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Made in us
Longtime Dakkanaut






Louisville, KY

From http://wh40k.lexicanum.com/wiki/Astronomican:

"Although the Emperor does not provide the energy of the beacon, only he has the psychic power to handle such immense energy and direct it across the galaxy."

Technically you're right, but if the Emperor died (and He will) the Imperium would be reduced to, basically, the Sol system.

I'm really hoping he DOES die next edition. A fragmented Imperium would be fun.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

SaintHazard wrote:I'm really hoping he DOES die next edition. A fragmented Imperium would be fun.


I doubt the 'fun' of the bazillions of non-combatants suffering from this.

=> "united we stand, divided we fall"

If youre interested in a 6th ed, (with moar skulls and superultragrimdark), consisting of a galaxy burning in the fire of hell unleashed (the warp),
a 'dead' Emperor would be the way to go. But I somehow fail to appreciate the 'deus et machina' GW would use to keep the codices viable.






Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

SaintHazard wrote:Uh huh. Tout your weak-ass pie plates and your missile (singular!) that takes twenty turns to fire all you want, a 72" S10 AP 1 shot will poke a hole in your Basilisk or Deathstrike around, oh... turn 1?


How about, I bring 2 of them and:

A) Stick them behind a building and Indirect Fire (hits side armour, but scatters like hell if unlucky)

or

B) Stay anywhere between 100" to 360" (A couple of tables) away from you and shoot as much as I like.

SaintHazard wrote:
I'm really hoping he DOES die next edition. A fragmented Imperium would be fun.


I am reading your Army lists. I call bias.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
PanOceaniac Hacking Specialist Sergeant





I don't really like the Tau cause from a fluff POV the entire race seems kinda pointless. We all know no faction is ever going to WIN 40K but what's the point of having zero chance at all. All other factions have some grand plan / scheme to conquer the galaxy or slay all other beings, the Tau want to hmmm expand the border of their teensy little Empire? In a fictional universe characterized by wanton excess and where everything is done a scale that's absolutely mental, the Tau don't really fit in. I can more imagine them in say Star Trek.

This message was edited 1 time. Last update was at 2010/09/03 09:10:59


DA:70+S--G-M+B++I+Pw40k09++DA+/hWD-R-T(BG)DM+  
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Win = Survival.
However, even in this regard Tau seem to have the slimmest chance. Heck, Eldar will probably outlast them.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Emperors Faithful wrote:How about, I bring 2 of them and:

A) Stick them behind a building and Indirect Fire (hits side armour, but scatters like hell if unlucky)

or

B) Stay anywhere between 100" to 360" (A couple of tables) away from you and shoot as much as I like.

On a standard 72" by 36" board, I invite you to do your best!

Emperors Faithful wrote:I am reading your Army lists. I call bias.

Actually, my Traitor Guard used to be loyalists (in fluff), and my Space Marines are the largest of my armies... and that's not including my totally separate Deathwatch army, so... I have a few Xeno and heretic armies, but I still play Imperium.

Kind of.

Even though my Space Marines are for sale and my Guards are Traitors.

...I guess I don't really play Imperium much at all.

Heh.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Decrepit Dakkanaut




I like Tau, hell the FW oh-my-god models are what kickstarted my FW addiction - the AX1-0 being an utter beast of a plane, shas'o r'myr and the sexy broadsides. mmmm.

IT was a good way to shoe horn them in - and their rate of technological progression means they could become dangerous on a galaxy wide scale, if they can just crack necron-style FTL (i.e. non warp) travel.
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

SaintHazard wrote:
Emperors Faithful wrote:How about, I bring 2 of them and:

A) Stick them behind a building and Indirect Fire (hits side armour, but scatters like hell if unlucky)

or

B) Stay anywhere between 100" to 360" (A couple of tables) away from you and shoot as much as I like.

On a standard 72" by 36" board, I invite you to do your best!


I'm sorry, is that the sound of NEEDING LOS?
(Seriously though, how much does your average thingo cost?)

Emperors Faithful wrote:I am reading your Army lists. I call bias.

