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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Lord w/Veil + Res orb, attached to 19 Warriors.
Lord w/Res orb, attached to 19 Warriors.
3 Monoliths.

Nothing starts on the table.

You want to go second.

Turn 2, Monoliths start dropping.

They are incredibly hard to kill in 5E, because they have unlimited weapons (ok, impossible?).

Woo -10 on my D6...

More monoliths arrive. Some warriors might arrive.

Can't deploy? Ok, they come in next turn...

It might not seem like much, but this army doesn't actually fight you. :(

It drops on THEIR side of the board.

Any kind of shooting you have, they can pretty much ignore. By this I mean if you don't have lascannons or better, they ignore your shots.

The Warriors have res orbs to get up with, and a 3+ armor / 4+ cover save followed by a 4+ WBB and a 4+ WBB roll (thanks to the Monoliths)...damned annoying.

If you have decent assault, they teleport to a monolith on the other side of the board (or just veil to a quarter)...with 3 monoliths and a veil, well, ya got 4 uber assault units that can hang out near a monolith (and in the 'extra' quarter for the veil unit, if needed) waiting for warriors to show up and rapid fire you to death AND can beat down 20 necrons in CC? Yeah, me neither.

This army totally makes Demons cry, too...they drop after you do! lol

I immobilized one Monolith and killed 3 warriors.

The only army I have that can handle the Monoliths are my Tau, who even with large kroot squads can't beat Necrons in CC...so they teleport near me and blow my hammerheads up then move away.

SUCK.

The good news is, I learned a few things:

Monoliths cannot fire when they drop out of the sky.

So you have ONE turn to kill them before they open fire.

Who would have thought I'd want emp grenades on at least ONE unit? lol

Man it's a lame army. Who brings an army just to draw and watch the other guy roll dice and laugh? I mean really.

This message was edited 3 times. Last update was at 2008/07/26 00:25:50


   
Made in us
Raging Ravener





Bossier City, Louisiana

So Stelek, the point of this army is to frustrate the opponent and pull a draw... call it a Tournament buster & hope you don't catch its lotto number when your round comes up hmm?

Thanks for posting this nightmare!

This message was edited 1 time. Last update was at 2008/07/26 00:17:41


That which does not kill us, makes us stronger. That which kills us, makes us stronger. We are the terror in the night, the shadow in the warp.


http://www.dakkadakka.com/core/gallery-user.jsp?u=5162 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I wanted to share my pain. Rolling dice and moving figs with no purpose...yeah, it's painful.

Luckily he's a friend so I was able to slap him upside the head afterwards...

   
Made in us
Focused Fire Warrior





Huntsville, Al

You can only have 1 Res Orb in an army. If he was playing with 2, then he screwed you!!!

Sometimes you just have to let em' go... 
   
Made in us
Dakka Veteran




Silverwarrior88 wrote:You can only have 1 Res Orb in an army. If he was playing with 2, then he screwed you!!!


Since when?

edit: Dont have a Necron codex handy, but you can have 2 res orbs. Its the veil that is limited.

This message was edited 1 time. Last update was at 2008/07/26 04:16:10


 
   
Made in us
Regular Dakkanaut




Where was the rule about the Gauss Flux projectors not being able to fire on the turn they Deep strike? Is it in a Necron FAQ?
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

He's right. I missed this one. On the turn a Deep Striking vehicle arrives, it counts as moving at Cruising Speed, which means it's not allowed to fire any weapons unless it's a Fast vehicle, which a Monolith is not. That really screws with my usual anti-Tau strategy...

Oh, and as I DO have my Codex handy, the Veil of Darkness, Nightmare Shroud (personally love this one), Solar Pulse, and Phase Shifter are all One Per Army, but the Resurrection Orb is not.

Otherwise, this really looks like my standard army, with the exception I rarely Deep Strike, except against Tau.

 
   
Made in us
Foolproof Falcon Pilot





I love taking 25 wraithguard against necrons =).

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in nl
Longtime Dakkanaut






If you want to make a armylist just to 'bug' your enemy..
use my tournament- BUG-list.

Broodlord with 5 cheap genestealers
3 tooled up zoantropes
And the rest: Tooled up rippers!!! make them as expensive as can be!

Try to get in CC with the broodlord and If the enemy kills a few genestealers, the game stops because you dont have any scoring units left.

