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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 AlmightyWalrus wrote:
Tactical Squads can't take Heavy Flamers. Neither can anything in the Skyhammer Formation. I believe someone mentioned something about "knowing the rules" earlier (or was that the other Riptide thread)?

I absolutely agree with the pinning from Skyhammer Devastator bolters helping against Tau though. Skyhammer's pretty much the one thing that's keeping my head above the water at this point.

The LSS still has the issue of being paper-thin and, above all else, carrying nothing but 5 Scouts.


I went to look and i now see the little footnote there, so you are right, it's got a 2 next to it and then it says that Sternguard can, legion of the Damned can. So then the next best thing would be a combiflamer in the unit and you have two of them so it should be enough to clear the ones you need. Not as cool as a heavy Flamer but plenty useful against Kroot and probably plenty enough for Fire Warrior bubble wrap.

My point is unchanged but you re right that it would have to be a Flamer, not a Heavy Flamer to clear it away.

This message was edited 1 time. Last update was at 2016/02/15 00:08:12


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Locked in the Tower of Amareo




Flamers actually don't so hot against fire warriors. 4+ armor is a sweet spot against most ignore cover weapons.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Martel732 wrote:
Flamers actually don't so hot against fire warriors. 4+ armor is a sweet spot against most ignore cover weapons.


Only have to kill a couple. Maybe even just one. Multicharges. So yeah, it'll work fine.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Locked in the Tower of Amareo




 Jancoran wrote:
Martel732 wrote:
Flamers actually don't so hot against fire warriors. 4+ armor is a sweet spot against most ignore cover weapons.


Only have to kill a couple. Maybe even just one. Multicharges. So yeah, it'll work fine.


I'm not sure what that has to do with a multicharge. I guess this has something to do with skyhammer. NM.

This message was edited 1 time. Last update was at 2016/02/15 02:52:50


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Martel732 wrote:
 Jancoran wrote:
Martel732 wrote:
Flamers actually don't so hot against fire warriors. 4+ armor is a sweet spot against most ignore cover weapons.


Only have to kill a couple. Maybe even just one. Multicharges. So yeah, it'll work fine.


I'm not sure what that has to do with a multicharge. I guess this has something to do with skyhammer. NM.


Meaning. Once you kill one or two, you can charge right through the gap and since you are multi-charging, you need not avoid the "bubble wrap".


Automatically Appended Next Post:

Story from the front lines:

My Adepta Sororitas Rhinos typically carry Hunter Killer missiles. Fired nine of them off and killed the Boradsides on the way in. First Blood. Shoulda took Drones. He didn't. Relied on his Aegis to protect them and kept his commander back to give them the ignores cover shenanigans. I get why he did it but... Also killed a Riptide turn one with melta shots and other shots.

Got smacked around by the two remaining Riptides (as you'd expect), but most were in Rhinos so it wasn't bad, mostly hull points, but Crisis teams and Fire Warriors finished blowing some Dominion out. Didn't care, they were close enough at that point and made their morale. Since it was hull pointed out, he couldnt get his flood of Ethereal fueled shots on the actual Dominion like he was hoping.

I went in and swarmed the Non-Riptides turn three after hiding behind Rhinos to flame/melta the Markerlights and Crisis teams to death in round two (angled them 45 degrees basically so only my targets could see me to the extent possible) and the Conclave came out to make ready in turn two. That was the sphincter moment. A lot of decisions were hinging on whether or not they could take some fire. if yes, then assault and be merry. if no, Kill the Riptides and use tanks to obscure me, while my Heavy flmers came to do their grisly work a second time.. So I had the Eternal Warrior Canoness join up with them to protect them just in case and the one with 2+ armor up front so that I could pass wounds back to the other one if the STr on it was too high. It's a fantastic use of a Canoness if you want to have your conclave survive a round like that. The 2+ armor one then split off when the assault occurred to tie up more stuff and take more overwatch, which worked well.

At the end of the game he only had two wounded Riptides alive (mostly wounds he did to himself) plus a falling back Crisis team (effectively destroyed). I was similarly torn up but I had pinned him so thoroughly that my few remnant found it easy to get to objectives eventually over the course of time.

Going in armored like that was huge for my chances. I needed the armor to hide me when i popped out (or was forced out). Dominion scouting was, obviously ,awesome because it took a lot of pressure off other elements and kind of forced fire on them. The Retributor Squad was frightening when it got its chance to shine because I had bracket'd him in with only his riptides and eventually a Crisis team ranging free (admittedly a fair number of points there, but I'm just saying)

The Crisis team that deep struck behind me did damage but was too late to do enough and eventually ran.

Thinking overall, He had to make extremely tough choices about targets. On one side of his line were four heavy flamers that just scoured his lines, In the middle the inevitable Conclave and Canness assaults with Dominion. or on the left center were Dominion that could kill more Riptides. Crappy choices.

I think if he had gone after the Battle Conclave Rhino first and risked his Riptides more, he would have lost all the Riptides but he might have had a better chance overall of stopping my charges turn three. Hard to tell which way was better but i think he saw the Riptides as his money shot and losing one in turn one before it could Nova Charge its shields? It probably influenced him to try and preserve the Riptides as long as possible. Once the Canoness was in the Conclave unit, I knew Dominion would be his target but you never know what a guy might try.

The Battle Conclave was great. I slew two units on the initial charge and they stayed in combat because of another Ethereal casting his spell of stubborness.

Anywho, just passing on some practical application. Interesting test case.

This message was edited 3 times. Last update was at 2016/02/15 09:06:37


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




At Jancoran : Broadsides are 2+, HKM are AP3. Are you thinking of the right unit? Why would they need an Aegis?

For you Martel:

Martel732 wrote:

I've been considering removing the dreadnought, but people have been focusing it down and leaving the pod with the beacon.
That's a really, really costly solution to scatter mitigation. How about 3x3 Scout bikes with a Beacon/Combi-Grav? They can guide in your T2 units with more flexible coverage, apply Grav to more targets, eat more overwatch, and assault weaker Tau units. As you said 4+ is a sweet spot for Ignore Cover, so how badly do you need a 3+ save? I'm sure you can optimize this further, an immobile Pod and suicide Dread aren't doing your CC capability any favors.

The formation gets to reroll the reserve roll, so it has built in manipulation.
I was thinking of Outflank or protecting the CAD units, if you don't have enough LOS cover.

I'm counting on 48" weapons being out of vogue in general. If I'm going second, I won't deploy anything aggressively.
Riptides have 72" AP2 weaponry, count on it. How can you set up an effective T2 assault if you're not aggressive?

Playing BA is all about picking a problem.
True, but you chose the title "Counters to Riptide Wing". Fatalism isn't one.

It's 400 pts of free stuff. I don't like reserves, but this is a lot of points.
I used Vanguard Vets in the SM codex as a baseline, who get discounted gear.


If you take Scout Bikes rather than Furioso+Pod, and roll up Infiltrate, you can Outflank everything in your CAD except the Whirlwinds and Beacon. There is some potential there to avoid Tau firepower, right?

This message was edited 3 times. Last update was at 2016/02/15 12:15:07


 
   
 
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