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![[Post New]](/s/i/i.gif) 2017/02/15 06:20:40
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Perhaps I should have been more specific. The skill/equipment cards that are only part of the pointless app.
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![[Post New]](/s/i/i.gif) 2017/02/15 06:21:23
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Using Object Source Lighting
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Depends on the audience. I bought ST only interested in the game, not expanding my nonexistant AOS armies. The ability of the rules to stand alone will be at least 80% of my deciding point. While it isn't a good deal for avid collectors, I'm definitely not down on a decent quantity of models, and it seems like a reasonably strong starter force if you want a multigod chaos army.
The first game was very well made minus a couple sticking points (low difficulty; few skill cards), and if the second is a strong expansion, I'd be interested.
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![[Post New]](/s/i/i.gif) 2017/02/15 07:33:17
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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GW you crazy bastard. 30 cad for a pack of cards
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/02/15 08:06:54
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Ship's Officer
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spiralingcadaver wrote:Depends on the audience. I bought ST only interested in the game, not expanding my nonexistant AOS armies. The ability of the rules to stand alone will be at least 80% of my deciding point. While it isn't a good deal for avid collectors, I'm definitely not down on a decent quantity of models, and it seems like a reasonably strong starter force if you want a multigod chaos army.
The first game was very well made minus a couple sticking points (low difficulty; few skill cards), and if the second is a strong expansion, I'd be interested.
Silver tower was indeed easy, IMO too easy. That's why I only played it a couple times. With Blood Bowl you get the challenge of fighting another human mind. With Silver Tower it felt more like a repetitive hack and slash through a room, enter the next room...repeat. To the point where I played it less than five times to this day.
But I guess i'm one of those rare folk who doesn't own any of the figures that are to be included in this box. I am excited about these models in a game like this. I don't see how this will be considered a super entry level box when these models are far more multi part than the ones included in the last box and games like DW overkill. But yeah in general the rules/tiles and effort put into this will be the deciding factor for me. And with the addition of a GM to actually push and challenge the opposing players this could get interesting. I'm sure people will always be able to find that sadist in their gaming group who would love to injure and maim your heroes. I thought tabletop gaming was meant to be a social experience with multiple players anyways, otherwise we'd be playing video games with the mic unplugged.
But the idea that my existing heroes and silver tower cards can carry over to this game makes it seem worthwhile.
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![[Post New]](/s/i/i.gif) 2017/02/15 12:13:23
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Foxy Wildborne
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Obviously different people have different needs. I don't care about Quest, so no new models just means it's a box I don't have to buy. A box of all new models might be interesting to me depending on factions. I see a mixed box as the worst because that "forces" you to pay for some old models to get some new models. But that's just me.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2017/02/15 12:47:28
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Fresh-Faced New User
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I'm also one of the people who don't already own the minis in the box.
I've been loving HQ because it's getting me hero figures at a discount, and I'm having fun learning to paint figs from across the range. I keep a log of each paint job to use on the armies proper if I return later.
Plus, I'll have a bunch of the hero figs done
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![[Post New]](/s/i/i.gif) 2017/02/15 14:52:24
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
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Auspicious Aspiring Champion of Chaos
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Smellingsalts wrote:I wish all the guys who posted on here about how it wasn't half-assed to charge $150 bucks for old models lived in my area, then maybe I could sell a few. As it is most people won't buy a game with old minis unless they are minis they need and buying the box is cheaper than buying the individual minis. Otherwise you are getting some dungeon tiles and a "make your own adventure"book and that's it for new stuff.
By my math, the minis in the box add up to about $220-$255 depending on whether or not the Slaughterpriest is included (I've read conflicting reports). The Bloodreavers and Kairoc Acolytes normally come in boxes of 20 instead of 10, so I knocked off half the price. A roughly 40% discount is pretty good.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/02/15 15:05:33
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
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Experienced Maneater
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Will the Reavers and Acolytes be monopose ones from the AoS starter/Silver Tower or sprues from the actual multipose kit?
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![[Post New]](/s/i/i.gif) 2017/02/15 15:29:39
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
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Regular Dakkanaut
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It can't be a coincidence that the console ports of Warhammer Quest (adapted from the iOS version) is released on 24th..
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![[Post New]](/s/i/i.gif) 2017/02/15 16:09:38
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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Hanskrampf wrote:Will the Reavers and Acolytes be monopose ones from the AoS starter/Silver Tower or sprues from the actual multipose kit?
Definitely multi pose as they are mixed in with other stuff in silver tower and the starter set.
