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 Peregrine wrote:

Yeah, this needs to be emphasized: all of the current Apocalypse/LoW rules were written by "main" GW. The original FW rules for those units were much weaker, and you'd have virtually no chance of winning if you used them in the current game. No 7"/10" blasts, no D-weapons, superheavies had to move and pivot like flyers, etc. For example, the Warhound's double turbolaser (STR D, 5" blast in the current rules) was STR 9 AP 2 with only a 3" blast and a Warhound with two of them would cost almost 150 points more than the current one. The Baneblade had only a 5" blast for its main gun (same stats otherwise) and cost about 200 points more.


Also, not forgetting, that FW toned down Str D weapons in their Horus Heresy books to make them more sane
   
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Recently ran into a FW Land Raider with Flamestorm Cannons. Wasn't extremely terrible, though the Ceramite plating rule was fairly annoying. Overall, it was a great battle, I avoided his Land Raider rather than fight it outright.

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I think the point value for FW is broken and that is it. Really What makes me laugh is taking a FW stompa compared to a GW stompa. You can literally field two stompas with the FW and give them void shields. While if you do the GW stompa you can only have one with no void shields.

That is my beef and its whats for dinner.



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 zombiekila707 wrote:
I think the point value for FW is broken and that is it. Really What makes me laugh is taking a FW stompa compared to a GW stompa. You can literally field two stompas with the FW and give them void shields. While if you do the GW stompa you can only have one with no void shields.

That is my beef and its whats for dinner.

That's a *very* unique outlier which they've stated was intended to be "+700" instead of "+300" in emails and on on their FB page back when they still had one. They haven't updated the PDF for whatever reason, but GW as a whole seems to have a standing policy against fixing things like that

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My problem with fw is ever time i played them rules the had seemed wrong just some printed page the found on line if people got the really rules and not some sheet they typed up to look legal i be fine with fw..
   
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 zombiekila707 wrote:
I think the point value for FW is broken and that is it. Really What makes me laugh is taking a FW stompa compared to a GW stompa. You can literally field two stompas with the FW and give them void shields. While if you do the GW stompa you can only have one with no void shields.

That is my beef and its whats for dinner.



I assume you mean the Klaw Stompa, and those are cheap because they really don't have anything except a really big scorcha or two and two close-combat D weapons. One on its own isn't as versatile as the GW standard Stompa.

Also the only reason the Klaw Stompa gets a power-field is because the only way to actually have a Klaw Stompa is to build it using the Kustom Stompa rules, which includes the option for power fields. GW won't update the Klaw Stompa's original profile so the FW variant is the one you have to go with if you want your close-combat ork stompa.
   
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Okay so to clarify things I do not play pickup games.

As for my friends circle:

Given the open ended mess that 7th edition is, when wanting to play a battle we usually clarify things the following way:

1 FoC for main army (no need to tell what army youre bringing)
upto 1 allied detachment (no need to tell which allies youre bringing)
FW units only after telling the opponent what you'll be bringing and if he is ok with it
Formations: the amount of formations you will be bringing should be disclosed prior to the battle

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I like bringing contemptor mortis dreads as anti-air for my DA, I really would rather not bring in flyers for anti-air and I just dont like putting in the aegis defense line. At about the same points as a land raider each not many people seem to have a problem with them.

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The Imperial Answer wrote:
 zombiekila707 wrote:
I think the point value for FW is broken and that is it. Really What makes me laugh is taking a FW stompa compared to a GW stompa. You can literally field two stompas with the FW and give them void shields. While if you do the GW stompa you can only have one with no void shields.

That is my beef and its whats for dinner.



I assume you mean the Klaw Stompa, and those are cheap because they really don't have anything except a really big scorcha or two and two close-combat D weapons. One on its own isn't as versatile as the GW standard Stompa.

Also the only reason the Klaw Stompa gets a power-field is because the only way to actually have a Klaw Stompa is to build it using the Kustom Stompa rules, which includes the option for power fields. GW won't update the Klaw Stompa's original profile so the FW variant is the one you have to go with if you want your close-combat ork stompa.


No man talking about just a normal FW stompa looking at it right now it has same HP, attacks, AV, EVERYTHING! You can get better weapons and other things with the FW stompa as well.


