Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/02/16 15:12:25
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Infiltrating Broodlord
Lake County, Illinois
|
I think the lead time varies a lot. If it involves a rules, background development, and totally new model designs, it probably takes about 2 years. The concept art for the Visarch (I believe) shown in white dwarf had I think February 2015 written on it. So from concept to release can be 2 years.
It sounds like, for Silver tower and gathering storm, how it worked is that the miniatures were concepted, designed, and sculpted. Then they were given to a team of people to come up with rules and background for them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/16 15:30:21
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Dakka Veteran
|
I haven't bought anything GW has put out for 5 years, but if the Gamemaster bit means this game has a GM's toolkit on par with the WHQ Roleplay Book, I'll look into it.
Otherwise...I don't need yet another "here's the rules for what's in the box and only what's in the box" attempt at a dungeon crawler.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/16 15:49:07
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Infiltrating Prowler
|
Chikout wrote:Joyboozer wrote:If the lead time for new minis is two years, blood bowl was being planned under Kirbys leadership. In fact all the wonderful things GW have done since the change in leadership would have begun life under Kirby.
Are you sure about that 2 year lead time?
The guys who made bloodbowl talked about it being an unusually short development time. They chose to do it first because the concept was already very well defined and rules were already pretty solid. They also only did 12 unique sculpts.
Yea, they talked about getting the green light in January. I was hoping for this expansion they would have at least one new sculpt. Given the speed it came out at, ST was very likely a success so they are trying to strike as fast as possible while the irons are still hot. Might not be the best with no new figures, but still a bunch of figs at below whole sale is still not bad.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/16 18:40:00
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Ruthless Interrogator
|
|
You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/16 18:45:58
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
|
 |
Fresh-Faced New User
|
So it was all true.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/16 18:50:20
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Experienced Maneater
|
Great... one of the few possible selling points is the Gamemaster's book... better not tell anyone what is in there GW.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/16 18:50:43
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Yep. No Chaos champion besides the CSL Automatically Appended Next Post: Hanskrampf wrote:
Great... one of the few possible selling points is the Gamemaster's book... better not tell anyone what is in there GW.
Well, it appears to be using the same cards as Silver Tower, so I imagine you have to read passages from that book same as before.
|
This message was edited 1 time. Last update was at 2017/02/16 18:52:50
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/16 23:16:04
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
|
 |
Regular Dakkanaut
|
So, looking at the contents, here are a couple of observations:
The mechanics are the same as Silver Tower, at least in terms of how combat, movement, exploration etc. works - the hero cards are identical in format, and the Destiny Dice and Renown mechanics are clearly still in use. Note the piece with the wheel and small squares (5 in orange, 2 in blue).
The components in general look less lavish than those in ST, and are certainly less bespoke. The dungeon tile art looks fine, but lacks a lot of the interest of the ST ones, and the grids are set out evenly.
We know there aren't any new models - that along with the less impressive tiles indicates the lead time was probably much shorter. ST was so successful, they realised there was an appetite for a 'sequel'. This is a less polished, less coherent product, more like a generic dungeon crawler game.
Of the several card decks pictured, note the absence of the exploration cards present in ST that defined the dungeon itself. Perhaps the ones with the torch on the back are these, but from the photo that looks like a single card. Again, this points to a more generic game with a pre-designed dungeon run by a GM. Although the 'random dungeon' was a feature of the original WHQ, ST made it into part of the story, so it does make sense that they'd discard it here. Still, I think people like being able to play without drawing a map...
There are so few dice! This is confusing, as each hero needs four dice to fuel their actions, and there are also up to seven destiny dice, not to mention the ones needed for the adversaries! However, in the lower part of the picture, by the 'Skills' deck, you can see lots of numbered squares. I expect these are placed in the dice slots instead of actual dice; you roll first, then put in the tokens. This feels less satisfying than having the actual dice there, but it makes sense from the POV of convenience and cost (tooling card is cheaper than manufacturing plastic dice). I imagine the rules will suggest just using extra dice if you have them.
Photos of the miniatures instead of art on the hero cards - again, looks to be a result of a fast production schedule. Don't expect masses of new art in this like ST got.
I have no idea what 'Red Vugol' (Yugol?) means.
All in all, pretty interesting!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/16 23:52:36
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Arch Magos w/ 4 Meg of RAM
|
The new tiles look fantastic! I want to at least get the game sans miniatures from eBay.
|
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 00:11:13
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Ship's Officer
|
Yeah at a glance this really does look underwhelming. The tiles do look good...but I really need to see them with a closer look to make up my mind. The lack of art on the hero cards is a bummer. Plus the ST heroes actually had names and more character...the ones in this set are generic as can be. Luckily the characters from the last box can carry over seamlessly into this game.
