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![[Post New]](/s/i/i.gif) 2012/06/25 14:26:48
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Fireknife Shas'el
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kirsanth wrote:Am I the only one playing Tyranids that takes the next bit of spite in line?
Mostly it is ok because it only indirectly inhibits us playing, right?
I mean, if you are awesome, things still go well!
Most people just get kicked since they are down.
A better question Kirsanth...are you and I the only ones still playing Tyranids
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![[Post New]](/s/i/i.gif) 2012/06/25 14:27:25
Subject: 6th edition rumour and news summary (now with official preorder pics)
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The Hive Mind
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lord_blackfang wrote:Ovion wrote:I think Bone Swords aren't power weapons, but specifically ignore armour saves.
ib4 FAQs say Warscythes are AP2 but Bone Swords are AP3
... Yeah. I can see that happening. No sarcasm.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:30:14
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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GoDz BuZzSaW wrote:tetrisphreak wrote:Ok going by the Battle report in White Dwarf - they didn't use special characters in their ally detachments. There is hope that Draigo wont' show up to every ultramarine battle. Hopefully someone on reddit will ask the man with the book if special/unique characters are prohibited from being in an allied detachment.
I thought Draigo allied the Guard?
CSM allied a deamon detachment, IG allied a GK detachment. The Daemon HQ was a Great Unclean One, the GK HQ was a GK Librarian in Terminator armor.
What i'm HOPING for is that special characters cannot be taken as allies, no matter what your main codex is. It wouldn't prevent all the tomfoolery but it would keep Draigo, Njal, Mephiston, etc from showing up at every battle ever.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:34:31
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Beautiful and Deadly Keeper of Secrets
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Feels pretty lopsided so far towards Marine flavors vs my Eldar flavors. I think everything with Fleet got the short end of the stick with the new charge range, whereas everything that didn't have it has been effectively buffed. At best Fleet units break even if we are charging into difficult terrain, and if not it's less reliable than before. Everybody else basically gained an extra d6 analogous to the run move before a 6" charge. I don't think the ability to reroll makes up for that especially if it's an all dice or none situation.
You get to re-roll your run move, and one die from the 2D6 charge. So you get movement, rerolled run dice, and a rerolled low die for charging.
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![[Post New]](/s/i/i.gif) 2012/06/25 14:36:27
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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wyomingfox wrote:kirsanth wrote:Am I the only one playing Tyranids that takes the next bit of spite in line?
Mostly it is ok because it only indirectly inhibits us playing, right?
I mean, if you are awesome, things still go well!
Most people just get kicked since they are down.
A better question Kirsanth...are you and I the only ones still playing Tyranids 
Am I chopped liver?
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:36:43
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Trustworthy Shas'vre
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Thinking about it, Preferred enemy will be the filth with Overwatch when GKs play Daemons, Bloodletters charge and i get more hits and wounds, yes please! And it will ensure my hammers do Justice.
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This message was edited 1 time. Last update was at 2012/06/25 14:37:00
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![[Post New]](/s/i/i.gif) 2012/06/25 14:37:55
Subject: 6th edition rumour and news summary (now with official preorder pics)
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The Hive Mind
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DarkStarSabre wrote:wyomingfox wrote:kirsanth wrote:Am I the only one playing Tyranids that takes the next bit of spite in line?
Mostly it is ok because it only indirectly inhibits us playing, right?
I mean, if you are awesome, things still go well!
Most people just get kicked since they are down.
A better question Kirsanth...are you and I the only ones still playing Tyranids 
Am I chopped liver?
There is only one Tyranid player. The rest of us are extensions of The One Hive Mind.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:38:31
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Longtime Dakkanaut
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rigeld2 wrote:Boneswords don't "count as" power weapons, they make your attacks ignore armor saves.
Minor but distinct difference.
But yeah, the FAQ/Errata will have to sort it out.
