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Made in fi
Locked in the Tower of Amareo





Audustum wrote:
Slamguinus is waiting till T2 anyway because of the beta reserves rule. He also doesn't mind staying in reserve for as long as your Telemon does cause he's less than half the Telemon's cost. He's already helping just by making you hide.


Slamquinus can come DS'ing where-ever on T1 if he wants. There's the 1CP strategem that allows him to reposition himself like he were DS'ing. That's why putting Telemon on reserve is a way to ensure he survives. If he starts on table and you go 2nd slamquinus will DZ, charge and kill him.

If you can effect things from your DZ then reserve and deep strike can be handy. Going against dark eldars for example you can expect ravagers to often start in reserve to ensure they don't get pasted before shooting.

2024 painted/bought: 109/109 
   
Made in de
Dakka Veteran




Bringing Slamguinius and a Knight (as combo) to this debate is really unnecessary since the combo will get nerfed via FAQ. Plus, the Telemon will always deliver at least once since you will put it into deepstrike reserve. So thanks for the feedback, I think I wil order one of them after the FAQ dropped.
   
Made in us
Damsel of the Lady




BrianDavion wrote:
Audustum wrote:
Spartacus wrote:
Re a Slam Captain or a Castellan, you could say the same thing about pretty much anything in the game.


No, you really can't. Almost any other Imperial Knight sporting the Ion Bulwark trait will fair significantly better. Artillery squads are also a good alternative because they're generally lower cost than even Captain Slammy so they aren't worth his time or capable of playing LoS shenanigans on the Castellan (and also being low point value and thus not worth his time).


Comparing anything Custodes have to tryhard WAAC netlists spamming OP units that are 99 percent likely to be nerfed in the next 2 weeks has no relevance unless you frequent GTs *puke*, or have a particularly toxic local community who play to the same loft standards. Certainly not a good measure of general effectiveness.

Funnily enough most people in the real world like to play their models as they are painted, in armies that make sense thematically and are a fair matchup vs their opponent. I pity those poor sods who don't.


Well aren't you a cheery, accepting sort of person. I hope others are more kind to your favored modes of play than you are to theirs. Generally, tactical advice is given on the consideration that your opponent is running an 'optimal' list and making minimal mistakes. This is because if you are facing opponents with unoptimized lists and/or who make many mistakes, you can basically work around any deficiency in your own list with pure skill (i.e. raise your skill ceiling to overcome the gap). When facing optimal lists and skilled opponents, however, you need to bring tools that can get their value even against the opponent's preparation. That is something people might need help analyzing and what we can contribute as fellow players in a tactical replay without having to analyze a batrep in order to aid a player in increasing his/her skill ceiling.



no he's absolutely right, this kind of rediculas over the top stuff isn't the way most people play. sure it's worth ntoing that someone could take over powered unit X and that it's worth pondering ways to handle it, but a statement like "EVERYONE WILL RUN X THIS WAY" is silly.


This is simply something we don't know and can't prove in either direction. There is no stat for 'garage games' vs. 'toutnament games' and what was fielded in each. I can say at last NOVA, for example, even the mid and low tier tables were fielding Dominus class Knights and groups of Knights everywhere. It's just a stat in a void though.

Basically, we DON'T actually know it's not how most people play.


Automatically Appended Next Post:
Spartacus wrote:
Audustum wrote:
Spartacus wrote:
Re a Slam Captain or a Castellan, you could say the same thing about pretty much anything in the game.


No, you really can't. Almost any other Imperial Knight sporting the Ion Bulwark trait will fair significantly better. Artillery squads are also a good alternative because they're generally lower cost than even Captain Slammy so they aren't worth his time or capable of playing LoS shenanigans on the Castellan (and also being low point value and thus not worth his time).


Comparing anything Custodes have to tryhard WAAC netlists spamming OP units that are 99 percent likely to be nerfed in the next 2 weeks has no relevance unless you frequent GTs *puke*, or have a particularly toxic local community who play to the same loft standards. Certainly not a good measure of general effectiveness.

Funnily enough most people in the real world like to play their models as they are painted, in armies that make sense thematically and are a fair matchup vs their opponent. I pity those poor sods who don't.


