Switch Theme:

Planetstrike set up  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Ultramarine Land Raider Pilot on Cruise Control







Thank bell of lost souls for this

Here we have a basic rundown of the game setup procedure for Planetstrike missions, along with some sample Strategems.

PLANETSTRIKE LAUNCH PROCEDURE
1. Determine attacker and defender
2. Choose forces
3. Select a Planetstrike mission
4. Prepare the battlefield
5. Determine objectives
6. Attacker prepares invasion
7. Determine stratagems
8. Defender deploys forces
9. Attacker launches firestorm
10. Launch the Planetstrike!

SAMPLE STRATAGEMS (Apparently a bit more powerful than the Cities of Death ones)
-IG: a mass deep-strike ability; a single reserve dice is rolled for the whole army, but each squad that deep strikes must make a dangerous terrain test when it lands.

-Dark Eldar: a penalty to enemy leadership equal to the number of turns passed since the beginning of the game (an interesting bit of background: it mentions Khaine-worshipping Dark Eldar).

-Imperium: Power of the Machine Spirit. BS 3, unshakable turrets.

-Adeptus Mechanicus: a teleporter beam that kills any model in a building on a successful armour save, as its flesh melts with the walls.

-Space Marines: when a Drop Pod deep strikes, all enemy units surrounding the landing zone must make a morale test.

-Tau: a massive EMP blast that disables all targeting systems on the battlefield; all vehicles are now BS 1, but all infantry units gain +1 BS,

-(possibly Ork) basically throwing an asteroid at the enemy
   
Made in de
Hollerin' Herda with Squighound Pack





Very cool,thanks for sharing! This Adeptus Mechanicus thing is really strong! Nice to see the AdMech mentioned. I think the SM-droppod-effect is very near to the fluff.

Blessed be the mind that is too small for doubt! 
   
Made in nz
Infiltrating Broodlord





R'lyeh

jamunition wrote:
-Space Marines: when a Drop Pod deep strikes, all enemy units surrounding the landing zone must make a morale test.


This should have been in the SM codex from day one.
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

jamunition wrote:
-Tau: a massive EMP blast that disables all targeting systems on the battlefield; all vehicles are now BS 1, but all infantry units gain +1 BS,


Go Tyranids

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

More Detail:
1. DETERMINE ATTACKER AND DEFENDER
If you have not already agreed who will play the role of attacker and who will play the role of defender for your game of Planetstrike, decide by both rolling a D6 – the winner may choose which role to play.

2. CHOOSE FORCES
Choose your force as normal from the relevant Codex. However, in a Planetstrike the Force Organisation Charts allow you to take a greater variety of units.

It is imperative that the first blow on an enemy planet is full of thunder and fury, sending the foe reeling so that more invaders can plunge into the fight. Those coordinating a planetary invasion ensure that their first wave is chock full of the swiftest and deadliest warriors at their disposal, and the bravest commanders take every chance to lead from the front.

For this reason the attacker in a game of Planetstrike has bonus Fast Attack and Elite choices – he is allowed to up to six of each – and an extra HQ choice to lead his assault. Furthermore troops choices are not compulsory, meaning you can create a truly terrifying force of elite soldiers to act as the spearhead of your planetary invasion. When you’re invading a world, you’ll need every weapon at your disposal to ensure victory, so don’t hold back!

Attacker’s Forces FOC

Compulsory – 1HQ
Optional – 2 HQ, 6 Troops, 6 Elites
Optional – 6 Fast Attack, 3 Heavy Support

Defending armies usually include the toughest and most resilient units of all. Tasked with holding the most vital locations against all comers, the best defenders are not only capable of riding out the attacker’s initial onslaught, but also able to unleash a series of punishing counterstrikes and ensure that the impudent invaders are utterly crushed for their folly.

Defender’s Forces FOC

Compulsory – 1 HQ, 2 Troops
Optional – 2 HQ, 6 Troops, 3 Elites
Optional – 3 Fast Attack, 6 Heavy Support

Terrain has additional effects in Planetstrike.

The Landing Pad can be Shielded, giving a 4+ invulnerable save to anything on it, or unshielded, allowing you to disembark no matter how far the transport moved.

Walls give a 4+ cover save, and if you go to ground behind them, you get +2 to cover.

Defender
Gets to place all terrain on the battlefield and picks his table edge.

He can declare Terrain to be dangerous if he wants (Mined for example) although it’s not clear how much he can do this for.

There will be buildings with mounted weapons, like armed bunkers etc.

Probably, the defender will have to place all of his army.

Attacker
May place some Craters to get some cover.

Scryer in the Darkness tells us the attacker can deploy non-vehicle units by Deep Strike, however units that already have that ability as standard can assault after DSing. It is possible that this ability is available to all non-vehicle units, not just those who already have DS. Clarification is being sought.

