyperphase Reap-Blade
. 2x Skorpekh Destroyer (Thresher) [70pts]: 2x Hyperphase Threshers

Skorpekh Destroyers [5 PL, 105pts]
. Skorpekh Destroyer (Reap-Blade) [35pts]: Hyperphase Reap-Blade
. 2x Skorpekh Destroyer (Thresher) [70pts]: 2x Hyperphase Threshers

Skorpekh Destroyers [5 PL, 105pts]
. Skorpekh Destroyer (Reap-Blade) [35pts]: Hyperphase Reap-Blade
. 2x Skorpekh Destroyer (Thresher) [70pts]: 2x Hyperphase Threshers

+ Fast Attack [30 PL, 525pts] +

Canoptek Wraiths [10 PL, 175pts]
. 5x Canoptek Wraith (Claws) [175pts]: 5x Vicious Claws

Canoptek Wraiths [10 PL, 175pts]
. 5x Canoptek Wraith (Claws) [175pts]: 5x Vicious Claws

Canoptek Wraiths [10 PL, 175pts]
. 5x Canoptek Wraith (Claws) [175pts]: 5x Vicious Claws

+ Heavy Support [12 PL, 180pts] +

Lokhust Heavy Destroyers [4 PL, 60pts]
. Lokhust Heavy Destroyer (Gauss Destructor) [4 PL, 60pts]: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
. Lokhust Heavy Destroyer (Gauss Destructor) [4 PL, 60pts]: Gauss Destructor

Lokhust Heavy Destroyers [4 PL, 60pts]
. Lokhust Heavy Destroyer (Gauss Destructor) [4 PL, 60pts]: Gauss Destructor

++ Total: [104 PL, 11CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)

Thanks for the comments. Indeed, gauss cannon brings the list to 2000 pts on the dot.
My concern with the Skorpekhs is that they have no inv. save while in my list I have six cc units with 4++ save. CCB is more geared towards cc and so I prefer the void reaper as it does not allow rolls of feel no pain.

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 wuestenfux wrote:
In my English Necron codex, Skorpekhs and Orphydians have different hyperphase reap-blades!

For Orphydians, they have an additional special ability: unmodified hit roll of 6 scores 1 additional hit.

For Skorpekhs, there so such rule!

FAQs say nothing about this.


Yep. Same way in the app too.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 AduroT wrote:
 wuestenfux wrote:
In my English Necron codex, Skorpekhs and Orphydians have different hyperphase reap-blades!

For Orphydians, they have an additional special ability: unmodified hit roll of 6 scores 1 additional hit.

For Skorpekhs, there so such rule!

FAQs say nothing about this.


Yep. Same way in the app too.

Same in Battlescribe.

Should be FAQed. Somebody ready to inform GW?

This message was edited 1 time. Last update was at 2021/08/15 08:36:03


Former moderator 40kOnline

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Germany

Why should it be FAQed ? Its an ability from the unit. Skorpekh and Ophydian are different units, with different abilities. Just because they share the same weapon doesnt mean they can do the same with it.

This message was edited 2 times. Last update was at 2021/08/16 05:22:12


 
   
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 p5freak wrote:
Why should it be FAQed ? Its an ability from the unit. Skorpekh and Ophydian are different units, with different abilities. Just because they share the same weapon doesnt mean they can do the same with it.

Because the ability has the name of the weapon and it makes no sense why Ophydians would be better at using the weapon.
   
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Germany

 vict0988 wrote:
 p5freak wrote:
Why should it be FAQed ? Its an ability from the unit. Skorpekh and Ophydian are different units, with different abilities. Just because they share the same weapon doesnt mean they can do the same with it.

Because the ability has the name of the weapon and it makes no sense why Ophydians would be better at using the weapon.


It makes sense that a unit is better with a weapon than another unit. An overlord hits on 2+ with a staff of light, a technomancer only hits on 3+. A CCB hits on 2+ with a gauss cannon, lokhust destroyers hit on 3+.
   
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Hamburg

 p5freak wrote:
 vict0988 wrote:
 p5freak wrote:
Why should it be FAQed ? Its an ability from the unit. Skorpekh and Ophydian are different units, with different abilities. Just because they share the same weapon doesnt mean they can do the same with it.

Because the ability has the name of the weapon and it makes no sense why Ophydians would be better at using the weapon.


It makes sense that a unit is better with a weapon than another unit. An overlord hits on 2+ with a staff of light, a technomancer only hits on 3+. A CCB hits on 2+ with a gauss cannon, lokhust destroyers hit on 3+.

What you're saying is that Ophydians have a higher skill to use the reap-blades than the Skorpekhs.
Makes not much sense if you ask me.

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 p5freak wrote:
 vict0988 wrote:
 p5freak wrote:
Why should it be FAQed ? Its an ability from the unit. Skorpekh and Ophydian are different units, with different abilities. Just because they share the same weapon doesnt mean they can do the same with it.

Because the ability has the name of the weapon and it makes no sense why Ophydians would be better at using the weapon.


It makes sense that a unit is better with a weapon than another unit. An overlord hits on 2+ with a staff of light, a technomancer only hits on 3+. A CCB hits on 2+ with a gauss cannon, lokhust destroyers hit on 3+.

An Overlord is better at using ALL weapons in melee than a Technomancer, an Ophydian Destroyer is better at using one specific weapon than Skorpekh Destroyers. To what degree are you certain that GW didn't just forget to copy-paste the ability?
   
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Hamburg

To what degree are you certain that GW didn't just forget to copy-paste the ability?

Looks like...

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Crownworld Astilia

 vict0988 wrote:
 p5freak wrote:
Why should it be FAQed ? Its an ability from the unit. Skorpekh and Ophydian are different units, with different abilities. Just because they share the same weapon doesnt mean they can do the same with it.

Because the ability has the name of the weapon and it makes no sense why Ophydians would be better at using the weapon.


I always thought it was because a single Ophydian has 2 Reap-blades on the model as opposed to the 1 carried by a Skorpekh. Made sense to me cause the special rule on the Ophydian datasheet has Reap-blades pluralised.


The Qarnakh Dynasty - 4K
W-L-D: 0-2-0
BFG: The Fallen
 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
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Hamburg

Tactically, Wraiths and Lychguard could work together as follows:

After Relentlessly Expansionist, one Wraith unit and one Lychguard unit are side by side.

In round 1, both units move forward.
Suppose Wraiths are able to charge. Lychguard advances being ready for the next turn.

In round 2, Lychguard unit moves forward and Wraith unit falls back.
Then both, Lychguard unit should be able to charge the unit left behind by the Wraith unit. Wraith unit benefits from Slinging Strike and should be able to charge another unit.

This message was edited 2 times. Last update was at 2021/08/16 16:55:19


Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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