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![[Post New]](/s/i/i.gif) 2017/02/15 17:39:49
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Using Object Source Lighting
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Oh, it definitely is, it's just fairly easy to change the difficulty in co- op by agreeing on making things harder. Which doesn't really work if you're talking about a competitive 1-vs-many, again why I'd be hesitant to pick it up if it didn't have an AI option
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![[Post New]](/s/i/i.gif) 2017/02/15 19:46:58
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Chopxsticks wrote:Again with this... We havnt seen anything in the box. Just because there are no new models its half-assed? Its a board game, why does it need new models to be good? If the rules suck and its only redeeming factor is the models then sure whatever. Its full of new models to me, and im sure plenty of other people. You all sound entitled like GW owes you new models in everything, Gangs of Commorragh didnt have new models and it felt like far less crying about a lack of effort for that game.
Go re-read what he said. The key part about being a retailer. Why is that key? Because we commit to hundreds and thousands of dollars of orders on product we know nothing about. On Friday we'll see the little bit the rest of you see when GW opens up orders, and two days later place that order. "New models" means people will buy the game regardless of the rules, just to get the models. "No new models" means many people will pass, or wait to see how good the game is. A store sells less, far less. Those 5 copies he's ordering have a cost to his store of 400.00, 50 copies would be 4 grand. Can you really blame someone for not wanting to risk four thousand dollars on a game where we have just a paragraph of fluff, the name WHQ, and no new models?
Entitled? Hardly. Turn it around. GW is calling retailers and asking us to spend four thousand dollars on a game they tell us nothing about. Even going small its 400 dollars. Not worth the risk to go huge on a game we know nothing about and has no new models to entice sales.
And for the record, Gangs of Commorragh did not sell well. Both my stores still have the one copy we ordered in. It's not a game, it's a cheap box of models in search of a dark eldar player.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2017/02/15 20:39:43
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Brutal Black Orc
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mikhaila wrote:Chopxsticks wrote:Again with this... We havnt seen anything in the box. Just because there are no new models its half-assed? Its a board game, why does it need new models to be good? If the rules suck and its only redeeming factor is the models then sure whatever. Its full of new models to me, and im sure plenty of other people. You all sound entitled like GW owes you new models in everything, Gangs of Commorragh didnt have new models and it felt like far less crying about a lack of effort for that game.
Go re-read what he said. The key part about being a retailer. Why is that key? Because we commit to hundreds and thousands of dollars of orders on product we know nothing about. On Friday we'll see the little bit the rest of you see when GW opens up orders, and two days later place that order. "New models" means people will buy the game regardless of the rules, just to get the models. "No new models" means many people will pass, or wait to see how good the game is. A store sells less, far less. Those 5 copies he's ordering have a cost to his store of 400.00, 50 copies would be 4 grand. Can you really blame someone for not wanting to risk four thousand dollars on a game where we have just a paragraph of fluff, the name WHQ, and no new models?
Entitled? Hardly. Turn it around. GW is calling retailers and asking us to spend four thousand dollars on a game they tell us nothing about. Even going small its 400 dollars. Not worth the risk to go huge on a game we know nothing about and has no new models to entice sales.
And for the record, Gangs of Commorragh did not sell well. Both my stores still have the one copy we ordered in. It's not a game, it's a cheap box of models in search of a dark eldar player.
Do you know this from other vendors or just your store? Cause if so I'm going to call circumstancial evidence and thus devoid of validness, since my LGS has sold at least half a dozen of them. Which isn't relevant since they are also circumstancial evidence.
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![[Post New]](/s/i/i.gif) 2017/02/15 21:12:57
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Prospector with Steamdrill
Indiana
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An anecdote is not invalid, it just doesn't prove a rule. I think GW would do well to market this more carefully since the lack of new models can easily run foul of customer expectations. Their recent "big" releases usually contain new stuff and they're basically calling this a sequel, so new models would make sense. I'm sure that if Kingdom Death announced a new sequel that had no new models (but a similar price), fans would be miffed.
Maybe this should be marketed as a "self-contained expansion" or something?
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![[Post New]](/s/i/i.gif) 2017/02/15 21:29:58
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
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Regular Dakkanaut
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The one sort of silver lining for me about the DM-mode is the increased size of the Adventure book... it hints at their being a "Monster Compendium" or something of the sort. I really don't want another Imperial Assault or Descent... but I would totally be down for a more open-ended "RPG" experience where the DM themselves can create their own adventures etc... you know... like the old WHQ module. That could be really cool.
I have a bunch of AoS models, so it would be amazing to be able to run people through various encounters and pull from the wealth of their entire catalog (or most of it).