Short game for your enemy... 8)
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Aduro wrote:He's right. I missed this one. On the turn a Deep Striking vehicle arrives, it counts as moving at Cruising Speed, which means it's not allowed to fire any weapons unless it's a Fast vehicle, which a Monolith is not. That really screws with my usual anti-Tau strategy...

Otherwise, this really looks like my standard army, with the exception I rarely Deep Strike, except against Tau.


Monoliths are still nigh indestructible, even more so in 5E, so it isn't all bad.

I wouldn't drop near Tau though.

I can actually see someone equipping photon grenades...they aren't Eldar good, but they aren't completely worthless anymore.

   
Made in us
Scarab with a Cracked Shell





obviously close combat armies would be able to destroy the monoliths. Carnifexes, ork warlords on bikes etc would be able to deal with them pretty easily. Obviously with tau you were out of luck.
   
Made in de
On a Canoptek Spyder's Waiting List




Bremen

It's hard but with those new CC rules a 20 man necron squad is rather easy to destroy due to their awful Ini. I loose almost all combats with them since 5th.
If your opponent ignores the monos and has some faster cc you might face the phase-out quite soon.

This message was edited 1 time. Last update was at 2008/07/26 16:43:08


 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Incubi and Grotesques charge.

Win combat.

Auto-fallback.
Catch, run down squad, all dead.

One unit down.

Then you just have to work on the other. Or survive, and claim more objectives than them since they only have one unit to work with.

And both those units are in raiders. So you've either dropped down in or almost in assault range, or you're not shooting the raiders with much.

And heck I can take three units of grotesques if I like. And your monoliths are easy to hit in cc now with no skimmer bonus, so wyches could also spell some serious doom for them, very quickly.

Also, with more meltaguns coming to the fore in 5th, they can destroy the monoliths with even a glancing hit, they just need to roll a 6.

I don't think this is really as uber as it... seems? I wasn't very impressed reading it in the first place.

And oh man if only the old chaos codex was still in effect. Charge with a greater daemon, win, -2 to morale, pretty likely to kill. Oh well.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

So your Incubi get into combat with the warrior units, how exactly?

Can you visualize how it works and explain it? I really need to know myself.

You do realize if the Necron player goes second, the earliest you can get into close combat with his units is your turn 4?

Think about it. Nothing to assault until turn 4.

Game can end turn 5.

Really think hard on how game-breaking that is.

Meltaguns can only glance a monolith. So yes, they need a 3, 6, 6...and anything else is pretty much a wash.

Monoliths get hit on a 4+, and yes all haywire grenades play havoc with them. So do wraith weapons.

The question is still, how do you deliver them into combat?

Now the next question is, in a valid tournament list--who brings Wyches along to hunt tanks AND gives them haywire grenades?

208 points for a kitted out Wych squad. Those 36 points per squad is...another squad. I don't see it happening, not when you have dark lances for everything else out there, and raider mobility + disintegrators and blasters for side shots. You can't game for monoliths and make your list a loser against everyone else.

However, all that said...if you have one unit with grenades (I'll just say it's probable to have ONE unit with them) how do you kill all 3 monoliths? Especially if you fail to kill it (quite possible) and die to it's return fire (or a warrior squad porting in and rapid firing you to death)?

By the way, if you didn't know this...a monolith covers objectives about 3" in every direction. Give it a whirl, it's entertaining.

In other words, I have alot of meltaguns (which DE don't have) and I have a single specialist tank hunting unit in my DE army (that has haywire grenades).

I can't kill this list without reworking my list to kill it...and then my list gets it's teeth kicked in by other lists.

200 points spent on haywire grenades makes for a weak DE list against people with no vehicles in their army, which is alot of armies.

Anyway, just my thoughts...it isn't easy to beat this by any means.

   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

If you deepstrike your monolith on the objective, it's a tie anyway because your models aren't on it, either.

And I thought we were talking about casual play, where we could make "uber lists" to cancel this out.

I'm not concerned with seeing this at a tournament, whatsoever. A guy bringing this obviously doesn't want to win the tournament in overall.

The most fun part about your necron list, though, I think, would be firing all those warriors into a squad of oh, say, anything and just by number of wounds watching the squad, if it doesn't evaporate, lose all of its special weapons by failing their individual saves - so that while their army remains relatively intact, it quickly loses all hope of dealing with the monoliths and then they just cruise around destroying things.