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 zombiekila707 wrote:
The Imperial Answer wrote:
 zombiekila707 wrote:
I think the point value for FW is broken and that is it. Really What makes me laugh is taking a FW stompa compared to a GW stompa. You can literally field two stompas with the FW and give them void shields. While if you do the GW stompa you can only have one with no void shields.

That is my beef and its whats for dinner.



I assume you mean the Klaw Stompa, and those are cheap because they really don't have anything except a really big scorcha or two and two close-combat D weapons. One on its own isn't as versatile as the GW standard Stompa.

Also the only reason the Klaw Stompa gets a power-field is because the only way to actually have a Klaw Stompa is to build it using the Kustom Stompa rules, which includes the option for power fields. GW won't update the Klaw Stompa's original profile so the FW variant is the one you have to go with if you want your close-combat ork stompa.


No man talking about just a normal FW stompa looking at it right now it has same HP, attacks, AV, EVERYTHING! You can get better weapons and other things with the FW stompa as well.



The only Stompa forgeworld makes is the Bigmek Stompa. However Imperial Armor 8 has rules for building your own stompa which has a lot of weapons options.
   
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 hellpato wrote:
Those who doesn't like FW are those guys who bring a knife in a gun fight.


Yep that described me! For 6 years I played without the aid of Forge World models. They have some powerful stuff and the analogy should be, "Those who doesn't like FW are those guys who bring a tooth pick in a battle tank fight." I used my GW only army and fought these other armies with 1 or 2 forge world units and they just wreck my army in 1 turn and I proceed to lose. The only way to fight this cheese is to spend more money to buy FW books and buy FW models. How are you going to argue that FW are on the same level as GW units? If you own a FW model its because a.) it looked better or b.) you wanted something that wins!

They write these rules for Forge World so much better because they want you buy these obscenely exorbitant plastic models over expensive GW models.

Its all about $$$!

   
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zilka86 wrote:
My problem with fw is ever time i played them rules the had seemed wrong just some printed page the found on line if people got the really rules and not some sheet they typed up to look legal i be fine with fw..


The problem is that sometimes the most current rules are in FW FAQs or edition updates that don't come in big $100 bound hardcovers and don't have much in the way of fancy formatting. Could I ask what seemed wrong with the rules your opponent had?

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The Imperial Answer wrote:
I assume you mean the Klaw Stompa, and those are cheap because they really don't have anything except a really big scorcha or two and two close-combat D weapons. One on its own isn't as versatile as the GW standard Stompa.


No, it was a special character that was updated in one of the 6th edition pdfs to be able to take his personal Stompa as a "dedicated transport". There was a typo in the rules that made the cost way too cheap, but playing it by RAW is like playing by the RAW in 6th edition that models wearing helmets can't shoot (they have no eyes to draw LOS from).


Automatically Appended Next Post:
 Filch wrote:
The only way to fight this cheese is to spend more money to buy FW books and buy FW models.


This is just laughably wrong. FW units have their balance issues, but codex units are just as bad and very few FW rules can even compete with the cheesiest codex armies.

This message was edited 1 time. Last update was at 2015/01/07 01:59:33


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 Peregrine wrote:
The Imperial Answer wrote:
I assume you mean the Klaw Stompa, and those are cheap because they really don't have anything except a really big scorcha or two and two close-combat D weapons. One on its own isn't as versatile as the GW standard Stompa.


No, it was a special character that was updated in one of the 6th edition pdfs to be able to take his personal Stompa as a "dedicated transport". There was a typo in the rules that made the cost way too cheap, but playing it by RAW is like playing by the RAW in 6th edition that models wearing helmets can't shoot (they have no eyes to draw LOS from)..


You mean Buzzgob then. I thought the low points cost was because he could only be taken with the stompa in apoc games back then.

This message was edited 1 time. Last update was at 2015/01/07 02:03:17


 
   
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Good or indifferent. If they're approved for codex use then they're part of the codex too.

The other stuff for the bigger matches, obviously not in a small fight but would be fun to fight against in a larger one nonetheless.

   
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I whole heartedly endorse the use of alternate rules and nice models. I use a Sicarian tank myself.

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 Filch wrote:
 hellpato wrote:
Those who doesn't like FW are those guys who bring a knife in a gun fight.