There is a new table for rolling for reserves:
Turn 1: 3+
Turn 2: 2+
Turn 3: automatic

All Monstrous Creatures, Infantry units, Jetbikes, Beasts, and Jump Pack Infantry units can deep strike and assault on the same turn. The other units are deployed in a more traditional fashion.

May also get some goodies like a prepared Artillery fire on the defending units, special equipment etc.

Will most likely get first Turn.

What the actual Missions will be is yet to be seen.

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in us
Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

This is looking better all the time. Planetstrike will really add to a linked campaign. Attack the planet with Planetstike, 40K for standard battles, and Cities of Death for the final objective of taking the planets capital. Almost looks like a plan.


Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) 
   
Made in gb
Emboldened Warlock







Crazy good, those assault termies are going to be nasty...

DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in us
Furious Raptor







Iron Warriors are ready!


DS:80S+G++M+++B++++I+Pw40k93+D++A++/sWD190R+++T(T)DM+
 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Wow, this looks like it's going to have an awfully long set-up time; definitely suited for campaigns and casual play only.

Seems like it'll be really fun, though.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in ca
Huge Hierodule






Outflanking

Do I hear Mega-Nidzilla!?!

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in de
Dominating Dominatrix






Piercing the heavens

I'll remain sceptical on the whole "charge after deep-strike" thing. If that's really the case the defender better have some ace up their sleeve. Just think of the havoc you could cause with Demon armies.
   
Made in us
Neophyte Undergoing Surgeries




Wichita

Wow. Shaping up to be a sweet expansion. Anyone heard a possible release date?

 
   
Made in ca
Huge Hierodule






Outflanking

August, If'n I recall correctly.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Hardened Veteran Guardsman





the 25th century

I wonder why the AdMech was mentioned in the original item from BoLs? Wonder if AdMech will have something to do with the new planetstrike buildings, maybe part of rules?
   
Made in us
Awesome Autarch






Las Vegas, NV

Wow, if you can't somehow keep deepstrikers away from you with a stratagem, Mystics just became the greatest unit in the Grim Dark Future.


   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Chaos SpaceMArine generic deamons just got a kick in the teeth... Now every DS unit has their talent of DS and assault...

Panic...

   
Made in us
Rampaging Furioso Blood Angel Dreadnought





SC, USA

And every imperial force will be sporting the Mystic Inquisitor and some suitably nasty shooty unit to dovetail.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Mystic, Inquisitor and Sternguard = ouchies for deepstrikers.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Regular Dakkanaut





grizgrin wrote:And every imperial force will be sporting the Mystic Inquisitor and some suitably nasty shooty unit to dovetail.

I read through the DH and WH codex, I did not see any rule where other armies could take WH or DH forces for their army. What did I miss?

This message was edited 1 time. Last update was at 2009/04/26 21:30:44


 
   
Made in gb
Fully-charged Electropriest





Somewhere.

Yes, you did I'm afraid. You can take 1 HQ, 2 Troops, 1 Fast Attack from the Daemonhunters or Witch Hunters codex (possibly from both) and have to have the core troops from your own army already in place.
   
Made in us
Trigger-Happy Baal Predator Pilot






Look at page 21 in the DH Codex. It has a good bit about their allies rules.

2000 points
http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/19113.page
500 points
1500 points "You don’t want to play Blood Angels to be different you play them because you finally realized that they go crazy and drink blood yet haven’t been killed off by the Inquisition. Proving that they are just bada**”  
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

-Tau: a massive EMP blast that disables all targeting systems on the battlefield; all vehicles are now BS 1, but all infantry units gain +1 BS,




of all of them i think the only one i dislike is this one, seems a tad screwed up
an electro magnetic pulse disables all electrical gear, not just that of vehicles

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

The EMP burst should lower infantry BS by -1 instead of giving it +1. Wouldn't EMP totally feth up necrons?

Defending...... 18 broadsides AWAY XD...... Or if i was attacking i would spam huge numbers of pirana's (about 30 of them should do a nice job). Then again... 6 elite slots.... i sence a Farsight suit rush a possiability with a rough max of 34 suits, including farsight himself, secondary commanders and bodyguards. Now all you gotta do is add 2 shield drones for each suit for a extra 68 wounds with 4+ invunability saves

Ok... 34 suits would cost a FETHING HUGE amount of points but i would guess the army would be so fething amazing ;p

The dark eldar one sounds quite deadly in a long game... turn 5-6 a -5 or -6 leadership modifier would be quite deadly to armies with low moral (Tau, imperal guard, etc).

My Youtube channel.
"What is a Belmont? A miserable pile of whips and sub-weapons." 
   
Made in ca
Huge Hierodule






Outflanking

My Attacking list looks somthin like this if the rumours are true: 3 CC Tyrants with Full Retinue, 3 Strangler 'Fex's, 3 Dakka 'Fes's, 1 God 'Fex and 2 Venom Cannon Toteing 'Fex's.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Servoarm Flailing Magos







Superscope wrote:The EMP burst should lower infantry BS by -1 instead of giving it +1. Wouldn't EMP totally feth up necrons?


