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Made in us
Loyal Necron Lychguard






Palm Beach, FL

We only know how psychic powers interact and if ICs can join allied units. We'll have to wait for faqs for how special rules interact.
   
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Sybarite Swinging an Agonizer






Bongfu wrote:
coyotius wrote:
Bongfu wrote:

Allies:
Restrictions on allied FOC based on ally level. So you cannot take everything in your allies' codex.
Brothers in Arms - IC can join ally squads and powers effect everyone.
Grudging Allies - IC cannot join ally squads and powers only effect units from their parent army.
Unholy Alliance - IC Cannot join ally squads, powers only effect units from their parent army, and allies near each other have to roll to see if they will do anything that turn.
Multiple Allies in one FOC.


Since allies are separate detachments from the FOC, I wonder if when you hit 2000pts (and get a second FOC) you can take allies from yet another codex. Example: First FOC is army X with allied detachments of army Y. Hit 2000 pts and the second FOC is army Z.

Bongfu wrote:

Grenades can be thrown! Only one guy per squad. Frag are Str3, Krak Str6, Plasma Str6.


No word on EMP grenades? If it defaults back to the codex they could be interesting.

Bongfu wrote:
Can always shoot with snapfire.


I wonder if markerlight hits can increase snapfire BS, seems like they would...networked ML for stand and shoot and other MLs for fast moving vehicles.

Bongfu wrote:Buy Acute Senses as well.


"Buy"...as in a strategem or army wide ability?

Bongfu wrote:Rapid Fire is the same as 5th Ed


I thought the rule was modified so a moving unit can still fire once up to the weapons max range.

5+ obscured vehicles made disruption pods worthless. On piranhas you probably won't need them thanks to the 4+ for flat out...but you have to go flat out all the time.


My source said he was for certain there were rules for multiple allies.

No word on EMP, those were just examples.

Snap Fire can be modified with a Psychic power that makes it the model's BS, but I don't know about Marker Lights, expect that to be covered in the Errata released for Tau.

There are universal "strategems", wargear, terrain, and psychic powers you can buy your army.

As far as the rulebook states, Rapid Fire is the same. Not moving = full distance, moved two shots at half distance.


I think the guy on Reddit said there are no strategems in 6th from what he could tell. Now that I think about it, almost everything you posted is at odds with what the guy on Reddit said.

So, given that, Nids are still terrible and random charge distance is dumb.



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...that would be a skill 
   
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Also, the Daemon codex explicitly states that any ALLIED units with 6" get the re-roll


Codex: Chaos Daemons page 49: "Because of the incredible prescience of the Oracle of Tzeentch, Fateweaver and all friendly units within 6" may re-roll all failed Armour, Invulnerable and Cover saves. However, for every unsaved wound suffered by Fateweaver, take a Ld test. If the test is failed, he retreats in shock and is removed as a casualty"

Where does it explicitly say 'ALLIED' again?
   
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Bongfu wrote:
Green is Best! wrote:So, seeing how Daemons and Chaos are Battle brothers, this means Fateweaver's abilities would roll over to all other chaos space marine units?

Abaddon with rerollable invuls? Yikes.

And people thought this would just make GK and DE broken.


Epidemus makes Plague Marines Toughness 6

Oh and regular Chaos Marines with MoN have FNP

Plague Bikers? Toughness 7 with FNP




Hrmmm? Have they hinted at the new Chaos book in the rulebook? Or is this from the forthcoming FAQ bomb?

Epidemius...hrmm. Makes sense they'd FAQ him. Don't want AP 2 Plague Terminator combi bolter spam of DOOOOOOOOOOM.

Still, good thing I'm getting rid of most my daemons apart from the Nurgle stuff


Now only a CSM player. 
   
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Florida

Well I think we just got some insight into fluff changes.

Tau are 'Battle Brothers' with Imp Guard and Space marines.

What I find a big ridiculous is that Dark Eldar and Chaos Demons are allowed as allies for any Imperial force. Maybe they let some Chaos be allies with Imperial guard so people and play traitor guard?

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Hi all, I may have missed something further up the thread, but has anyone paid any attention to by far (in my eyes) the most awesome thing in the rulebook, on p43 of WD, where it talks about the rulebooks appendix, homo sapien variatus, and the beastman model in Mike Anderson's Imperial Guard force featured on the page (I know it's his conversion)?

Now, a long time ago, I remember the 40k compendium from Rogue Trader days, which had a section on abhumans. It featured beastmen, (which were then erased from the canon as being to chaos-y), and some stumpy little guys who liked trikes. Can't remember their name....

Anyone else super intrigued by this?