Yep that described me! For 6 years I played without the aid of Forge World models. They have some powerful stuff and the analogy should be, "Those who doesn't like FW are those guys who bring a tooth pick in a battle tank fight." I used my GW only army and fought these other armies with 1 or 2 forge world units and they just wreck my army in 1 turn and I proceed to lose.
Care to provide an example?

The only way to fight this cheese is to spend more money to buy FW books and buy FW models. How are you going to argue that FW are on the same level as GW units?
Because most are?

If you own a FW model its because a.) it looked better or b.) you wanted something that wins!
And your reasoning for this is...?


They write these rules for Forge World so much better because they want you buy these obscenely exorbitant plastic models over expensive GW models.
Except...usually they're pretty mediocre, and GW's models are commonly coming out at the exact same price as many FW models now...

Its all about $$$!

I'm not entirely sure you really have much of an idea of what you're talking about here...

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The Imperial Answer wrote:
You mean Buzzgob then. I thought the low points cost was because he could only be taken with the stompa in apoc games back then.


In the 6th edition update to IA8 it can be taken in normal games. IIRC the problem was that originally he got the custom Stompa rules that started really cheap but didn't include any weapons or upgrades, so once you finished building your Stompa you were paying full price for it. Then in the 6th edition update some unit names got changed around but point costs didn't change to match, and suddenly he gets a fully-equipped stompa for the price of an unarmed one.

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FW adds more rules and more units, which are mostly imperial.

many of the units are ok, some are outright bad, and some are obviously much better than codex equivalents.

The main issues for me for FW are this:
1.) If your not imperial they add little to the game.
--- after imperial orks, tau, nids, eldar, necrons see the most from FW, with all of those factions combined having about 1/2 to 1/3rd of the amount of entries that imperial have, not even counting 30k stuff.
2.) Most people that want FW inclusive things don't want it for the mediocre or bad things, they want it for the things that are better than codex equivalents like the special riptides, hornets, special dreadnauts, stompa that costs 400pts less for no reason, big trakks, the gun battery things imperial players seem to love, etc. Its pretty much a list of about 1-4 things per faction that you will see over and over when FW is allowed, so it adds very little to the game for all the supposed variety it can give. **of course the FW specific army lists are different and have a lot of variety beyond the standard codexes**
3.) FW is worse than GW for rules. no faqs, little updates, and they are more of a model company than GW. ie they do not put out rules unless there is a model, whereas GW may put out rules for things that has no model which allows more variety because they can create rules for models they haven't/don't intend to make anytime soon to give options to players. FW has never done this, and probably never will. Their priority is making imperial walkers>imperial tanks>imperial dreadnaughts>imperial infantry>other races. If you play imperial theres so many units to pick from in FW that some are obviously going to be better than anything you can get in the codexes, for other races the pond is much smaller, and sometimes dry (here's looking at you dark eldar)

This message was edited 1 time. Last update was at 2015/01/07 02:17:44


 
   
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 hellpato wrote:
Those who doesn't like FW are those guys who bring a knife in a gun fight.


Or you know, don't have the kinds of money needed to field such models.

That being said, I don't really care much about the Forge World stuff. Some of it looks really nice, but it's so grossly overcosted to make me care. If people want to field their more expensive toys, sure. *shrug*

This message was edited 1 time. Last update was at 2015/01/07 02:17:12


 
   
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 zombiekila707 wrote:
The Imperial Answer wrote:
 zombiekila707 wrote:
I think the point value for FW is broken and that is it. Really What makes me laugh is taking a FW stompa compared to a GW stompa. You can literally field two stompas with the FW and give them void shields. While if you do the GW stompa you can only have one with no void shields.

That is my beef and its whats for dinner.



I assume you mean the Klaw Stompa, and those are cheap because they really don't have anything except a really big scorcha or two and two close-combat D weapons. One on its own isn't as versatile as the GW standard Stompa.

Also the only reason the Klaw Stompa gets a power-field is because the only way to actually have a Klaw Stompa is to build it using the Kustom Stompa rules, which includes the option for power fields. GW won't update the Klaw Stompa's original profile so the FW variant is the one you have to go with if you want your close-combat ork stompa.


No man talking about just a normal FW stompa looking at it right now it has same HP, attacks, AV, EVERYTHING! You can get better weapons and other things with the FW stompa as well.