As for the incubi in the raider getting into close combat with you - if the warriors are in range of the raider, I can pile out and be within 12" of you. Same with the grotesques. Also, whenever your monoliths land, anything fast in the army can zip around to where your portal is. If all the portals [only three, likely fewer] are covered when your necrons become available, they'll instantly die as you have noplace to put them. No chance to turn the monolith before they arrive, either. So really all I need are some reavers and you'll be forced to start dropping your monoliths 24" away from me. So during my first two turns I can move for the objectives. If you land on them, I'm going to have an easy time with blocking your exit with a raider or jetbikes. If you go further away, I may still be able to get them if you scatter too far close to me.

In fact any fast army can do this. Also, if your warriors and monolith become available at the same time, no warriors that turn - the monoliths need to be on the table at the time the warriors become ready.

And while many armies can't kill them, they can glance and immobilize the monoliths, possibly causing them to face disadvantageous angles, meaning if you teleport through them for self repair, you may not get any shots. And can 21 necrons even fit within 2" of the opening of a monolith? I don't think they can.

I think it's a neat trick. But can you imagine something like a guard army moving, then running to your portal and then immobilizing it? *turn 3 - both warrior units become available, and immediately die as they can't disembark, all because some silly guardsman was in the way*

You can try to land them wherever you want, but you'll still be subject to scatter rolls, etc. Impassible terrain also affects monoliths just as it would any other deepstriker, so keep that in mind too.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

What impassable terrain?

I guess I'm just confused how you are running a guard army around.

I'm confused at most of what you are saying, actually.

Never seen someone drop monoliths the way you seem to think you can...it's very confusing. Hardest vehicle to kill times three, no sweat...

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Oh and fyi, I believe you cannot legally place a full warrior unit from reserve.

So you are forced to do a emergency disembarkation. However, let's say you get 1 monolith into play on turn 2 and 2 warrior units into play on turn 3.

You cannot place the other warrior unit, they cannot disembark...so are they destroyed? We played they were placed back into reserve, but there is no real rule on this.

Anyway I think Tau can destroy this army, but everyone else has to deal with the new vehicle rules and the fact that the Monolith is nearly indestructible.

I'm not saying it's impossible, but without AP1 weaponry ALL glancing hits are pretty much worthless. I mean, have you played against any kind of vehicle army in 5E? They're a pain to stop...almost impossibly so. Yes, you can kill them, but the odds aren't in your favor.

Gonna run 9 broadsides and a bunch of markerlights?

Orks and Nids will show up at your door on turn 3, and you'll have no army by turn 4.

So it should be realistic, should it not?

This is an excellent army to deny KP's with. You know alot of missions at tourneys will have KP missions, and Necrons (even as strange as this army is) can handle killing 1 KP of pretty much any army.

Anyway, besides spamming Meltaguns and hoping you get a 6...if you don't have haywire or emp grenades how are you killing Liths besides the 'I hope' plan?

I'm also confused how you are getting mobile units like Raiders around a Monolith. Or rather, how you plan to swarm a Monolith to kill the warriors...it isn't impossible, but if you can't do it the turn after they land, aren't you in a world of trouble?

I managed to block part of an opening with one squad of jetbikes with my Dark Eldar army, but without a ruling from GW on how exactly Necrons arriving from reserve are treated (are they destroyed? From the FAQ, it appears like they should be delayed because they cannot be deployed.

So unless you can delay all of them arriving until the game ends, you can't really do much to them.

If you destroy 3 monoliths and aren't tau or some hyper 'I have 20 meltaguns' kind of army, then congratulations are in order because it's very difficult.

Last food for thought: If you have been 'delayed' but 'automatically' enter the game on turn 5, are you forced to commit to an emergency disembarkation to get onto the table before the game ends? Else trigger phaseout without ever having entered battle?

Many questions. Few answers.

   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

you haven't said anything about WHERE you try to drop the monoliths.

Anywhere within 24" and you're in danger of having bikes or anything fast block your front exit.

Plain and simple. Realizing this, this army's bunk as far as I'm concerned. I'd love to play it.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Been Around the Block





How about:

1x17 N.Warriors + 1x N.Lord (base) + Mono
1x17 N.Warriors + 1x N.Lord (base) + Mono
1x18 N.Warriors + Mono
Total: 1841

54 models with 3 Sv's each!

When I play against my friend I usually try to wipe one squad out at a time, but with this set up I am unable to, simply madding.