Hazrat

This message was edited 1 time. Last update was at 2012/06/25 17:53:04


I used to be such a nice guy  
   
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Sybarite Swinging an Agonizer






Warboss Hazrat wrote:Hi all, I may have missed something further up the thread, but has anyone paid any attention to by far (in my eyes) the most awesome thing in the rulebook, on p43 of WD, where it talks about the rulebooks appendix, homo sapien variatus, and the beastman model in Mike Anderson's Imperial Guard force featured on the page (I know it's his conversion)?

Now, a long time ago, I remember the 40k compendium from Rogue Trader days, which had a section on abhumans. It featured beastmen, (which were then erased from the canon as being to chaos-y), and some stumpy little guys who liked trikes. Can't remember their name....

Anyone else super intrigued by this?

Hazrat


Nope because squats were dumb and nobody liked the idea of goats in space.


Playing chess doesn't require skill, it just requires you to be good at chess...

...that would be a skill 
   
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Beastmen are meh IMHO. I think the stumpy guys are Squa*BLAM!*

Looking forward to a piccie of the Chaos Dread though.

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Morathi's Darkest Sin wrote:Ah, my planned Inquisitor leading a Guard army has taken a slight knock if they are allies if convience, although that makes sense for the Grey Knights themselves.

Have to hope they errata Inquisitors to count as Battle Brothers to most of the Imperial armies, as they should be able to take full command of any Imperial Unit.


Well, to be fair, nobody really trusts the inquisition from what I've seen, just as much as the inquisition doesn't trust anybody else.


On a different but related note, I'm still apprehensive about eldar/dark eldar being battle brothers, or templar and sisters being unholy alliance. though i suppose i can see the templar one if they view the sisters faith powers as some sort of witchcraft. haven't read too much on them.

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Is anyone bothered by the fact that Allies are made available to an army based purely on the fluff, and that using the fluff as a basis for who can ally with who completely ignores the idea of game balance?
There is no way that the allies rules are balanced, and I dare say no way to balance the ally rules based on the fluff.
Example?
Look how many "brothers" various Sm chapters get, and then look at how say, Orks have none, and of course Tyranids actually have NO allies.
No one is bothered by this?
   
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Bristol

solles wrote:
Morathi's Darkest Sin wrote:Ah, my planned Inquisitor leading a Guard army has taken a slight knock if they are allies if convience, although that makes sense for the Grey Knights themselves.

Have to hope they errata Inquisitors to count as Battle Brothers to most of the Imperial armies, as they should be able to take full command of any Imperial Unit.


Well, to be fair, nobody really trusts the inquisition from what I've seen, just as much as the inquisition doesn't trust anybody else.


On a different but related note, I'm still apprehensive about eldar/dark eldar being battle brothers, or templar and sisters being unholy alliance. though i suppose i can see the templar one if they view the sisters faith powers as some sort of witchcraft. haven't read too much on them.


Eldar and Dark Eldar are apparently battle brothers?! What is going on there?

Next you'll be telling me that Thousand Sons and Space Wolves are battle brothers.

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Denton, TX

Kurce wrote:
I think the guy on Reddit said there are no strategems in 6th from what he could tell. Now that I think about it, almost everything you posted is at odds with what the guy on Reddit said.

So, given that, Nids are still terrible and random charge distance is dumb.



Haven't seen what the Reddit guy has been posting.

All I know is that my cousin had the rulebook in front of him at his FLGS.

Sooooo, don't know what to tell you mate.
   
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Skink Armed with a Blowpipe






I'm more amused by the fact that it's almost a 180 in the fluff - how does all that "purge the mutant" stuff work out now?

I think Sq**s are deeply misunderstood - people look at what are now very dated models, with dated fluff, and of course it can't compare to the current stuff. Ditto beastmen.

I'll be glad to see them come back, the more variation the better as far as I'm concerned.

Hazrat

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Chico, CA

matphat wrote:Is anyone bothered by the fact that Allies are made available to an army based purely on the fluff, and that using the fluff as a basis for who can ally with who completely ignores the idea of game balance?
There is no way that the allies rules are balanced, and I dare say no way to balance the ally rules based on the fluff.
Example?
Look how many "brothers" various Sm chapters get, and then look at how say, Orks have none, and of course Tyranids actually have NO allies.
No one is bothered by this?


Just joined the Thread, did you.

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solles wrote:
Morathi's Darkest Sin wrote:Ah, my planned Inquisitor leading a Guard army has taken a slight knock if they are allies if convience, although that makes sense for the Grey Knights themselves.

Have to hope they errata Inquisitors to count as Battle Brothers to most of the Imperial armies, as they should be able to take full command of any Imperial Unit.


Well, to be fair, nobody really trusts the inquisition from what I've seen, just as much as the inquisition doesn't trust anybody else.


On a different but related note, I'm still apprehensive about eldar/dark eldar being battle brothers, or templar and sisters being unholy alliance. though i suppose i can see the templar one if they view the sisters faith powers as some sort of witchcraft. haven't read too much on them.