See this sort of stomp foot, bury head mentally is half of what holds back Forgeworld. The other half is the combination of TFGs who use outdated rules and opponents who don't make people have rules in hand for them. Of course we just saw the whole issue at a GT where somehow no competitive players for a day knew that Loth couldn't be a WS HQ. Just come on people.

FW units are better balanced than Waveserpents or half our formations. Even the discount stompa being whined about is no worse than a "core rules" IK in an AL formation.

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I'm just happy to see that FW is generally accepted. As one person said above, ultimately, it's toys vs toys. Absolutely nothing to get bent out of shape over in 40k tabletop, to include where the models come from.

This message was edited 1 time. Last update was at 2015/01/07 02:37:29


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blaktoof wrote:
FW adds more rules and more units, which are mostly imperial.

many of the units are ok, some are outright bad, and some are obviously much better than codex equivalents.

The main issues for me for FW are this:
1.) If your not imperial they add little to the game.
--- after imperial orks, tau, nids, eldar, necrons see the most from FW, with all of those factions combined having about 1/2 to 1/3rd of the amount of entries that imperial have, not even counting 30k stuff.
Why is this an issue for FW but not for GW? GW has published *eleven* different Space Marine specific books over the past two years. Half the armies and most supplements are Space Marines. FW offers a lot for other armies, and whole new army lists for Necrons, Orks, and Eldar.



3.) FW is worse than GW for rules. no faqs, little updates, and they are more of a model company than GW. ie they do not put out rules unless there is a model, whereas GW may put out rules for things that has no model which allows more variety because they can create rules for models they haven't/don't intend to make anytime soon to give options to players. FW has never done this, and probably never will. Their priority is making imperial walkers>imperial tanks>imperial dreadnaughts>imperial infantry>other races. If you play imperial theres so many units to pick from in FW that some are obviously going to be better than anything you can get in the codexes, for other races the pond is much smaller, and sometimes dry (here's looking at you dark eldar)
They've been updating a lot of their rules, and they often do public playtest rules and change them based on feedback. Their updates are about as frequent as GW's, everything gets an update about once every other edition, some more, some less.

Also, GW no longer puts out rules for something that doesn't have a model. Haven't for a couple of years now. They axes a *HUGE* number of units from several books (most notably IG and Dark Eldar) specifically because they didn't have plastic line models. Hell, they dropped the Tyranid's drop pod from the codex because it didn't have a model, only to come out with new rules and a new name once they did.


Melevolence wrote:
 hellpato wrote:
Those who doesn't like FW are those guys who bring a knife in a gun fight.


Or you know, don't have the kinds of money needed to field such models.

That being said, I don't really care much about the Forge World stuff. Some of it looks really nice, but it's so grossly overcosted to make me care. If people want to field their more expensive toys, sure. *shrug*
Except, increasingly it isn't any more expensive. Sure the big impressive things like Titans are expensive, but GW's new plastic Terminator Librarian isn't any cheaper than most of FW's Terminator armored characters. LIkewise, the new plastic Scions are the same price per model as FW's Death Korps Grenadiers (which are functionally the same unit).

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 Lobukia wrote:
 zombiekila707 wrote:
The Imperial Answer wrote:
 zombiekila707 wrote:
I think the point value for FW is broken and that is it. Really What makes me laugh is taking a FW stompa compared to a GW stompa. You can literally field two stompas with the FW and give them void shields. While if you do the GW stompa you can only have one with no void shields.

That is my beef and its whats for dinner.



I assume you mean the Klaw Stompa, and those are cheap because they really don't have anything except a really big scorcha or two and two close-combat D weapons. One on its own isn't as versatile as the GW standard Stompa.

Also the only reason the Klaw Stompa gets a power-field is because the only way to actually have a Klaw Stompa is to build it using the Kustom Stompa rules, which includes the option for power fields. GW won't update the Klaw Stompa's original profile so the FW variant is the one you have to go with if you want your close-combat ork stompa.


No man talking about just a normal FW stompa looking at it right now it has same HP, attacks, AV, EVERYTHING! You can get better weapons and other things with the FW stompa as well.


