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Made in us
Tunneling Trygon





NJ

I'm also debating if I should make my Harlequin detachment Ynnari. Trying to pilot a list similar to the one that Sean Nayden won a GT with recently:

Harlequin Dreaming Shadow Outrider:
Troupe Master
Solitaire
6 Skyweavers, 6 haywire cannons
3 Skyweavers, 3 haywire cannons
3 Skyweavers, 3 haywire cannons

Cult of the Cursed Blade Battalion:
Succubus
Succubus
5 Wyches
5 Wyches
18 Wyches, 2 shardnets

Ynnari Battalion:
Yncarne
Eldrad
5 Rangers
20 guardians, 2 shurikan platforms
20 guardians, 2 shurikan platforms

Of course, I would have to tweak the points to make the Yvraine appear instead of the Troupe Master, but do you guys think its a good idea to do so?
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

Not going to read through 80 pages of this to check if it has been said before, but I have come up with a surprisingly effective strategy due to playing a day of low PL games using just the starter set.

There were several missions where I needed to get my Wraithguard around the board due them being my only infantry squad. Whilst I did make use of webway portals, I also positioned them in a way that would allow me to use the 6" advance stratagem AND the Fire-and-Fade stratagem on them. Although it wasn't easy for them to get to objectives, once I got them there they did not get dislodged at all. Combined with some Quickens once I get some Warlocks, I can relatively easily put my Wraithguard in the most inconvenient place possible and force my opponents tocome to the, rather than just trying to avoid them.

Obviously Wave Serpents are a great delivery system too, but you can't spend the whole game inside one, and this made them surprisingly good at getting around the board independently. People thought they were safe and really, really weren't. It used up CPs for sure, but really forced people to react to me in ways they did not expect to have to.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in gb
Longtime Dakkanaut




UK

Updated Draft: 1866 points (so still some to spend).

Battallion (Craftworld/Ynnari)

Farseer Skyrunner
Warlock Skyrunner
Warlock Skyrunner

3x5man Ranger Squads

5x Wraithguard with Wraithcannon (in webway)

5x Wraithguard with D-Scythes (in Wave Serpent)

5x Wraithblades with Axe/Shield (in Wave Serpent)

Outrider (Harlequin/Ynnari)

Yvraine

2x Skyweaver (2xHaywire, 2xZephyrglaive)
2x Skyweaver (2xHaywire, 2xZephyrglaive)
2x Skyweaver (2xHaywire, 2xZephyrglaive)
   
Made in us
Furious Fire Dragon




USA

Niiru wrote:
Updated Draft: 1866 points (so still some to spend).

Battallion (Craftworld/Ynnari)

Farseer Skyrunner
Warlock Skyrunner
Warlock Skyrunner

3x5man Ranger Squads

5x Wraithguard with Wraithcannon (in webway)

5x Wraithguard with D-Scythes (in Wave Serpent)

5x Wraithblades with Axe/Shield (in Wave Serpent)

Outrider (Harlequin/Ynnari)

Yvraine

2x Skyweaver (2xHaywire, 2xZephyrglaive)
2x Skyweaver (2xHaywire, 2xZephyrglaive)
2x Skyweaver (2xHaywire, 2xZephyrglaive)
I think you have too many points tied up in wraith units, and not enough tied up in skyweavers. Word of the Phoenix is kind of a waste being cast on 2 bikes. I'd drop two units of Wraith (especially the one in the Webway) and use those points to increase two units of skyweavers to 6 models each. Then you can place one of those in the webway if you like to protect it, while ensuring you can maximize the protection on the other unit (i.e. implement lightning fast reactions). On Turn 2, you can drop in the other unit and rain down thunder, by getting the first unit to within 7" of a unit it should be able to kill, and using word of the phoenix on the DS unit.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in gb
Longtime Dakkanaut




UK

 mokoshkana wrote:
Niiru wrote:
Updated Draft: 1866 points (so still some to spend).

Battallion (Craftworld/Ynnari)

Farseer Skyrunner
Warlock Skyrunner
Warlock Skyrunner

3x5man Ranger Squads

5x Wraithguard with Wraithcannon (in webway)

5x Wraithguard with D-Scythes (in Wave Serpent)

5x Wraithblades with Axe/Shield (in Wave Serpent)

Outrider (Harlequin/Ynnari)

Yvraine

2x Skyweaver (2xHaywire, 2xZephyrglaive)
2x Skyweaver (2xHaywire, 2xZephyrglaive)
2x Skyweaver (2xHaywire, 2xZephyrglaive)
I think you have too many points tied up in wraith units, and not enough tied up in skyweavers. Word of the Phoenix is kind of a waste being cast on 2 bikes. I'd drop two units of Wraith (especially the one in the Webway) and use those points to increase two units of skyweavers to 6 models each. Then you can place one of those in the webway if you like to protect it, while ensuring you can maximize the protection on the other unit (i.e. implement lightning fast reactions). On Turn 2, you can drop in the other unit and rain down thunder, by getting the first unit to within 7" of a unit it should be able to kill, and using word of the phoenix on the DS unit.



Well im only going to own 6 bikes, so making a unit of 6 is fine but it wont be a legal detachment.

Edit: Also surprised you'd drop the webway Wraithcannons, as they are pretty much going to be the most reliable kill button in the army, as I can just deploy them in range of whatever I need killed on turn 2 or 3.

I agree it's a lot of points on wraiths though, but the only wraith unit I don't already own are the wraithblades so they'd be the first to go. I did want to make a set though as I find the models cool.

Shame 15 wraithguard/blades aren't feasible in one list, would be a cool list imo.

This message was edited 1 time. Last update was at 2018/10/11 20:49:29


 
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

kingheff wrote:
 Tyranid Horde wrote:
Hopefully you guys don't mind me interjecting with a few questions; How good are the FW Shadow Spectres outside of being pretty models? They seem like really maneuverable MEQ killers but they're quite pricey in terms of points and they seem to be in competition with Shining Spears. They do have an interesting gimmick of additional hits with shooting so what are people's thoughts on them?

Then just a quick question for Banshees and Scorpions: are they worth playing?


Shadow spectres are decent, good at taking down infantry but a bit expensive and fragile, they require careful use but are dangerous. They're hard hitting skirmishers, at least that's the way I see them.
I like banshees, more as a disruptive unit usually, unless you're fighting guard or something equally squishy, they're great for charging things with flamers etc or to shut down a tank. I usually run a squad of seven in a wave serpent with five fire dragons. The dragons jump out and shoot whilst the banshees charge in to either shut down whatever the dragons shot at or to prevent a counter attack via charge or gunfire.
Scorpions seem best used in a shooting army, I've run a couple of squads in an alaitoc gunline list and they're handy for popping up on objectives in later turns. They don't do a lot offensively but with a 2+ save in cover they can take a bit of shifting.


Cheers, yeah, only reason I'm asking is because I love the models but I don't want to run them if they're not good enough.

Banshees suffer with S3 and they need to get the charge.

I always have a soft spot for scorpions and I'd like to find a place for them in this edition, but much like the last it seems they aren't quite there.

   
Made in ch
Devastating Dark Reaper



Rovaniemi

Re about jinx casting - > I feel the best combo is Farseer + Warlock (bike or not). Then use the +1 casting strat. Now you have a wp 6 doom and jinx.

Also if you want to go crazy against infantry in casting range. Executioner on a 6 and smite that does d6 on a 10+. Costs another 1 cp to cast 3 powers with a Farseer but it can be devastating.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Niiru wrote:


Well im only going to own 6 bikes, so making a unit of 6 is fine but it wont be a legal detachment.

Edit: Also surprised you'd drop the webway Wraithcannons, as they are pretty much going to be the most reliable kill button in the army, as I can just deploy them in range of whatever I need killed on turn 2 or 3.

I agree it's a lot of points on wraiths though, but the only wraith unit I don't already own are the wraithblades so they'd be the first to go. I did want to make a set though as I find the models cool.

Shame 15 wraithguard/blades aren't feasible in one list, would be a cool list imo.



Hear you on the bikes, but he does have a point of not wasting Word of the Phoenix on 2 bikes. Simply pay a CP to bring a unit of 6 in as an Auxiliary Detachment.

On the wraithcannons, without a spiritseer nearby to use the strategem, they will not get the job done (I have used them many times and to be effective from deep strike alone you would need at least 8 of them).
I would keep them in a wave serpent
   
Made in gb
Longtime Dakkanaut




UK

 bullyboy wrote:
Niiru wrote:


Well im only going to own 6 bikes, so making a unit of 6 is fine but it wont be a legal detachment.

Edit: Also surprised you'd drop the webway Wraithcannons, as they are pretty much going to be the most reliable kill button in the army, as I can just deploy them in range of whatever I need killed on turn 2 or 3.

I agree it's a lot of points on wraiths though, but the only wraith unit I don't already own are the wraithblades so they'd be the first to go. I did want to make a set though as I find the models cool.

Shame 15 wraithguard/blades aren't feasible in one list, would be a cool list imo.



Hear you on the bikes, but he does have a point of not wasting Word of the Phoenix on 2 bikes. Simply pay a CP to bring a unit of 6 in as an Auxiliary Detachment.

On the wraithcannons, without a spiritseer nearby to use the strategem, they will not get the job done (I have used them many times and to be effective from deep strike alone you would need at least 8 of them).
I would keep them in a wave serpent



Spending a CP when I would only have 8 is a heavy price to pay, though as I'm now thinking of having just 2 wraith squads in the serpents it means I'm not currently spending any points on webway strikes. So an aux detachment is an option I'll keep in mind.

Also thinking of not running ynnari, and sticking to a Ulthwe detachment with a Harlequin support. Seeing how the points line up though.

Edit: List draft part 3 - the draftening.

Battallion (Craftworld)

Farseer + 5x Wraithguard with Wraithcannon (in Wave Serpent 1)

Spiritseer + 5x Wraithguard with D-Scythes (in Wave Serpent 2)

3x5man Ranger Squads

Hemlock Wraithfighter

Patrol (Harlequin)

Troupe Master (Fusion Pistol, Embrace)
Troupe x5 (4xfusion pistol, 4x embrace, 1x shuriken pistol + blade)
Starweaver

Troupe x5 (4xfusion pistol, 4x embrace, 1x shuriken pistol + blade)
Starweaver

Solitaire


Totals up to 1950, though the solitaire is an afterthought for giggles and if there's a more interesting and fun use for the last 150 points I'm sure I can give it up for something.
Only 8CP though, and not much in the way of screens or chaff. But I only aim for casual fun lists anyway, I just want it to at least put up a fight.

This message was edited 2 times. Last update was at 2018/10/12 03:46:03


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





keep the Spiritseer with the Cannon guard, they need the reroll 1s (or all with strategem) to hit, not the scythes.
I would still get haywier bikes. Drop the second troupe of harlies to get them in. Might want to think about a Shadowseer too. With the hemlocks close by, there are plenty of mortal wounds to happen with the grenade launcher etc
   
Made in gb
Combat Jumping Rasyat




East of England

So I've finally decided on my third army. I play Deathwatch for Imperium and Thousand Sons for Chaos. I've decided to start my Craftworld Eldar army, and I'm dead excited.

I played 2e as a kid and was in love with my small eldar force - don't know why it's taken me this long to get going with a new version, but there you go. One advantage is that my painting and conversion skills are good enough now that I can make a really good looking force, so I'm going to take my time and get them right. Wake the Dead pushed me over the edge, as it strikes me as such a great backbone for a CE force - I've split two boxes with marine-playing friends.

So I have my guardian webway bomb, 2 wave serpents, 2 spirit seers and the option to run wraithguard. I have 2 ranger squads on the way. I'll be buying 3 Fire Prisms and a Hemlock soon enough, as they seem like the central fire-base units for CW.

But can I get your opinions on the best way to run the Avatar? I know he's suboptimal, but screw that, you can only let mathematics determine your lists to a certain extent. The guy is an absolute boss, and the Young King is one of my favourite aspects of the Eldar elegy/desperation identity. So if you were in my shoes, how would you build around him?

A few obvious approaches would be Biel-Tan Banshees and Lances for court of the young king strat, 2x20 Guardians to leverage his morale buff, maybe falcon's swiftness on him to help him keep up with faster elements. What would be your choice of units to help the guy out, or to benefit from his great, but limited, buff? I look at Abaddon and wonder if Khaine might just need a butt load of Ulthwe Guardians mobbing alongside him.

Anyway, sorry for the ramble and thanks for any ideas you might have.
   
Made in gb
Screaming Shining Spear





Falcon's swiftness is pretty essential for the avatar if you ask me, being able to advance and shoot gives him a 10-15 inch movement which is pretty quick really.
I'd personally run the two units of Wraithblades with swords in serpents alongside the avatar. They hit pretty hard on the charge, especially in a iyanden force with the psytronome and the stategy to buff the spiritseers buff to 12".
Might be worth having either some banshees or spears to get off a turn one charge if possible to disrupt your opponent until your Wraithblades and avatar move in to put the beat down.

This message was edited 1 time. Last update was at 2018/10/12 07:07:44


 
   
Made in fr
Longtime Dakkanaut




Niiru wrote:
 bullyboy wrote:
Niiru wrote:


Well im only going to own 6 bikes, so making a unit of 6 is fine but it wont be a legal detachment.

Edit: Also surprised you'd drop the webway Wraithcannons, as they are pretty much going to be the most reliable kill button in the army, as I can just deploy them in range of whatever I need killed on turn 2 or 3.

I agree it's a lot of points on wraiths though, but the only wraith unit I don't already own are the wraithblades so they'd be the first to go. I did want to make a set though as I find the models cool.

Shame 15 wraithguard/blades aren't feasible in one list, would be a cool list imo.



Hear you on the bikes, but he does have a point of not wasting Word of the Phoenix on 2 bikes. Simply pay a CP to bring a unit of 6 in as an Auxiliary Detachment.

On the wraithcannons, without a spiritseer nearby to use the strategem, they will not get the job done (I have used them many times and to be effective from deep strike alone you would need at least 8 of them).
I would keep them in a wave serpent



Spending a CP when I would only have 8 is a heavy price to pay, though as I'm now thinking of having just 2 wraith squads in the serpents it means I'm not currently spending any points on webway strikes. So an aux detachment is an option I'll keep in mind.

A detachment can only be Ynnari if it includes one of the three characters. So an aux detachment of Skyweavers wouldn't be Ynnari.
   
Made in gb
Combat Jumping Rasyat




East of England

kingheff wrote:
Falcon's swiftness is pretty essential for the avatar if you ask me, being able to advance and shoot gives him a 10-15 inch movement which is pretty quick really.
I'd personally run the two units of Wraithblades with swords in serpents alongside the avatar. They hit pretty hard on the charge, especially in a iyanden force with the psytronome and the stategy to buff the spiritseers buff to 12".
Might be worth having either some banshees or spears to get off a turn one charge if possible to disrupt your opponent until your Wraithblades and avatar move in to put the beat down.


I like it. Doesn't sound particularly bleeding edge competitive, but with the psytronome I can see wraithblades being quite surprisingly nasty. Maybe one with D-scythes and one with swords, as the psytronome only hits one unit right?
   
Made in gb
Screaming Shining Spear





 grouchoben wrote:
kingheff wrote:
Falcon's swiftness is pretty essential for the avatar if you ask me, being able to advance and shoot gives him a 10-15 inch movement which is pretty quick really.
I'd personally run the two units of Wraithblades with swords in serpents alongside the avatar. They hit pretty hard on the charge, especially in a iyanden force with the psytronome and the stategy to buff the spiritseers buff to 12".
Might be worth having either some banshees or spears to get off a turn one charge if possible to disrupt your opponent until your Wraithblades and avatar move in to put the beat down.


I like it. Doesn't sound particularly bleeding edge competitive, but with the psytronome I can see wraithblades being quite surprisingly nasty. Maybe one with D-scythes and one with swords, as the psytronome only hits one unit right?


I'm away from the book at the moment so can't remember exactly off hand how the psytronome works. Personally I'd use the cannons rather than the scythes for the longer range and bigger potential damage output, either way you won't go too far wrong.


Automatically Appended Next Post:
How do you guys get on against dark eldar? I've had two games at 1500 pts at my local gw shop recently and got soundly beaten both times. Admittedly the dice were definitely against me last night but the dark eldar seem comparable in effectiveness but at roughly two thirds the price. The other player had, I think, four raiders with three ten man squads of warriors with dark lance and blaster, a squad of ten wyches plus lillith, two archons and three ravagers.
I was running alaitoc. I had two falcons with 5 dire avengers inside each, two wave serpents with a combination of two squads of five banshees, five dire avengers and seven fire dragons plus a double bright lance wraithlord. I had a farseer, a bonesinger and a warlock skyrunner. I was hoping to present a very resilient force with everyone in transports or a tank or similar.
He seized initiative after I rolled a seven to start first, kind of summed up my day with the dice, he just sped up the table started by popping a falcon and the avengers inside and it carried on from there. I know my list wasn't exactly super competitive but I'm not sure what list I can put together since they just seem so much more point efficient than craftworlds.

This message was edited 1 time. Last update was at 2018/10/12 13:17:15


 
   
Made in gb
Combat Jumping Rasyat




East of England

Only speaking from vs experience here, but what about a couple of autohitting hemlocks+jinx? That should smear a raider every turn, and be out of range on t1 if you lose initiative. I've never see a wraithlord makes its points back in this edition, and a straight swap would net you +100pts to spend too. Again, this is just from watching and playing against CWE.
   
Made in gb
Longtime Dakkanaut




Kdash wrote:
 mokoshkana wrote:
 Galef wrote:
zerosignal wrote:
"As for Jinx, its Warp Charge 7, which means it will only go off 50% of the time."

58.3%
Don't forget the Command re-roll. I'd bet that ups the chances quite a bit. It does for me at least, using it to reroll the lowest of the 2 dice.

-
Jinx is still Warp Charge 7 and only goes off 50% of the time statistically. Sure, one can improve the chances slightly (assuming you have the CP or haven't spent a CP to perform a re-roll already that phase). Don't treat warlocks like they are Farseers and have built in free re-roll options. There is a cost to that re-roll both in terms of CP and the limiting of the option to use that CP elsewhere.


On 2D6, Jinx has a 57.1429% chance of going off without any re-rolls of any kind. This is because there is 21 different 2d6 outcomes, and 12 of them = 7+.

The Biel-Tan relic is very very useful for casting those critical powers, but, I feel it only works in certain lists or Ynnari. I personally much prefer to use the +1 to cast stratagem when a Farseer and Warlock are within 6” of each other. This essentially gives you a 71.428% chance of casting Jinx without a re-roll.

As for Wraiths, I just wish most of the units weren’t so damn expensive!


36 combinations (6^2) , 21 are 7+, 21/36 = 58.3%

Just a general (pedantic) note, if you're going to say 'goes off XXX % of the time statistically', make sure you use correct probabilities.

I'm not very good at mathematics, so probabilities and statistical analysis are a bit of a stretch for me, but there are plenty of online tables, resources etc which can calculate things for you.
   
Made in us
Longtime Dakkanaut




 grouchoben wrote:
Only speaking from vs experience here, but what about a couple of autohitting hemlocks+jinx? That should smear a raider every turn, and be out of range on t1 if you lose initiative. I've never see a wraithlord makes its points back in this edition, and a straight swap would net you +100pts to spend too. Again, this is just from watching and playing against CWE.


Hemlocks are nasty, but somewhat predictable and at 200+ points they get costly fast. They absolutely have a place in a lot (read: a great many) of lists, but depending on what else you're taking their points and role may be better allocated to other things.
   
Made in us
Omnipotent Necron Overlord






 luke1705 wrote:
I'm also debating if I should make my Harlequin detachment Ynnari. Trying to pilot a list similar to the one that Sean Nayden won a GT with recently:

Harlequin Dreaming Shadow Outrider:
Troupe Master
Solitaire
6 Skyweavers, 6 haywire cannons
3 Skyweavers, 3 haywire cannons
3 Skyweavers, 3 haywire cannons

Cult of the Cursed Blade Battalion:
Succubus
Succubus
5 Wyches
5 Wyches
18 Wyches, 2 shardnets

Ynnari Battalion:
Yncarne
Eldrad
5 Rangers
20 guardians, 2 shurikan platforms
20 guardians, 2 shurikan platforms

Of course, I would have to tweak the points to make the Yvraine appear instead of the Troupe Master, but do you guys think its a good idea to do so?

Those gardians would be better suited as ulthwe.
Harlequins are always better being harlequin codex.
Wyches are garbage.

My 2 cents.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Furious Fire Dragon




USA

zerosignal wrote:
Kdash wrote:
 mokoshkana wrote:
 Galef wrote:
zerosignal wrote:
"As for Jinx, its Warp Charge 7, which means it will only go off 50% of the time."

58.3%
Don't forget the Command re-roll. I'd bet that ups the chances quite a bit. It does for me at least, using it to reroll the lowest of the 2 dice.

-
Jinx is still Warp Charge 7 and only goes off 50% of the time statistically. Sure, one can improve the chances slightly (assuming you have the CP or haven't spent a CP to perform a re-roll already that phase). Don't treat warlocks like they are Farseers and have built in free re-roll options. There is a cost to that re-roll both in terms of CP and the limiting of the option to use that CP elsewhere.


On 2D6, Jinx has a 57.1429% chance of going off without any re-rolls of any kind. This is because there is 21 different 2d6 outcomes, and 12 of them = 7+.

The Biel-Tan relic is very very useful for casting those critical powers, but, I feel it only works in certain lists or Ynnari. I personally much prefer to use the +1 to cast stratagem when a Farseer and Warlock are within 6” of each other. This essentially gives you a 71.428% chance of casting Jinx without a re-roll.

As for Wraiths, I just wish most of the units weren’t so damn expensive!


36 combinations (6^2) , 21 are 7+, 21/36 = 58.3%

Just a general (pedantic) note, if you're going to say 'goes off XXX % of the time statistically', make sure you use correct probabilities.

I'm not very good at mathematics, so probabilities and statistical analysis are a bit of a stretch for me, but there are plenty of online tables, resources etc which can calculate things for you.
Well, 63% of the time, I am 110% correct statistically...

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Omnipotent Necron Overlord






 grouchoben wrote:
Only speaking from vs experience here, but what about a couple of autohitting hemlocks+jinx? That should smear a raider every turn, and be out of range on t1 if you lose initiative. I've never see a wraithlord makes its points back in this edition, and a straight swap would net you +100pts to spend too. Again, this is just from watching and playing against CWE.

Hemlocks are really good - I perfer crimson hunter exarchs personally. Cheaper - easier to keep alive - about the same damage output.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut




 Xenomancers wrote:
I perfer crimson hunter exarchs personally. Cheaper - easier to keep alive - about the same damage output.
The range difference is significant. A pair of CHEs can bracket the entire board, and their loadout is flexible enough (I prefer the starcannon variant for pure versatility, but they make excellent tank hunters with the dual brightlance) to threaten just about everything.

This message was edited 1 time. Last update was at 2018/10/12 15:48:19


 
   
Made in gb
Screaming Shining Spear





I find the main problem is keeping my screen alive/effective against the warriors and raider combo. He can march up and dish out a lot of firepower because of the open topped raiders. The fact that all his vehicles have a 5+ invulnerable save makes them annoying to take down because my tanks get no save against his dark Lance's whereas my heavy guns get stopped one third of the time. I doomed and jinxed the raider with the wyches which worked well but that's only once per round and not guaranteed. Normally I run two prisms rather than the falcons but wanted to keep my troops safe.


Automatically Appended Next Post:
I found the wraithlord reasonably effective, he scored a couple of hits with his lances and chopped down three wyches and a couple of warriors too. He wasn't that big a target so escaped the punishment which focused on the falcons first, then the serpents.
I think the exarch Vs hemlock debate comes down to the list, they're both great units, one favours a long range shooty army, the other a more aggressive advancing army.

This message was edited 2 times. Last update was at 2018/10/12 16:15:42


 
   
Made in gb
Longtime Dakkanaut




UK

 bullyboy wrote:
keep the Spiritseer with the Cannon guard, they need the reroll 1s (or all with strategem) to hit, not the scythes.
I would still get haywier bikes. Drop the second troupe of harlies to get them in. Might want to think about a Shadowseer too. With the hemlocks close by, there are plenty of mortal wounds to happen with the grenade launcher etc



Yes sorry that was a mistake, the spiritseer was meant to be with the wraithcannon group, I put them the wrong way round.

Dropping the second troupe means there's no way to make it a detachment though. As it would be 1hq, 1troop and 1fast attack. Adding a shadowseer wouldn't help matters. I'd need to add either a second troupe troop, or 2 more fast attack choices (not really feasible).
   
Made in us
Furious Fire Dragon




USA

Patrol detachment is 1hq and 1 troop minimum

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Longtime Dakkanaut




kingheff wrote:
I find the main problem is keeping my screen alive/effective against the warriors and raider combo. He can march up and dish out a lot of firepower because of the open topped raiders. The fact that all his vehicles have a 5+ invulnerable save makes them annoying to take down because my tanks get no save against his dark Lance's whereas my heavy guns get stopped one third of the time. I doomed and jinxed the raider with the wyches which worked well but that's only once per round and not guaranteed. Normally I run two prisms rather than the falcons but wanted to keep my troops safe.



Here's the thing: you don't want Brightlances for fighting Venoms and Raiders. You want Starcannons or Doom Weavers. Hell, even massed Shuricannon fire would work too.

Weight of fire is the key, not traditional tankbusting.

This message was edited 1 time. Last update was at 2018/10/12 16:54:04


 
   
Made in gb
Longtime Dakkanaut




UK

 mokoshkana wrote:
Patrol detachment is 1hq and 1 troop minimum


Ohh... is it?

I usually only ever try and make detachments that give CP, and had always assumed the patrol detachment was the same as the old school patrol (1hq 2 troops). This makes life a little easier, though it would still be nice to get some CP haha.
Thanks
   
Made in us
Omnipotent Necron Overlord






Sterling191 wrote:
 Xenomancers wrote:
I perfer crimson hunter exarchs personally. Cheaper - easier to keep alive - about the same damage output.
The range difference is significant. A pair of CHEs can bracket the entire board, and their loadout is flexible enough (I prefer the starcannon variant for pure versatility, but they make excellent tank hunters with the dual brightlance) to threaten just about everything.

Indeed - my thoughts exaclty. Normally I go starcannons too.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Screaming Shining Spear





I do normally use the star cannon falcon, I just had an odd 30 points so spent them on lances.
As a rough plan for the list I'd swap out the banshees for a unit of wraithguard with cannons and a warwalker with two starcannons for the wraithlord.

 
   
Made in us
Omnipotent Necron Overlord






kingheff wrote:
I do normally use the star cannon falcon, I just had an odd 30 points so spent them on lances.
As a rough plan for the list I'd swap out the banshees for a unit of wraithguard with cannons and a warwalker with two starcannons for the wraithlord.

Compare falcon to Crimson hunter. Why would you ever take a Falcon?

Holding 6 guys isn't really worth it - pluc flacons really don't like moving. You can take CTM (which i would take on a falcon regaurdless) even still though - most the time you don't want to shoot the closest target.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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