We never see anything like that anymore. I'd be interested in a straight toolkit. That's much more exciting to me than, "Hey buddy! Here's a script and deck of cards. Go host your friend's dungeon crawl. Been there, done that 1000 times already."
Either way, I will miss co-op, but I am holding out the possibility for an RPG toolit versus "Another Descent".
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![[Post New]](/s/i/i.gif) 2017/02/15 21:34:29
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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mikhaila wrote:Chopxsticks wrote:Again with this... We havnt seen anything in the box. Just because there are no new models its half-assed? Its a board game, why does it need new models to be good? If the rules suck and its only redeeming factor is the models then sure whatever. Its full of new models to me, and im sure plenty of other people. You all sound entitled like GW owes you new models in everything, Gangs of Commorragh didnt have new models and it felt like far less crying about a lack of effort for that game.
Go re-read what he said. The key part about being a retailer. Why is that key? Because we commit to hundreds and thousands of dollars of orders on product we know nothing about. On Friday we'll see the little bit the rest of you see when GW opens up orders, and two days later place that order. "New models" means people will buy the game regardless of the rules, just to get the models. "No new models" means many people will pass, or wait to see how good the game is. A store sells less, far less. Those 5 copies he's ordering have a cost to his store of 400.00, 50 copies would be 4 grand. Can you really blame someone for not wanting to risk four thousand dollars on a game where we have just a paragraph of fluff, the name WHQ, and no new models?
Entitled? Hardly. Turn it around. GW is calling retailers and asking us to spend four thousand dollars on a game they tell us nothing about. Even going small its 400 dollars. Not worth the risk to go huge on a game we know nothing about and has no new models to entice sales.
And for the record, Gangs of Commorragh did not sell well. Both my stores still have the one copy we ordered in. It's not a game, it's a cheap box of models in search of a dark eldar player.
I agree its a big risk for a store. Crappy GW practice not to give you some prerelease item of one of them so you can show it off and know whats inside. Even if it was a week before they should do it for releases like this. Or be as open on whats inside as FFG is for example.
Cangs of Com is where your way off.
A. Just because your two stores didn't sell many, doesn't mean it didn't do well, not even close.
B. It is a fully game, whether you want to believe it or not.
C. Those who have bought it has pretty good reception, and enjoy it based on the posts here and BGG.
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![[Post New]](/s/i/i.gif) 2017/02/15 22:20:36
Subject: Re:New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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I will definitely wait to know more about the rules for this one. Why? Because it's clearly a different system than Silver Tower. So, there is nothing saying that the rules will be actually the same, like the two plastic boxes for Heresy of Horus. Here, we don't get new models, we get a dungeon-like board game with a Game Master as "opponent". Not a cooperative game when the players fight the game itself.
If the rules aren't compatible, meaning you may be using the miniatures but with different rules (and also meaning GW will have to "support" new rules like they did for some, one upon a time with no way to know when they will give new rules), then maybe it's not worth to buy.
We'll see how it turns out later this month, I hope.
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![[Post New]](/s/i/i.gif) 2017/02/15 23:04:36
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Lord Kragan wrote:Do you know this from other vendors or just your store? Cause if so I'm going to call circumstancial evidence and thus devoid of validness, since my LGS has sold at least half a dozen of them. Which isn't relevant since they are also circumstancial evidence.
The word you're looking for is 'anecdotal'. And you'd be wise to listen to mikhaila. He's been doing this for a while. Kinda knows what he's talking about. eekamouse wrote:The one sort of silver lining for me about the DM-mode is the increased size of the Adventure book... it hints at their being a "Monster Compendium" or something of the sort.
I actually don't think it does. Given that GW insists on using the giant AoS formatting for all the monsters in Silver Tower, and there's no reason to suspect that they won't here, they'll be able to get, at most, 2 monsters per page. That's a terrible waste of space, no matter how flashy it looks. str00dles1 wrote:C. Those who have bought it has pretty good reception, and enjoy it based on the posts here and BGG.
You do realise you've attempted to respond to anecdotal evidence... with anecdotal evidence, right? Sarouan wrote:I will definitely wait to know more about the rules for this one. Why? Because it's clearly a different system than Silver Tower. So, there is nothing saying that the rules will be actually the same...
Other than the retailer blurb that literally stated in black and white: "The game is fully compatible with the Warhammer Quest: Silver Tower game and the Hero Cards."
