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2025/01/15 15:02:18
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Forceride wrote: Not a fan of footslogging on 2k points , there is just too much stuff that can clear 1w low save units.
On the other hand, has a lot of use at 1kpts, funny as that is.
Another thing i do not like, is the sacrifice of move, transports, if used well can provide with a nice shell, and force opponent to give up a charge, or if it consolidates into you, provide a free fight phase with no retaliation.
The awesome part about the new detachment is IMO that most valuable units are actually 2W/4+, which is not as easy to clear as regular boyz, especially when you drop permanent cover and -1 to hit on it. Nobz, Flash Gits, Tank Bustas and Breaka Boyz are all great units who can pull their own weight. Being able to run infantry lists without worrying about my back hurting from moving 200+ models is huge boon to me.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/01/18 03:18:25
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Michael Mann – Orks (Taktikal Brigade) – 2nd Place (Undefeated) - no kommandos, MA Mek kaptin Flashgitz, 3xSAG + TB, more FG and Burna Boyz and tripple Warboss & PK Nobz kombo
Spoiler:
Taktikal time (2000 Points)
Orks
Taktikal Brigade
Strike Force (2000 Points)
CHARACTERS
Big Mek in Mega Armour (125 Points)
• Warlord
• 1x Grot Oiler
• 1x Kustom Force Field
• 1x Kustom mega-blasta
• 1x Power klaw
• Enhancements: Mek Kaptin
Big Mek with Shokk Attack Gun (75 Points)
• 1x Close combat weapon
• 1x Grot Assistant
• 1x Shokk attack gun
• Enhancements: Gob Boomer
Big Mek with Shokk Attack Gun (65 Points)
• 1x Close combat weapon
• 1x Grot Assistant
• 1x Shokk attack gun
Big Mek with Shokk Attack Gun (65 Points)
• 1x Close combat weapon
• 1x Grot Assistant
• 1x Shokk attack gun
Nobz (105 Points)
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga
• 4x Nob
◦ 4x Power klaw
◦ 4x Slugga
Nobz (105 Points)
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga
• 4x Nob
◦ 4x Power klaw
◦ 4x Slugga
Nobz (105 Points)
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga
• 4x Nob
◦ 4x Power klaw
◦ 4x Slugga
The Brawl GT – Beachhead Warm Up! - Joshua Cowlard – Orks (War Horde) – 1st Place - a LOT of Trukks and nice mix on old and new units
Spoiler:
Kill teams are good and healthy for the game
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Xenos – Orks
+ DETACHMENT: War Horde
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char1: Ghazghkull Thraka
+ ENHANCEMENT: Follow Me Ladz (on Char3: Warboss)
+ NUMBER OF UNITS: 23
+ SECONDARY: – Bring It Down: (5×2) – Assassination: 6 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Does anyone know why burna boyz keep popping up everywhere?
It's not like they are terrible, but it feels odd to see them in so many high placing taktiks lists now.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/01/18 10:24:54
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
They fit with 5Nobz+ Warboss in the trukk (same like 5 Flashgitz but cheaper). You drive forward, use them to clean the screens and use them like ablative wounds if the transport is destroied. Keeps your Nobz safe and makes them the way.
If the trukk stays alive, they became fast moving shooting platform good to deal with all kind light scoring units.
They works the same with the Breacha Boyz.
They are basicly the cheapest* 5 body infantry to fill the space. And on the end of the they, you have a limit 2000p and sudenly you wana spare 20p so you take the Burnas instead of Flashgitz.
* Lootas are cheaper but sucks in this rule due HEAVY
This message was edited 4 times. Last update was at 2025/01/18 13:19:55
So the meta just shifted to have more chaff around?
I'm not questioning their usefulness, it's just odd that a unit was nowhere to be seen for pretty much all of the current competitive pack and suddenly it starts popping up everywhere, despite it not receiving a single buff or benefitting from the detachment they are primarily used in.
As for lootas, I highly doubt that heavy is the problem. We are talking about 3 deff gunz here, so best case 1-2 additional hits for standing still on an AP-1 gun.Lootas also get re-rolls on their KMBs, while burnas don't, and you could buff +1 to hit from a nearby character if you really needed it (you don't). We need to stop freaking out over heavy like it's still 7th edition.
The only reason for burnas to come out on top is if you actually need the profiles burnas and cutting flames are providing, which was not the case so far. Which is why I'm asking.
