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![[Post New]](/s/i/i.gif) 2008/11/02 15:30:52
Subject: Deep Striking Soul Grinders and Space Marine Dreadnought question
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Hooded Inquisitorial Interrogator
Seattle, WA
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Under the vehicle rules it indicates that any vehicle that came in via deep strike count as moving at cruising speed.
Now, I would like to see if this would be applicable to Dreadnoughts coming in via Drop Pods and Chaos Daemon Soul Grinders.
Since they are vehicles they would seem to follow this rule and therefore cannot fire on the turn they come in. But Walkers cannot move faster than combat speed so how would this work out rules wise?
So the issue would be:
Whether a space marine dreadnought coming in via a deep striking Drop Pod or a Chaos Daemons Soul Grinder coming in via deep strike utilizing the deep striking vehicle rules, which proffer that deep striking vehicles travel at cruising speed on the turn they deep strike, would be able to fire on the turn they come in?
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This message was edited 1 time. Last update was at 2008/11/02 15:36:42
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![[Post New]](/s/i/i.gif) 2008/11/02 17:22:05
Subject: Re:Deep Striking Soul Grinders and Space Marine Dreadnought question
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Wrathful Warlord Titan Commander
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Maybe a dreadnought is vehicle type walker and utilizes BRB page 72 "shooting with walkers" ?
So it would count as stationary for shooting purposes. :S
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/11/02 17:40:46
Subject: Re:Deep Striking Soul Grinders and Space Marine Dreadnought question
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Longtime Dakkanaut
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yeah,
tricky,
but wakers don't use the speed bands at all... they dont travel at combat speed or cruising speed during games...
Panic...
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![[Post New]](/s/i/i.gif) 2008/11/02 17:58:13
Subject: Deep Striking Soul Grinders and Space Marine Dreadnought question
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Dominar
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Chalk this one down to 'Walkers Shoot Differently'.
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![[Post New]](/s/i/i.gif) 2008/11/02 21:50:39
Subject: Re:Deep Striking Soul Grinders and Space Marine Dreadnought question
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[ARTICLE MOD]
Longtime Dakkanaut
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I'd have to say that under the principle, "Specific Overrides the General", Walkers clearly have their own rules that state "Walkers can move and fire all their weapons, just like a stationary vehicle."
Something I've not noticed before...are there any Walkers with more than two shooting weapons?
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2008/11/03 01:15:21
Subject: Re:Deep Striking Soul Grinders and Space Marine Dreadnought question
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Quick-fingered Warlord Moderatus
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Centurian99 wrote:Something I've not noticed before...are there any Walkers with more than two shooting weapons?
The only thing I can think of off the top of my head is the Ironclad Dreadnought, which can get up to 4, one arm has a melta or flamer, the other has a storm bolter or flamer or Hurricane Bolter, and then up to two hunter killer missiles.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2008/11/03 01:44:58
Subject: Deep Striking Soul Grinders and Space Marine Dreadnought question
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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Warwalkers
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![[Post New]](/s/i/i.gif) 2008/11/03 01:49:20
Subject: Deep Striking Soul Grinders and Space Marine Dreadnought question
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Lieutenant General
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War Walkers only have two weapons. Centurian99 asked if there are any walkers with more than two weapons.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/11/03 04:12:38
Subject: Deep Striking Soul Grinders and Space Marine Dreadnought question
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Decrepit Dakkanaut
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Ghaz wrote:War Walkers only have two weapons. Centurian99 asked if there are any walkers with more than two weapons.
Defilers can, though I don't know why you would.
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![[Post New]](/s/i/i.gif) 2008/11/03 12:24:36
Subject: Deep Striking Soul Grinders and Space Marine Dreadnought question
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Fixture of Dakka
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can you arm a dreadnaught with a hunter killer missile? If so then it could be equipped with three guns.
G
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![[Post New]](/s/i/i.gif) 2008/11/03 14:14:18
Subject: Deep Striking Soul Grinders and Space Marine Dreadnought question
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Dakka Veteran
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only an ironclad dread can take HKMs (2 in fact). Other dreads do not have that option (to include DA/SW/BA/BT).
And they can still shoot ALL of their weapons on the move.
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and not finished until I own some of every army
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![[Post New]](/s/i/i.gif) 2008/11/03 21:16:41
Subject: Re:Deep Striking Soul Grinders and Space Marine Dreadnought question
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Fixture of Dakka
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Well, that's not quite true. A Grey knights dreadnought may also take an HK missile.
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![[Post New]](/s/i/i.gif) 2008/11/03 23:22:46
Subject: Deep Striking Soul Grinders and Space Marine Dreadnought question
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[ARTICLE MOD]
Longtime Dakkanaut
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Ghaz wrote:War Walkers only have two weapons. Centurian99 asked if there are any walkers with more than two weapons.
Just realized that the V4 rule of only two weapons firing is gone. So I was trying to think of any units that could take advantage of it. Defilers don't count, because the ordnance rules will trump the weapon firing rules.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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