See this sort of stomp foot, bury head mentally is half of what holds back Forgeworld. The other half is the combination of TFGs who use outdated rules and opponents who don't make people have rules in hand for them. Of course we just saw the whole issue at a GT where somehow no competitive players for a day knew that Loth couldn't be a WS HQ. Just come on people.

FW units are better balanced than Waveserpents or half our formations. Even the discount stompa being whined about is no worse than a "core rules" IK in an AL formation.


Most of what holds FW back is their prices. GW is already pricey, and FW adds to that cost. How much does a Primarch run?

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Spoiler:
 Vaktathi wrote:
blaktoof wrote:
FW adds more rules and more units, which are mostly imperial.

many of the units are ok, some are outright bad, and some are obviously much better than codex equivalents.

The main issues for me for FW are this:
1.) If your not imperial they add little to the game.
--- after imperial orks, tau, nids, eldar, necrons see the most from FW, with all of those factions combined having about 1/2 to 1/3rd of the amount of entries that imperial have, not even counting 30k stuff.
Why is this an issue for FW but not for GW? GW has published *eleven* different Space Marine specific books over the past two years. Half the armies and most supplements are Space Marines. FW offers a lot for other armies, and whole new army lists for Necrons, Orks, and Eldar.



3.) FW is worse than GW for rules. no faqs, little updates, and they are more of a model company than GW. ie they do not put out rules unless there is a model, whereas GW may put out rules for things that has no model which allows more variety because they can create rules for models they haven't/don't intend to make anytime soon to give options to players. FW has never done this, and probably never will. Their priority is making imperial walkers>imperial tanks>imperial dreadnaughts>imperial infantry>other races. If you play imperial theres so many units to pick from in FW that some are obviously going to be better than anything you can get in the codexes, for other races the pond is much smaller, and sometimes dry (here's looking at you dark eldar)
They've been updating a lot of their rules, and they often do public playtest rules and change them based on feedback. Their updates are about as frequent as GW's, everything gets an update about once every other edition, some more, some less.

Also, GW no longer puts out rules for something that doesn't have a model. Haven't for a couple of years now. They axes a *HUGE* number of units from several books (most notably IG and Dark Eldar) specifically because they didn't have plastic line models. Hell, they dropped the Tyranid's drop pod from the codex because it didn't have a model, only to come out with new rules and a new name once they did.


Melevolence wrote:
 hellpato wrote:
Those who doesn't like FW are those guys who bring a knife in a gun fight.


Or you know, don't have the kinds of money needed to field such models.

That being said, I don't really care much about the Forge World stuff. Some of it looks really nice, but it's so grossly overcosted to make me care. If people want to field their more expensive toys, sure. *shrug*
Except, increasingly it isn't any more expensive. Sure the big impressive things like Titans are expensive, but GW's new plastic Terminator Librarian isn't any cheaper than most of FW's Terminator armored characters. LIkewise, the new plastic Scions are the same price per model as FW's Death Korps Grenadiers (which are functionally the same unit).


In most cases, the items are more expensive. even if it isn't by a large amount. And as an Ork player, the models are grossly costed. A biker boss is so easy to convert, but you want an actual model? 80 bucks. How about nooooooo. I'll suffer with a 'crappy' AOBR boss cut at the waist and glued onto a normal bike. Problem solved for quantify-ably less money.

I get that FW tries to make stuff that might not have a model or a very good model by GW, but the prices are silly on most of their items. A large Squiggoth (Don't get me started on the Gargantuan one) and their Stompa/Mega Dread for Orks are stupidly priced. But if people want to buy them, more power to them.

Commando CONVERSION kit is almost 30 fricken dollars! A CONVERSION KIT! I'd rather just buy the damn Kommando models from GW.

And Ork flying transport? 100 bucks.

This message was edited 2 times. Last update was at 2015/01/07 02:55:12


 
   
Made in us
Dakka Veteran




 jreilly89 wrote:
 Lobukia wrote:
 zombiekila707 wrote:
The Imperial Answer wrote:
 zombiekila707 wrote:
I think the point value for FW is broken and that is it. Really What makes me laugh is taking a FW stompa compared to a GW stompa. You can literally field two stompas with the FW and give them void shields. While if you do the GW stompa you can only have one with no void shields.

That is my beef and its whats for dinner.