Well aren't you a cheery, accepting sort of person. I hope others are more kind to your favored modes of play than you are to theirs. Generally, tactical advice is given on the consideration that your opponent is running an 'optimal' list and making minimal mistakes. This is because if you are facing opponents with unoptimized lists and/or who make many mistakes, you can basically work around any deficiency in your own list with pure skill (i.e. raise your skill ceiling to overcome the gap). When facing optimal lists and skilled opponents, however, you need to bring tools that can get their value even against the opponent's preparation. That is something people might need help analyzing and what we can contribute as fellow players in a tactical replay without having to analyze a batrep in order to aid a player in increasing his/her skill ceiling.



With that attitude, I don't think Custodes are the best choice for your needs. Better everyone just bring a Castellan, 2 Slam Captains and a Catachan Brigade to play it safe. That's the epitome of internet tactical analysis right now.

-----

Talking seriously though, what else would you recommend for Custodes against this stuff if we need to be so worried about it? If Slammy isn't coming in to kill a 310 point Telemon hes coming in to kill a 270 point Vertus Praetor Squad instead. Its still gonna be a massive win for your opponent either way, and thats the only other really solid unit option for Custodes. Your post is only useful in proving that Custodes are not top dog in the power rankings at the moment, which probably 90% of people here already know.


My post was not talking about "how do we counter X" it was in response to "how useful is a Telemon". The answer is: not super. It's a bit overpriced at the moment and needs to Hit harder or be more durable.

And no, Slamguinus doesn't kill the Preators nearly as bad as he wrecks the Telemon for two reasons: 1. They get to swing back before his second fight. 2. With the average Slamguinus doing 3 damage per wound, 2 damage gets lost on overkill Everytime he kills a Bike. To give you an idea, Slamguinus's first 7 attacks should average about 2.27 wounds. That kills 1 Bike (90 points, less than Slammy himself).

2 surviving Bikes average 2.88 return damage and have a 34% of killing Slamguinus outright, ish. With Overwatch it's between 35% and 40%. With his average wounds, Slammy isn't guaranteed to kill the two remaining Bikes on his turn. It actually makes charging the Bikes a dicey prospect for him that has to be carefully evaluated, unlike the Telemon.

A fun thing about this too is that the bigger you make the Bike squad the worse it is for Slammy too. He will only ever average that 1.5ish wounds, but each Bike you add on massively increases your odds of killing him before his second attack phase.

If you want advice on what to actually bring, you should look at the "Peace Through Dakka" list that made NOVA's top 10. It's literally just a AM CP ally and as many Jetbikes as you can cram into the points level from there.


Automatically Appended Next Post:
tneva82 wrote:
Audustum wrote:
Slamguinus is waiting till T2 anyway because of the beta reserves rule. He also doesn't mind staying in reserve for as long as your Telemon does cause he's less than half the Telemon's cost. He's already helping just by making you hide.


Slamquinus can come DS'ing where-ever on T1 if he wants. There's the 1CP strategem that allows him to reposition himself like he were DS'ing. That's why putting Telemon on reserve is a way to ensure he survives. If he starts on table and you go 2nd slamquinus will DZ, charge and kill him.

If you can effect things from your DZ then reserve and deep strike can be handy. Going against dark eldars for example you can expect ravagers to often start in reserve to ensure they don't get pasted before shooting.


If you want to blow even more CP on him you might be able to swing him around T1, yeah, but if the big juicy target you want is in Deep Strike itself there is no reason to. He can just sit and wait for you.

No one disputed Telemon would get 1 turn of shooting if you Deep Strike it. The dispute was over whether that was actually useful OR worth the points.


Automatically Appended Next Post:
Iago40k wrote:
Bringing Slamguinius and a Knight (as combo) to this debate is really unnecessary since the combo will get nerfed via FAQ. Plus, the Telemon will always deliver at least once since you will put it into deepstrike reserve. So thanks for the feedback, I think I wil order one of them after the FAQ dropped.


I am far less sure than you. CP regen is on the chopping block for sure. I'm not as certain what they'll do about the other two (if anything, they will already be vastly weakened by loss of the big CP allies).

I was also bringing them up individually as threats, not as a combo.

That said, remember very much that our Telemon is in beta rules. He is ALSO capable of change before release.

This message was edited 6 times. Last update was at 2018/09/17 08:29:35


 
   
Made in de
Dakka Veteran




Audustum wrote:


I am far less sure than you. CP regen is on the chopping block for sure. I'm not as certain what they'll do about the other two (if anything, they will already be vastly weakened by loss of the big CP allies).

