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![[Post New]](/s/i/i.gif) 2015/01/13 01:41:34
Subject: Re:How do you, personally, feel about the use of FW units in tabletop?
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Lord of the Fleet
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TheCadreofFi'rios wrote:Don't play against me with forge world. I don't want to have to learn a bunch of other s@#$y rules that don't make sense for your amusement or win at all costs attitude. Forge world is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep forge world separate from it please.
Don't play against me with Tau. I don't want to learn a bunch of other gakky rules don't make sense for your amusement or win at all cost attitude. Tau is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep Tau separate from it please.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2015/01/13 01:48:44
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Gore-Soaked Lunatic Witchhunter
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The Imperial Answer wrote: AnomanderRake wrote:If I were the complaining sort and I were to take issue with any FW superheavies the Brass Scorpion would be a better choice than the Typhon, it's got a similar gun that's not shorter range if it moves, moves 12" and charges 3d6", stomps more times, and has an Invulnerable save that can be boosted with Cursed Earth)
I thought the balancing factor to that was that the Greater Brass Scorpion can't fight back against another super-heavy ?
It can fight most superheavies once you've Cursed Earthed it up to 2++ Inv. Automatically Appended Next Post: Blacksails wrote: TheCadreofFi'rios wrote:Don't play against me with forge world. I don't want to have to learn a bunch of other s@#$y rules that don't make sense for your amusement or win at all costs attitude. Forge world is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep forge world separate from it please.
Don't play against me with Tau. I don't want to learn a bunch of other gakky rules don't make sense for your amusement or win at all cost attitude. Tau is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep Tau separate from it please.
Honestly the Necrons are more deserving of this complaint than the Tau. The gakky rules are much, much gakkier, even if the result isn't as shenanigansy.
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This message was edited 1 time. Last update was at 2015/01/13 01:49:29
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![[Post New]](/s/i/i.gif) 2015/01/13 01:49:35
Subject: Re:How do you, personally, feel about the use of FW units in tabletop?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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TheCadreofFi'rios wrote:Don't play against me with forge world. I don't want to have to learn a bunch of other s@#$y rules that don't make sense for your amusement or win at all costs attitude. Forge world is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep forge world separate from it please.
This is the most amusingly ignorant and butthurt statement I've seen all day.
And you can literally apply this exact same phrase to *EVERYTHING* GW makes.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/01/13 01:52:38
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Lord of the Fleet
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AnomanderRake wrote:
Honestly the Necrons are more deserving of this complaint than the Tau. The gakky rules are much, much gakkier, even if the result isn't as shenanigansy.
Its largely irrelevant what faction I used to make the point I'm making.
However, I chose Tau for two reasons; the first being the person's avatar and name suggests a Tau player and would likely hit a nerve, and the second being that Tau have many special rules and wargear that either ignore aspects of the rules entirely, or modify them to be not a little confusing for those not fully invested in keeping up to date with every codex.
Regardless, point is our friend TheCadreofFi'rios has made a terrible argument, and simply replacing FW with literally any other core codex serves enough to illustrate how comically bad the argument is.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2015/01/13 02:33:07
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Dakka Veteran
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AnomanderRake wrote:The Imperial Answer wrote: AnomanderRake wrote:If I were the complaining sort and I were to take issue with any FW superheavies the Brass Scorpion would be a better choice than the Typhon, it's got a similar gun that's not shorter range if it moves, moves 12" and charges 3d6", stomps more times, and has an Invulnerable save that can be boosted with Cursed Earth)
I thought the balancing factor to that was that the Greater Brass Scorpion can't fight back against another super-heavy ?
It can fight most superheavies once you've Cursed Earthed it up to 2++ Inv.
I'm not seeing how. It has no D-Strength or any melee attack capable of effecting a super-heavy outside of HoW. I guess it could fight back with that but I'm not seeing any melee weapons in its profile.
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![[Post New]](/s/i/i.gif) 2015/01/13 02:47:43
Subject: Re:How do you, personally, feel about the use of FW units in tabletop?