Eldar Webway lists now become possible and Dark Eldar Webway lists become more viable thanks to the Autarch.
It works ok. xD

   
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A Town Called Malus wrote:
solles wrote:

Well, to be fair, nobody really trusts the inquisition from what I've seen, just as much as the inquisition doesn't trust anybody else.


On a different but related note, I'm still apprehensive about eldar/dark eldar being battle brothers, or templar and sisters being unholy alliance. though i suppose i can see the templar one if they view the sisters faith powers as some sort of witchcraft. haven't read too much on them.


Eldar and Dark Eldar are apparently battle brothers?! What is going on there?

Next you'll be telling me that Thousand Sons and Space Wolves are battle brothers.


The guy on the reddit ama confirmed the chart from that doubles tournament was accurate as far as he could see. i'm hoping he overlooked something personally.

oh yeah, and if it's 100% accurate, it also means dark eldar are unholy alliance with chaos and daemons. it just got easier for slaanesh to find some snacks >.>

This message was edited 1 time. Last update was at 2012/06/25 18:07:32


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Boulder, CO

Noir wrote:
matphat wrote:Is anyone bothered by the fact that Allies are made available to an army based purely on the fluff, and that using the fluff as a basis for who can ally with who completely ignores the idea of game balance?
There is no way that the allies rules are balanced, and I dare say no way to balance the ally rules based on the fluff.
Example?
Look how many "brothers" various Sm chapters get, and then look at how say, Orks have none, and of course Tyranids actually have NO allies.
No one is bothered by this?


Just joined the Thread, did you.


Yes.

=(
   
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I'm confused why there is this long list of possible allies for all of the armies except for tyranids (who can't ally with anyone). It feels so arbitrary for to exclude one army for no real reason. Genestealer cults still exist in the fluff don't they? And isn't that just like an imperial guard army with tyranid allies?

Weird that Dark Eldar and Marines can work together but nobody can/will work with the Nids.

Guess they're the big bad villain now, since everybody can team up with an enemy to fight a bigger enemy. Tyranids must be everyone's worst enemy.

   
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Hamburg

Neffertech wrote:I'm confused why there is this long list of possible allies for all of the armies except for tyranids (who can't ally with anyone). It feels so arbitrary for to exclude one army for no real reason. Genestealer cults still exist in the fluff don't they? And isn't that just like an imperial guard army with tyranid allies?

Weird that Dark Eldar and Marines can work together but nobody can/will work with the Nids.

Guess they're the big bad villain now, since everybody can team up with an enemy to fight a bigger enemy. Tyranids must be everyone's worst enemy.


Well, how would a human communicate with Nids?

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Reedsburg, WI

DarkStarSabre wrote:
wyomingfox wrote:
kirsanth wrote:Am I the only one playing Tyranids that takes the next bit of spite in line?
Mostly it is ok because it only indirectly inhibits us playing, right?

I mean, if you are awesome, things still go well!
Most people just get kicked since they are down.


A better question Kirsanth...are you and I the only ones still playing Tyranids


Am I chopped liver?



Certainly not...I just thought you have moved on to pappa nurgle

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wuestenfux wrote:

Well, how would a human communicate with Nids?


Tau could technically have a form of tyranid allies. I mean there are rules written for Kroot Genestealer Broods.

This message was edited 1 time. Last update was at 2012/06/25 18:13:13


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wuestenfux wrote:
Neffertech wrote:I'm confused why there is this long list of possible allies for all of the armies except for tyranids (who can't ally with anyone). It feels so arbitrary for to exclude one army for no real reason. Genestealer cults still exist in the fluff don't they? And isn't that just like an imperial guard army with tyranid allies?

Weird that Dark Eldar and Marines can work together but nobody can/will work with the Nids.

Guess they're the big bad villain now, since everybody can team up with an enemy to fight a bigger enemy. Tyranids must be everyone's worst enemy.


Well, how would a human communicate with Nids?


See: Mass Effect.

The game, not the sciencey stuff.

 
   
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Mighty Vampire Count






UK

matphat wrote:Is anyone bothered by the fact that Allies are made available to an army based purely on the fluff, and that using the fluff as a basis for who can ally with who completely ignores the idea of game balance?
There is no way that the allies rules are balanced, and I dare say no way to balance the ally rules based on the fluff.
Example?
Look how many "brothers" various Sm chapters get, and then look at how say, Orks have none, and of course Tyranids actually have NO allies.
No one is bothered by this?