Ovion wrote:I think Bone Swords aren't power weapons, but specifically ignore armour saves.
xttz wrote:counts as power weapon" is not the same as "no armour saves may be taken"
It probably needs a FAQ, but until I see one I'm going to be cautiously optimistic about this!
I agree the FAQ will be the final arbiter, but from what we've seen the melee weapons that are AP2 are the ones that reduce your Init. to 1: power fists, power axe, thunder hammer. Boneswords don't fall into this category. Not definitive, obviously, but it does imply a pattern.
lord_blackfang wrote:Ovion wrote:I think Bone Swords aren't power weapons, but specifically ignore armour saves.
ib4 FAQs say Warscythes are AP2 but Bone Swords are AP3
You know it's going to happen... you just know it.
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![[Post New]](/s/i/i.gif) 2012/06/25 14:39:04
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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ZebioLizard2 wrote:Feels pretty lopsided so far towards Marine flavors vs my Eldar flavors. I think everything with Fleet got the short end of the stick with the new charge range, whereas everything that didn't have it has been effectively buffed. At best Fleet units break even if we are charging into difficult terrain, and if not it's less reliable than before. Everybody else basically gained an extra d6 analogous to the run move before a 6" charge. I don't think the ability to reroll makes up for that especially if it's an all dice or none situation. You get to re-roll your run move, and one die from the 2D6 charge. So you get movement, rerolled run dice, and a rerolled low die for charging. It was actually confirmed that you can either run, or assault, but not both. Fleet only allows a re-roll of the run or assault dice. Hazy on whether you can re-roll just one of the 2d6 for assault, or both of them (i've heard both).
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This message was edited 1 time. Last update was at 2012/06/25 14:39:27
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:39:31
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Longtime Dakkanaut
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ZebioLizard2 wrote:Feels pretty lopsided so far towards Marine flavors vs my Eldar flavors. I think everything with Fleet got the short end of the stick with the new charge range, whereas everything that didn't have it has been effectively buffed. At best Fleet units break even if we are charging into difficult terrain, and if not it's less reliable than before. Everybody else basically gained an extra d6 analogous to the run move before a 6" charge. I don't think the ability to reroll makes up for that especially if it's an all dice or none situation.
You get to re-roll your run move, and one die from the 2D6 charge. So you get movement, rerolled run dice, and a rerolled low die for charging.
I'd say the biggest hit to Fleet is the loss of charging after the run.
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![[Post New]](/s/i/i.gif) 2012/06/25 14:42:40
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Trustworthy Shas'vre
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streamdragon wrote:
lord_blackfang wrote:Ovion wrote:I think Bone Swords aren't power weapons, but specifically ignore armour saves.
ib4 FAQs say Warscythes are AP2 but Bone Swords are AP3
You know it's going to happen... you just know it.
"MATTHEW! GO TO YOUR ROOM, YOU'VE BEEN A BAD BAD BOY MATTHEW!"
"But all i wanted was to make my robots awesome"
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![[Post New]](/s/i/i.gif) 2012/06/25 14:43:27
Subject: 6th edition rumour and news summary (now with official preorder pics)
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The Hive Mind
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So Fleet is overall worse than before on average. 5th: 6" move, 3" run, 6" assault = 21" average threat range 6th: 6" move, 9" assault (depending on how you re-roll, but we'll go with this) = 15" average threat range. Added to the fact that if you have to leave cover there's zero guarantee you won't fail the charge and get shot off the board next turn. edit: leaving my fail there for everyone to see and mock me for. Corrected: 5th: 6" move, 3" run, 6" assault = 15" average threat range 6th: 6" move, 9" assault (depending on how you re-roll, but we'll go with this) = 15" average threat range. I still think Fleet is worse in 6th than it was in 5th - assaults are less reliable, and you have to commit to being out of cover to attempt the charge. In 5th if the run roll was low enough you just didn't bother leaving cover.
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This message was edited 1 time. Last update was at 2012/06/25 14:49:57
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:46:26
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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rigeld2 wrote:So Fleet is overall worse than before on average.