Actually, my Traitor Guard used to be loyalists (in fluff), and my Space Marines are the largest of my armies... and that's not including my totally separate Deathwatch army, so... I have a few Xeno and heretic armies, but I still play Imperium.

Kind of.

Even though my Space Marines are for sale and my Guards are Traitors.

...I guess I don't really play Imperium much at all.

Heh.


Bit by bit the truth comes out. BTW, to become a traitor you have to have been a loyalist to start with. That's the whole point behind the treachery thing. Heretics are different.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

That's the point, they were.

As for needing LOS, well... TLOS makes that virtually a non-issue with vehicles. Go ahead, try to hide that enormous Leman Russ behind blocking terrain, I dare you!

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

SaintHazard wrote:That's the point, they were.


Yes. You said that your traitor guard used to be loyalist. That's equivalent to saying "My Guys-who-used-to-work-for-the-Emperor-but-now-work-for-Chaos once used to work for the Emperor." I was just pointing out the obvious aspect of the statement.

As for needing LOS, well... TLOS makes that virtually a non-issue with vehicles. Go ahead, try to hide that enormous Leman Russ behind blocking terrain, I dare you!


It's been done. I gak you not. But a basilisk is more manageable, Truth be told. And cheaper.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Haven't you heard? I recently got a job at the Department of Redundancy Department.

Yes, it can be done, but it's difficult. Add ASS, and my Broadsides can take a little walk until they can see you, anyway.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Not to mention that hammerheads are skimmer-tanks.... With the right equipment, they can move 12 and shoot their main gun...

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Longtime Dakkanaut






Louisville, KY

agnosto wrote:Not to mention that hammerheads are skimmer-tanks.... With the right equipment, they can move 12 and shoot their main gun...

You mean with the MANDATORY equipment, 'cause any Tau player who doesn't put a Multi-Tracker on his Hammerheads is on crack.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in nz
Major




Middle Earth

Tau give me the most trouble because of their mobility and high firepower, but really like their concept (yes I'm an anime fan, haters gonna hate)

I don't hate them and I think XV-8s are awesome. Why infact today I watched Tau play SM and enjoyed seeing the Tau commander hold his ground against Shrike and the command squad of cheese (chaplain, champion, shrike, bikes and an apothecary). I also like it that they're the only faction that the imperium has diplomatic relations with besides PURGE AND CLEANSE because frankly grimdark only war chaotic stupid gets stale after a while.


Automatically Appended Next Post:
agnosto wrote:Not to mention that hammerheads are skimmer-tanks.... With the right equipment, they can move 12 and shoot their main gun...


Disruption pods... f*ck disruption pods. They make anything but melta vets (as guard) unusable.

This message was edited 2 times. Last update was at 2010/09/03 15:15:29


We're watching you... scum. 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Actually, I was talking about multi-trackers but DPs are the other mandatory piece of wargear. Best 5 points in the game.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in nz
Major




Middle Earth

agnosto wrote:Actually, I was talking about multi-trackers but DPs are the other mandatory piece of wargear. Best 5 points in the game.


I lost a game because of disruption pods...

But yes, Multi trackers are vital as well

We're watching you... scum. 
   
Made in us
Longtime Dakkanaut






Louisville, KY

I love Dispods.

I had a CSM player fire a pair of TL Lascannons (LR) at my side armor on my Hammerhead, thinking he had me. There was no intervening terrain. He rolled two hits, rolled two pens, and was shocked as hell when I picked up two dice and rolled two cover saves, and made them both. Yes, he was about 36" away.



God I love Dispods.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

I never got why devilfish were so expensive and d-pods so cheap. But man, f-ing disruption pods....


"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in ca
Stone Bonkers Fabricator General






Terminus wrote:
Waagh!Balzsmasha! wrote:. I hate the the Tau because I hate communism. My stomach turns at the merest thought. i do realize it is a game but its me I just cant do it. Communism is just too real and present.

I do hope you're joking here, otherwise I'm even sadder at the state of the educational system in this country.


I know. Can this website produce one page about the Tau without someone erroneously calling them communists? Another thread ruined by Marx! Damn you Marx!