This does look like a decent set though, it just doesn't have the wow factor ST had with those tzaangors and bizarre new models n stuff.
I kind of wish they left out the Kairic Acolytes though, i'd think people have had their fill of tzeentch this last year...I know I have. I would have rather seen 10 gors instead or something else...even bloodletters or plaguebearers instead. It's odd to have a box vs chaos without any kind of daemon. It is also annoying that they missed another opportunity of throwing slaanesh into the mix. The blightkings almost make up for this though.
I'll be picking this up (unless the reception is horrid) I can't see this playing any worse than silver tower. And if there is a bestiary and more freedom with what I can throw at my opponents as a GM...then i'm sold for sure.
I'll be watching this closely, hopefully people post up a lot of youtube stuff. I think GW should have done a physical unboxing video and explanation of this on warhammer tvs channel. I think it deserves a closer look than this minimal news article.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 00:21:24
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Longtime Dakkanaut
|
They say in the article that there will be more info coming about it all next week. There is potential with this set but I am going to wait for a few reviews before making a decision.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 01:52:13
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Ship's Officer
|
Chikout wrote:They say in the article that there will be more info coming about it all next week. There is potential with this set but I am going to wait for a few reviews before making a decision.
Thats good I guess, i'm sure they'll show it off on the twitch channel too.
I'm also glad I held off on basing everything in silver tower, going with a generic grey/ de saturated brown like GW did will allow it to work across both games without being glaringly out of place.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 02:55:05
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Knight of the Inner Circle
Montreal, QC Canada
|
Well I still haven't picked up The Silver Tower...Now I guess I'll have to add this to the list.
Jeez man I have no time to paint all this stuff....
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 03:28:20
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Ruthless Interrogator
|
Bottle wrote:The new tiles look fantastic! I want to at least get the game sans miniatures from eBay.
Considering how cheap the Silver Tower stuff is without the miniatures, people should be able to get this one fairly cheap as well, although there may be more demand since there are likely more people who already own the miniatures.
I really hope the adventure book has open ended rules for adding new enemies. If not, I hope you'll consider doing something for it similar to Hinterlands.
|
You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 03:43:01
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Longtime Dakkanaut
|
Hmm, I'm about 50/50 on getting it. I'll wait for a review as well.(though my current money problems say no on anything fun)
Jeez man I have no time to paint all this stuff....
I really hope the adventure book has open ended rules for adding new enemies. If not, I hope you'll consider doing something for it similar to Hinterlands.
Fully agreed with these!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 03:43:23
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
|
 |
Experienced Saurus Scar-Veteran
|
It cost me a little under 20 dollars with shipping for all the non miniature related Silver Tower parts. Tiles, dice, cards, books... everything but plastic and a box to put it all in.
Proxying everything is not that hard either considering most of our collections of stuff...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 03:49:02
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
|
 |
Longtime Dakkanaut
|
highlord tamburlaine wrote:It cost me a little under 20 dollars with shipping for all the non miniature related Silver Tower parts. Tiles, dice, cards, books... everything but plastic and a box to put it all in.
Proxying everything is not that hard either considering most of our collections of stuff...
I took the plunge with ST but this game will be non-minis components only for me as well.
|
Thread Slayer |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 07:03:31
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Wow... they're even skimping on the dice?
The tiles don't look cohesive at all, and many don't appear to have defined borders. As a tile fanatic that's an issue for me.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 07:17:22
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Arch Magos w/ 4 Meg of RAM
|
Starfarer wrote: Bottle wrote:The new tiles look fantastic! I want to at least get the game sans miniatures from eBay.
Considering how cheap the Silver Tower stuff is without the miniatures, people should be able to get this one fairly cheap as well, although there may be more demand since there are likely more people who already own the miniatures.
I really hope the adventure book has open ended rules for adding new enemies. If not, I hope you'll consider doing something for it similar to Hinterlands.
Baron Klatz wrote:Hmm, I'm about 50/50 on getting it. I'll wait for a review as well.(though my current money problems say no on anything fun)
Jeez man I have no time to paint all this stuff....
I really hope the adventure book has open ended rules for adding new enemies. If not, I hope you'll consider doing something for it similar to Hinterlands.
Fully agreed with these!
Haha, thanks. I have something in the works (a full campaign mode for the Realm Master campaign in the back of the Hinterlands book), I have been toying with the idea making it compatible with WHQ too, so we'll see :-)
|
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 07:58:56
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Longtime Dakkanaut
|
My one regret is that I can but only exalt once.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 21:12:26
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
|
 |
Brutal Black Orc
|
Ladies and Gentlemen.