This message was edited 1 time. Last update was at 2025/01/19 09:30:22
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/01/19 09:53:55
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Hawaii “War on the Shore” Charity GT 2025 - Doug Johnson - Bully Boyz built around 2 small squads of squig riders with Beastbos on saur and Mozdrog, Ghazzy and 3x5 MANz
Spoiler:
Orks
+ DETACHMENT: Bully Boyz
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char1: Ghazghkull Thraka
Char1: 2x Ghazghkull Thraka (235 pts): Warlord
• 1x Ghazghkull Thraka: Gork’s Klaw, Mork’s Roar
• 1x Makari: Makari’s stabba
Char2: 1x Mozrog Skragbad (165 pts): Big Chompa’s jaws, Gutrippa, Thump gun
Char3: 1x Beastboss on Squigosaur (130 pts): Beastchoppa, Slugga, Squigosaur’s jaws
Char4: 1x Big Mek in Mega Armour (90 pts): Grot oiler, Kustom force field, Kustom mega-blasta, Power klaw
Char5: 1x Big Mek in Mega Armour (90 pts): Grot oiler, Kustom force field, Kustom mega-blasta, Power klaw
Char6: 1x Weirdboy (65 pts): ‘Eadbanger, Weirdboy staff
11x Gretchin (40 pts)
• 10x Gretchin: 10 with Close combat weapon, Grot blasta
• 1x Runtherd: Grot-smacka, Slugga
11x Gretchin (40 pts)
• 10x Gretchin: 10 with Close combat weapon, Grot blasta
• 1x Runtherd: Grot-smacka, Slugga
11x Gretchin (40 pts)
• 10x Gretchin: 10 with Close combat weapon, Grot blasta
• 1x Runtherd: Grot-smacka, Slugga
5x Meganobz (175 pts): 5 with Kombi-weapon, Power klaw
5x Meganobz (175 pts): 5 with Kombi-weapon, Power klaw
5x Meganobz (175 pts): 5 with Kombi-weapon, Power klaw
5x Stormboyz (65 pts)
• 1x Boss Nob: Slugga, Power klaw
• 4x Stormboy: 4 with Choppa, Slugga
5x Stormboyz (65 pts)
• 1x Boss Nob: Slugga, Power klaw
• 4x Stormboy: 4 with Choppa, Slugga
4x Squighog Boyz (160 pts): Bomb squig
• 1x Nob on Smasha Squig: Big choppa, Slugga, Squig jaws
• 3x Squighog Boy: 3 with Saddlegit weapons, Squig jaws, Stikka
4x Squighog Boyz (160 pts): Bomb squig
• 1x Nob on Smasha Squig: Big choppa, Slugga, Squig jaws
• 3x Squighog Boy: 3 with Saddlegit weapons, Squig jaws, Stikka
1x Trukk (65 pts): Big shoota, Spiked wheels, Wreckin’ ball
1x Trukk (65 pts): Big shoota, Spiked wheels, Wreckin’ ball
Automatically Appended Next Post: So it is 7 list total of 4 different detachements out of 7. And each of them has it' s own style. I love this phase of the meta!
This message was edited 2 times. Last update was at 2025/01/19 09:56:20
Jidmah wrote: So the meta just shifted to have more chaff around?
I'm not questioning their usefulness, it's just odd that a unit was nowhere to be seen for pretty much all of the current competitive pack and suddenly it starts popping up everywhere, despite it not receiving a single buff or benefitting from the detachment they are primarily used in.
Actually makes sense, in a heavy mechanized meta, you bring chaff to bog down and increase transit. The added benefit is, it also cover's for first charge and objective control. I also believe people are realising that being tough sacrifices having presence in the map, this is a major death kneel.
I suspect we are having so much sucess tourney wise because of this. We are mostly half mechanized and now, finally, we have tools to deal with those high T.
It's funny but i think the meta is coming full circle. I fully expect elite infantry to gain relevance at this rate.
Also no faction expects ork shooting being decent. I feel we are in a amazing spot where we are a flexible threat.
This message was edited 1 time. Last update was at 2025/01/19 22:03:22
2025/01/19 22:57:32
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
A Grimdark New Years, SGA Finals - Mark Perry - 1st - Tactical Brigade with the Morkanaut (something for Jidmah!) and tripple Tankbustas
True, that totally looks like a list I would run, and I actually have all the models to do so
It might be the first time in a decade that I get accused of copying lists off the internet
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/01/20 11:39:33
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Good video. It's very telling that so many veteran ork players suddenly start winning events once the codex even remotely starts moving towards the "good" territory.