 
   
Made in us
Sadistic Inquisitorial Excruciator





It's not the erroneous labeling of Tau that annoyed me (hell, it aggravates Tau players to no end, so I'm all for it. Ad hominem for life!), but rather the complete and utter lack of understanding about what communism really is. I mean, come on, it's "just too real and present"? How ignorant can you get?
   
Made in de
Decrepit Dakkanaut







Terminus wrote:It's not the erroneous labeling of Tau that annoyed me (hell, it aggravates Tau players to no end, so I'm all for it. Ad hominem for life!), but rather the complete and utter lack of understanding about what communism really is. I mean, come on, it's "just too real and present"? How ignorant can you get?

It is not exactly a labeling, it is more an emotional response of hatred to something alien. That's why Americans call Tau communists and Europeans call them Nazis, everyone according to his personal stereotypes. Therefore all these ridiculous contradictory "Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time" posts

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Shas'ui with Bonding Knife





I wanna go back to New Jersey

SaintHazard wrote:
agnosto wrote:Not to mention that hammerheads are skimmer-tanks.... With the right equipment, they can move 12 and shoot their main gun...

You mean with the MANDATORY equipment, 'cause any Tau player who doesn't put a Multi-Tracker on his Hammerheads is on crack.


Guilty. Apparently that wasn't sugar I was putting in my drink But honestly I haven't seen any situations where my HH's needed to move besides podding marines/dreads.

This message was edited 2 times. Last update was at 2010/09/06 02:55:42


bonbaonbardlements 
   
Made in us
Longtime Dakkanaut






Louisville, KY

ChiliPowderKeg wrote:
SaintHazard wrote:
agnosto wrote:Not to mention that hammerheads are skimmer-tanks.... With the right equipment, they can move 12 and shoot their main gun...

You mean with the MANDATORY equipment, 'cause any Tau player who doesn't put a Multi-Tracker on his Hammerheads is on crack.


Guilty. Apparently that wasn't sugar I was putting in my drink But honestly I haven't seen any situations where my HH's needed to move besides podding marines/dreads.


1) Like you said, podding Marines/Dreads
2) Deep-striking Oblits
3) Deep-striking Crisis suits
4) Deep-striking Assault Marines
5) Getting line of sight on trickier targets
6) Getting the extra few inches sometimes required to pop a target in the far corner
7) Repositioning to avoid advancing... anything

I could go on.

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Made in us
Longtime Dakkanaut





Gulf Breeze Florida

SaintHazard wrote:
ChiliPowderKeg wrote:
SaintHazard wrote:
agnosto wrote:Not to mention that hammerheads are skimmer-tanks.... With the right equipment, they can move 12 and shoot their main gun...

You mean with the MANDATORY equipment, 'cause any Tau player who doesn't put a Multi-Tracker on his Hammerheads is on crack.


Guilty. Apparently that wasn't sugar I was putting in my drink But honestly I haven't seen any situations where my HH's needed to move besides podding marines/dreads.


1) Like you said, podding Marines/Dreads
2) Deep-striking Oblits
3) Deep-striking Crisis suits
4) Deep-striking Assault Marines
5) Getting line of sight on trickier targets
6) Getting the extra few inches sometimes required to pop a target in the far corner
7) Repositioning to avoid advancing... anything

I could go on.


People Ignore Hammerheads when they fail to kill anything. I don't even bother with Disruption Pods on mine anymore. It never gets shot at because it never kills anything.


 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Iur_tae_mont wrote:People Ignore Hammerheads when they fail to kill anything. I don't even bother with Disruption Pods on mine anymore. It never gets shot at because it never kills anything.

Yours, maybe. My ionheads are very killy, though, and become priority targets in a hurry.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

I actually think that the Tau are the most evil army ideaology wise, I mean, the Empire is just a group of xeno-phobic fascists who will kill any alien they see, the Tyranids just want to eat everything, the Orks just want a good fight, the Eldar just want their galaxy back, the Necrons want to destroy all life, and Chaos just want's everyone to worship them. But the Tau? They want to convert you into their empire, wherein you have to do what they say for what they say is their own and your own good, you have no choice in the matter. It's like complete abolition of individual freedoms and such. It just rubs me the wrong way.