Description
Receive a Warhammer Quest Shadows Over Hammerhal Games Master's screen (English language only) free with every purchased Warhammer Quest Shadows Over Hammerhal, while stocks last. Click here to find out more.
Hammerhal. Built in the glorious image of Azyrheim, the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty, faith and intrigue, poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr, there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city, and that which lurks below…
A band of heroes has been brought together by circumstance, and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm, his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre, as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.
Warhammer Quest Shadows Over Hammerhal is a boxed game for 2-5 players, set in – and below – the splendid city of Order, Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city, while another acts as gamemaster, setting fiendish obstacles, controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.
After each adventure, the heroes can spend time in the Cinderfall district of the city, visiting shops, resting and taking part in the various shadowy delights Hammerhal has to offer!Your characters level up and increase their skills as you play, and Warhammer Quest Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.
Speaking of miniatures, Warhammer Quest Shadows Over Hammerhal includes an impressive 31:
- a Lord-Castellant;
- a Gryph-hound;
- a Cogsmith;
- a Black Ark Fleetmaster;
- a Loremaster;
- a Chaos Sorcerer Lord;
- 5 Putrid Blightkings;
- 10 Kairic Acolytes;
- 10 Bloodreavers.
As well as this, the box includes a 72-page guidebook, a 32-page adventure book for the gamemaster to use, 18 double-sided board sections, 55 cards, 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.
==================0
So how long it will take for you guys to die via shopkeeper lady?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 21:13:50
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Ship's Officer
|
So it seems like you will be able to visit town between matches etc. I kind of wish they included a tavern/town district tile that you can set aside and place the models in for aesthetics alone...but eh. Aside from that this looks promising. The tiles do look pretty good, pretty gritty too.
Interesting that it's 1 box per order, makes me wonder how much of a production run this got. Hopefully I can get my hands on it months from now because i'm broke at the moment.
|
This message was edited 1 time. Last update was at 2017/02/17 21:20:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 21:31:33
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Infiltrating Broodlord
Lake County, Illinois
|
So, it does require a gamemaster. However, the enemies DO have behavior tables as part of their rules (as can be seen on the gamemaster screen). It does seem unlikely that there are rules for any adversaries except the ones that come with the box. But I guess you could use any of the Silver Tower ones for more variety.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 21:34:54
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Auspicious Aspiring Champion of Chaos
|
I like that GM screen. It may be the deciding factor for me.
|
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 21:46:10
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Ship's Officer
|
Albino Squirrel wrote:So, it does require a gamemaster. However, the enemies DO have behavior tables as part of their rules (as can be seen on the gamemaster screen). It does seem unlikely that there are rules for any adversaries except the ones that come with the box. But I guess you could use any of the Silver Tower ones for more variety.
Silver Tower had rules for models not included in the box, this one very well might. And if it does i'm hoping for nurglings to accompany the blightkings...gors as a replacement for acolytes/bloodreavers, etc. If there isn't rules for at least a few more adversaries I will be pretty bummed.
This game looks like it may have pre laid out dungeons though as opposed to the randomized rooms of ST.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 21:50:46
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Dakka Veteran
|
If you dont like acolytes and want Gors couldnt you just use Gor models? I replace monster all the time in D&D and just use different monster profiles.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/17 22:59:50
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Alluring Mounted Daemonette
|
Argh if it's only compatible with the heroes cards and not as a 2 player co-op I am really disappointed, as silver tower is the only game my wife will play with me. That is if it has to have a gm and not randomised like ST I am out
Board game , she will play OTHER games best not mentioned
|
This message was edited 1 time. Last update was at 2017/02/17 23:00:54
For mother Soviet scotland oh and I like orcs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/18 08:24:32
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Longtime Dakkanaut
|
Hmm, maybe take turns with your wife as the GM? You could make a narrative around a two-headed chaos lord that constantly bickers with itself on how to advance the Dark gods plans and both heads keep changing up the plans independently of the other one's knowledge.
Just a thought.
Anyway, I really like this new info on the game. (Certainly helps that I don't have any of the models that come with the game except for the loremaster.  )
Thanks Lord Kragon!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/18 13:23:49
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Aspirant Tech-Adept
|
H.B.M.C. wrote:
The tiles don't look cohesive at all, and many don't appear to have defined borders. As a tile fanatic that's an issue for me.
Some have, though. Maybe you can put those without together to create various larger rooms or smaller ones on top of others with similiar appearance. As the tiles are double-sided it would be interesting to see the full diversity.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/18 15:32:46
Subject: New Warhammer Quest - Shadows Over Hammerhal
|
 |
Longtime Dakkanaut
|
Not sure this is worth £90, seems to have traded 30 less models for 30 more pages in the rules.
|
Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis |
|
 |
 |
|