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Made in us
Power-Hungry Cultist of Tzeentch





Georgia

Any thoughts on how to best run a contemptor dread with 1Ksons? Is it better to double up on weapons, or can a dual role work? I was thinking of running mine with a butcher cannon and claw w/ soul burner so it can lay down some damage from a distance and push forward to charge if needed
   
Made in it
Contagious Dreadnought of Nurgle





remember Mortarion can dispel 3 powers no one grant you all your smites/mortal wounds get off and FNP sure will stop some wounds, rubric sorcerer deliver just 1 mortal wound with smite, if Dp doesn't kill him you usually lost the Dp.


Automatically Appended Next Post:
 YoungSolomon wrote:
Any thoughts on how to best run a contemptor dread with 1Ksons? Is it better to double up on weapons, or can a dual role work? I was thinking of running mine with a butcher cannon and claw w/ soul burner so it can lay down some damage from a distance and push forward to charge if needed

i tried it only 1 time with double soulburner

This message was edited 1 time. Last update was at 2018/08/23 15:43:57


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Made in gb
Combat Jumping Rasyat




East of England

You should have at least 10 casts in a 1kSons army, 3 of them +1 from Ahriman, maybe a few more from high magister, a gaze of fate reroll and cabalistic focus. I also have 2 +2s from my LoC, so if you lose a psyker battle against mortarian you've had catastrophic luck. It happens. But he should always be down a bracket when you go to execute him in cc or with guns if your death hex went off. I appreciate the guys is tough as nails tho!

This message was edited 1 time. Last update was at 2018/08/23 16:32:44


 
   
Made in it
Contagious Dreadnought of Nurgle





 grouchoben wrote:
You should have at least 10 casts in a 1kSons army, 3 of them +1 from Ahriman, maybe a few more from high magister, a gaze of fate reroll and cabalistic focus. I also have 2 +2s from my LoC, so if you lose a psyker battle against mortarian you've had catastrophic luck. It happens. But he should always be down a bracket when you go to execute him in cc or with guns if your death hex went off. I appreciate the guys is tough as nails tho!

if Mortarion player is so idiot to put him in front of all your smite/mortal wounds, well then he deserve, i dont play fanta warhammer i assume my opponent is competent with his list. Nedless to say if you invest all your army to remove Mortarion well good luck then, 95% of games are win by objectives, btw i talk about real things on table not fantasy warhammer.

This message was edited 1 time. Last update was at 2018/08/23 17:14:26


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Made in us
Regular Dakkanaut




Damn blackmage I’m glad your real life warhammer trumps his fantasy warhammer. #relax
   
Made in us
Loyal Necron Lychguard





...Mortarion has to be in front at some point. Almost all of his damage is in CC.
   
Made in it
Contagious Dreadnought of Nurgle





 Arachnofiend wrote:
...Mortarion has to be in front at some point. Almost all of his damage is in CC.
I dont think so you have ways to screen it from smite, btw im sure im wrong.

This message was edited 1 time. Last update was at 2018/08/23 20:52:29


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Made in gb
Combat Jumping Rasyat




East of England

Alright mate. I'm just saying, Morty has to CC you to be worth a damn. Most of my casters have 12" move. If Morty wants to divin on my wing and attack some rubrics, more power to him. Maybe it's the right play. But if he comes into the middle of the board he enters a psychic killbox that will mess him up in two rounds. That's all.
   
Made in ca
Automated Rubric Marine of Tzeentch





 BoomWolf wrote:
So, adding some big guns as an "allied" force, "spire guard" renegades?

A single Rouge psyker coven seems ok, 15 wounds with 5++ for 100 points isn't all that bad, and they can do some neat tricks (like supercharging a crucial deny attempt), and it opens the path for some serious firepower with vanguard/spearhead/outrider detachments.

Any opinions on the worth of some heavy guns to bring in?
Basilisks? medusas? sentinals? heavy weapon teams?
Or even, RUSSES?!

Anything sounds valuable for us? anyone has any experience fielding allied renegades?



More Spells, cheap (inaccurate) plasma, cheap (inaccurate) heavy weapons, cheap CP source, good at overwatch (+1 to hit).

I have been thinking about adding some Mortar squads as cheap back line objective holders.

EDIT: I am assuming your going to take the Tzeentch covenant.

This message was edited 1 time. Last update was at 2018/08/27 14:41:29


 
   
Made in us
Regular Dakkanaut




Bay area, CA

I am thinking what would be more competitive - 3x las preds or 3x beasts. In addition to Ahriman, 3 DP and tzaangors.