Tank bustas are absolutely catching a nerf though. There is just no reason not to bring 3x6 in any list you play, regardless of detachment.
This message was edited 1 time. Last update was at 2025/01/20 15:19:08
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/01/20 16:12:27
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Yep, gotta enjoy it while it lasts. When Ork dakka actually hits, it hits HARD. I was able to basically almost one-shot an Avatar of Khaine with a single unit of tankbustas due to above average rolls, which absolutely shocked my friend who plays Eldar, because for pretty much this whole edition, my range could do diddly to him.
Knowing GW and how much whinging most tourney meta chasers do when Orks do remotely well, I expect the nerfhammer to be quite severe, so lock and load the tankbustas before the inevitable balance update!
2025/01/21 12:48:10
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Orks didn't do much at LVO or anywhere else over the weekend. Chances of us catching a hefty nerf are dwindling. Taktikal dropped down to 50ish percent and everything else into the 40s or lower.
Maybe Tankbustas and/or Shock Attack Guns getting a bump, but I can't see us getting huge nerfs after only having one blow out weekend.
2025/01/21 15:48:55
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Auto-takes for any faction tend to get a nerf under the new balancing approach. If something pops up in every list irrespective of that list's strategy, that unit is overperforming.
In my games, it's completely obvious that tankbustas are the game changer that makes me steamroll my enemies - the taktiks, the Badrukk enhancement and the stratagems are nice, but none of that would matter if I had to work with lootas or mek guns instead of tankbustas.
This message was edited 1 time. Last update was at 2025/01/21 15:49:12
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/01/21 17:33:34
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Also expecting this. But this is flamers of tzetch issue from 9th all over again, no matter the cost people will just auto take. The issue isn't cost, it's that we currently have no viable better alternatives to it. So will always default to the unit and cut or downgrade the other stuff.
I am already considering a 125~ hole for the nerfs, more if needed. And i am not even abusing them.
I honestly hope GW realises our issue is not nerfs but lack of options, this smells meganobz and greentide debacle all over again
2025/01/22 07:59:28
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
I don't think the flamers of tzeench comparison is accurate, tank bustas are just rokkits, you can get that all over the army. The one thing tankbustas have over any other rokkits and KMBs is +1 to wound and extra AP, which does make a big difference exactly the type certain targets we struggle against. That's not why people are running them though. They are running them because 195 points invested in SAG+6 Tankbustas provide more firepower than 250+ points invested in any other unit sporting comparable guns.
You can probably dig through this thread and find me saying that a unit that provides too many rokkits per points will always be a problem multiple times, and I still stand by that. Tank hammer tax should have stayed, I'm not sure the unit can be balanced as it is now. In the past, tankbustas with all rokkits have never been anything other than crap or must-takes.
I also don't think that nerfing meganobz was unjustified, double nerfing them was a mistake and GW did go back on that.
Green tide was not nerfed for balancing reasons.
This message was edited 2 times. Last update was at 2025/01/22 08:01:32
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/01/22 17:47:28
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Jidmah wrote: I don't think the flamers of tzeench comparison is accurate, tank bustas are just rokkits, you can get that all over the army. The one thing tankbustas have over any other rokkits and KMBs is +1 to wound and extra AP, which does make a big difference exactly the type certain targets we struggle against. That's not why people are running them though. They are running them because 195 points invested in SAG+6 Tankbustas provide more firepower than 250+ points invested in any other unit sporting comparable guns.
You can probably dig through this thread and find me saying that a unit that provides too many rokkits per points will always be a problem multiple times, and I still stand by that. Tank hammer tax should have stayed, I'm not sure the unit can be balanced as it is now. In the past, tankbustas with all rokkits have never been anything other than crap or must-takes.
I also don't think that nerfing meganobz was unjustified, double nerfing them was a mistake and GW did go back on that.
Green tide was not nerfed for balancing reasons.
I have to say, that despite what you mention there are similarities in the flamers from 9th argument, they were auto takes that nothing else in the army could replace them, since they did something the rest could not, but i think i understand where your coming from, since like you mentioned, the issue is the ability and the rocket ability (1S -1AP) not the datasheet like the flamers.. not sure the number of rocket's truly takes them over the edge (5d+2+blast), but a combination makes a perfect storm. Maybe the best example was the defkoptas some list were spamming at the time, although i never felt they were broken or that they did anything the army did not have other tools available.. I still think nerfing them is too premature, the stats coming out (Auspex made a video recently) are painting a very different picture as the meta shifts. We did get a honorable mention but we are far off the radar(48%).
