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![[Post New]](/s/i/i.gif) 2012/01/23 13:32:29
Subject: trying to understand the land raider
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Dark Angels Librarian with Book of Secrets
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Ailaros wrote:okay, so, this has inspired some 40k photoshop:
Awesome photoshop job.
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![[Post New]](/s/i/i.gif) 2012/01/23 13:55:49
Subject: trying to understand the land raider
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Warplord Titan Princeps of Tzeentch
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Project2501 wrote:You also seemed to have missed the bit where the probability of 13 dark lances' chances to stun, immobilize, wreck, destroy or in any possible way affect 0 zero land raiders is exactly 0%.
And there being a 1.2% greater chance to affect a land raider in cover than not in cover.
I'll second NeutronPoison's "er, what?"
His math is right.
Knocking out 4 LR's in 1 turn, even with 13 lances, is a neat trick. You'll be lucky to knock out 2. Although if you also count cannot move results you would have a much better chance of stopping all 4, at least for 1 turn.
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![[Post New]](/s/i/i.gif) 2012/01/23 15:59:36
Subject: trying to understand the land raider
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Death-Dealing Devastator
Online
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biccat wrote:Project2501 wrote:You also seemed to have missed the bit where the probability of 13 dark lances' chances to stun, immobilize, wreck, destroy or in any possible way affect 0 zero land raiders is exactly 0%.
And there being a 1.2% greater chance to affect a land raider in cover than not in cover.
I'll second NeutronPoison's "er, what?"
His math is right.
Knocking out 4 LR's in 1 turn, even with 13 lances, is a neat trick. You'll be lucky to knock out 2. Although if you also count cannot move results you would have a much better chance of stopping all 4, at least for 1 turn.
I'll 'third' my own point, there's exactly a 0% chance for 13 dark lances to affect 0 Land Raiders.
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![[Post New]](/s/i/i.gif) 2012/01/23 16:52:56
Subject: trying to understand the land raider
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Monstrous Master Moulder
Sacramento, CA
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Project2501 wrote:
I'll 'third' my own point, there's exactly a 0% chance for 13 dark lances to affect 0 Land Raiders.
You're misinterpreting the chart. The number of Land Raiders referred to isn't the number of Land Raiders being fired upon, it is the number of Land Raiders out of four on the field that actually get meaningfully damaged after being fired upon. There is a nonzero chance of 13 lances failing to hurt a single Land Raider and thus affecting 0 Land Raiders (out of a possible 4).
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2012/01/23 18:27:02
Subject: trying to understand the land raider
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Warplord Titan Princeps of Tzeentch
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Project2501 wrote:I'll 'third' my own point, there's exactly a 0% chance for 13 dark lances to affect 0 Land Raiders.
I'm interested in your proof of this.
Each dark lance has a 1/3 chance of missing. Each also has a 50% chance of not glancing or penetrating a Land Raider ( IIRC). So it's certainly possible, although unlikely, that 13 dark lances could fail to hit or glance the LR.
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![[Post New]](/s/i/i.gif) 2012/01/23 20:11:12
Subject: trying to understand the land raider
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Tunneling Trygon
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biccat wrote:Project2501 wrote:I'll 'third' my own point, there's exactly a 0% chance for 13 dark lances to affect 0 Land Raiders.
I'm interested in your proof of this.
Each dark lance has a 1/3 chance of missing. Each also has a 50% chance of not glancing or penetrating a Land Raider ( IIRC). So it's certainly possible, although unlikely, that 13 dark lances could fail to hit or glance the LR.
Yeah I think people confuse average results with probabilities.
(1-(2/3 hits * 1/2 at least glance))^ 13 shots = roughly 1 in 200 chance of 13 lances failing to do anything in a single turn, assuming no cover. Goes to about 1 in 100 if cover factors into every shot.
So not 'exactly 0%', but pretty unlikely.
However chances of those same 13 lances not wrecking a single land raider is high. ~37% without cover and ~61% with cover. It's why DE players usually pack in alot more then 13 lance weapons in their list, cause those stats carry across not only land raiders but chimeras, dreads etc.
