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![[Post New]](/s/i/i.gif) 2009/04/07 23:35:10
Subject: Things you miss most about 2nd Edition 40k
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Bush? No, Eldar Ranger
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For me?
Eldar Guardians with power-fists and melta guns.
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He's not going to kill the Falcon anyway, it's built from magic fairy wings and dreams. -- Phyraxis |
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![[Post New]](/s/i/i.gif) 2009/04/07 23:38:11
Subject: Things you miss most about 2nd Edition 40k
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Lone Wolf Sentinel Pilot
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Not being around to play as squats. As I hadn't started playing 40k yet.
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My Blog http://ghostsworkfromthedarkness.blogspot.com/
Ozymandias wrote:
Pro-painted is the ebay modeling equivalent of "curvy" in the personal ads...
H.B.M.C. wrote:
Taco Bell is like carefully distilled Warseer - you get what you need with none of the usual crap. And, best of all, it's like being a tourist who only looks at the brochure - you don't even have to go, let alone stay.
DR:90S+GMB+I+Pw40k01-D++A++/areWD 250R+T(M)DM+ |
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![[Post New]](/s/i/i.gif) 2009/04/07 23:38:44
Subject: Things you miss most about 2nd Edition 40k
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Longtime Dakkanaut
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Indeed!
For me, close combat where models allocated their attacks to other models they were touching in BTB!
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![[Post New]](/s/i/i.gif) 2009/04/07 23:46:12
Subject: Things you miss most about 2nd Edition 40k
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Vehicle rules where a vehicle could move and shoot, and shoot at different targets with different weapons... y'know, like real tanks, not the glass-hammer pseudo-vehicles we have now.
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![[Post New]](/s/i/i.gif) 2009/04/07 23:52:24
Subject: Things you miss most about 2nd Edition 40k
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[MOD]
Otiose in a Niche
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Not much. I regard it as a not-fun, unplayable mess.
That being said I do miss the Imperial Agents and the tons of wargear options for some characters.
Overwatch is also missed.
And squats.
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![[Post New]](/s/i/i.gif) 2009/04/07 23:53:18
Subject: Re:Things you miss most about 2nd Edition 40k
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Longtime Dakkanaut
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Tactically flexible psykers that were as threatening as the fluff.
(put that down for what I miss most about rogue trader as well)
oh, and Zoats
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![[Post New]](/s/i/i.gif) 2009/04/07 23:58:59
Subject: Things you miss most about 2nd Edition 40k
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Bush? No, Eldar Ranger
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FWIW I also missed the vehicle turning rules. Being able to move and fire a tank was nicely balanced by only being able to turn it a certain arc.
Overwatch was brutal, I think it gave way too much power to sit and fire armies. e.g. Two guardians manning a D-Cannon were standing on a hill, they go overwatch and are charged by 5 assault marines. D-Cannon takes out one, the shurikan catapult rolls two rapid fire dice, gets 6 shots and blasts apart two more of the emporers finest. In hand to hand the marine butchers one guardian, but because of the extra roll his buddy gets for being the second combatant, a Guardian hands the assaulter his hat.
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He's not going to kill the Falcon anyway, it's built from magic fairy wings and dreams. -- Phyraxis |
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![[Post New]](/s/i/i.gif) 2009/04/08 00:02:01
Subject: Things you miss most about 2nd Edition 40k
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Fixture of Dakka
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Definitely the vehicle rules. You know, when vehicles could move faster than an infantry could run in a turn.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2009/04/08 00:03:08
Subject: Things you miss most about 2nd Edition 40k
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Arch Magos w/ 4 Meg of RAM
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This message was edited 1 time. Last update was at 2016/11/28 20:37:36
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2009/04/08 00:11:25
Subject: Re:Things you miss most about 2nd Edition 40k
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Sneaky Kommando
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How blisfully nostalgic!
I enjoyed:
1) vehicle-specific rules and charts, that was nice. And the ability to move a decent distance, and fire at multiple targets.
2) Overwatch
3) though this isn't really something we were supposed to do, I enjoyed being able to shamelessly abuse rules and great über-powerful Chaos lords...my buddies and I have fond memories of epic battles between 4 chaos lords, all summoning greater daemons who in turn fight...stupid, really, and totally not within the rules...but hilarious.
