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How do you, personally, feel about the use of FW units in tabletop?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How do you, personally, feel about the use of FW units in tabletop?
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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 TheCadreofFi'rios wrote:
Don't play against me with forge world. I don't want to have to learn a bunch of other s@#$y rules that don't make sense for your amusement or win at all costs attitude. Forge world is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep forge world separate from it please.


Don't play against me with Tau. I don't want to learn a bunch of other gakky rules don't make sense for your amusement or win at all cost attitude. Tau is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep Tau separate from it please.

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Gore-Soaked Lunatic Witchhunter







The Imperial Answer wrote:
 AnomanderRake wrote:
If I were the complaining sort and I were to take issue with any FW superheavies the Brass Scorpion would be a better choice than the Typhon, it's got a similar gun that's not shorter range if it moves, moves 12" and charges 3d6", stomps more times, and has an Invulnerable save that can be boosted with Cursed Earth)


I thought the balancing factor to that was that the Greater Brass Scorpion can't fight back against another super-heavy ?


It can fight most superheavies once you've Cursed Earthed it up to 2++ Inv.


Automatically Appended Next Post:
 Blacksails wrote:
 TheCadreofFi'rios wrote:
Don't play against me with forge world. I don't want to have to learn a bunch of other s@#$y rules that don't make sense for your amusement or win at all costs attitude. Forge world is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep forge world separate from it please.


Don't play against me with Tau. I don't want to learn a bunch of other gakky rules don't make sense for your amusement or win at all cost attitude. Tau is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep Tau separate from it please.


Honestly the Necrons are more deserving of this complaint than the Tau. The gakky rules are much, much gakkier, even if the result isn't as shenanigansy.

This message was edited 1 time. Last update was at 2015/01/13 01:49:29


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On moon miranda.

 TheCadreofFi'rios wrote:
Don't play against me with forge world. I don't want to have to learn a bunch of other s@#$y rules that don't make sense for your amusement or win at all costs attitude. Forge world is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep forge world separate from it please.
This is the most amusingly ignorant and butthurt statement I've seen all day.

And you can literally apply this exact same phrase to *EVERYTHING* GW makes.

IRON WITHIN, IRON WITHOUT.

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 AnomanderRake wrote:


Honestly the Necrons are more deserving of this complaint than the Tau. The gakky rules are much, much gakkier, even if the result isn't as shenanigansy.


Its largely irrelevant what faction I used to make the point I'm making.

However, I chose Tau for two reasons; the first being the person's avatar and name suggests a Tau player and would likely hit a nerve, and the second being that Tau have many special rules and wargear that either ignore aspects of the rules entirely, or modify them to be not a little confusing for those not fully invested in keeping up to date with every codex.

Regardless, point is our friend TheCadreofFi'rios has made a terrible argument, and simply replacing FW with literally any other core codex serves enough to illustrate how comically bad the argument is.

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 AnomanderRake wrote:
The Imperial Answer wrote:
 AnomanderRake wrote:
If I were the complaining sort and I were to take issue with any FW superheavies the Brass Scorpion would be a better choice than the Typhon, it's got a similar gun that's not shorter range if it moves, moves 12" and charges 3d6", stomps more times, and has an Invulnerable save that can be boosted with Cursed Earth)


I thought the balancing factor to that was that the Greater Brass Scorpion can't fight back against another super-heavy ?


It can fight most superheavies once you've Cursed Earthed it up to 2++ Inv.


I'm not seeing how. It has no D-Strength or any melee attack capable of effecting a super-heavy outside of HoW. I guess it could fight back with that but I'm not seeing any melee weapons in its profile.
   
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Stealthy Space Wolves Scout






 TheCadreofFi'rios wrote:
Don't play against me with forge world. I don't want to have to learn a bunch of other s@#$y rules that don't make sense for your amusement or win at all costs attitude. Forge world is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep forge world separate from it please.


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The Imperial Answer wrote:
I'm not seeing how. It has no D-Strength or any melee attack capable of effecting a super-heavy outside of HoW. I guess it could fight back with that but I'm not seeing any melee weapons in its profile.


You don't need a melee weapon to attack in melee. It still has its STR 10 attacks, and lots of them.

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 Peregrine wrote:
The Imperial Answer wrote:
I'm not seeing how. It has no D-Strength or any melee attack capable of effecting a super-heavy outside of HoW. I guess it could fight back with that but I'm not seeing any melee weapons in its profile.


You don't need a melee weapon to attack in melee. It still has its STR 10 attacks, and lots of them.


The only attacks I see it gets are Stomps and HoW.
   
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On moon miranda.

The Greater Brass Scorpion has a very strong "A" stat, on top of having S10 and Smash, it's got double the number of attacks an SM Captain has in its basic profile.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

for me:

Depends, heavily, on which FW units, and how many.

As a whole i like forgeworld.

Some units less so

I'd like it a lot more if all the factions got equal representation. DE, especially, are pretty much ignored.

Some new FW Pain Engines would have me maxing my credit card asap, as would a decent FW heamonculus sculpt

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On moon miranda.