Does not seem to based on fluff - it all seems a bit random

Sisters not getting on with Black Templars but they do with Space Wolves - wrong.
Orks (specfically Blood Axes) can act as mercs - they can also (its hard but not impossible) be used by Chaos
Genstealers should be able to be taken as Allies by Orks, Eldar, Guard

I don't mind that the Guard can ally with Chaos -a gain Chaos corrupts and I guess it saves them making a proper Traitor Guard codex




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Denton, TX

wuestenfux wrote:
Neffertech wrote:I'm confused why there is this long list of possible allies for all of the armies except for tyranids (who can't ally with anyone). It feels so arbitrary for to exclude one army for no real reason. Genestealer cults still exist in the fluff don't they? And isn't that just like an imperial guard army with tyranid allies?

Weird that Dark Eldar and Marines can work together but nobody can/will work with the Nids.

Guess they're the big bad villain now, since everybody can team up with an enemy to fight a bigger enemy. Tyranids must be everyone's worst enemy.


Well, how would a human communicate with Nids?


The best way to a Tyranids heart, is through his stomach... Literally...

This message was edited 1 time. Last update was at 2012/06/25 18:10:14


 
   
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Hamburg

Bongfu wrote:
wuestenfux wrote:
Neffertech wrote:I'm confused why there is this long list of possible allies for all of the armies except for tyranids (who can't ally with anyone). It feels so arbitrary for to exclude one army for no real reason. Genestealer cults still exist in the fluff don't they? And isn't that just like an imperial guard army with tyranid allies?

Weird that Dark Eldar and Marines can work together but nobody can/will work with the Nids.

Guess they're the big bad villain now, since everybody can team up with an enemy to fight a bigger enemy. Tyranids must be everyone's worst enemy.


Well, how would a human communicate with Nids?


The best way to a Tyranids heart, is through his stomach... Literally...

But there is no way to the brain.

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New Orleans, LA

matphat wrote:
Noir wrote:
matphat wrote:No one is bothered by this?


Just joined the Thread, did you.


Yes.

=(


Seriously. Lots of people are bothered by this. Just go read the 90 pages here plus the 5 or so page thread on Allies in the 40k Discussion area.

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Chico, CA

Mr Morden wrote:
matphat wrote:Is anyone bothered by the fact that Allies are made available to an army based purely on the fluff, and that using the fluff as a basis for who can ally with who completely ignores the idea of game balance?
There is no way that the allies rules are balanced, and I dare say no way to balance the ally rules based on the fluff.
Example?
Look how many "brothers" various Sm chapters get, and then look at how say, Orks have none, and of course Tyranids actually have NO allies.
No one is bothered by this?


Does not seem to based on fluff - it all seems a bit random

Sisters not getting on with Black Templars but they do with Space Wolves - wrong.
Orks (specfically Blood Axes) can act as mercs - they can also (its hard but not impossible) be used by Chaos
Genstealers should be able to be taken as Allies by Orks, Eldar, Guard

I don't mind that the Guard can ally with Chaos -a gain Chaos corrupts and I guess it saves them making a proper Traitor Guard codex






Orks have sold there might since RT days, it just there is a really good chance after the fighting. We turn the weapons you paid us with on you. Thing with Genestealers cults there would be eating first at plaent fall, so more true Nid could join the fight.

This message was edited 1 time. Last update was at 2012/06/25 18:17:01


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Maryland

Here's my 2 cents on allies for what it's worth. Originally I really loathed the idea from a balance standpoint. There will be some really good combinations of course. But at the same time when you're only playing a game at 2000 or less, I think I'd rather just take more units from my own army unless my army is a bottom feeder, at which point it does help balance.

Now things may change if say 2500 becomes the new standard game size, but at 1750 I don't think you'll see much of it all from the upper tier armies and even at 2000 I think it'll be only common for certain armies.

This message was edited 1 time. Last update was at 2012/06/25 18:17:25


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Dorset, UK

wuestenfux wrote:
Neffertech wrote:I'm confused why there is this long list of possible allies for all of the armies except for tyranids (who can't ally with anyone). It feels so arbitrary for to exclude one army for no real reason. Genestealer cults still exist in the fluff don't they? And isn't that just like an imperial guard army with tyranid allies?

Weird that Dark Eldar and Marines can work together but nobody can/will work with the Nids.

Guess they're the big bad villain now, since everybody can team up with an enemy to fight a bigger enemy. Tyranids must be everyone's worst enemy.


Well, how would a human communicate with Nids?


How would Tau communicate with Daemons, their minds barely register in the warp and Andy Hore claimed it was nigh impossible for such things to occur in the 'Dex
   
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NC

wuestenfux wrote:Well, how would a human communicate with Nids?
Probably the same way Tau can communicate with and ally with Daemons.

Chaos can ally with IG because we're assuming traitor guard.
Is it too farfetched to assume Genestealer Cult guard?

EDIT: Dammit, got ninja'd

This message was edited 1 time. Last update was at 2012/06/25 18:19:22


 
   
 
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