Also those linked stats are misleading, as they do not take into account glance immobilizations. But pretty close.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2012/01/23 20:15:48
Subject: trying to understand the land raider
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Bounding Ultramarine Assault Trooper
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Project2501 wrote:I'll 'third' my own point, there's exactly a 0% chance for 13 dark lances to affect 0 Land Raiders.
Reading comprehension failure complete.
End of line.
in all seriousness, it took me a second glance to understand what was meant by "0 Land Raiders," but the poster was referring to "out of X Land Raiders, 13 dark lances will damage 0 of them" rather than "13 dark lances have a 47% chance to damage 0 Land Raiders." So your initial misinterpretation was quite understandable.
However, by the time you've thirded your own point, somebody has already explained this to you earlier in the thread.
Hence, reading comprehension fail.
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This message was edited 2 times. Last update was at 2012/01/23 20:22:06
1st and 2nd Company - 5000pts
86th Ultramar Regiment - 4000pts
Hive Fleet Kraken - 3000pts |
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![[Post New]](/s/i/i.gif) 2012/01/23 20:37:29
Subject: trying to understand the land raider
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Deadly Dark Eldar Warrior
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biccat wrote:Project2501 wrote:I'll 'third' my own point, there's exactly a 0% chance for 13 dark lances to affect 0 Land Raiders.
I'm interested in your proof of this.
Each dark lance has a 1/3 chance of missing. Each also has a 50% chance of not glancing or penetrating a Land Raider ( IIRC). So it's certainly possible, although unlikely, that 13 dark lances could fail to hit or glance the LR.
so 1/3*0,5*13/6=36% not to do anything, that means, yout of 13 lances, 76% will roll 9.88 effects on a nbc lr to glance. thats 1 immo, 1 wd, 1 stunn, 1 shaken and 2 nothing. Focus fire from 36" yeap.
on the other hand to get a pen: 1/3*1/3*13/6=0.48% not to do anything, and this is pen., so ovr half of your shots have a chance to pen a LR, so 6.7 effects: one explode, huha!!
THIS IS STILL MATHHAMMER!!! Not reality!
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This message was edited 1 time. Last update was at 2012/01/23 20:38:25
For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+ |
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![[Post New]](/s/i/i.gif) 2012/01/23 21:11:06
Subject: trying to understand the land raider
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Warplord Titan Princeps of Tzeentch
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enfernux wrote:biccat wrote:Project2501 wrote:I'll 'third' my own point, there's exactly a 0% chance for 13 dark lances to affect 0 Land Raiders.
I'm interested in your proof of this.
Each dark lance has a 1/3 chance of missing. Each also has a 50% chance of not glancing or penetrating a Land Raider ( IIRC). So it's certainly possible, although unlikely, that 13 dark lances could fail to hit or glance the LR.
so 1/3*0,5*13/6=36% not to do anything, that means, yout of 13 lances, 76% will roll 9.88 effects on a nbc lr to glance. thats 1 immo, 1 wd, 1 stunn, 1 shaken and 2 nothing. Focus fire from 36" yeap.
on the other hand to get a pen: 1/3*1/3*13/6=0.48% not to do anything, and this is pen., so ovr half of your shots have a chance to pen a LR, so 6.7 effects: one explode, huha!!
THIS IS STILL MATHHAMMER!!! Not reality!
I don't think you understand probability, or 'mathhammer'.
Lets try a simple thought experiment: if you roll 12 dice and they all come up "1", what are the odds that the next die rolled will come up "1"?
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![[Post New]](/s/i/i.gif) 2012/01/23 21:35:28
Subject: Re:trying to understand the land raider
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Deadly Dark Eldar Warrior
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and if they all roll 6, what is the probability of the 13th becoming 1?? 1 to 6. The same as your example. but if we take in to calculation that there are 13 of those chances, thats 13/6to hit and 13/6/6 to do anything, that is a nother way of calculateing. this way we can see the dice gods face, while with mine, we can see that dice god can give good carma, if you are optimistic - one is bound to do enough damage, to take out that LR. If it fails, shake a leg and drink from your beer.