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This message was edited 6 times. Last update was at 2017/02/15 23:09:47
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![[Post New]](/s/i/i.gif) 2017/02/15 23:19:36
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Regular Dakkanaut
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H.B.M.C. wrote:
eekamouse wrote:The one sort of silver lining for me about the DM-mode is the increased size of the Adventure book... it hints at their being a "Monster Compendium" or something of the sort.
I actually don't think it does. Given that GW insists on using the giant AoS formatting for all the monsters in Silver Tower, and there's no reason to suspect that they won't here, they'll be able to get, at most, 2 monsters per page. That's a terrible waste of space, no matter how flashy it looks.
That's a fair point about the formatting. It's certainly my hope for something like that will come out eventually.
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![[Post New]](/s/i/i.gif) 2017/02/15 23:41:58
Subject: New Warhammer Quest - Shadows Over Hammerhal
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The Daemon Possessing Fulgrim's Body
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str00dles1 wrote:
Cangs of Com is where your way off.
A. Just because your two stores didn't sell many, doesn't mean it didn't do well, not even close.
B. It is a fully game, whether you want to believe it or not.
C. Those who have bought it has pretty good reception, and enjoy it based on the posts here and BGG.
Hmm, you going to provide your sources for feeling comfortable asserting that GOC didn't even do "close to not well?" Which I assume is your left hand scratching your right ear way of saying that it did in fact sell well?
It's fairly widely acknowledged that most of these games are a back door way of cutting prices without actually cutting prices, that you think it's actually a game first is your right, but you are probably wrong.
BGG has a rating based on 5 submissions and shows 33 of the community own it. Contrast that with a rating based on 549 submissions and 1400 claiming to own Silver Tower. We must have different ideas of "well received."
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2017/02/16 00:00:22
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Ruthless Interrogator
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Is this still a Warhammer Quest thread or a Gangs of Commoragh sales thread?
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2017/02/16 00:03:50
Subject: New Warhammer Quest - Shadows Over Hammerhal
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The Daemon Possessing Fulgrim's Body
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It's a "stuff with new models does much better than stuff with repackaged old stuff" tangent using GoC as a frame of reference tangent.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2017/02/16 01:51:06
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Ship's Officer
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My heart is broken they haven't put out a multi pose, customizable Grot Scuttlings kit though. Those little things nearly sold me on the last box, definitely my favorite greenskins. They were like the Tzeentch answer to the classic dungeon hobgoblin.
And I hope those little Tzeentch familiars are not excluded from this new game, those little guys gave a lot of character to silver tower. They should be like a recurring nuisance.
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This message was edited 1 time. Last update was at 2017/02/16 02:15:42
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![[Post New]](/s/i/i.gif) 2017/02/16 01:59:54
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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eekamouse wrote:That's a fair point about the formatting. It's certainly my hope for something like that will come out eventually.
I hope you're right, and I would be totally on-boad with (hopefully softback) book supplements for Silver Tower/nuQuest/whatever it's called. A 'Bestiary of the Shattered Realms' or whatever would be great.
I'm always willing to support good design decisions and the things I want to see more of - it's why I bought both character expansion boxes for Silver Tower and the Hero Card pack... and the Cogsmith *grumble grumble grumble* - so if GW wants to support it then that's fantastic.
Releasing a new box that has nothing new in it (besides the game itself, which is just an expansion), is not something I'm fond of, especially given the ludicrous prices we'll end up having to pay in my neck of the woods.
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![[Post New]](/s/i/i.gif) 2017/02/16 04:32:30
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Unstoppable Bloodthirster of Khorne
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Ragnar69 wrote:The lead times for new minis used to be 2 years. Sure, it is probably less now wit CAD design and stuff, but I am still perplexed that so many people really expected all new minis for this game when GW explicitly stated that it is a direct answer to Silver Tower's success.
Besides, having existing full kits included instead of special easy to assemble minis means more modelling opportunities.
If they wouldn't release this there would probably be a lot of people moaning that there is no support for Warhammer Quest 
Correct on every point. And unlike HMBC, who's major gripe seems to be that he only just bought the Dwarf, I don't have any of these particular heroes, making this game officially the best thing ever released!
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H.B.M.C. wrote: Mad Doc Grotsnik wrote:If you haven't been to a dungeon, jobbing three Bloodthirsters, only to be horribly murdered in the Tavern bogs whilst having a wee, did you even Quest?.
Exactly. In Quest we weren't afraid of the monsters - those pesky critters? Nah! - we were afraid of the Spike trap event, the Elves in our own party (who always set fire to half our stuff), and the murderous little old ladies who kept pushing us in front of carts whilst at town.
