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Made in gb
Is 'Eavy Metal Calling?





UK

All I would say is that I advise you to give the cube system at least one try before dismissing it. I was initially apprehensive myself, but having now used it a lot, I can safely say I vastly prefer it to the measuring alternative system. Here's why:

- It really doesn't limit your movement or anything. With a 3x3x3 cube, there's plenty of place to go, and as you treat it as 3D space, it saves the need for any complicated moves about going up/down levels.

- It really does speed things up, and you'll never get arguments over "oh, it's 0.0003 inches out of range" or anything.

- It just generally smooths over a lot of things. Objective areas, weapon ranges and effects are all so streamlined.

I won't say don't use measuring if you prefer that, but I really would advocate giving it a go at least once with the cubes.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Back on the normal track, had my shortest game ever last night. I was playing Rebel Horde against Enforcers (3 Shields, 1 Assault, 1 Sgt, 1 Fusion). He got an objective mission and pulled it off turn 3. Yikes. I got 1 VP for Intel, He got 14.

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Made in gb
Is 'Eavy Metal Calling?





UK

Ouch, sounds harsh. I've not played enough with Enforcers to know precisely how easy the objective missions are, but it did strike me as a little easy. Does it happen often, or were you just particularly unlucky?

I imagine a lot of it depends on where the objectives are, as if they're in good cover or easy to reach from one side I can see them being far easier, whereas if they end up in the open then it'll be harder.

 
   
Made in gb
Fixture of Dakka







I imagine if your 'control' objective ends up being the one nearest your deployment zone, you could have an easy time of it.

Although... Keeping in mind that 50% of Enforcer missions are Objective based, it should be possible, in theory, to defend the one closest to your deployment zone.

In theory...
   
Made in us
Badass "Sister Sin"






Camas, WA

So his mission card was like this:

- Kill Specialist - 1pt
- Capture Y - 2 Pts
- Control Z - 5 pts
- Capture X - 2pts

The cool bit about objectives in DZ vs say 40k is that they are immediate, so if at any time he is on Y, Z, X, he has 9 total points. If I push him off one, he drops that many until he controls it again.

In our game, he picked up intel early (as did I) which was funny because it was the first game where intel came up. Then he managed to position well and get folks on all three. I was trying to outrange him since he had all short range weapons and was still positioning when he flipped his card. Totally outplayed me.


Automatically Appended Next Post:
 Compel wrote:
I imagine if your 'control' objective ends up being the one nearest your deployment zone, you could have an easy time of it.

Although... Keeping in mind that 50% of Enforcer missions are Objective based, it should be possible, in theory, to defend the one closest to your deployment zone.

In theory...
He had a really good plan too. Shield enforcers have shotguns, so he could literally push me off objectives with them.

This message was edited 1 time. Last update was at 2014/02/06 18:18:26


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Made in si
Foxy Wildborne







 pretre wrote:
Back on the normal track, had my shortest game ever last night.

...

turn 3..
Ah, haven't faced the Guntrack Mortar yet, huh

I find Enforcer objective missions pretty hard to pull off. They're typically vastly outnumbered and the VP requirements mean that in practice you need to be standing on all 3 objectives at once, so that's 3 Enforcers running on ahead, risking getting tackled by a Teraton or S2, and not using heavy weapons. This leaves them with little firepower to actually clear a 3x3x3 cube of enemies around every objective (and you really have to do it all at once and take them all simultaneously, if you go in piecemeal you will lose).

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Made in us
Near Golden Daemon Caliber






Illinois

I think that's why his opponent was wise to bring the defenders.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

I have not faced a guntrack mortar yet.

I guess the benefit for Enforcers is that unless you are a dedicated fighter, mawbeast,Teraton or S2, you don't really want to run in on them. And if you don't know they have objectives as their mission you're just feeding them VP to do so.

Part of it was a list mismatch for me against his mission. If I had a teraton, it would have been a different story.


Automatically Appended Next Post:
 GrimDork wrote:
I think that's why his opponent was wise to bring the defenders.


Yeah, knockback was really clever.

Also, from a hand-to-hand standpoint he had a sgt and assault enforcer, so I definitely didn't have anything to get in there and take him down.

Hilarious moment from a game last week, btw. Teraton gets pinned and suppressed by combinations of blaze away and frag. Sgt jumps him. 5 dice vs 1. Ouch.

This message was edited 1 time. Last update was at 2014/02/06 18:32:43


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Hacking Shang Jí





Bournemouth, England

@Paradigm, thanks mate for the points on the cube system, it really does sounds like they've come up with a decent rules set. I'm not particularly against the cube system, I'll certainly try it, it's more of a case of me not having a marked up board and was hoping to use an existing board. Just been a tad lazy I guess! I also want to get people playing at my local club and I think the idea of needing a specific board might discourage people a little. Anyway I try not to sidetrack the thread any further, thanks guys!

Need more 's in my life!  
   