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Stealthy Space Wolves Scout
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TheCadreofFi'rios wrote:Don't play against me with forge world. I don't want to have to learn a bunch of other s@#$y rules that don't make sense for your amusement or win at all costs attitude. Forge world is a stupid addition to games workshop that they should denounce as not officially part of 40k. There are already enough bad rules in 40k, keep forge world separate from it please.
TROLOLOLOLOLOLOLOL
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DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) |
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![[Post New]](/s/i/i.gif) 2015/01/13 03:29:50
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Douglas Bader
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The Imperial Answer wrote:I'm not seeing how. It has no D-Strength or any melee attack capable of effecting a super-heavy outside of HoW. I guess it could fight back with that but I'm not seeing any melee weapons in its profile.
You don't need a melee weapon to attack in melee. It still has its STR 10 attacks, and lots of them.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/01/13 03:32:55
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Dakka Veteran
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Peregrine wrote:The Imperial Answer wrote:I'm not seeing how. It has no D-Strength or any melee attack capable of effecting a super-heavy outside of HoW. I guess it could fight back with that but I'm not seeing any melee weapons in its profile.
You don't need a melee weapon to attack in melee. It still has its STR 10 attacks, and lots of them.
The only attacks I see it gets are Stomps and HoW.
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![[Post New]](/s/i/i.gif) 2015/01/13 03:38:34
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The Greater Brass Scorpion has a very strong "A" stat, on top of having S10 and Smash, it's got double the number of attacks an SM Captain has in its basic profile.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/01/13 03:41:23
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Insect-Infested Nurgle Chaos Lord
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for me:
Depends, heavily, on which FW units, and how many.
As a whole i like forgeworld.
Some units less so
I'd like it a lot more if all the factions got equal representation. DE, especially, are pretty much ignored.
Some new FW Pain Engines would have me maxing my credit card asap, as would a decent FW heamonculus sculpt
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2015/01/13 03:56:37
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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I like the DE Tantalus, that's a super cool kit, but yeah, if they did a Pain Engine, that would be sweet.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/01/13 04:07:03
Subject: Re:How do you, personally, feel about the use of FW units in tabletop?
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Dakka Veteran
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I wouldn't mind a proper gargant forgeworld. I can't believe the biggest thing the Orks have on the table is a Stompa.
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![[Post New]](/s/i/i.gif) 2015/01/13 05:05:05
Subject: Re:How do you, personally, feel about the use of FW units in tabletop?
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Stubborn Dark Angels Veteran Sergeant
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I can understand concerns over the difficulty of finding the correct rules for FW products.
At their rate of release, on online version really is needed.
I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.
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![[Post New]](/s/i/i.gif) 2015/01/13 05:20:56
Subject: Re:How do you, personally, feel about the use of FW units in tabletop?
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Dakka Veteran
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Big Blind Bill wrote:I can understand concerns over the difficulty of finding the correct rules for FW products.
At their rate of release, on online version really is needed.
I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.
Well for some things you have to use outdated rules. The rules have not been updated for it yet. Case in point, the Ork Heavy Bommers.
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![[Post New]](/s/i/i.gif) 2015/01/13 05:26:39
Subject: Re:How do you, personally, feel about the use of FW units in tabletop?
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Stubborn Dark Angels Veteran Sergeant
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The Imperial Answer wrote: Big Blind Bill wrote:I can understand concerns over the difficulty of finding the correct rules for FW products.
At their rate of release, on online version really is needed.
I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.
Well for some things you have to use outdated rules. The rules have not been updated for it yet. Case in point, the Ork Heavy Bommers.
By outdated I mean rules which have newer versions.
For example, someone could buy Aeronautica because they want to use contemptor motis dreads, only to find that there is another FW book ( IA Vol 2) which is newer, and has rules for the exact same model, meaning they wasted £30 on a book which is still on sale, but with outdated rules.
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![[Post New]](/s/i/i.gif) 2015/01/13 05:50:10
Subject: How do you, personally, feel about the use of FW units in tabletop?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The Imperial Answer wrote: Peregrine wrote:The Imperial Answer wrote:I'm not seeing how. It has no D-Strength or any melee attack capable of effecting a super-heavy outside of HoW. I guess it could fight back with that but I'm not seeing any melee weapons in its profile.