As for design, I actually really like the look and playstyle of the Tau, they are kind of what modern western armies want to be.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in de
Decrepit Dakkanaut







Ratbarf wrote:I actually think that the Tau are the most evil army ideaology wise, I mean, the Empire is just a group of xeno-phobic fascists who will kill any alien they see, the Tyranids just want to eat everything, the Orks just want a good fight, the Eldar just want their galaxy back, the Necrons want to destroy all life, and Chaos just want's everyone to worship them. But the Tau? They want to convert you into their empire, wherein you have to do what they say for what they say is their own and your own good, you have no choice in the matter. It's like complete abolition of individual freedoms and such. It just rubs me the wrong way.

GW's original designer notes wrote:In contrast to other races, we wanted the Tau to be altruistic and idealistic, believing heartily in unification as the way forward. This meant that they would happily incorporate other races into their empire without subjugating them, instead enticing them in with the benefits of mutual protection, trade and technology.(emphasis by me)

Yeah how utterly evil! Take the Kroot: They are so subjugated that they can't even work as mercenaries ... wait!

Sorry to bother people with facts

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

SaintHazard wrote:
Iur_tae_mont wrote:People Ignore Hammerheads when they fail to kill anything. I don't even bother with Disruption Pods on mine anymore. It never gets shot at because it never kills anything.

Yours, maybe. My ionheads are very killy, though, and become priority targets in a hurry.


I call my Hammerhead the S.S Useless for a reason. Over the past like 2 years I've had it, It has always, without fail, rolled nothing but ones no matter the circumstance.


 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Kroothawk wrote:
Ratbarf wrote:I actually think that the Tau are the most evil army ideaology wise, I mean, the Empire is just a group of xeno-phobic fascists who will kill any alien they see, the Tyranids just want to eat everything, the Orks just want a good fight, the Eldar just want their galaxy back, the Necrons want to destroy all life, and Chaos just want's everyone to worship them. But the Tau? They want to convert you into their empire, wherein you have to do what they say for what they say is their own and your own good, you have no choice in the matter. It's like complete abolition of individual freedoms and such. It just rubs me the wrong way.

GW's original designer notes wrote:In contrast to other races, we wanted the Tau to be altruistic and idealistic, believing heartily in unification as the way forward. This meant that they would happily incorporate other races into their empire without subjugating them, instead enticing them in with the benefits of mutual protection, trade and technology.(emphasis by me)

Yeah how utterly evil! Take the Kroot: They are so subjugated that they can't even work as mercenaries ... wait!

Sorry to bother people with facts

Actually the Kroot aren't allowed to work as mercenaries. Kroot mercenaries go to lengths to avoid contact with the Tau, lest the Tau find out about it and stomp their guts out for it. Page 17, Codex: Tau Empire, the entire fourth paragraph.

In fact, Kroot aren't allowed to do anything at all other than be bait. Page 12, under "Kauyon - Patient Hunter." Fourth sentence.

Only their Shapers are allowed to use Tau equipment, but even that is limited to pulse rifles and pulse carbines.

Vespids are allowed to use Tau gear and act as shock troops and interceptors, but the extent of their Tau gear is their weapons, and the Strain Leader's communion helm, which is actually probably a Tau mind control device... and the key to their conquest of the Vespid homeworld. Page 16, sixth paragraph. They're shown to be wearing Tau armor as well, but since they only get a 5+ armor save, it's reasonable to infer that it's far inferior to that worn by Fire Warriors and even the more scantily armored Pathfinders (which still get a 4+ save).

So yeah, if you're going to claim to "bother people with facts," why don't you... oh, I don't know... bother people with facts? Instead of making stuff up off the top of your head?

In fact, I can't help but ask... have you read the Tau codex? You seem to know very little about them, despite having a Kroot avatar and username "Kroothawk."

This message was edited 1 time. Last update was at 2010/09/07 00:05:06


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Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

Warboss Imbad Ironskull wrote:I think alot of people dislike Tau because they think that they appeal to the anime fans which dosen't really fit with the 40k setting. They also associate them with communism due to their practices, and in the same light the Imperium could be seen as a ignorant tyranical body.


Isn't the Imperium communist?
BTW communism is good.
In before everyone rages

1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

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