4) Building stats, and being able ot wreck the environment
5) sustained fire dice were fun. Especially with Assault Cannons
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This message was edited 1 time. Last update was at 2009/04/08 00:13:47
"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 2009/04/08 00:28:15
Subject: Re:Things you miss most about 2nd Edition 40k
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Nasty Nob on Warbike with Klaw
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One word: FUN!!!
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/04/08 01:20:56
Subject: Things you miss most about 2nd Edition 40k
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Battlefield Professional
Empire Of Denver, Urth
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Black Codex, blind grenades and mad boyz.
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“It is impossible to speak in such a way that you cannot be misunderstood” -- Karl Popper |
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![[Post New]](/s/i/i.gif) 2009/04/08 01:35:09
Subject: Things you miss most about 2nd Edition 40k
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Virulent Space Marine dedicated to Nurgle
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-The Ork battlewagon rules: it can transport as many as you can fit on it - but if they fall off they die.
-All of the ridiculous area of effect grenades (Anti-Plant, Blind, Choke, Hallucinogen, Photo Flash, Radiation, Scare, Tanglefoot, etc.)
-All of the wonky modifiers that made it possible to need a 7+ to hit.
-Orks with Lascannons.
-3 different flame templates.
-Wargear cards.
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![[Post New]](/s/i/i.gif) 2009/04/08 01:46:25
Subject: Things you miss most about 2nd Edition 40k
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Automated Rubric Marine of Tzeentch
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Chaos was as powerful as Chaos should be
Also the general feel... I dont know what it was, but 2nd edition really struck the 'high gothic' feel home for me. All these newer editions just seem to feel too soft and bright to me. It's supposed to be GRIM DARKNESS!! Where did that go?
There's so many other things that I miss... but such is life. Must adapt to change. *stares at Tzeentch*
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![[Post New]](/s/i/i.gif) 2009/04/08 01:52:18
Subject: Things you miss most about 2nd Edition 40k
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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2nd Ed Orks. I miss them. The bland-i-fi-cation of Orks started with Gorkamorka when all Orks became generic Goffs, and is only just starting to errode thanks to the new Ork Codex bringint the 'fun' back to the race, but 2nd Ed Orks were great. Orky psychic powers were fun (the psychic head-butt you could do to enemy psykers was fantastic!). The crazy artillery they had (Splatta Kannonz, Traktor Kannonz, Smasha Gunz) and the fact that the various Orky Klanz actually meant something more than just being a paint job. I loved 2nd Ed Orks and Tyranids. Great fun to be had with them.
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This message was edited 1 time. Last update was at 2009/04/08 01:52:38
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![[Post New]](/s/i/i.gif) 2009/04/08 01:53:15
Subject: Things you miss most about 2nd Edition 40k
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Ridin' on a Snotling Pump Wagon
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der Wiskinator wrote:FWIW I also missed the vehicle turning rules. Being able to move and fire a tank was nicely balanced by only being able to turn it a certain arc.
Overwatch was brutal, I think it gave way too much power to sit and fire armies. e.g. Two guardians manning a D-Cannon were standing on a hill, they go overwatch and are charged by 5 assault marines. D-Cannon takes out one, the shurikan catapult rolls two rapid fire dice, gets 6 shots and blasts apart two more of the emporers finest. In hand to hand the marine butchers one guardian, but because of the extra roll his buddy gets for being the second combatant, a Guardian hands the assaulter his hat.
Surely you mean....5 Assault Marines charge the D-Cannon on Overwatch. One Guardian fires the D-Cannon, missing horrifically as the weapon had to scatter twice (or was it one scatter, re-roll the direction die, and flip the template in the indicated direction, using the little arrow on the 'hit' side should that come up) thus hitting precisely two thirds of fifty percent of bugger all, the Shuriken Catapult fired one Sustained fire dice of shots, with the number rolled being fired at effectively BS2, thus leading to the Assault Marines making combat, and in short order ramming their pointy little heads up their chuffs?
2nd Edition was a mess. Some bits were fun, like Overwatch and the more varied movement, but then you remember the interminable end of turn phase, where you got to spend half an hour, half a bloody hour, possibly more, working out what happened to the various markers and grenade effects still lurking from 3 turns ago.