I was also bringing them up individually as threats, not as a combo.

That said, remember very much that our Telemon is in beta rules. He is ALSO capable of change before release.


Well they can keep the Knight and the BA Captain as they are since they are far less likely to be comboed together if there arent 5000 CP to throw around. Thats the only thing that makes this list work.
And yes you are right, they can still change the Beta rules for the Telemon. I wait till the FAQ drops...as we all do I guess

   
Made in us
Longtime Dakkanaut




Spartacus wrote:
Audustum wrote:
Spartacus wrote:
Re a Slam Captain or a Castellan, you could say the same thing about pretty much anything in the game.


No, you really can't. Almost any other Imperial Knight sporting the Ion Bulwark trait will fair significantly better. Artillery squads are also a good alternative because they're generally lower cost than even Captain Slammy so they aren't worth his time or capable of playing LoS shenanigans on the Castellan (and also being low point value and thus not worth his time).


Comparing anything Custodes have to tryhard WAAC netlists spamming OP units that are 99 percent likely to be nerfed in the next 2 weeks has no relevance unless you frequent GTs *puke*, or have a particularly toxic local community who play to the same loft standards. Certainly not a good measure of general effectiveness.

Funnily enough most people in the real world like to play their models as they are painted, in armies that make sense thematically and are a fair matchup vs their opponent. I pity those poor sods who don't.


Well aren't you a cheery, accepting sort of person. I hope others are more kind to your favored modes of play than you are to theirs. Generally, tactical advice is given on the consideration that your opponent is running an 'optimal' list and making minimal mistakes. This is because if you are facing opponents with unoptimized lists and/or who make many mistakes, you can basically work around any deficiency in your own list with pure skill (i.e. raise your skill ceiling to overcome the gap). When facing optimal lists and skilled opponents, however, you need to bring tools that can get their value even against the opponent's preparation. That is something people might need help analyzing and what we can contribute as fellow players in a tactical replay without having to analyze a batrep in order to aid a player in increasing his/her skill ceiling.



With that attitude, I don't think Custodes are the best choice for your needs. Better everyone just bring a Castellan, 2 Slam Captains and a Catachan Brigade to play it safe. That's the epitome of internet tactical analysis right now.

-----

Talking seriously though, what else would you recommend for Custodes against this stuff if we need to be so worried about it? If Slammy isn't coming in to kill a 310 point Telemon hes coming in to kill a 270 point Vertus Praetor Squad instead. Its still gonna be a massive win for your opponent either way, and thats the only other really solid unit option for Custodes. Your post is only useful in proving that Custodes are not top dog in the power rankings at the moment, which probably 90% of people here already know.


he has more trouble with the praetors, and the praetors significantly less trouble with him


Automatically Appended Next Post:
Iago40k wrote:
Audustum wrote:


I am far less sure than you. CP regen is on the chopping block for sure. I'm not as certain what they'll do about the other two (if anything, they will already be vastly weakened by loss of the big CP allies).

I was also bringing them up individually as threats, not as a combo.

That said, remember very much that our Telemon is in beta rules. He is ALSO capable of change before release.


Well they can keep the Knight and the BA Captain as they are since they are far less likely to be comboed together if there arent 5000 CP to throw around. Thats the only thing that makes this list work.
And yes you are right, they can still change the Beta rules for the Telemon. I wait till the FAQ drops...as we all do I guess



that's not true at all. Blood angels have farm abilities and scouts are cheap enough to spam. You could easily gather 10 CP (plus your 3) for use on slamguiniuous plus a farm. And then add a still effective castellan or another hard hitting option for an army. The farming now is excessive enough that you literally never run out of CPs, but ending the game with 20 more cps than you started just means you haven't had use out of any cp unspent. Using your last CPs on turn 5 before the game ends is equally CP efficient. The farmers will change, but the farming won't really.

I think the castellan will be further nerfed, but the slam captain is hard to nerf. He's too good, but only in that specific set of combos that a BA player gets and if you just start nerfing the captain or thunder hammers then you are hurting the people playing at the local club with the model they like.