5th: 6" move, 3" run, 6" assault = 21" average threat range
6th: 6" move, 9" assault (depending on how you re-roll, but we'll go with this) = 15" average threat range.
Added to the fact that if you have to leave cover there's zero guarantee you won't fail the charge and get shot off the board next turn.
6+3+6 = 21???
Both your examples add up to 15". you've proven yourself wrong in a single post. I say to you, sir: fail.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:46:51
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Longtime Dakkanaut
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Edit 2: Double post resolved, original post eaten.
Hormagaunts really lose out, since they already get 3 dice take the best for Run, Fleet only really helps them during charges now. (which they can no longer do after a run...)
Thanks GW, I was looking for an excuse to not put my gaunts together. Thanks bro.
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This message was edited 2 times. Last update was at 2012/06/25 14:48:35
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![[Post New]](/s/i/i.gif) 2012/06/25 14:47:06
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Foxy Wildborne
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rigeld2 wrote:So Fleet is overall worse than before on average.
5th: 6" move, 3" run, 6" assault = 21" average threat range
6th: 6" move, 9" assault (depending on how you re-roll, but we'll go with this) = 15" average threat range.
Quoted for posterity.
6+3+6=21
6+9=15
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:47:16
Subject: 6th edition rumour and news summary (now with official preorder pics)
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The Hive Mind
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... Apparently I fail at math. I have no idea how I added another 6" in there.
Oops. Editing.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:49:25
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Trustworthy Shas'vre
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tetrisphreak wrote:rigeld2 wrote:So Fleet is overall worse than before on average.
5th: 6" move, 3" run, 6" assault = 21" average threat range
6th: 6" move, 9" assault (depending on how you re-roll, but we'll go with this) = 15" average threat range.
Added to the fact that if you have to leave cover there's zero guarantee you won't fail the charge and get shot off the board next turn.
6+3+6 = 21???
Both your examples add up to 15". you've proven yourself wrong in a single post. I say to you, sir: fail.
Haha, although he has a point when it comes to Wyches.
12" move, 2" Disembark, 3" fleet, 6 inch assault. =23"
6" move, 6" Disembark, 9" Charge 21"
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![[Post New]](/s/i/i.gif) 2012/06/25 14:51:09
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Fresh-Faced New User
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Anyone know if there is a confirmed list of allies? As in, who can ally with who.
I remember seeing one a while back, but I'm not sure if that one was just a rumor or not.
...more specifically, anyone know who Dark Eldar can ally with?
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![[Post New]](/s/i/i.gif) 2012/06/25 14:53:30
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Devastating Dark Reaper
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Zakriv wrote:Anyone know if there is a confirmed list of allies? As in, who can ally with who.
I remember seeing one a while back, but I'm not sure if that one was just a rumor or not.
...more specifically, anyone know who Dark Eldar can ally with?
It's in the first post for posterity I believe.
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Night Lords Renegades 2.5k
Ulthwe Craftworld 10k
Kabal of the Shattered Star 5k
Grey Knights 5k
Order of Our Martyred Lady 5k
Swap Shop Trades |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:54:31
Subject: 6th edition rumour and news summary (now with official preorder pics)
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The Hive Mind
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Someone else posted a chart that says what I was trying to say (except they didn't fail basic math).
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This message was edited 1 time. Last update was at 2012/06/25 14:54:44
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/25 14:54:36
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Ichor-Dripping Talos Monstrosity
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Zakriv wrote:Anyone know if there is a confirmed list of allies? As in, who can ally with who.
I remember seeing one a while back, but I'm not sure if that one was just a rumor or not.
...more specifically, anyone know who Dark Eldar can ally with?
Black Templars, Chaos Daemons, Chos Space Marines, Eldar, Grey Knights, Imperial Guard, Orks, Sisters of Battle, Space Marines, Space Wolves and Tau Empire
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![[Post New]](/s/i/i.gif) 2012/06/25 14:55:11
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Fireknife Shas'el
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Fetterkey wrote:1. Buffs to psykers. Tyranids can field what, 15 psykers in an army? Maybe more? They commonly field five or more-- more psykers than any other army.