Sure, 3rd Editon sucked all the character out of it, and it was quite a massive shock to the system (both the games and my own I suppose) but for the most part it was necessary to make 40k playable.
Well, in my opinion at least!
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![[Post New]](/s/i/i.gif) 2009/04/08 01:54:34
Subject: Things you miss most about 2nd Edition 40k
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Awesome Autarch
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Not much really, the game is far better now.
But if I could bring anything back it would be the wacky stuff like electro priests, squats, beastmen guardsmen, the psychic phase (they way it was, but not so overpowering). Grenades actually being thrown at and damaging the enemy.
What I do not miss:
Ridiculously overpowered characters and monsters, incredibly long games, arguments over the rules (happened a lot more back then), vortex grenades, virus grenades, rad grenades, the ugly models.
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This message was edited 1 time. Last update was at 2009/04/08 01:56:44
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![[Post New]](/s/i/i.gif) 2009/04/08 01:56:29
Subject: Things you miss most about 2nd Edition 40k
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Regular Dakkanaut
Currently Assigned To Bloodthirsters Catulan Reaver Squad
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anticitizen013 wrote:Chaos was as powerful as Chaos should be
~~~~~~~~~~~~
LOL i remeber looking at the Chaos codex and thinking "Crap ... I dont want to fight these guys...."
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I am out of touch with it, last time I played we had squats, trikes, ratlings and robots....
Dreadnoughts had twin bolters mounted on the back of there hands, Guardsmen carried Lascannons and Heavy Bolters on their shoulders and sentinels has Assault cannons...
Ahhh so many fond memories, So many dead eldar.....
http://www.dakkadakka.com/dakkaforum/posts/list/0/233624.page <--- Bloodthirster Needs You Sign Up
warpcrafter wrote:
Done it, it didn't end well, but it was really fun.
halonachos wrote:
One of my friends has said: "When life gives you lemons, make lemonade. But unless life also gives you sugar and water, that lemonade is going to suck." |
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![[Post New]](/s/i/i.gif) 2009/04/08 01:57:41
Subject: Things you miss most about 2nd Edition 40k
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Awesome Autarch
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Same with space wolves! Remember the way cyclone missle launchers could be? Wolf guard could all take them and an assault cannon, it was slowed.
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![[Post New]](/s/i/i.gif) 2009/04/08 02:03:20
Subject: Things you miss most about 2nd Edition 40k
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Virulent Space Marine dedicated to Nurgle
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Speaking of Chaos...I miss the 2nd Ed. Chaos Codex. (Well, I guess I don't miss it too terribly as I still have my copy..)
It was HUGE, weighing in at 144 Pages - the only other codex that long (that I know of anyways) is the new SM codex. It also had an awesome section on converting Chaos miniatures.
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![[Post New]](/s/i/i.gif) 2009/04/08 02:10:02
Subject: Things you miss most about 2nd Edition 40k
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Nasty Nob on Warbike with Klaw
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Mad Doc Grotsnik wrote:der Wiskinator wrote:FWIW I also missed the vehicle turning rules. Being able to move and fire a tank was nicely balanced by only being able to turn it a certain arc.
Overwatch was brutal, I think it gave way too much power to sit and fire armies. e.g. Two guardians manning a D-Cannon were standing on a hill, they go overwatch and are charged by 5 assault marines. D-Cannon takes out one, the shurikan catapult rolls two rapid fire dice, gets 6 shots and blasts apart two more of the emporers finest. In hand to hand the marine butchers one guardian, but because of the extra roll his buddy gets for being the second combatant, a Guardian hands the assaulter his hat.
Surely you mean....5 Assault Marines charge the D-Cannon on Overwatch. One Guardian fires the D-Cannon, missing horrifically as the weapon had to scatter twice (or was it one scatter, re-roll the direction die, and flip the template in the indicated direction, using the little arrow on the 'hit' side should that come up) thus hitting precisely two thirds of fifty percent of bugger all, the Shuriken Catapult fired one Sustained fire dice of shots, with the number rolled being fired at effectively BS2, thus leading to the Assault Marines making combat, and in short order ramming their pointy little heads up their chuffs?