My argument on meganobz and greentide was GW taking the shotgun approach, on something that only needed tweaks like you pointed.
Who knows maybe GW realizes that cost decreases on kans and koptas are valid since tankbustas exist
re-reading what i wrote i think i come to the conclusion that i should be more explicit, i will try to do so in the future.
Anyway, good discussion, i think there is still a lot of discussion on tankbustas but i need to get some lists done for Saturday casual morning games, who knows maybe i will come up with another rant, in the meantime krump a lot ork gents.
PS.: Am i reading right or does the Tankbusta ability also affect the SAG? Since it mentions model in the unit? That's kinda op
This message was edited 1 time. Last update was at 2025/01/22 17:52:47
2025/01/22 18:07:03
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Jidmah wrote: I don't think the flamers of tzeench comparison is accurate, tank bustas are just rokkits, you can get that all over the army. The one thing tankbustas have over any other rokkits and KMBs is +1 to wound and extra AP, which does make a big difference exactly the type certain targets we struggle against. That's not why people are running them though. They are running them because 195 points invested in SAG+6 Tankbustas provide more firepower than 250+ points invested in any other unit sporting comparable guns.
You can probably dig through this thread and find me saying that a unit that provides too many rokkits per points will always be a problem multiple times, and I still stand by that. Tank hammer tax should have stayed, I'm not sure the unit can be balanced as it is now. In the past, tankbustas with all rokkits have never been anything other than crap or must-takes.
I also don't think that nerfing meganobz was unjustified, double nerfing them was a mistake and GW did go back on that.
Green tide was not nerfed for balancing reasons.
I have to say, that despite what you mention there are similarities in the flamers from 9th argument, they were auto takes that nothing else in the army could replace them, since they did something the rest could not, but i think i understand where your coming from, since like you mentioned, the issue is the ability and the rocket ability (1S -1AP) not the datasheet like the flamers.. not sure the number of rocket's truly takes them over the edge (5d+2+blast), but a combination makes a perfect storm. Maybe the best example was the defkoptas some list were spamming at the time, although i never felt they were broken or that they did anything the army did not have other tools available.. I still think nerfing them is too premature, the stats coming out (Auspex made a video recently) are painting a very different picture as the meta shifts. We did get a honorable mention but we are far off the radar(48%).
My argument on meganobz and greentide was GW taking the shotgun approach, on something that only needed tweaks like you pointed.
Who knows maybe GW realizes that cost decreases on kans and koptas are valid since tankbustas exist
re-reading what i wrote i think i come to the conclusion that i should be more explicit, i will try to do so in the future.
Anyway, good discussion, i think there is still a lot of discussion on tankbustas but i need to get some lists done for Saturday casual morning games, who knows maybe i will come up with another rant, in the meantime krump a lot ork gents.
PS.: Am i reading right or does the Tankbusta ability also affect the SAG? Since it mentions model in the unit? That's kinda op
Yes, the tankbusta ability affects the SAG, that's how it works for most units that have a unit-wide rule that applies to the whole unit versus if it specifies the unit models directly. Part of the reason why SAG is actually worth taking with them.
2025/01/22 20:33:24
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Forceride wrote: Well that flew over my head! Been playing them inefficiently then. Thx.
Np, something easy to miss since it's more of a 10th ed specific ruling, in most editions in the past it was usually the HQ unit that passed on stuff to the unit but didn't get many rules from the actual unit they joined themselves. Definitely easy to miss, I can't count how many times I've forgotten to apply the reroll hits to my BeastBoss on Foot as well when I charge a vehicle/monster in a Beast Snagga boy unit.
2025/01/25 13:08:54
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/01/28 01:50:25
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
With the eldar codex leaks in full force, any thoughts on how much it'll shape the meta and how much of a counter-pick Orks will be against them? Panzee armies typically are all about mobility and GW have seem to curtailed a bit more on it just being the "Devastating Wound Spam" glass cannon army, but some things look legit scary, like the new shining spears and the new Warp Spider Phoenix Lord and their alpha strike potential. Fire dragons with Fuegan are going to be overkill in my opinion against our army since I feel like we've moved away from having Kill Rigs and Battlewagons spammed as an army, so we're not the ideal army for them to use against. I'm more concerned against 10 man Dark Reaper squads and the smaller sleeper hit of 10 man Dire Avengers in a Falcon with Asurmen, since they can easily snipe out our characters and have enough weight of fire to clear a lot of our infantry while staying safe in their transport.