I like the DE Tantalus, that's a super cool kit, but yeah, if they did a Pain Engine, that would be sweet.

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New Heavy Gear Log! Also...Grey Knights!
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I wouldn't mind a proper gargant forgeworld. I can't believe the biggest thing the Orks have on the table is a Stompa.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






I can understand concerns over the difficulty of finding the correct rules for FW products.

At their rate of release, on online version really is needed.

I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.
   
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 Big Blind Bill wrote:
I can understand concerns over the difficulty of finding the correct rules for FW products.

At their rate of release, on online version really is needed.

I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.



Well for some things you have to use outdated rules. The rules have not been updated for it yet. Case in point, the Ork Heavy Bommers.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






The Imperial Answer wrote:
 Big Blind Bill wrote:
I can understand concerns over the difficulty of finding the correct rules for FW products.

At their rate of release, on online version really is needed.

I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.



Well for some things you have to use outdated rules. The rules have not been updated for it yet. Case in point, the Ork Heavy Bommers.

By outdated I mean rules which have newer versions.

For example, someone could buy Aeronautica because they want to use contemptor motis dreads, only to find that there is another FW book (IA Vol 2) which is newer, and has rules for the exact same model, meaning they wasted £30 on a book which is still on sale, but with outdated rules.
   
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The Imperial Answer wrote:
 Peregrine wrote:
The Imperial Answer wrote:
I'm not seeing how. It has no D-Strength or any melee attack capable of effecting a super-heavy outside of HoW. I guess it could fight back with that but I'm not seeing any melee weapons in its profile.


You don't need a melee weapon to attack in melee. It still has its STR 10 attacks, and lots of them.


The only attacks I see it gets are Stomps and HoW.


Its still a Super Heavy Walker, you don't need a special weapon to make melee attacks. It just makes a bunch of Str10 attacks.

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 Big Blind Bill wrote:
The Imperial Answer wrote:
 Big Blind Bill wrote:
I can understand concerns over the difficulty of finding the correct rules for FW products.

At their rate of release, on online version really is needed.

I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.



Well for some things you have to use outdated rules. The rules have not been updated for it yet. Case in point, the Ork Heavy Bommers.

By outdated I mean rules which have newer versions.

For example, someone could buy Aeronautica because they want to use contemptor motis dreads, only to find that there is another FW book (IA Vol 2) which is newer, and has rules for the exact same model, meaning they wasted £30 on a book which is still on sale, but with outdated rules.


The new path seems to go away from that though.

All tau are in IA3 2ed, all chaos in IA13, all necrons in IA12, all nids in IA4
If we get a book that rounds up everything a given faction has, it becomes much more manageable.

Not sure how new things like the new riptides will fit in (its way too early for a new IA3 book), but at least lately it became quite simple.

Though I hope they will give us a godamn list of "what rules are in what book", so we can finally do away with the "I can't know where the current rules are" argument.

can neither confirm nor deny I lost track of what I've got right now. 
   
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I am pro FW. I would only field something that I like fluff wise. A Typhon or a Contempor. I don't mind playing it as long as the man or woman fielding it has the current rules.

Some stuff is a bit too strong. But, so are nornal units from the game. What is a (insert FW product,) to a ton of Riptides/Serpents, etc.

Truly boils down to your opponent.

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 BoomWolf wrote:
 Big Blind Bill wrote:
The Imperial Answer wrote:
 Big Blind Bill wrote:
I can understand concerns over the difficulty of finding the correct rules for FW products.

At their rate of release, on online version really is needed.

I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.



Well for some things you have to use outdated rules. The rules have not been updated for it yet. Case in point, the Ork Heavy Bommers.

By outdated I mean rules which have newer versions.

For example, someone could buy Aeronautica because they want to use contemptor motis dreads, only to find that there is another FW book (IA Vol 2) which is newer, and has rules for the exact same model, meaning they wasted £30 on a book which is still on sale, but with outdated rules.


The new path seems to go away from that though.

All tau are in IA3 2ed, all chaos in IA13, all necrons in IA12, all nids in IA4
If we get a book that rounds up everything a given faction has, it becomes much more manageable.

Not sure how new things like the new riptides will fit in (its way too early for a new IA3 book), but at least lately it became quite simple.

Though I hope they will give us a godamn list of "what rules are in what book", so we can finally do away with the "I can't know where the current rules are" argument.


At least, things should be in one book and one book only.

Otherwise, how do you reconcile IA11 with IA:Apoc and IA:Apoc v2 and ... I mean that's such a friggin mess it took me a while to finally be 100% sure where the latest rules were.

Codex:Eldar Apoc would be something I would probably buy. I don't mind it being called Doom of Mymeara, but I mind Doom having outdated rules compared to other books.
   
Made in il
Warplord Titan Princeps of Tzeentch






Well, so did taros until 2ed went out.
When doom is getting 2th ed, the eldar FW nits will get updated.

Might take a while though.

can neither confirm nor deny I lost track of what I've got right now. 
   
 
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