2nd Edition was a mess. Some bits were fun, like Overwatch and the more varied movement, but then you remember the interminable end of turn phase, where you got to spend half an hour, half a bloody hour, possibly more, working out what happened to the various markers and grenade effects still lurking from 3 turns ago.
Sure, 3rd Editon sucked all the character out of it, and it was quite a massive shock to the system (both the games and my own I suppose) but for the most part it was necessary to make 40k playable.
Well, in my opinion at least!
I don't remember nearly as many rules arguments as you seem to, perhaps the people I played with were not as persnickety as yours. And by the way, do the words "3rd edition sucked all the character out of it" mean the same thing in British English as they do in American English? Because when I brought home my 3rd edition rulebook, I spent the better part of a week repeating WTF? WTF? WTF? as if it were a mantra. By the time 5th edition came around, my love of the game had an inch of callouses and scar tissue on it!
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/04/08 02:12:19
Subject: Things you miss most about 2nd Edition 40k
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Mad Doc Grotsnik wrote:Surely you mean....5 Assault Marines charge the D-Cannon on Overwatch. One Guardian fires the D-Cannon, missing horrifically as the weapon had to scatter twice (or was it one scatter, re-roll the direction die, and flip the template in the indicated direction, using the little arrow on the 'hit' side should that come up) thus hitting precisely two thirds of fifty percent of bugger all, the Shuriken Catapult fired one Sustained fire dice of shots, with the number rolled being fired at effectively BS2, thus leading to the Assault Marines making combat, and in short order ramming their pointy little heads up their chuffs?
2nd Edition was a mess. Some bits were fun, like Overwatch and the more varied movement, but then you remember the interminable end of turn phase, where you got to spend half an hour, half a bloody hour, possibly more, working out what happened to the various markers and grenade effects still lurking from 3 turns ago.
I find it hilarious that you yell at people for exaggerating, yet you make posts like this one Grotsnik. Maybe you aren't Dakka's Very Own Moral Compass, but rather Dakka's Very Own Rampant Hypocrite.
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![[Post New]](/s/i/i.gif) 2009/04/08 02:19:05
Subject: Things you miss most about 2nd Edition 40k
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Ridin' on a Snotling Pump Wagon
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Guess you didn't make as much use of Smoke, Blind and Plasma Grenades/Missiles as my group used to.
But hey, nice of you to cut out the bit where I clearly state my previous post was purely my own opinion. Wonder why you'd take the effort to avoid putting that bit in?
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![[Post New]](/s/i/i.gif) 2009/04/08 02:22:30
Subject: Things you miss most about 2nd Edition 40k
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Hanging Out with Russ until Wolftime
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Mad Doc Grotsnik wrote:Surely you mean....5 Assault Marines charge the D-Cannon on Overwatch. One Guardian fires the D-Cannon, missing horrifically as the weapon had to scatter twice (or was it one scatter, re-roll the direction die, and flip the template in the indicated direction, using the little arrow on the 'hit' side should that come up) thus hitting precisely two thirds of fifty percent of bugger all, the Shuriken Catapult fired one Sustained fire dice of shots, with the number rolled being fired at effectively BS2, thus leading to the Assault Marines making combat, and in short order ramming their pointy little heads up their chuffs?
That is so sigged.
I miss overwatch a little, and Space Wolves. How I miss them so.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/04/08 02:39:12
Subject: Re:Things you miss most about 2nd Edition 40k
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Sneaky Sniper Drone
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Second edition was Rogue Trader, cleaned up. If you had a like minded group, the games were brilliant and the system could allow you to merge in Necromunda for some fantastic scenarios. (if you enjoy Necro, you're enjoying the son of 2nd Edition, with detail)
Games like Combat 40k, and Kill Team are actually folks harking back to the kind of games you could put together easily with 2nd. Also, overwatch wasn't all that powerful, I usually did something to disrupt the OW unit at range, then moved in for the kill. I think even the act of being shot at, could cause a unit to lose OW. It was a remarkable area denial tactic and suitably pseudo-real, the enemy is prepared.. and they are waiting for you..(evil grin)
That said, it could be easily abused by certain gamer types and games could take time, which really, didnt matter much if you were having a blast.
