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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Agreed. One or two captains are critical to get those rerolls.

But outside that, more bikes is better.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Decrepit Dakkanaut




 Ordana wrote:
 mrhappyface wrote:
Aye, W16, I was thinking about the Shadowsword whilst I typed up the stats for the LR (don't worry, I didn't give the LR 24W in that game).

Aye, bikes are still the better option (as they are when compared to literally any other unit besides the unkillable Bike Captain) but that doesn't make the LR necessarily bad.
I actually would rate normal bikers better then captains.
near double the cost gives the captain near double the survivability (not counting relics) but no increase in ranged output and only 25% more melee output.
6 bike captains or 9 bikes and a captain. I'd go for the latter every time.

Survivability is going to vary simply because of the Character keyword existing for them.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

A bike captain is more survivable because as SF123 said character keyword, 3++, Superior Creation WLT and VofBG strategem. That is why one fits perfectly into my army... will be building another one too.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Dakka Veteran




 mrhappyface wrote:
 JNAProductions wrote:
 mrhappyface wrote:
A Land Raider with Wardens in is OK as anti-tank in semi-competitive areas: with the -1 to hit, the LR will be able to soak up enough damage turn 1 that it is either ignored (players with BS4+ or worse will likely do this) or it will draw away enough fire that your opponent won't have enough shooting to take down your bikes.


Eh... That's a LOT of points.


Game 2, VS IG (Shadowsword): turn 1 I dropped a Leman Russ to half wounds and crippled an infantry squad (that later ran away) with it's bolters, his response was to focus the LR down with the Shadowsword and an Annihilator Pask; allowing my Bikes to move up the flanks relatively unscathed (lost 1 bike to an executioner) and wipe out his infantry, heavy weapons squads and Celestine (she got her lights punched out by my Captain without doing any damage to me) and hold two Leman Russes down in cc for 2 turns (destroying one but just holding down the other).
.


Pask and Tank Commanders can't use FW tank variants. Otherwise I'd be rolling with Annihilator Pask every game.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I said the "unkillable bike captain", as in the Bike Captain with a 3++, 5+++, re-rolls to charges and a free re-roll.

A unit of bikes is definitely better than a regular bike captain with none of the bells and whistles.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I have had an entire SoB army shoot mine and he survived.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Dakka Veteran




 Primark G wrote:
BillyN831 wrote:

"What are Adeptus Custodes top tier units in your opinion? I have played them once in a 2 versus 2 and lost and this was before the codex. I was wondering what is best now. Thanks."

I have had lots of success with Allurus Custodians and Wardens. They may become more popular after GW nerfs dawneagles. Supposedly ever Imperial army at LGT had a supreme command detachment with three shield captains on dawneagles. The Telemon is looking very promising and gives Custodes what they sorely need which is ranged AT shooting.


This is making me really nervous about buying any more custodes. Seeing them in every imperial list I'm scared they are going to end up getting the Dark Talon or even worse Fire Raptor treatment and end up being relegated to my shelf of non-competitive but cool looking space marines...
   
Made in us
Fixture of Dakka






 Primark G wrote:
I have had an entire SoB army shoot mine and he survived.


And 2 weeks ago i just saw one die to bolters b.c he rolled 4 1's and already had some wounds on him.

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

RogueApiary wrote:
Pask and Tank Commanders can't use FW tank variants. Otherwise I'd be rolling with Annihilator Pask every game.

Oh... Well then my Land Raider would have likely lasted even longer then and would have put out even more anti-tank damage than it did.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Unteroffizier




 Amishprn86 wrote:
 Primark G wrote:
I have had an entire SoB army shoot mine and he survived.


And 2 weeks ago i just saw one die to bolters b.c he rolled 4 1's and already had some wounds on him.


Cool anecdotes.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

No one is saying Bike Captains aren't tougher to kill than a regular Praetor. But they aren't much killier than one.

Same Hurricane Bolter, same Interceptor Lance, albeit with one more attack, same Strength...