You don't need a melee weapon to attack in melee. It still has its STR 10 attacks, and lots of them.
The only attacks I see it gets are Stomps and HoW.
Its still a Super Heavy Walker, you don't need a special weapon to make melee attacks. It just makes a bunch of Str10 attacks.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/01/13 09:36:25
Subject: Re:How do you, personally, feel about the use of FW units in tabletop?
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Warplord Titan Princeps of Tzeentch
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Big Blind Bill wrote:The Imperial Answer wrote: Big Blind Bill wrote:I can understand concerns over the difficulty of finding the correct rules for FW products.
At their rate of release, on online version really is needed.
I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.
Well for some things you have to use outdated rules. The rules have not been updated for it yet. Case in point, the Ork Heavy Bommers.
By outdated I mean rules which have newer versions.
For example, someone could buy Aeronautica because they want to use contemptor motis dreads, only to find that there is another FW book ( IA Vol 2) which is newer, and has rules for the exact same model, meaning they wasted £30 on a book which is still on sale, but with outdated rules.
The new path seems to go away from that though.
All tau are in IA3 2ed, all chaos in IA13, all necrons in IA12, all nids in IA4
If we get a book that rounds up everything a given faction has, it becomes much more manageable.
Not sure how new things like the new riptides will fit in (its way too early for a new IA3 book), but at least lately it became quite simple.
Though I hope they will give us a godamn list of "what rules are in what book", so we can finally do away with the "I can't know where the current rules are" argument.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2015/01/13 09:54:24
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Longtime Dakkanaut
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I am pro FW. I would only field something that I like fluff wise. A Typhon or a Contempor. I don't mind playing it as long as the man or woman fielding it has the current rules.
Some stuff is a bit too strong. But, so are nornal units from the game. What is a (insert FW product,) to a ton of Riptides/Serpents, etc.
Truly boils down to your opponent.
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![[Post New]](/s/i/i.gif) 2015/01/13 11:51:59
Subject: Re:How do you, personally, feel about the use of FW units in tabletop?
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Longtime Dakkanaut
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BoomWolf wrote: Big Blind Bill wrote:The Imperial Answer wrote: Big Blind Bill wrote:I can understand concerns over the difficulty of finding the correct rules for FW products.
At their rate of release, on online version really is needed.
I don't know how many people would purposely use the wrong FW rules for their advantage, but I'm sure there are many people who are using outdated rules without knowing about it.
Well for some things you have to use outdated rules. The rules have not been updated for it yet. Case in point, the Ork Heavy Bommers.
By outdated I mean rules which have newer versions.
For example, someone could buy Aeronautica because they want to use contemptor motis dreads, only to find that there is another FW book ( IA Vol 2) which is newer, and has rules for the exact same model, meaning they wasted £30 on a book which is still on sale, but with outdated rules.
The new path seems to go away from that though.
All tau are in IA3 2ed, all chaos in IA13, all necrons in IA12, all nids in IA4
If we get a book that rounds up everything a given faction has, it becomes much more manageable.
Not sure how new things like the new riptides will fit in (its way too early for a new IA3 book), but at least lately it became quite simple.
Though I hope they will give us a godamn list of "what rules are in what book", so we can finally do away with the "I can't know where the current rules are" argument.
At least, things should be in one book and one book only.
Otherwise, how do you reconcile IA11 with IA: Apoc and IA: Apoc v2 and ... I mean that's such a friggin mess it took me a while to finally be 100% sure where the latest rules were.
Codex:Eldar Apoc would be something I would probably buy. I don't mind it being called Doom of Mymeara, but I mind Doom having outdated rules compared to other books.
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![[Post New]](/s/i/i.gif) 2015/01/13 12:04:59
Subject: How do you, personally, feel about the use of FW units in tabletop?
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Warplord Titan Princeps of Tzeentch
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Well, so did taros until 2ed went out.
When doom is getting 2th ed, the eldar FW nits will get updated.
Might take a while though.
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can neither confirm nor deny I lost track of what I've got right now. |
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