This message was edited 1 time. Last update was at 2018/09/17 16:18:41


 
   
Made in gb
Steadfast Grey Hunter





Somerset, England

What are people's opinions on the FW Contemptor-Achillus? I'm loving the look of the model but is it just straight-up outclassed by the Telemon? I don't play competitively but I'd like something that can run my mates' MCs through in CC without relying solely on bikes.

"There's too much blood in my caffeine system!!"
Students around the world 
   
Made in fi
Locked in the Tower of Amareo





Iago40k wrote:
Bringing Slamguinius and a Knight (as combo) to this debate is really unnecessary since the combo will get nerfed via FAQ. Plus, the Telemon will always deliver at least once since you will put it into deepstrike reserve. So thanks for the feedback, I think I wil order one of them after the FAQ dropped.


You ASSUME it gets nerfed. GW doesn't care for balanced game so about only reason we might expect is nerf is GW figures it has sold enough of those so time to sell something else instead(which btw would likely not nerf it into balance but into level of uselessness, again fitting in GW's strategy)

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




tneva82 wrote:
Iago40k wrote:
Bringing Slamguinius and a Knight (as combo) to this debate is really unnecessary since the combo will get nerfed via FAQ. Plus, the Telemon will always deliver at least once since you will put it into deepstrike reserve. So thanks for the feedback, I think I wil order one of them after the FAQ dropped.


You ASSUME it gets nerfed. GW doesn't care for balanced game so about only reason we might expect is nerf is GW figures it has sold enough of those so time to sell something else instead(which btw would likely not nerf it into balance but into level of uselessness, again fitting in GW's strategy)


You, uh, don’t understand game design or how gw understands game design
   
Made in us
Devestating Grey Knight Dreadknight




stratigo wrote:
tneva82 wrote:
Iago40k wrote:
Bringing Slamguinius and a Knight (as combo) to this debate is really unnecessary since the combo will get nerfed via FAQ. Plus, the Telemon will always deliver at least once since you will put it into deepstrike reserve. So thanks for the feedback, I think I wil order one of them after the FAQ dropped.


You ASSUME it gets nerfed. GW doesn't care for balanced game so about only reason we might expect is nerf is GW figures it has sold enough of those so time to sell something else instead(which btw would likely not nerf it into balance but into level of uselessness, again fitting in GW's strategy)


You, uh, don’t understand game design or how gw understands game design

You don’t understand that GW doesn’t understand game design.


Though to be fair I’m more inclined to go with incompetence rather than a devious plan on their part.

Hope is the first step on the road to disappointment. 
   
Made in gb
Lord of the Fleet






London

 Sandyman11 wrote:
What are people's opinions on the FW Contemptor-Achillus? I'm loving the look of the model but is it just straight-up outclassed by the Telemon? I don't play competitively but I'd like something that can run my mates' MCs through in CC without relying solely on bikes.


I have one half-assembled and it looks pretty good on paper. My tactic will be to FGLTC it in, get it in combat as quick as possible. The Lastrum Bolters are nice as well, 8x Heavy Bolter shots isn't to be ignored. It's only got 4 attacks though, so don't send it after swarms, and it helps if you can get a Captain in range for those re-rolls.
   
Made in ie
Fresh-Faced New User




Spartacus wrote:
Re a Slam Captain or a Castellan, you could say the same thing about pretty much anything in the game.

Comparing anything Custodes have to tryhard WAAC netlists spamming OP units that are 99 percent likely to be nerfed in the next 2 weeks has no relevance unless you frequent GTs *puke*, or have a particularly toxic local community who play to the same loft standards. Certainly not a good measure of general effectiveness.

Funnily enough most people in the real world like to play their models as they are painted, in armies that make sense thematically and are a fair matchup vs their opponent. I pity those poor sods who don't.


I love when people come into threads discussing competitive warhammer and get offended when we discuss competitive warhammer. I also love how the attitude towards competitive events and 'toxic local community' is, in fact, horribly toxic.

For the record, comparing lists to the current top lists is really the only measure of effectiveness in a competitive environment. If you cant beat these lists, you cant expect to do well.


Automatically Appended Next Post:
 Sandyman11 wrote:
What are people's opinions on the FW Contemptor-Achillus? I'm loving the look of the model but is it just straight-up outclassed by the Telemon? I don't play competitively but I'd like something that can run my mates' MCs through in CC without relying solely on bikes.