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

You could possibly roll nothing but ones for saves the whole game but it’s not something I worry about really.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Tunneling Trygon





NJ

This just in from the London GT - bikes are good. Shield captains pretty ok
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Orks won Warhammer Fest.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Fixture of Dakka






luke1705 wrote:This just in from the London GT - bikes are good. Shield captains pretty ok


Primark G wrote:Orks won Warhammer Fest.


Its almost like different house rules/missions effects the outcome

   
Made in us
Tunneling Trygon





NJ

 Amishprn86 wrote:
luke1705 wrote:This just in from the London GT - bikes are good. Shield captains pretty ok


Primark G wrote:Orks won Warhammer Fest.


Its almost like different house rules/missions effects the outcome


Actually I think shield captains are pretty good in basically any comp. Regular bikes a bit less so but they’re still pretty good all rounders
   
Made in us
Devestating Grey Knight Dreadknight




The real thing that needs to happen is just the removal of the supreme command detachment. Being able to build a detachment out of just HQs shouldn’t have been allowed to begin with.

Hope is the first step on the road to disappointment. 
   
Made in us
Fixture of Dakka






Or make it cost 3cp lol

   
Made in au
Fresh-Faced New User




Got a tournament coming up in 2 weeks time that has roughly around 100 people and I’m struggling to make the call on my list, I’ve got the standard guard battalion for cp then I’m tossing up between maxing out on bikes unita and some assassins or taking less bikes but more anti tank probably in the form of leman russ tanks

What would be the pros and cons of each list and armies they don’t want to run into?
   
Made in us
Dakka Veteran




Shinymarine wrote:
Got a tournament coming up in 2 weeks time that has roughly around 100 people and I’m struggling to make the call on my list, I’ve got the standard guard battalion for cp then I’m tossing up between maxing out on bikes unita and some assassins or taking less bikes but more anti tank probably in the form of leman russ tanks

What would be the pros and cons of each list and armies they don’t want to run into?


Can't really help you out without some idea of the mission format. The mission format and any tournament specific restrictions can drastically alter what defines a good list and what to worry about.
   
Made in au
Fresh-Faced New User




Sorry clean forgot to post that stuff it’s 5 games, itc missions with no forgeworld allowed
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Shinymarine wrote:
Sorry clean forgot to post that stuff it’s 5 games, itc missions with no forgeworld allowed

And points level?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Unteroffizier




 Amishprn86 wrote:
Or make it cost 3cp lol


That's not enough with the increase in battalion CPs and guard CP churning nonsense
   
Made in us
Decrepit Dakkanaut




 Amishprn86 wrote:
luke1705 wrote:This just in from the London GT - bikes are good. Shield captains pretty ok


Primark G wrote:Orks won Warhammer Fest.


Its almost like different house rules/missions effects the outcome

Wasn't this the guy that Slow Played considerably?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Twisting Tzeentch Horror






Spoiler:
 mrhappyface wrote:
 JNAProductions wrote:
 mrhappyface wrote:
A Land Raider with Wardens in is OK as anti-tank in semi-competitive areas: with the -1 to hit, the LR will be able to soak up enough damage turn 1 that it is either ignored (players with BS4+ or worse will likely do this) or it will draw away enough fire that your opponent won't have enough shooting to take down your bikes.


Eh... That's a LOT of points.

Perhaps but in the 2 games I've fielded it so far it's done well:
Game 1, VS Nids (horde): due to his big guns having BS4+ base (BS6+ on one of his big monsters after my Lascannon's pounded it turn 1) he basically ignored the T8 24W -1 to hit target, he couldn't effectively shoot it down and I had bubble wrapped it with Custodes Guard which he didn't want to get into CC with. He ended up maneuvering most of his army to deal with my bikes whilst the rest of my army grabbed objectives.

Game 2, VS IG (Shadowsword): turn 1 I dropped a Leman Russ to half wounds and crippled an infantry squad (that later ran away) with it's bolters, his response was to focus the LR down with the Shadowsword and an Annihilator Pask; allowing my Bikes to move up the flanks relatively unscathed (lost 1 bike to an executioner) and wipe out his infantry, heavy weapons squads and Celestine (she got her lights punched out by my Captain without doing any damage to me) and hold two Leman Russes down in cc for 2 turns (destroying one but just holding down the other).