Beasts are good to buff tzaangors and put some mortal wounds but they have short range, bad save.

3 x preds have nice range but -1 to hit hurts them.

Also 3xpreds are around 560 points. Does it make sense to get Enligtened instead? They have auto-wound possibility which can do good damage.

This message was edited 1 time. Last update was at 2018/09/04 19:37:29


 
   
Made in us
Khorne Rhino Driver with Destroyer






Hopefully not a dumb question but is DMC affected by the new deep strike rules? Turn 1 DMC?

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Made in us
Longtime Dakkanaut




If the unit starts on the table t1 then you can use dmc and move it t1 into your opponents zone. If it starts the turn off the table then it is subject to the beta rules.
   
Made in ca
Khorne Rhino Driver with Destroyer






Perfect, thank you.

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Made in nl
Hellacious Havoc





What powers should I use for my Supreme Command Detachment.

It consists of:.

Ahriman
DP
DP with Wings
Magnus


A Death Guard DP with Wings and 3 Bloat Drones move up the field with Magnus and the 1KS flying DP while Ahriman and the other DP serve as mid field support.

Should I go all defensive powers on Magnus amd the flying 1KS DP with Diabolic Strength and Gaze of Tzeentch?

Ahriman could then get Death Hex, Doom Bolt and Prescience. The last DP I am unsure about.
   
Made in gb
Fresh-Faced New User




UK

Hey all - I'm planning a list with 13 casters in it.

Playing TS hurts my head at the best of times. So to save myself from an aneurysm does anyone have any interesting/creative ways of keeping track of their psychic powers other than just writing it down?

This message was edited 1 time. Last update was at 2018/09/25 13:26:02


 
   
Made in us
Longtime Dakkanaut




Other than the cards no i dont.
   
Made in gb
Fresh-Faced New User




UK

Azuza001 wrote:
Other than the cards no i dont.


Solid reply, thanks.
   
Made in fr
Lead-Footed Trukkboy Driver





 Patch wrote:
Hey all - I'm planning a list with 13 casters in it.

Playing TS hurts my head at the best of times. So to save myself from an aneurysm does anyone have any interesting/creative ways of keeping track of their psychic powers other than just writing it down?

I used Warmachine tokens upon which I wrote the name of all the powers with a permanent marker. I put the tokens near the casters at the beginning of a Psychic phase and spread them around when they've been cast (or put them aside if the cast failed).

Deffskullz desert scavengers
Thousand Sons 
   
Made in gb
Combat Jumping Rasyat




East of England

I use a cheat sheet with a power's stats - WC, damage, range, etc, on it, and write each caster's name next to each power. Lets me see on one page all my powers, their stats, who has them, and whether I'm missing a vital power. I also cross the names off the sheet as they die, so I can track how it impacts my psychic phase.

But yeah, Thousand Sons are crying out for a good dashboard.
   
Made in ca
Fresh-Faced New User




I create an index card with all my spells for each caster for each game. At tournaments I bring 5-6 of these so I can re-assign as need be. I use this in my psychic phase to keep track, also good to show opponent if they ask.
   
Made in us
Twisting Tzeentch Horror





Has anyone tried the block of 30 Cultists with autoguns for TS? I now we don't have tide of traitors or the slannesh shoot twice, but we can drop them in via Webway infiltration, so I am wondering if anyone has tried this? The block of pink horrors works really well coming out of deepstrike, so the cultists might as well.
   
Made in ca
Monstrously Massive Big Mutant






 xeen wrote:
Has anyone tried the block of 30 Cultists with autoguns for TS? I now we don't have tide of traitors or the slannesh shoot twice, but we can drop them in via Webway infiltration, so I am wondering if anyone has tried this? The block of pink horrors works really well coming out of deepstrike, so the cultists might as well.


I find using them without infiltration is still really nice. Give them an invuln save and +1 to hit, and they become WELL over their ppm in value.
   
Made in it
Contagious Dreadnought of Nurgle





 xeen wrote:
Has anyone tried the block of 30 Cultists with autoguns for TS? I now we don't have tide of traitors or the slannesh shoot twice, but we can drop them in via Webway infiltration, so I am wondering if anyone has tried this? The block of pink horrors works really well coming out of deepstrike, so the cultists might as well.

yes but... horrors gets 90 shots not 60 they have str 4 and +1 to wound cultists str 3 and they must spend a stratagem to have +1 to wound, cultists are pretty fragile with their 6+ save (if needed horrors can get a 3++ makes them pretty hard to dislodge), so no they cant perfom ever closer to 30 pink horrors

This message was edited 1 time. Last update was at 2018/09/27 19:26:47


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Made in ca
Monstrously Massive Big Mutant






You gotta use a 78 point Herald to make them str 4, you get almost twice the bodies (4 ppm vs 7 ppm) and your only source of rerolls are a 150+ Daemon Prince who SHOULD NOT be sat babysitting pinks. Cultists in general have way better synergy. Also, those 90 shots vs 60 is also comparing a 210 point unit to an 120 point unit. Your argument is hilariously invalid.