Ork armies usually play under Pressure Lists, so I feel like we can take advantage of the general lack of ability for Eldar to challenge the primaries of objectives in the early game to put them in their deployment zone, though I feel like it might mirror games in the past where we run out of gas later in the game, but are ahead on primaries and some secondaries that we end up winning even though most of our army is dead by the end of the game.
2025/01/28 06:23:14
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Eldar have never given me much trouble this edition, even when they were at their peak. Their primary weakness is still choppas and klaws, and units of 10 aspect warriors is just one more thing that gets completely devastated by tank bustas.
Their melee units got a glow up, but still lack the ability to defeat nobz, MANz, breaka boyz or beastsnagga in one turn, and they absolutely can't take a hit back.
Strands of fate gone also means no more auto-sixes for damage, making our characters and vehicles much harder to kill for them, despite all the anti and precision shenanigans.
Their movement shenanigans are absolutely going to be a pain in the ass in competitive for low unit count armies like many taktiks lists tend to be. But I assume we will just adapt to have less elite units with characters in our lists.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/01/28 07:09:10
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
I agree. Our movement is good, but Eldar look like they're on another level.
The issues we'll likely face are 1 - catching them, and 2 - having enough left on the table to do damage after we've caught them.
I forsee more Green Tide esque lists popping up to just drown the board in targets, bully our way into the mid table and deny space for movement shenanigans.
2025/01/28 12:51:25
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
There will be some green tide lists this week but the the most interesting hit is this - Stompa in action on Uprising (178 players, Australia) and won 6 out of 8 games. Text is sritten by the Warboss himself
Spoiler:
Local man somehow wins six games with an 800pt trash can - Stompa battle report at a major!
Not going to self indulge too much as I know you’re only reading this because I took a stompa. This event was Uprising in Adelaide, Australia (Largest singles event in Australia, was 178 players at round 1). My list was as follows:
Dredd Mob
Snikrot
Zodgrod
SAG mek with gitfinder goggles
SAG mek
Mek
5x11 grots
1x22 grots
2x10 boyz
2x10 lootas with KMBs
2x5 stormboyz
Trukk
Stompa
Game 1 vs Solar Spearhead custodes on layout 4, mission O (Terraform, stalwarts, crucible)
I haven’t played into this detachment yet so I wasn’t sure what to expect. I deployed fairly conservatively and went first - first mistake I made was I thought the calladius tanks were S14, so I held the stompa for a turn. I’ll keep this one pretty short as I did not come in sharp to this event at all - despite having a 4pt lead end of round 2, I had two minutes left on the clock. My opponent seemed a little concerned I’d be a prick and slow play turn 3 (He didn’t have a ton of time left either but much more than me) but it was pretty clear who was going to win. The stompa killed a contemptor (Which got back up) and a telemon in shooting, but then whiffed in combat on another telemon (Gave him 4 4++, he made 3 so only took 10 damage). The warden brick with the blade champ came out and killed the stompa (It was on 24 wounds, not sure of the average maths but even with the +1 dmg blade champ it felt a bit crazy). Nevertheless even if the stompa didn’t die I was going to concede the game as I had two minutes left on the clock (And he was clearly going to win) so we talked it out from there. Just want to say whilst all 8 opponents I had were lovely, the Custodes player this round played a particularly clean game and I’d happily play them again (He also went 6-2 in the end, so it was better for my ego). 53-78 L
Game 2 vs oathband Votann on layout 1, mission B (purge the foe, smoke and mirrors, tipping point)
Always felt this game was going to be hard as the stompa HATES being double judged, but I gave it a crack anyway. He went first and actually went prerry hard on me, he did like 6 damage to the stompa and killed a grot unit. On my clap back I killed two sagitaurs but the main mistake was I probably disembarked lootas too quickly. Turn 2 he pushes into me again and does about 15 damage to the stompa total (A 5 man termie unit did 10 dev wounds with volkite) and picks up a loota unit. I’m already losing resources a bit too quickly and the stompa is clearly going to die next turn. I try salvage it with the stompa picking up the 5 termies and the fort but he still has another 5 in a fort, which he JUST gets into range (It was tight but with a clever disembark onto a 2nd floor he was able to do so). Stompa dies and I basically concede the game there. 49-99 L