If we took 9 Zoes, 2 HQ, and 6 Genestealer Broods with Broodlords, we would max out at 17 Psychers. We would also be tabled by turn 2. Most Tyranid players don't run Zoes or Broodlords due to thier expense. The most psychers you typically see is 5 and that is with Tervigon Spam lists. Otherwise 2-3 is more common. You are probably thinking of Grey Knights  .
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![[Post New]](/s/i/i.gif) 2012/06/25 14:56:38
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Jervis Johnson
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Well, jump infantry moves faster.
12" move, 9" assault. Bonus 3 inches.
Does anybody remember how beasts move? They're probably slower now.
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This message was edited 1 time. Last update was at 2012/06/25 14:57:00
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![[Post New]](/s/i/i.gif) 2012/06/25 14:58:08
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Longtime Dakkanaut
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used to be 12" move, Fleet, I believe?
Edit; according to the AMA, they're still 12" move with Fleet.
So on average it should be about the same I guess?
used to be 12" move, 3" fleet, 6" charge for 21"
Now 12" move, ~9" charge using the fleet re-roll for 21" still?
It's just that their variance has gone down:
Old: 18 + 1d6
New: 12 + (2d6 reroll lowest die)
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This message was edited 1 time. Last update was at 2012/06/25 15:01:25
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![[Post New]](/s/i/i.gif) 2012/06/25 14:59:06
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Fresh-Faced New User
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Haha, wow, that's an expansive list.
So can allies be used in a normal game? Say, my buddy and I playing a 1500 point game or something. I'm guessing the 'Unholy Alliance' thing means you have to roll on a chart or something like that to determine if your forces start freaking the hell out.
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![[Post New]](/s/i/i.gif) 2012/06/25 15:00:26
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Jervis Johnson
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used to be 12" move, Fleet, I believe?
They move 6"+ D6"+12" in 5th but since in 6th everyone assaults 2D6" I'm just curious if beasts are identical to infantry with fleet now.
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![[Post New]](/s/i/i.gif) 2012/06/25 15:00:27
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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Therion wrote:Well, jump infantry moves faster. 12" move, 9" assault. Bonus 3 inches. Does anybody remember how beasts move? They're probably slower now. 12" move, fleet, 2d6" charge. Ignores penalty for charging through terrain ( 3d6" drop highest). edit - so that makes them 2-3" slower than now, but more maneuverable thanks to a 12" move. Baron sathonyx can use his skyboard with a beast unit now.
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This message was edited 1 time. Last update was at 2012/06/25 15:02:04
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/25 15:01:09
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Jervis Johnson
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12" move, fleet, 2d6" charge. Ignores penalty for charging through terrain (3d6" drop highest).
So that's the exact same distance as (new) jump infantry, except they ignore terrain when charging and jump infantry ignores it when moving?
Either way, everything else either stayed the same or was nerfed except jump infantry which got better.
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This message was edited 2 times. Last update was at 2012/06/25 15:04:11
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![[Post New]](/s/i/i.gif) 2012/06/25 15:02:41
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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Therion wrote:12" move, fleet, 2d6" charge. Ignores penalty for charging through terrain (3d6" drop highest).
So that's the exact same distance as (new) jump infantry, except they ignore terrain when charging and jump infantry ignores it when moving? That sounds right, if the facts i've read are accurate. edit to include quote: Calvary/ Beast movements and assaults info please [–]Rixitotal[S] 1 point 42 seconds ago move 12. are fleet. cav arnt slowed by terrain but counts as dangerous. beasts ignore terrain altogether!
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This message was edited 1 time. Last update was at 2012/06/25 15:04:23
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/25 15:05:00
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Hellion Hitting and Running
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On the bright side, we now get to fire our pistols before charging!
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