If you want to compare point for point, you get 52 cultists for 208 points. Thats 104 shots and 22 more bodies.

This message was edited 1 time. Last update was at 2018/09/27 23:58:29


 
   
Made in it
Contagious Dreadnought of Nurgle





if you think so then welcome to use ts cultists.
ps: he was talking about 30 cultists not 52 btw
go take a look at Ts lists at major events, they play tzaangors or blob of pinks where are all those amazing cultists?
Large blob of cultists are strong in vanilla chaos cause tide of traitors and the fact you can make them fearless, you can have 40 bodies but if i kill just 19 (pretty easy to do) and make you test then they poof....unless you want spend 2cp's on cultists to make them autopass morale.
Btw talk in forum is a thing play serious competitions is another,regards

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Made in gb
Dakka Veteran






Dropping down two 40 man squads of cultists via webway could be fun
   
Made in us
Twisting Tzeentch Horror





I was actually thinking of using the cultists and the pink horrors. Here is the list I was thinking

Type Name Number of Models Base Points Equipment added Cost of equipment Total Cost
battalion- Thousand sons
HQ Ahriman 1 131 n/a 0 131
HQ Demon Prince - Wings 1 170 two Talons 10 180
HQ Demon Prince - Wings 1 170 Ax Talons 10 180
Tr Tzaanagors 10 70 10 x Tz gor blades, brayhorn, 10 80
Tr Thousand Sons 18 324 Inferno Bolters (Standard 0), Inf. B. PI, Force Sword, Reaper 56 382
Tr Cultists 30 40 Auto rifle, 0 120
Elt Tzaanagor Shaman 1 82 Force Staff 8 90
Fst Tzaanagor Elig 9 135 Bows 18 153

battalion - Tzeentch Daemons
HQ Heald of Tzentch on Disc 1 98 n/a 0 98
HQ Heald of Tzentch 1 78 n/a 0 78
Tr Blue Horrors 10 50 none 0 50
Tr Blue Horrors 10 50 none 0 50
Tr Pink Horrors 10 140 Icon 15 155
Elt Flamers 9 252 n/a 0 252


1999

The idea is to have the cultists and Gors in reserve with the pink horrors and herald. Then use the DMC on the Rubrics turn one. I will put the princes, Ahriman, Shaman behind the Skyfires on a flank, the flamers more in the middle and the blues screen and/or objective camp. Hopefully on turn one the enemy will be concentrating on the flamers as they are very deadlie and my rubics being in their face, then turn two the rest arrives and hopefully the Skyfires did their job and screened long enough to get the princes in the enemy lines. This tactic took a hit today as the daemon stratagem can no longer give the flamers 3++ which sucks, but I still think this can work. Also the idea is to have no large vehicles so any points spend on AT by the opponent is basically wasted.

This list is not really "competitive" per se, I think a BA+IG+KN will still beat it, but I think it will do well against most mid-range lists. Also keep in mind this list is based on what models I own.

What do you guys think?
   
Made in ca
Monstrously Massive Big Mutant






And im saying you shouldnt compare 30 cultists to 30 horrors. Its a massive points difference
   
Made in us
Longtime Dakkanaut




I am with vaklor4. You cant just compare max size unit 1 vs max size unit 2 and completly disregard the cost of each unit. 30 pinks are very good, having an effective 45 wounds you have to shoot through assuming average rolls and none lost to moral. But you get 52 cultists for that same value, and assuming a few saves are made once in a while you probably have 60+ wounds to deal with all things equal.

Now, taking the offesive capabilities into account a las gun vs pink horrors the horrors win out. They get 2 shots at 18, cultists need to get to 12 to get 2 shots. Horrors can also be boosted a number of ways to get to a theoretical str 5. That can be big.
   
Made in it
Contagious Dreadnought of Nurgle





i really hope a TS plays against me 30-40 cultists instead Tzaangors please do it and save me some troubles

This message was edited 1 time. Last update was at 2018/09/28 22:38:55


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