Its just really expensive in its current iteration, all contemptors are. For the same role I'd be leaning more towards an armiger warglaive now that theyre much cheaper and have the two melee profiles. Yes the contemptor is better, but is it 80 points better?

The telemon is pretty good, but not amazingly so. I feel its definately more resonably priced than the contemptors.

This message was edited 1 time. Last update was at 2018/09/21 17:38:51


 
   
Made in us
Longtime Dakkanaut




 greyknight12 wrote:
stratigo wrote:
tneva82 wrote:
Iago40k wrote:
Bringing Slamguinius and a Knight (as combo) to this debate is really unnecessary since the combo will get nerfed via FAQ. Plus, the Telemon will always deliver at least once since you will put it into deepstrike reserve. So thanks for the feedback, I think I wil order one of them after the FAQ dropped.


You ASSUME it gets nerfed. GW doesn't care for balanced game so about only reason we might expect is nerf is GW figures it has sold enough of those so time to sell something else instead(which btw would likely not nerf it into balance but into level of uselessness, again fitting in GW's strategy)


You, uh, don’t understand game design or how gw understands game design

You don’t understand that GW doesn’t understand game design.


Though to be fair I’m more inclined to go with incompetence rather than a devious plan on their part.


GW is neither so malicious or stupid as you assume. GW in fact does care about balance. It is why every major tournament is followed by rules addressing the primary issues revealed there. The problem is that they seem to be farming balance off on the public at large.

GW doesn't make something over powered and then nerf it later as a business practice. Primaris marines did not come out and be better than old marines. Indeed they are generally a worse choice. And you'd think the flagship product would be the OP one. It is not.

   
Made in us
Damsel of the Lady




So we haven't had much discussion post FAQ. Is GW's change to Fly effecting anybody's decision making or are you still shaking things down about the same?
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Audustum wrote:
So we haven't had much discussion post FAQ. Is GW's change to Fly effecting anybody's decision making or are you still shaking things down about the same?


With the large bases on the Jetbikes I really never found that I had much opportunity to jump over screening stuff that was positioned well, my regular Guard opponent has already learned that lesson. And what else are we gonna use right?

The going 2nd cover stratagem is golden (if you'll pardon the expression). Having 1+ armor saves on everything is sweet, depending on the board jetbikes aren't that easy to fit into cover while staying obscured, now you can just line them up at the front of your deployment zone to close that distance ASAP.
   
Made in us
Devestating Grey Knight Dreadknight




Spartacus wrote:
Audustum wrote:
So we haven't had much discussion post FAQ. Is GW's change to Fly effecting anybody's decision making or are you still shaking things down about the same?


With the large bases on the Jetbikes I really never found that I had much opportunity to jump over screening stuff that was positioned well, my regular Guard opponent has already learned that lesson. And what else are we gonna use right?

The going 2nd cover stratagem is golden (if you'll pardon the expression). Having 1+ armor saves on everything is sweet, depending on the board jetbikes aren't that easy to fit into cover while staying obscured, now you can just line them up at the front of your deployment zone to close that distance ASAP.

Agree to both points. Jetbikes are still the best and when you're dropping avg 5.2 guardsmen per bike with hurricane bolters there isn't much of a screen left to jump over. And layered on top of our -1 to hit bubble, 1+ saves are pretty clutch. The deepstrike beta rule doesn't hurt us at all.
My hope is that all the bandwagon praetor captain users go away so our normal bikes get spared the nerfbat come chapter approved.

Hope is the first step on the road to disappointment. 
   
Made in us
Boom! Leman Russ Commander





Ohio

So I’m pretty new to custodes. I originally wanted to include them in my nova list but wanted to primarily play guard(that’s been my army for 8 years). And so after doing some reading up went the cheese route to just include some shield captains.

Now that the tournament is over with and I’m back to casual play I’m slowly building up some detachments (other than 3 cheese shield caps on bikes). I’ve got 3 units of 3 custodian guard. Each with 1 sword/shield and 2 guys with spears. And then I got 1 dude with a vexilla.

The models that appeal to me the most though are the allarus terminatora. Are there and detachments to to use them effectively? They seem to have some awesome strats. How would you include them in a detachment? Also what’s everyone’s preference on squad size? Small units of 3 or a larger unit?

And before anyone says it, I already have bikes so I’m not interested in how much better they might be lol. This is more so for casual play but also trying to make the best of these models.