Game 3 vs RRCSM on layout 4, mission J (linchpin, raise banners, search and destroy)
As I’m bad and am on the 0-2 table my opponents list is pretty unoptimized (He was quite new to events). RR with no vindicators means I can hard push into him, by turn 3 he is just about tabled. 94-53 W
Game 4 vs Hypercrypt Necrons on layout 1, mission N (Ritual, swift action, crucible)
Opponents list was 4 c’tan (Nightbringer, void dragon, two transcendent). For the uninitiated this is a very, very easy matchup for the stompa/grot horde list. I can out OC him easily and the stompa kills c’tan very easily so he can’t push them out as much as he could against most armies. I went first and pushed the Zodgrod unit into my middle L, on his turn he picked up his immortal brick and used them to clear some grots in the middle. He then fired and faded back to his home, but the zodgrod unit was still easily able to tag both them and another immortal unit on his home. Along with a lucky 8’ charge from some boyz I tagged three units on his home whilst I set up the stompa with a good sightline and screened the other side of the board with more grots. Game blew out from there as the stompa picked up nightbringer/transcendent/void dragon in consecutive turns as I killed enough trash that he had to use them to score. Game was unloseable from there so I was ok to let him score as long as I got my points easily, ended as a 93-75 W
Game 5 vs DG Plague Company on layout 2, mission L (take and hold, hidden supplies, search and destroy)
This game I was a bit nervous and expected to get rolled as my opponent was on team Australia last year, and even though he was running an army he said he was new to he is still clearly much stronger than I am. I did however play a bunch of DG myself last year, and when he said he was deepstriking two of his three deathshroud units I had one plan: YEET. Went first and moved Zodgrods unit up as close as possible, then waaaghed t1 and sent them into a predator, brigand and drone. I also pushed the stompa up onto one of the middle objectives to force a response, which came on his turn. He moved morty up to shoot it and charged 6 deathshroud plus a character in, doing from memory about 8 wounds to the stompa for the phase. I killed four deathshroud on the swing back through -2 dmg (I had +1 from my strat and he rolled badly). My t2 I pushed boyz onto his home to give him a zero and deepstriked stormboyz onto a flank to block him ingressing for primary. Stompa did literally zero damage to morty as it was hitting on 6s (-1 WS/BS and shooting out of combat) but cleaned up the DST in melee. His turn 2 he charged in another 6 shroud he’d ingressed in his DZ and Morty, and managed to kill the stompa from the very last save Morty gave me (I interrupted into Morty and rolled one hit from 6 attacks on the smash). Despite losing the stompa bottom of 2 I’d effectively put him in jail and managed to hold on for a win despite him coming back very hard at the end. 89-79 win
Game 6 vs DG Plague Company on layout 4, mission C (linchpin, fog of war, tipping point)
This list was very similar to the one I just played but traded the two predators for typhus + 20 poxwalkers and an extra cultist unit. Again I went first and employed the ‘send it’ tactic with Zodgrods unit, however this time I didn’t really charge anything relevant (I killed 10 cultists and tagged a drone). He’d started all three deathshroud units off the board which meant I was pushing him back as far as possible, but I wasn’t doing anywhere near as much with Zodgrods unit this time. He brought Typhus’ poxwalker unit over but it was already a pinch with a 6’ charge and a strung out unit meant only Typhus and six poxwalkers attacked. He also charged in a brigand and tank shocked me so he didn’t have the CP to precision Zodgrod. I went for a hail mary and tried to precision out Typhus with Zodgrod (On average its very close) but he made 3 out of 5 4++ to keep him alive. I fail to kill Morty with the stompa in shooting (Under rolled quite badly but thats 40K) and that meant Morty could clean up stormboyz harassing his home whilst he slowly pushed 18 terminators at the stompa. The big boy eventually died to all the DST turn 3 but as I’d embarked 11 grots to accompany the 10 boyz when it died I was able to get enough grots on the point to out OC his terminators and still hold the objective. This plus Typhus failing the last 4++ save from a shokk attak gun turn 5 to die for assassinate meant I got a VERY close 78-76 win
Game 7 vs Admech haloscreed on layout 4, mission P (Scorched earth, inspired leadership, crucible)