Shookka-ka-ka-ka-Kaaboooom!
Manga: Blame!
By: Tsutomu Nihei 
   
Made in gb
Proud Phantom Titan







... just ignore the monoliths if you kill all the necrons before they can roll WBB then the army phases out ... thats only 30 kills ... game over

(edit typo)

This message was edited 1 time. Last update was at 2008/07/27 17:51:06


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Spellbound wrote:you haven't said anything about WHERE you try to drop the monoliths.

Anywhere within 24" and you're in danger of having bikes or anything fast block your front exit.

Plain and simple. Realizing this, this army's bunk as far as I'm concerned. I'd love to play it.


This stops disembarkation how, exactly?

You have played 5E, yes?

Where everyone always gets out?

Especially out of a monolith...

I do enjoy reading the theoryhammer 'easy', but it just ain't so.

   
Made in us
Raging Ravener





Bossier City, Louisiana

Spellbound wrote:you haven't said anything about WHERE you try to drop the monoliths.

Anywhere within 24" and you're in danger of having bikes or anything fast block your front exit.

Plain and simple. Realizing this, this army's bunk as far as I'm concerned. I'd love to play it.


Pg.67 BGB...

"If any models cannot disembark because of enemies... the unit can perform an emergency disembarkation - the models are deployed anywhere within 2" of the vehicle's hull..."

It goes on to say that if even this is not possible, the unit may not disembark. Soo... you'd have to occupy the entire 1-2" space around the whole monolith to prevent disembarking. Tank shock from the Monolith could easilly clear a path to disembark I'm sure.

This message was edited 2 times. Last update was at 2008/07/27 19:51:27


That which does not kill us, makes us stronger. That which kills us, makes us stronger. We are the terror in the night, the shadow in the warp.


http://www.dakkadakka.com/core/gallery-user.jsp?u=5162 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I'm just wondering what real army is going to beat this?

My Eldar army can, but I run two seer council jetbike swarms.

I don't even know anyone else that has an army like mine.

I have a 12 Raider DE army. It can't go near the Monoliths, they blow me up.

Static shooting armies or mobile shooting armies, most can't deal with the Monoliths.

Single damage table + Monolith special rules =

I guess killing the hardest vehicle to kill in the whole game, is easier than I thought.

Had a hard time in 4E, but it's easier in 5E where non AP1 glances do nothing...

   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

That's an interesting spoiler list. My current Ork list would do alright against it I think- 6 trukk mobs with power klaws, a warboss on bike with a squig and a claw, and a trukk of meganobs with claws. All of those claws shouldn't have a big problem taking down the monoliths. And the orks should easily kill the necrons in close combat.
The problem is that my trukk list is now pretty weak against everyone else, so I probably wouldn't run it in a tourney.

   
Made in gb
Proud Phantom Titan







_ ignore _

This message was edited 1 time. Last update was at 2008/07/27 20:29:48


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Oh Ork Nobs love Monoliths. lol don't get me wrong, SOME armies don't really have a problem with this list in their default configuration. I'd say 180 Orks meet the requirements of multiple monolith killing units in every table quarter. Whether you can get there isn't really a huge question either, I think they can. But as others have noted, the 180 Ork list isn't exactly king willy.

   
Made in gb
Proud Phantom Titan







Stelek wrote:
Nothing starts on the table.


how does that work ? you must have the min force organistion on the table ... and Necro Lords don't have the rule ether?
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Lords attach to the necron warrior squads.

The warrior squads opt to enter play via the monoliths.

Monoliths opt to deep strike.

Monoliths enter no sooner than turn 2.

Warriors enter no sooner than turn 3.

   
Made in gb
Proud Phantom Titan







ok i'll explain

only Warriors have this rule no one else

-Reserves: Any Warrior unit in excess of the minimum required by the force organisation chart (so 1HQ and Troop 2 in a standard mission)for the mission being played, may begn the game in reserves whether the reserves special rule is used or not. When they arrive they must emerge from a monolith portal. If there is no monolith when the units become available, they will be forced to wait until a monolith becomes available.

So they can't start in Reserves, unless i've missed some thing?
   
Made in de
On a Canoptek Spyder's Waiting List




Bremen

in 5th you can keep everything in reserve, always(with infiltrators/scouts being able to flank; jump troops to deepstrike). You just have to decide before the battle starts.
   
 
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