I appreciate any and all help! They are some expensive models so I want to figure out how I want to run them before I invest in anything more.

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 tankboy145 wrote:
So I’m pretty new to custodes. I originally wanted to include them in my nova list but wanted to primarily play guard(that’s been my army for 8 years). And so after doing some reading up went the cheese route to just include some shield captains.

Now that the tournament is over with and I’m back to casual play I’m slowly building up some detachments (other than 3 cheese shield caps on bikes). I’ve got 3 units of 3 custodian guard. Each with 1 sword/shield and 2 guys with spears. And then I got 1 dude with a vexilla.

The models that appeal to me the most though are the allarus terminatora. Are there and detachments to to use them effectively? They seem to have some awesome strats. How would you include them in a detachment? Also what’s everyone’s preference on squad size? Small units of 3 or a larger unit?

And before anyone says it, I already have bikes so I’m not interested in how much better they might be lol. This is more so for casual play but also trying to make the best of these models.

I appreciate any and all help! They are some expensive models so I want to figure out how I want to run them before I invest in anything more.


the consensus of Allarus Termies is that "you're better off taking jet bikes instead" (granted thats the consensus of every unit thats bnot bikes in codex custodes) but I think they can have a place as a backlines deepstrike unit. use em to drop in and mutilate your opponents gunlines etc

Opinions are not facts please don't confuse the two 
   
Made in us
Boom! Leman Russ Commander





Ohio

Yea a lot of the reading up I had done before was that bikes were better. I won’t argue that because the fly key word is extremely powerful, they’re fast and they hit hard. With the game having to do with hitting your opponent hard and grabbing objectives the bikes are just in a perfect spot. Sadly the allarus will only be reasonable if they see points drop.

But like I said I’m just looking to see if anyone has tried them, how people have included them in their armies and stuff like that. As well as the take on the unit size. The strat unleash the lions seems great for large units. But I just wasn’t sure if the other stats seemed good to use as well.

What I was thinking of using was:
VANGUARD
shield captain on bike
Shield captain on bike

x3 allarus
x3 allarus
-for the 3rd option I’m not sure if I want to use a regular vexilla guy or a allarus vexilla. Because if I use the allarus he can deepstrike with the 2 allarus units. Then I can spend the cp to deepstrike the bikes. Where as if I use the regular vexilla I would have to use him and a shield captain on the bike to deepstrike. And the 2nd shield captain would just have to chill with my guard line until his buddies come on.

 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




 tankboy145 wrote:
So I’m pretty new to custodes. I originally wanted to include them in my nova list but wanted to primarily play guard(that’s been my army for 8 years). And so after doing some reading up went the cheese route to just include some shield captains.

Now that the tournament is over with and I’m back to casual play I’m slowly building up some detachments (other than 3 cheese shield caps on bikes). I’ve got 3 units of 3 custodian guard. Each with 1 sword/shield and 2 guys with spears. And then I got 1 dude with a vexilla.

The models that appeal to me the most though are the allarus terminatora. Are there and detachments to to use them effectively? They seem to have some awesome strats. How would you include them in a detachment? Also what’s everyone’s preference on squad size? Small units of 3 or a larger unit?

And before anyone says it, I already have bikes so I’m not interested in how much better they might be lol. This is more so for casual play but also trying to make the best of these models.

I appreciate any and all help! They are some expensive models so I want to figure out how I want to run them before I invest in anything more.


You'd best be cautious calling anything Custodes 'Cheese' around here after admitting to playing IG

Allarus have good stratagems which makes them a hoot to play with. Custodes don't have that many CP which means they are so rarely seen at their full potential - but alongside a Guard army they should do fine. They have a big enough bag of tricks to make up for their hefty points cost in more relaxed play, if you can feed them CP. In terms of enjoyable games it's this kinda stuff that can really make for a good time.

This message was edited 1 time. Last update was at 2018/10/01 04:21:38


 
   
Made in us
Decrepit Dakkanaut




I thought we concluded you were better off with Wardens if you wanted to go that route.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Boom! Leman Russ Commander





Ohio

Haha my bad I wasn’t saying custodes themselves had cheese. But bringing only 3 shield captains in an imperial army is cheese lol.