I have another game in a week with the same Land Raider set up against either TS or DG, if he brings either of the Daemon Primarchs it mightn't end well.



Points? List? I'm interested in a land raider as ranged anti tank that isn't forge world sooo what was the list?

This message was edited 1 time. Last update was at 2018/05/23 21:57:46


 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in ru
Regular Dakkanaut





Slayer-Fan123 wrote:

Wasn't this the guy that Slow Played considerably?

As far as I know, yes, it was "That Guy".
   
Made in us
Dakka Veteran




Shinymarine wrote:
Sorry clean forgot to post that stuff it’s 5 games, itc missions with no forgeworld allowed


Ok, ITC so you'll be wanting mortars in your IG CP farm squads to deny Reaper.

You'll likely be offering max Headhunter, so your opponent will likely choose that. They'll probably take old school and maybe Gang Buster's depending on the size of the bike squads.

One thing with bikes being so popular is you might run into a near mirror match. Not sure what you can do to give yourself an edge in bikes vs. bikes.

Russ'/basilisks/Manticores all give solid long range AT, but they are basically shut down by Alaitoc on the field. They also open you up to giving up BGH secondary. The bikes should do alright in mitigating all the -1/-2, but the mortal wounds will hurt when you get that close.

Guard squads are a mixed blessing. You get more board control and objectives, but you give your opponent easy kills for the EoR killed more primary and all but guaranteeing the EoT killed one unit primary. Use the squad merge strat whenever possible to deny unit kills.
   
Made in gb
Dipping With Wood Stain




Sheep Loveland

Hello fellow custard creme players,

I'm asking more upon what would be the most effective pure custodes army at 2000pts that didn't have any dawneagle jet bikes.?

Now, I fully understand that this will not be hyper competitive or be an all winning force, but the meta in my local club is casual with a more narrative feel to missions and no one uses allies at all, so it's very beer and crisps than WIN AT ALL COSTS! At the local!

Now, while casual, were not noobs so there are some tasty armies. A pure death guard, Alderiri, Drukhari, Primaris Marines, space marines, Adeptus Mechanicus, all flavours of DarkbAngel, and Astra Militarum and finally Necrons. A wide array of opponents and as such, we're used to unique rules, stratagems, deep strikes etc. So dakka - how would a potent custodes armyook that didn't ally up it spam jetbikes?

40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Dr. Mills wrote:
Hello fellow custard creme players,

I'm asking more upon what would be the most effective pure custodes army at 2000pts that didn't have any dawneagle jet bikes.?

Now, I fully understand that this will not be hyper competitive or be an all winning force, but the meta in my local club is casual with a more narrative feel to missions and no one uses allies at all, so it's very beer and crisps than WIN AT ALL COSTS! At the local!

Now, while casual, were not noobs so there are some tasty armies. A pure death guard, Alderiri, Drukhari, Primaris Marines, space marines, Adeptus Mechanicus, all flavours of DarkbAngel, and Astra Militarum and finally Necrons. A wide array of opponents and as such, we're used to unique rules, stratagems, deep strikes etc. So dakka - how would a potent custodes armyook that didn't ally up it spam jetbikes?


assuming you didn't want any jet bikes (which BTW would be a sin, they're pretty minis, even if you don't want to spam em, might be worth snagging a box) I think the best combination would be a custodian gaurd heavy list. run in packs of 5 with 3 spears 2 shields, and advance up the board with them. put a velixla preator with a magnfcigenca velixa or two down with your troops to make your line even more durable. then top the army off with a squad or two of Allarus Custodes for deep strike power

Opinions are not facts please don't confuse the two 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




A Telemon or other long range shooty thing would also be important without jetbikes, otherwise fast armies would be difficult to touch. At least it allows you to deal to things like hellblasters, devastators and such before they do too much damage.
   
 
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