I’d had a practice game into this a week before this event, and in that game I had played the stompa far too conservatively. Regardless of if I went first or second this game I was committing the stompa early, thankfully my opponent went first and made the decision even easier. I nearly lost my mek turn 1 because I didn’t realize the infiltrators he deployed 9’ from my DZ had decent shooting but thankfully I made 4/7 4+ saves with cover to live. He poked out an onager dunecrawler also to plink at the stompa but failed to wound it. I once again waaaghed in my t1 and pushed into him, cleaning up the infiltrators with some boyz whilst Zodgrods unit went and bashed up some skystalkers and tagged a dunerider. He again committed units into me but tried to ignore the stompa this time, picking up Zodgrods unit (But not Zodgrod) and a unit of boyz. I pushed the stompa even harder on my turn 2 and picked up 10 ruststalkers that killed my boyz plus 10 vanguard and another dunerider. This was also the turn I had realized it was pointless to try hold my natural expansion obj as he was going to keep cycling stuff onto it to kill the grots, so I abandoned it and went all in on the stompa in the middle. Turn 3 he gets the stompa to 11 wounds and picks up 10 lootas plus some more trash, its now or never for the big boy. He passes battleshock, heal him to 14 then feed him 2CP and he goes nuts. In shooting I put the deffkannon into one disintegrator, supa rokkits into another and super gattler into 10 vanguard. Deffkannon cleans up the first disintegrator, gattler easily kills the vanguard then I roll a 1 on shots for the supa rokkits (He also smoked so I was hitting on 5s full rerolls with sustained). I command reroll that into a 6 and pick up the tank, then charge Cawl and hit him for a casual 30 damage. This was easily the stompas best game of the event (I counted and he killed 1280pt this game!), whilst my opponent had a strong lead I ran him down purely because he had very little left and I was able to burn his home turn 5 for a 93-82 win.
Game 8 vs the BA grotmas detachment (Forget the name) on layout 1, mission A (take and hold, raise banners, tipping point)
Getting raise banners twice this event was very lucky for me with 8 battleline units. This matchup was into a BA list with 2x vindicator, 1 ballistus and a bunch of JPIs with dante leading some sanguinary guard. On paper I was pretty lucky to get this pairing as the 5-2 bracket was pretty stacked and this was one of the list I felt best into. Again I waaaghed turn 1 and killed three incursors and put two wounds on the combi lt. His turn I was able to trigger the Zodgrod reactive move to pull them out of charge range, and since I had waaagh he didn’t quite have enough to clear the other grot unit in the middle to give me an early 15. I was lucky enough to roll a 4+ on an advance on a grot unit to steal his natural to give me 4 on banners by bottom of my 2, and I’d pushed the rest of my army up to keep screening the inevitable ingress from Dantes unit. I did however make one sloppy mistake here where I could have advanced a unit of boyz to fill up space in front of my lootas which would have made it virtually impossible for him to charge them next turn (I didn’t, and they all died to Dantes unit). Thankfully though my opponent rolled a bit too high on his Mephiston charge and it let the stompa heroic in, which bonked Mephiston and through some clever pile ins and consolidates I still held the middle with the boyz unit he charged. The game petered out from here as I’d built up a big lead already and the stompa cleaned up three units in shooting then charged dante and picked up all the sanguinary guard. My opponent played out his turn 3 then offered to talk it out and draw cards as the result was pretty obvious, so I obliged. 91-77 W
Closing thoughts:
I was very lucky that all 8 of my opponents were excellent sports and we played clean games with no real disputes - I do however want to particularly shout out my opponents in rounds 1, 5, 6 and 8 (Shannen, Jordan, Alex, Carl) for the spirit they played the game in. This list is very fun but a lot harder than I initially thought, however I was reasonably confident into most meta lists with it (Despite not playing into vanguard marines or SSA I was fairly confident I had game into both). The embarrassment of clocking out so early round 1 spurred me to play much faster for the rest of the event, with my remaining seven games all reaching natural conclusions. Uprising is an awesome event and whilst it isn’t as big as some in the UK or USA the TOs do an amazing job keeping it organized and giving up a ton of their own time to answer all my stupid questions about where can my massive model fit. If you’ve gotten this far thank you for reading, and I strongly advise if you want to play a stompa with 130+ models make sure you have no existing back issues!
This message was edited 1 time. Last update was at 2025/01/28 12:52:15