I run a pretty fun guard army with leman russes and either infantry on foot or in transports in support of the tanks. Now I’m just trying to add some allarus to that as well!

This message was edited 1 time. Last update was at 2018/10/02 00:55:33


 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




 tankboy145 wrote:
Haha my bad I wasn’t saying custodes themselves had cheese. But bringing only 3 shield captains in an imperial army is cheese lol.

I run a pretty fun guard army with leman russes and either infantry on foot or in transports in support of the tanks. Now I’m just trying to add some allarus to that as well!



Haha just joshing around.

If you're a sucker for themed armies like me, you could paint your Custodes as the Dread Host Shield Company, famed for using Allarus:

http://wh40k.lexicanum.com/wiki/Dread_Host

Pretty much just black trim rather than red. They basically march into a battle unbeknownst to those Imperium forces around them, bust some heads and take off again. Could fit in with your humble Guardsmen, just as shocked to see a bunch of giant gold Terminators teleport in as the enemy are.
   
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Boom! Leman Russ Commander





Ohio

Spartacus wrote:
 tankboy145 wrote:
Haha my bad I wasn’t saying custodes themselves had cheese. But bringing only 3 shield captains in an imperial army is cheese lol.

I run a pretty fun guard army with leman russes and either infantry on foot or in transports in support of the tanks. Now I’m just trying to add some allarus to that as well!



Haha just joshing around.

If you're a sucker for themed armies like me, you could paint your Custodes as the Dread Host Shield Company, famed for using Allarus:

http://wh40k.lexicanum.com/wiki/Dread_Host

Pretty much just black trim rather than red. They basically march into a battle unbeknownst to those Imperium forces around them, bust some heads and take off again. Could fit in with your humble Guardsmen, just as shocked to see a bunch of giant gold Terminators teleport in as the enemy are.


Fancy you say that because that’s actually the shield host I decided to go with!


Automatically Appended Next Post:
Sorry about the side ways photos. I forgot they do that on here. Lol
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This message was edited 1 time. Last update was at 2018/10/02 01:43:09


 
   
Made in ie
Fresh-Faced New User




Spartacus wrote:
Audustum wrote:
So we haven't had much discussion post FAQ. Is GW's change to Fly effecting anybody's decision making or are you still shaking things down about the same?


And what else are we gonna use right?
.


I really just wanted to highlight this point when it comes to talking about the faq change. Allarus won't be good as long as deep strike isnt good, footslogging is meh, we lack any decent transports, our dreadnoughts are garbage, telemon is decent but wont win us games alone. We are kind of pigeonholed here on what we can take, we dontt have a lot of other viable options available to us. Bikes just do everything better and the alternatives all come with huge downsides.
   
Made in de
Dakka Veteran




The FAQ kinda killed my Telemon idea, that is for sure. On the other hand it could be still useable in combination with the redeploy relic.
I am not a fan of this faq because it is a nerf to jetbikes and esp. stooping dive but on the other hand looking at some comments before the FAQ dropped I cant hide a slight grin.
Although there is no doubt that Ynnari will reign again and there really isnt much custodes can bring to the table to prevent that.

This message was edited 1 time. Last update was at 2018/10/09 08:03:13


 
   
Made in us
Death-Dealing Devastator




Arkansas (Not Canada)

How do you guys like your Guard squads, I'm pretty sure 3x is the way to go, but how do you arm them? A single shield, misericordias?

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Made in nl
Longtime Dakkanaut





I wouldn't bother with a shield, your already 4++ and the rest of your army will likely draw more fire.
Only take misericordia's to fill in any points you can't spend on more bodies.
   
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Fresh-Faced New User




 Perth wrote:
How do you guys like your Guard squads, I'm pretty sure 3x is the way to go, but how do you arm them? A single shield, misericordias?


For 3-man squads I'll keep them equipped with spears. For 5-man squads I'll throw a sword/shield in the squad. A big squad with a 3++ tends to draw some fire which keeps pressure of other elements in my army.

For knives, I only equip them on things to use up those last 8-12 points. They never really do anything of note.
   
Made in us
Decrepit Dakkanaut




I would do four man squads with 1 shield. You really don't need more than one unless you're purposely trying to exploit those sword Stratagems.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




So post FAQ 2 question: can trajann valoris’ ability still give you d3 command points or did the faq limit it? I don’t see anything about it either way
   
 
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