Made in us
Near Golden Daemon Caliber






Illinois

Well... If you buy the boxed set of the game I think most or all of them come with the sexy rubber play mats. Already gridded up into 64 3x3" squares.

Ahem, forgot about the original question. You could always get a 2x2' anything, cut out from a cardboard box the right size. Spray it down and take another long bit of box or yard stick kind of thing and mark out the grid. Take all of 20 minutes work, and get the Idea across pretty well

This message was edited 1 time. Last update was at 2014/02/07 00:56:20


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Having finally had a chance to try out Code 13, here are a few observations:

- Command totals matter a hell of a lot more. With the extra models around, more cards are needed to buff them, and more activations is similarly more important. I was using the Plague S1 and the Peacekeeper Captain, and as soon as the latter was killed and command fell to a Sniper, the Plague were all over them.

- Everything seems to be far more hectic and fast-paced. There's always a threat from somewhere, and usually multiple threats.

- Missions seem to take longer (as expected) so there's plenty of time to make a comeback from behind, but at the same time Kill missions (which both sides drew) are easier to achieve thanks to having more targets and more big guns. I'd be interested to see how objective games go at 100 points. I imagine they'd be far harder as there's more guys to keep away from the Control area.

Anyone else tried Code 13 yet? Thoughts?

 
   
Made in gb
Pious Warrior Priest




UK

Hey everyone, having a bit of trouble with Rebs currently, got a campaign starting next month and I'll be the only Rebs player... everyone else has written off the faction as underpowered.

I was wondering what everyone thinks of this list for campaign purposes... I was planning in pretty much just doubling it up for the 140 point initial Strike Force, to have a casualty replacement pool.


Created with BattleScribe

Basically, swarm tactics. I'm giving up on the two missions that involve killing things and focusing on the six that don't, or at least offer other options like survive, infiltrate and scour.

- Zees for grabbing items and hiding from everything.
- Humans and Drones for mass blaze away at anything that goes after a Zee.
- Commander and Kraaw for actually killing things.

As for tactics:

I figure the high mini count (and odd mini count) will be helpful for survive missions, need to kill a whole 8 minis to deny me that 1 VP per turn, not going to happen.

I plan to plan mass battle card spam and razor focus on objectives, either infiltrate or grabbing crates are good.. might even be able to move kraaw off the board from their starting position in a single turn if stacking command/ card/their ability.

Killing is going to be tough, I plan to just suppress everything I can and have too many targets for opponents to deal with.

At this point I still haven't been able to play a game (broke my toe literally three hours before I was going to play my first game), so any advice would be great.

This message was edited 2 times. Last update was at 2014/02/15 21:06:29


 
   
Made in us
Near Golden Daemon Caliber






Illinois

That's interesting that the missions seem faster paced. And cool


Alright guys, my stuff is finally due to come in on Monday. I'm trying to decide what to paint first to bust out 70pts of plague and enforcers ready to rumble in as short a time as possible.

By the time it all arrives, I should have a defender, assault/sgt, and missile launcher enforcer done. What 3 enforcers could I add to complement those and finish the list?

What kind of 70 point plague lists have you guys been running? 1st gen with 2-3 2nds and whatever fits in terms of dogs and 3rds? Three gee general with a couple of boomsticks, 2gs, 3gs dogs and maybe an hmg to boot? Trying to get a game plan ready for once I get over my "huge pile of plastic" shock.

 
   
Made in si
Foxy Wildborne







So I finally got a game of Code 13 in after missing two game nights due to catastrophic weather.

I tried Nastanza for the first time.
Turn 1 she killed a Plague Teraton.
Turn two she killed the Stage 1.
gg

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Made in gb
Is 'Eavy Metal Calling?





UK

@GD: Great to hear your stuff is inbound, it's about time

For Enforcers, you'd probably be better off with the sniper than the ML from a gaming standpoint (it's hard to get a good No. of dice without cards+clear shot for the ML, and against anything without Armour 2, the sniper is just as likely to kill). However, in general terms I like to run my Enforcer troopers with a 2:1 ratio of Strikes to Assaults. It's always worth having an assault Enforcer or two to deter attacks and to clear out important areas, and when Enraged and with a card they can take on anything short of a S1 or Terraton in combat.

The Sgt is essential, and the Defender is great for objective missions, so maybe Sgt, Defender, Sniper, 2 strikes and 1 assault, with the rest of the points of extra cards or upgrades?

As for Plague, it's a toss-up between the S1 or multiple S2s for me in anything but Code 13. I'd suggest maybe the S1, 1 S2, the HMG, 4-5 grunts and dogs.


Automatically Appended Next Post:
 lord_blackfang wrote:
So I finally got a game of Code 13 in after missing two game nights due to catastrophic weather.

I tried Nastanza for the first time.
Turn 1 she killed a Plague Teraton.
Turn two she killed the Stage 1.
gg

I painted her up the other week, looks like I need to get her on the table ASAP.