I assume you mean the Klaw Stompa, and those are cheap because they really don't have anything except a really big scorcha or two and two close-combat D weapons. One on its own isn't as versatile as the GW standard Stompa.

Also the only reason the Klaw Stompa gets a power-field is because the only way to actually have a Klaw Stompa is to build it using the Kustom Stompa rules, which includes the option for power fields. GW won't update the Klaw Stompa's original profile so the FW variant is the one you have to go with if you want your close-combat ork stompa.


No man talking about just a normal FW stompa looking at it right now it has same HP, attacks, AV, EVERYTHING! You can get better weapons and other things with the FW stompa as well.


See this sort of stomp foot, bury head mentally is half of what holds back Forgeworld. The other half is the combination of TFGs who use outdated rules and opponents who don't make people have rules in hand for them. Of course we just saw the whole issue at a GT where somehow no competitive players for a day knew that Loth couldn't be a WS HQ. Just come on people.

FW units are better balanced than Waveserpents or half our formations. Even the discount stompa being whined about is no worse than a "core rules" IK in an AL formation.


Most of what holds FW back is their prices. GW is already pricey, and FW adds to that cost. How much does a Primarch run?


All of them are mostly 57 quid, except for logar who is 52 quid, and Horus is who is 62 quid.
   
Made in us
Dark Angels Librarian with Book of Secrets






The Imperial Answer wrote:
 jreilly89 wrote:
 Lobukia wrote:
 zombiekila707 wrote:
The Imperial Answer wrote:
 zombiekila707 wrote:
I think the point value for FW is broken and that is it. Really What makes me laugh is taking a FW stompa compared to a GW stompa. You can literally field two stompas with the FW and give them void shields. While if you do the GW stompa you can only have one with no void shields.

That is my beef and its whats for dinner.



I assume you mean the Klaw Stompa, and those are cheap because they really don't have anything except a really big scorcha or two and two close-combat D weapons. One on its own isn't as versatile as the GW standard Stompa.

Also the only reason the Klaw Stompa gets a power-field is because the only way to actually have a Klaw Stompa is to build it using the Kustom Stompa rules, which includes the option for power fields. GW won't update the Klaw Stompa's original profile so the FW variant is the one you have to go with if you want your close-combat ork stompa.


No man talking about just a normal FW stompa looking at it right now it has same HP, attacks, AV, EVERYTHING! You can get better weapons and other things with the FW stompa as well.


See this sort of stomp foot, bury head mentally is half of what holds back Forgeworld. The other half is the combination of TFGs who use outdated rules and opponents who don't make people have rules in hand for them. Of course we just saw the whole issue at a GT where somehow no competitive players for a day knew that Loth couldn't be a WS HQ. Just come on people.

FW units are better balanced than Waveserpents or half our formations. Even the discount stompa being whined about is no worse than a "core rules" IK in an AL formation.


Most of what holds FW back is their prices. GW is already pricey, and FW adds to that cost. How much does a Primarch run?


All of them are mostly 57 quid, except for logar who is 52 quid, and Horus is who is 62 quid.


For a single model, albeit of good quality, that's about $60. A Primarch is one of the few models I would buy just because of their details, but its still expensive. A FW Land Raider is about $25 more than one from GW.

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Made in us
Stealthy Space Wolves Scout






Because some things in ForgeWorld are broken, we shouldn't be able to take them. Lets follow that logic.
Goodbye Eldar. (Wave Serpents, entire Bound armies of T5+ models)
Goodbye Grey Knights.(Cheaper Dreadknights)
Goodbye Imperial Guard (Cheaper Russes, LR HQ's)
Goodbye Tyranids (So many Monsters)
Goodbye Tau (Riptide Spam, Broadsides)
Goodbye Orks (So so much awesome)
Goodbye Necrons (Do I even have to say?)

So in your hypothetical leagues, the only army allowed is Sisters of Battle. Good. Let's all buy in and maybe they'll make some plastics!


DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in fi
Boosting Space Marine Biker





I love Forgeworld stuff. For my opponents, I don't just reccommend using them; I sanction them, because they give so much more flavour to the game.

Innocentia Nihil Probat.
Son of Dorn  
   
Made in us
Fireknife Shas'el




Lisbon, Portugal

The more, the merrier!

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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