I miss:
1) Vehicle-specific rules and charts and the ability to move a decent distance, and fire at multiple targets. (Vehicles were scary, as they should be)
2) Overwatch
3) Actually..Throw a grenade.
4) The ability to wreck the table.
5) Tactical use of cover. Marines were near unstoppable if they used cover when closing.
6) Model specific Hand to Hand.
3rd edition I played a bit, 4th not so much and now 5th? Not at all. I personally feel the game has been streamlined to a sliver of it's former self.
I'm about to return to Necromunda ruleset and playing some small squad level games.
~ Tael.
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This message was edited 2 times. Last update was at 2009/04/08 02:41:56
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![[Post New]](/s/i/i.gif) 2009/04/08 02:39:20
Subject: Re:Things you miss most about 2nd Edition 40k
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Nasty Nob on Warbike with Klaw
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Chaos space marine terminators getting an extra attack from the blade on their combi-bolters.
My big box of extra grenade templates and cotton-ball blind grenade markers.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/04/08 02:42:53
Subject: Re:Things you miss most about 2nd Edition 40k
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Ridin' on a Snotling Pump Wagon
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warpcrafter wrote:Chaos space marine terminators getting an extra attack from the blade on their combi-bolters.
I'll second that. I used to swear blind even up to the previous Chaos Codex they retained that one! Wrongly of course, which tended to lead to a quick, honest apology and then frantic double, triple, quadruple and quintuple checking of the Codex on the bog when I got home!
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![[Post New]](/s/i/i.gif) 2009/04/08 02:51:54
Subject: Re:Things you miss most about 2nd Edition 40k
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Regular Dakkanaut
Currently Assigned To Bloodthirsters Catulan Reaver Squad
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Mad Doc Grotsnik wrote:warpcrafter wrote:Chaos space marine terminators getting an extra attack from the blade on their combi-bolters.
I'll second that. I used to swear blind even up to the previous Chaos Codex they retained that one! Wrongly of course, which tended to lead to a quick, honest apology and then frantic double, triple, quadruple and quintuple checking of the Codex on the bog when I got home!
I have to wonder just how many pages of WD and Codex's have been read on the bog, learned more rules and fluff there than anywhere
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I am out of touch with it, last time I played we had squats, trikes, ratlings and robots....
Dreadnoughts had twin bolters mounted on the back of there hands, Guardsmen carried Lascannons and Heavy Bolters on their shoulders and sentinels has Assault cannons...
Ahhh so many fond memories, So many dead eldar.....
http://www.dakkadakka.com/dakkaforum/posts/list/0/233624.page <--- Bloodthirster Needs You Sign Up
warpcrafter wrote:
Done it, it didn't end well, but it was really fun.
halonachos wrote:
One of my friends has said: "When life gives you lemons, make lemonade. But unless life also gives you sugar and water, that lemonade is going to suck." |
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![[Post New]](/s/i/i.gif) 2009/04/08 02:56:24
Subject: Things you miss most about 2nd Edition 40k
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Charging Wild Rider
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Virus Bomb strategy cards.
But really, "cinematic moments" and the awesome descriptions of weapon effects. The best was the Cyclone misfire when your Terminator would spin around in a circle firing off all 12 missiles in random directions.
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And so, due to rising costs of maintaining the Golden Throne, the Emperor's finest accountants spoke to the Demigurg. A deal was forged in blood and extensive paperwork for a sub-prime mortgage with a 5/1 ARM on the Imperial Palace. And lo, in the following years the housing market did tumble and the rate skyrocketed leaving the Emperor's coffers bare. A dark time has begun for the Imperium, the tithes can not keep up with the balloon payments and the Imperial Palace and its contents, including the Golden Throne, have fallen into foreclosure. With an impending auction on the horizon mankind holds its breath as it waits to see who will gain possession of the corpse-god and thus, the fate of humanity...... |
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![[Post New]](/s/i/i.gif) 2009/04/08 02:57:08
Subject: Things you miss most about 2nd Edition 40k
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Ridin' on a Snotling Pump Wagon
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It's where I discovered one of the more obscure 2nd Edition rules! Namely that for every 12" a shot 'travelled' over the first 12", it knocked 1 of it's Armour Penetration Total.
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