Are Necrons truly 'robotic' or are they just mechanical looking creatures inhabited by the souls of the necrontyr? Necron tech seems to be so far beyond ours that trying to pin things down is difficult.

Realistically, an EMP blast would probably disable all the Space Marine's power armor, a lot of the higher tech weapons, and tons of other gear. Even Lasguns might be vulnerable. I'd guess tanks might (in general) be less impacted as they have the power to carry shielding for equipment.

However, the EMP rule as presented presumably was designed to hit almost all army lists equally, although Tyranids are an exception...

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in us
Death-Dealing Dark Angels Devastator




Saltillo, MS

JD21290 wrote:
-Tau: a massive EMP blast that disables all targeting systems on the battlefield; all vehicles are now BS 1, but all infantry units gain +1 BS,




of all of them i think the only one i dislike is this one, seems a tad screwed up
an electro magnetic pulse disables all electrical gear, not just that of vehicles


Discounting power armor...I don't know why BS would be increased for troops. If they're used to using some sort of electronic optics, their BS should be worse. But the BS system is aptly named..since soldiers in real life are a lot better at shooting than even the Space Marines. Soldiers have Backup Iron Sights (BUIS) when the batteries die or their scopes fail. Vehicles also have backup iron sights, but they're not as easy to use as the tech systems. I don't know why the cupola mounted weapons would be affected, they would be the same as the infantry weapons.

Balance wrote:
Superscope wrote:The EMP burst should lower infantry BS by -1 instead of giving it +1. Wouldn't EMP totally feth up necrons?


Are Necrons truly 'robotic' or are they just mechanical looking creatures inhabited by the souls of the necrontyr? Necron tech seems to be so far beyond ours that trying to pin things down is difficult.

Realistically, an EMP blast would probably disable all the Space Marine's power armor, a lot of the higher tech weapons, and tons of other gear. Even Lasguns might be vulnerable. I'd guess tanks might (in general) be less impacted as they have the power to carry shielding for equipment.

However, the EMP rule as presented presumably was designed to hit almost all army lists equally, although Tyranids are an exception...


The logic I was going to try to use cancels out everything..I don't have a real good explanation from a real life POV.

Military systems are "hardened" against rough-use, mis-use, heat, cold, and to a certain extent, EMP, because EMP is given off from nuclear explosions. Everything the modern military uses today still has some of the cold war nuclear holocaust design to it as a holdover. It's been said that Power Armor was designed to resist nuclear radiation and can survive in space for EVA's, so it's also resistant to the radiation a person's exposed to from EVA's, which would fry electronics, as would solar flares in the upper atmosphere. NASA and everybody else that has satellites have to dance them around during high solar activity to keep them from frying.

I'm sure the Necrons have experienced EMP, so they're hardened against it, too. But the electronics in the tanks are just as resistant to EMP as the soldiers' radios, electronic sights, all of that stuff, so it makes no sense. I can see the rifles and small stuff getting by, they make special cases to protect that stuff if you're forewarned, but enemy Power Armor would be locked up like the tin man if the EMP attacks Tanks specifically.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

It's odd that the Guard would suffer from something like that, seeing that they are quite the primitive cavemen according to GW. Marines use the machine spirit, guard uses an eye and a scope.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Dakka Veteran






Any word on how Daemons set-up if they're the defender?

- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress

If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain

The world owes you nothing. It was here first. - M. Twain

DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
 
   
Made in ie
Crazed Spirit of the Defiler




Ireland

wittzo wrote:
I'm sure the Necrons have experienced EMP, so they're hardened against it, too. But the electronics in the tanks are just as resistant to EMP as the soldiers' radios, electronic sights, all of that stuff, so it makes no sense. I can see the rifles and small stuff getting by, they make special cases to protect that stuff if you're forewarned, but enemy Power Armor would be locked up like the tin man if the EMP attacks Tanks specifically.


Well you're assuming Necrons are using Electronics. If Necron(Or Eldar,Tau,Imperial) technology didn't involve the transfer of electrons then an EMP wouldn't really have an effect.

Anyway this discussion is really destined for the fluff section.

I'm looking forward to Planetstrike, Really would love to have a few weeks to run a full campaign starting with one or more Planetstrikes followed by a defend the beachhead type game and then a pitch Apocalypse battle or two. Interspered with smaller games like capturing strategic points to give further stratgems/assets in the other games. Ohh this could be good.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

Superscope wrote:The EMP burst should lower infantry BS by -1 instead of giving it +1. Wouldn't EMP totally feth up necrons?


But does it? I hope the +1 isnt true...why would an EMP boost infantry BS? That's BS.

Superscope wrote:Ok... 34 suits would cost a FETHING HUGE amount of points but i would guess the army would be so fething amazing ;p



Points? who cares about points! You are talking SEVEN HUNDRED dollars retail for 34 suits! (not counting commander boxes)


   
 
Forum Index » News & Rumors
Go to: