Well Tyranids and Ultramarines are back for more. To see the first fight go here:
http://www.dakkadakka.com/dakkaforum/posts/list/244121.page
Sadly our
FLGS was closed and we were unable to play on terrain that looked as nice but, we were able to improvise,
lol. As always advice, comments, and criticism is greatly appreciated. Hope you guys enjoy!
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After suffering a defeat the previous day, the Great Devourer Has now pushed into Ultramarine territory where they must fight to the death for 2 objectives points
(SM Side Objective- Ruins, Tyranid Side Objective- Wrecked Templars Land Raider). Battle is long and many losses are sure to be suffered as the Ultramarine vs. Tyranid grudge match continues!
Builds
Tyranids 2000pts (What you see is not what you get)
HQ
Broodlord - Extended Carapace, Feeder Tendrils, Flesh Hooks, Retinue: Genestealers (10) - Extended Carapace, Flesh Hooks, Toxin Sacs, Rending Claws, Scything Talons
Warriors (5) – Adrenal Glands In, Extended Carapace, Flesh Hooks, Leaping, Toxin Sacs, Scything Talonx (x2)
Elite
Warriors (5) – Enhanced Senses, Extended Carapace, Toxin Sacs, Twin-Linked Devourers
Lictor (2)
Carnifex – Enhanced Senses, Twin-Linked Devourer (x2)
(Blue carapace Fex)
Heavy Support
Carnifex - Bonded Exoskeleton, Enhanced Senses, Extended Carapace, Reinforced Chitin, Twin-Linked Devourer (x2)
(Orange and Green Fex with Venom Cannon)
Carnifex – Acid Maw, Bonded Exoskeleton, Extended Carapace, Reinforced Chitin, Toxic Miasma, Tusked, Scything Talons (x2)
Biovores (3) - Bio-Acid Spore Mines
Troop
Genestealers (10) – Extended Carapace, Feeder Tendrils, Toxin Sacs, Scuttlers, Rending Claws, Scything Talons
Genestealers (10) – Extended Carapace, Feeder Tendrils, Toxin Sacs, Scuttlers, Rending Claws
Space Marines 2000pts (What you see is mostly what you get)
HQ
Space Marine Chaplain - ...in Power Armour, Bolt Pistol, Crozius Arcanum, Frag/Krak Grenades, Power Armour, Rosarious, Melta Bombs, Jump Pack
Captain Cato Sicarious – Frag Grenades, Iron Halo, Krak Grenades, Mantle of Suzerain, Plasma Pistol, Talassarian Tempest Blade
Elite
Terminator Assault Squad (9) – Lightning Claws x1, Thunder Hammer & Storm Shield x8
Sergeant – Lightning Claws
Land Raider – Power of the Machine Spirit, Searchlight, Smoke Launchers, Twin Heavy Bolter, Twin Lascannon x2, Extra Armor
Dreadnaught – Heavy Flamer, Assault Cannon
Venerable Dreadnaught – Multi Melta, Storm Bolter
Fast Attack
Assault Squad (7) – Bolt Pistol x7 Chainsword x6, Frag Grenades, Jump Packs, Krak Grenades, Power Armour, Flamer Seargent – Bolt Pistol, Frag Grenades, Jump Packs, Krak Grenades, Power Armour, Power Fist
Troop
Tactical Squad (9) – Bolt Pistol x9, Bolter x7, Frag/Krak grenades, Power Armour, Flamer, Missle Launcher
Sergeant – Bolt Pistol, Frag Grenades, Krak Grenades, Power Fist
Rhino – Searchlight, Smoke Launchers, Storm Bolter
Tactical Squad (9) – Bolt Pistol x9, Bolter x7, Frag/Krak Grenades, Power Armour, Flamer, Missle Launcher
Seargent – Bolt Pistol, Frag/Krak Grenades, Melta Bombs, Chainsword
Scout Squad (4) – Bolt Pistol x4, Frag/Krak Grenades, Sniper Rifle x3, Missle Launcher
Sergeant – Bolt Pistol, Bolter, Frag/Krak Grenades
The Battle:
Game Type: Take & Hold (
SM Start)
Deployment (SM)
SM Reserves and Embarked Units
SM Infiltrated Units
Deployment (Nids)
Nid Reserve Units (10 Genestealers to the left outside pic,
BL Squad actually infiltrating)
Infiltration (
SM wins roll)
Scouts infiltrate into cover of wrecked dreadnaught and dead gaunts,
lol
Genestealers infiltrate into cover of a forest?
lol
Turn 1 (SM): Movement
Dreadnaughts and Assault Terminator's move forward toward Broodlord/Retinue
Shooting (SM)
Dreadnaught shoots and misses Genestealers
Tactical squad kills 2 Genestealers with Bazooka blast and 3 more with bolters
Land Raider wounds close combat fex twice
Machine Spirits shoots bolter at Stealers losing 2 more
Snipers shoot
cc fex 1 rend
Tac Marines shoots crack missles at
cc fex, no wounds
SM out of assault range
End of Turn
Turn 1 (Nids):Movement
All Tyranids except biovores move up 6”
Shooting (Nids)
Biovores shoot into Dreadnaughts/Terminator squad, Venerable Dreadnaught immobilized/crew stunned
Broodlord/Retinue out of Assault Range
End of Turn
Turn 2 (SM): Movement
SM Reserve rolls fail
Venerable Dreadnaught and Terminators moved forward, Normal Dreadnaught moves toward Broodlord/Retinue
Shooting (SM)
Dreadnaught shoots heavy flamer into Broodlord/Retinue
2 wounds, one saved by
BL another
GS dead
Tac squad shoots bazooka at Broodlord/Retinue - 2 wounds both saved
Rapid Fire - No wounds
Bolters – No wounds
Land Raider attacks
CC fex – No wounds
Scouts attack
cc fex – 2 wounds 2 saves
Tac Squad crack missles x2 at
CC fex – 2 wounds 2 saves
Assault (SM)
Dreadnaught Assaults Broodlord/Retinue no hits no wounds
Broodlord/Retinue hits back rending and destroying
cc weapon/flamer
End of Turn
Turn 2: Movement (Nids)
Lictor reserve roll succeeds – Deepstrike brings them next to Landraider
Scything talon Stealers reserve roll succeeds – Enter on Right near scouts to outflank
Rending claw only Stealers reserve roll fails
All Tyranids move forward except Biovores and units in combat
Shooting (Nids)
Biovore spore mines land on venerable/termies/sm/land raider no kills
HQ Dakka Fex Stuns venerable dreadnaught
Elite Dakka fex kills 2 terminators
Assault
Dreadnaught wrecked by
BL/
GS
4” follow up
Lictors Assault
Tac Marines
2
Tac Marines killed, no wounds on lictor
Tac Marine leadership test passed.