This message was edited 2 times. Last update was at 2014/02/15 21:20:27


 
   
Made in gb
Regular Dakkanaut




Dundee, Scotland (UK)

wrong thread, please move on

This message was edited 1 time. Last update was at 2014/02/15 21:52:18


 
   
Made in us
Near Golden Daemon Caliber






Illinois

Yeah maybe I'll crack off the ML arms and make him a rifle guy. Gotta repaint anyway.

I think your list is 70 even.

15sgt 13 sniper, 12 defender, 30 strikes and assault.

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Ah, I thought the Defender was 10 (I've not yet used one). In that case, it looks like a solid list if I say so myself.

 
   
Made in us
Near Golden Daemon Caliber






Illinois

Yeah ought to work. Guess I'll see about getting 3 enforcers done before the box shows instead of 2.

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Played 3 games so far, two with plague, one enforcers. I've won every game, and both guys have already played a bunch. For plague I took the following: S1 (duh), 2 S2s, 2 S3s, a S3 with HMG and a dog. 69 pts. Enforcers I took a sergeant with the 5 point holo cloak, 2 snipers and 2 defenders. The S1 is worth his weight in gold, and so are snipers. BLAM!! Headshot.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Near Golden Daemon Caliber






Illinois

Hmm, that's interesting were you guys in the middle of a campaign? I don't think the holo cloak is part of standard issue wargear for one off games could just be houseruling it though.

List sounds pretty good, I think I was looking into something like that just today. Give your HMG ammo and it's a square 70pts too.

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

If we were doing a campaign, it would have been a disaster for them: each game I lost 1-2 models, they lost EVERYTHING.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Near Golden Daemon Caliber






Illinois

Ahh hehe. I just had it in my head that you couldn't take anything but normal/ap ammo, frags, and sentry guns (if enforcers) in normal games

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Eh, we allow anything there. If its in the book, it's playable. But yeah, a campaign would be horrible for them. I've only successfully finished one mission (beat it when I killed the last model). The other two games were straight up exterminations.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Near Golden Daemon Caliber






Illinois

Haha nice, plague represent! And all that. I don't think the extra gear is really OP or anything, just making sure I know the rules.

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

It never even saw use. Yeah...this game is fantastic! They didn't realize how awesome snipers were. Whoops.

Also, acid spit is amazing!!

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Near Golden Daemon Caliber






Illinois

Yeah thhe plague mutations are cool beans. I like the claws for turning a 3g or dog into a credible threat, acid breath for scary 3g shock troop, and how frightening the wings can be for 1g or terrorton.

 
   
Made in gb
Fixture of Dakka







 GrimDork wrote:
Ahh hehe. I just had it in my head that you couldn't take anything but normal/ap ammo, frags, and sentry guns (if enforcers) in normal games


Just for the record, outside of house rules, that is correct.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 Compel wrote:
 GrimDork wrote:
Ahh hehe. I just had it in my head that you couldn't take anything but normal/ap ammo, frags, and sentry guns (if enforcers) in normal games


Just for the record, outside of house rules, that is correct.


Sounds good. I'll remember for next time. Like I said though, it never even came into play. Still undefeated regardless!!

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Cymru

Got two games in tonight

First - enforcers vs plague

Srg. - Stage 3 general
Sniper. - 2x Stage2
Burst laser. - Swarm
2 troopers. - Boomstick
1 defender. - 2x stage 3s & 2x dogs

I proxied a defender instead of a trooper in my normal list and they are a tactical goldmine. Knocking a swarm and a stage 2 out of cover for my sniper to take a clean shot.

And then tying up the other stage 2 in combat (stAge 2 couldn't get through the armour 3, I couldn't see in the FAQ what the rule for the shield in Cc is so we went with it giving + 1 vs one opponent in CC) so the enforcers could grab the final objective and win.

The defender is here to stay in my enforcer list that's for sure.

Second Rebs vs Plague
Same plague list as before
Reb commander
Teraton
Grogan with chain gun thing
Sorak
2x yinji
And a drone

This was my first game with the Rebs, and I lost.

I had the popular vote mission and my opponent had the careful carnage mission, game went to turn 4 with the Rebs needing to kill just two more specialist to win the game. And it was all lined up to happen

My Commander had a clear shot on the stage 3 general, played a shot card and only wounded it.
One of my yinji had a clear shot on the injured boomstick and missed, he then charged him and both of us rolled 2 successes
And my teraton falcon punched (teleported) an injured swarm an lost the fight by 1.

My opponent then killed my teraton with a stage 2, played a move card on the swarm then got the swarm to munch my commander (4 cube move of death).

I was a bit let down by the Teraton but this was mostly due to a round from hell. The sorak is great and was blasting plague everywhere it's just a shame you can't do any damage unless you move someone into a wall or off a platform but then he would cost too much.

This message was edited 4 times. Last update was at 2014/02/19 23:46:05


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