Quest was unfair. It was really unfair, and that's what made it fantastic. Roll badly in a city with your Bretonnian Knight and you could just straight up DIE. You could spend months trying to get back to town with all the crap that could happen. It's not like Necromunda where high = good and low = bad, it was just anything = death.
Silver Tower doesn't have that. It's a shame.
While it could be entertaining to sit down and roll on a bunch of random event tables, it's not exactly on a par with playing the game.
Automatically Appended Next Post:
Smellingsalts wrote:I wish all the guys who posted on here about how it wasn't half-assed to charge $150 bucks for old models lived in my area, then maybe I could sell a few. As it is most people won't buy a game with old minis unless they are minis they need and buying the box is cheaper than buying the individual minis. Otherwise you are getting some dungeon tiles and a "make your own adventure"book and that's it for new stuff.
It's ok. Other people will sell them to the customers who want them. Like all of the boardgamers who don't give two feths about the endless butthurt or whining in this thread. I bought 6x of ST. I'll probably only buy 4x of this one since I have a few of the figures already.
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This message was edited 3 times. Last update was at 2017/02/16 04:41:56
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![[Post New]](/s/i/i.gif) 2017/02/16 06:44:04
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Azazelx wrote:Correct on every point. And unlike HMBC, who's major gripe seems to be that he only just bought the Dwarf, I don't have any of these particular heroes, making this game officially the best thing ever released!
Goody for you. And my major gripe isn't the Cogmaster, it's that it's no new models, period. Do I want a Kairic Acolytes? Sure. I think they're fantastic models. Blood Reavers? Why not. That would mean I have 30 of the buggers. 5 more Blight Knights to go with the 10 I already have? Sure thing. I'd much rather something new though. Why couldn't this be the preview of the (apparent) Nurgle expansion in the same way Silver Tower was for Tzeentch? Why couldn't this be as big a deal as Deathwatch Overkill was to 40K? I'm a tile junkie, so the prospect of, what 16... 19... (?) double sided tiles with GW's excellent art design is very appealing, and might be the single thing that makes me buy this over my own hang-ups with the release (I'm already brainstorming what bits I can use to turn the Chaos Sorcerer into an Inquisitor, and the Cogmaster into a Lathesmaster for Dark Heresy), but that doesn't take away from the fact that this is another 40K boxed game release that is moving existing stock rather than giving us something new. Azazelx wrote:While it could be entertaining to sit down and roll on a bunch of random event tables, it's not exactly on a par with playing the game.
What an appallingly disingenuous thing to say. The stuff between dungeons was the game. An equal part, through and through. It wasn't just rolling random tables. Ah good. We're back to "Everyone who doesn't love this is a whiner/hater". Classy. And you still can't even spell my fething name right. It's got four letters. Ain't hard.
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This message was edited 4 times. Last update was at 2017/02/16 06:45:50
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![[Post New]](/s/i/i.gif) 2017/02/16 07:32:20
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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The joy of a game with all new minis is that No-one has any of the minis. I am currently not too disappointed about this game because I expecting some kind of totally new game in the first half of the year.
Last year we had Lost patrol, the knight game, the flyer game and Gorechosen, but we also had Deathwatch, Silver tower, Prospero and Bloodbowl. If there is still nothing new in the first half of the year then my disappointment about this release will intensify.
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![[Post New]](/s/i/i.gif) 2017/02/16 07:57:56
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Pustulating Plague Priest
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If the lead time for new minis is two years, blood bowl was being planned under Kirbys leadership. In fact all the wonderful things GW have done since the change in leadership would have begun life under Kirby.
Are you sure about that 2 year lead time?
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There’s a difference between having a hobby and being a narcissist. |
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![[Post New]](/s/i/i.gif) 2017/02/16 08:07:13
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Joyboozer wrote:If the lead time for new minis is two years, blood bowl was being planned under Kirbys leadership. In fact all the wonderful things GW have done since the change in leadership would have begun life under Kirby.
Are you sure about that 2 year lead time?
And all the sprues that had (C) Games Workshop 2016 were, what, optimistic at time of creation?
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![[Post New]](/s/i/i.gif) 2017/02/16 08:09:33
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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Joyboozer wrote:If the lead time for new minis is two years, blood bowl was being planned under Kirbys leadership. In fact all the wonderful things GW have done since the change in leadership would have begun life under Kirby.
Are you sure about that 2 year lead time?
The guys who made bloodbowl talked about it being an unusually short development time. They chose to do it first because the concept was already very well defined and rules were already pretty solid. They also only did 12 unique sculpts.
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