1 Flanking Genestealer killed, rest of brood slaughters scouts, 4” Follow up
Turn 3 (SM): Movement
Assault Marine reserve roll passed – enter near Objective
Venerable Dreadnaught cannot move or shoot
Terminator's move toward Broodlord/Retinue
Shooting (SM)
Tac Marines shoot flanking Genestealers with frags kill 1
Land Raider Kills 3 more flanking Genestealers
Assault
Terminator's Assault Broodlord/Retinue – Broodlord/Retinue Attack first rending and wounding killing 2 terminator's
Thunder Hammer kills 1 genestealer
Terminator passes leadership test
Lictors attack Assault Marines first killing 1
Assault Marines and
Tac squad kill both lictors
Both squads consolidate
Turn 3 (Nids): Movement
Reserve roll fails (No re-roll due to dead lictors)
Everything except biovores moves forward 6” except unit in combat
Ranged Warriors kill bazooka marine
Shooting (Nids)
Biovores shoot at
tac squad/assault marines, no kills
Dakka fex (
HQ) kills one
tac marine
Dakka fex (Elite) Kills one
tac marine
Assault
Broodlord/Retinue kill terminator and follow up 3 inches toward Objective
CC Fex assaults Land Raider immobilizing it and killing the Left Las Cannon
Flanking Genestealers destroy the rest of the
Tac squad with no casualties and follow up 4” toward the Land Raider
End of Turn
Turn 4 (SM): Movement
Reserve roll succeeds, Rhino comes in near Flanking Genestealers marines disembark from Rhino
Terminator's exit Land Raider
Assault Marines jump in next to Dreadnaught near
cc warriors
Shooting (SM)
Tac squad in cover kills Broodlord
Assault marines shoot and kill 1
cc warrior
Land Raider kills 1 Genestealer
Sicarius kills 1 Genestealer
Tac squad from Rhino kills 3 Genestealers
Assault (SM)
Assault Marines kill 3
cc warrior,
cc warriors kill 1 Assault Marine chaplain takes 1 wound
Sicarius attacks Genestealer, kills last one
Terminator's attack and kill
CC Fex
Terminator's consolidate 1”
End of Turn
Turn 4 (Nids): Movement
Reserve roll succeeds – Genestealers roll to Right side near empty Objective
Dakka fex and Ranged Warriors move left
HQ Dakka fex moves Right
Genestealers move into Objectives
Shooting
Biovore fails to kill on after shooting a hit on
tac marines in 2 spore mines float around near Objective
HQ Dakka fex shoots terminator's and fails
Elite Dakka Fex Attacks
Tac Marines in cover. No kills
CC Warriors attack
Tac Marines in cover 3 kills
Assault
CC Warriors kill chaplain (attacked at same time) Chaplain kills one warrior
Assault marines kill last
cc warrior and consolidate
End of Turn
Turn 5 (SM): Movement
Tac marines in Objective consolidate and hide from ranged weapons
Tac marines on right returns to Rhino which moves forward 12”
Assault Marines Jump forward 12” to Ranged Warriors
Assault Terminator's Move toward (
HQ) Dakka Fex
Shooting (SM)
Venerable Dreadnaught shoots and fails to kill wound (Elite) Dakka fex
Assault Marines wound 1 Ranged Warrior
Land Raider Kills wounded Warrior
Machine spirited Heavy Bolter shoots and misses carnifex
Sicarious shoots and wounds (
HQ) Dakka fex
Assault
Assault Marines attack Dakka Fex/Ranged Warriors killing all but 1 warrior
Terminator's Assault (
HQ) Fex, it kills one Terminator but in the end is killed as well
Terminator's follow up 5 inches
End of Turn
Turn 5 (Tyranids): Movement
Genestealers move further into cover to avoid fire
Dakka Fex moves left into range of
Tac squad inside Objective
Spore Mine in back rolls off of table
Spore mine in front Misses Dreadnaught
Shooting
Biovores shoot again spore mine floats around back while 2 others hit but fail to kill
Tac marines
Dakka Fex Kills 2
Tac Marines in Objective and nearly kills the last one but it is saved.
Assault
Ranged Warrior killed by assault marines
Assault Marines follow up move 1”
End of Turn
Dice roll: 2, Game ends
Results: Each player owns an Objective, game ends in a draw
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...and there it is. Pretty fun fight! I learned a lot and realized I need to use flash on my camera
lol (looked like non-flash ones were coming out better but, as you can see that's not the case!)
As far as my build goes, I realize I need to mix up some rending claws in there with my
CC Warriors among other things that I can't remember of the top of my head right now,
lol.
Hope you guys enjoy and stay tuned for the next grudge match!