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For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+ |
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![[Post New]](/s/i/i.gif) 2012/01/23 22:00:52
Subject: Re:trying to understand the land raider
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Warplord Titan Princeps of Tzeentch
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enfernux wrote:and if they all roll 6, what is the probability of the 13th becoming 1?? 1 to 6. The same as your example. but if we take in to calculation that there are 13 of those chances, thats 13/6to hit and 13/6/6 to do anything, that is a nother way of calculateing. this way we can see the dice gods face, while with mine, we can see that dice god can give good carma, if you are optimistic - one is bound to do enough damage, to take out that LR. If it fails, shake a leg and drink from your beer. 
You can't multiply the odds of something happening by the number of events. That information is given by the binomial distribution. This formula gives the chance of distribution of how many successes (n) you get for a number of trials (N), given probability of p. The probability of one dark lance immobilizing or destroying a vehicle is: 4/6 * ( 2/6 * 3/6 + 1/6 * 1/6) or 28/216 (12%). (that might be wrong, adjust to taste) to hit to pen glance result on table For 13 shots you have the following odds of getting n results: So 16% of the time you would obtain 0 immobilized or destroyed results. 31% of the time you would get 1 result, etc. We could interpret that differently: 84% of the time you'll get at least 1 result, while you'll get at least 2 results slightly less than 50% of the time. Hope that makes sense. edit: If you just multiplied the number of shots (13) by the odds of getting the result (12%) you would get a number that's really close (within 1%) to the average (expected) number of results. But that doesn't mean you would actually get that result.
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This message was edited 1 time. Last update was at 2012/01/23 22:03:47
text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2012/01/23 22:39:09
Subject: Re:trying to understand the land raider
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Deadly Dark Eldar Warrior
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it doesn't, thats why its called probability, or mathhammer
and if you would just read a bit more than you'd like, i said: it is mathhammer, not reality. Dig me?
somehow, im begining to question those quotes in your signature.
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For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+ |
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![[Post New]](/s/i/i.gif) 2012/01/23 22:48:07
Subject: Re:trying to understand the land raider
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Warplord Titan Princeps of Tzeentch
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enfernux wrote:it doesn't, thats why its called probability, or mathhammer
and if you would just read a bit more than you'd like, i said: it is mathhammer, not reality. Dig me?
Not in the slightest, sorry. I'm just not sure what point you're trying to make.
To be blunt, math is reality. Actually rolling the dice doesn't change the probability of result A, B, or C happening (unless you're cheating).
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![[Post New]](/s/i/i.gif) 2012/01/23 23:17:51
Subject: trying to understand the land raider
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Death-Dealing Devastator
Online
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Project2501 wrote:NeutronPoison wrote:The probability that 13 Dark Lances will wreck various numbers of Land Raiders without cover are:
0 Land Raiders: 21.6%
1 Land Raider: 35.2%
2 Land Raiders: 26.4%
3 Land Raiders: 12.1%
4 Land Radiers: 3.8%
If they all have cover, the distribution changes to
0 Land Raiders: 47.6%
1 Land Raider: 36.4%
2 Land Raiders: 12.8%
3 Land Raiders: 2.8%
Mathematics failure complete.
End of line.
Funny, absolutely nothing in the post indicates the results are out of 4 land raiders present and total. Quite to the contrary, it does say the results are out of various numbers of land raiders that could exist at one time and as such, the point still stands. So, based on exactly what the OP posted, the mathematics are a failure, the post is missleading, and the failure of the trolls since is complete.
End of line.
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This message was edited 1 time. Last update was at 2012/01/23 23:19:38
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![[Post New]](/s/i/i.gif) 2012/01/24 04:53:27
Subject: trying to understand the land raider
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[DCM]
Tilter at Windmills
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Come on, folks.
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![[Post New]](/s/i/i.gif) 2012/01/24 19:52:16
Subject: trying to understand the land raider
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Decrepit Dakkanaut
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And it's funny too, given that all of their bickering is about a useless point. A DE player who has all their vehicles in one place blasting it out against a LR player who doesn't use cover, move, or shoot back? Who cares who's math is right in that situation if that situation is never going to happen?
As Peter Drucker once said "There is nothing so useless as doing efficiently that which should not be done at all."
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