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Been thinking of starting a new army for a while now as I will need something to ride into battle with on the side of Order at times. As those who know me understand that I don't like following the norm, I have decided to tread down the lesser known path of the Gue'Vesa or Human Helpers in the T'au empire. I have seen only a few examples of these, most very bad but some really quite good. Someone on Dakka has some amazing Gue'Vesa and inspired me to at least make a start.
To begin with, I am only aiming for 1,500pts and will be using the Imperial Guard codex. I have ideas for a lot of what I am going to use i.e. converted Devilfish as a Valkyrie. I am struggling with ideas for what to use as Ogryns though, so if anyone has any thoughts do tell! Hell, if anyone has any ideas about any unit I could use, let me know. It's still in the planning stage at the moment.
I threw this together yesterday and I think I'll use him as my Shas'O-Colonel:
Yes, he needs a head but I have them on order.
Also, another thing I'm stuck on is what bases to use. I want to avoid an urban theme as my other army is urban. I want to use resin bases as my base bits box is full of stuff for urban environments and nothing else. So, if anyone has any suggestions for specific resin bases I'd like to hear them too.
I NEED YOUR SUGGESTIONS, PEOPLE!!
Armies:
(CSM/HH) - Iron Warriors; Death Guard; World Eaters; Night Lords
IG - Vestfalian Expeditionary
Force (Solar Auxilia - HH)
SM - Blades of Inaros (Homebrew)
DE - Kabal of Ouroboros
I think you should just use tau-equiped ogryns. The greater good would welcome abhumans more than even the imperium. Also Ratlings and Ogryns stand as good oportunities to model some additional Tau allies if you want to go the route of inventing a new race.
aka_mythos wrote:My only issue with "exo suit" ogryns is that a suit of any sort implies a higher armor more than higher toughness or wounds.
Not necessarily. Think of things like the power loader from Aliens... the driver would be partially exposed, with bits of mesh and roll bars between them and the enemy. This could easily equate to a higher toughness and more wounds as the enemy rips through the light armour to get to the squishy driver.
On the other hand, why waste the opportunity to make new aliens?
I can't wait to see this develop from the first picture.
And that animal looks like it could belong to a kind of grass plain or a jungle world as well as a sandy planet, so if you find something good for either of those, I would advise taking it as there are so many sand based models about... go for lots of trees and/or lush grass etc...
aka_mythos wrote:My only issue with "exo suit" ogryns is that a suit of any sort implies a higher armor more than higher toughness or wounds.
Not necessarily. Think of things like the power loader from Aliens... the driver would be partially exposed, with bits of mesh and roll bars between them and the enemy. This could easily equate to a higher toughness and more wounds as the enemy rips through the light armour to get to the squishy driver.
On the other hand, why waste the opportunity to make new aliens?
Power armor is an exo suits. Terminator armor is an exo suit. Cavalry and bikes add to toughness, but not wounds. I made my statement relativistically. In relative terms the exo suit imply higher armor more than higher toughness or wounds. That statemen doesn't disqualify the idea of armor adding wounds, just points out the greater commonality of armor improving armor.
I think the powerloader is more like a sentinel than anything else.
I could imagine some alien wearing a bio (exo) suit where they're wired in and pumping themselves full of chemical enhancers.
Maybe you could create some enlarged fire warrior helmets for the heads.
Also replace the ripper guns with ionic blasters with knives on them?
Some plasticard armour would go a long way too.
Not to throw a wrench into the ogryn machinery, but the ogryn fluff says that once they are recruited into the imperial cult, they are fiercely loyal. However they still fight for renegades and the like when the unit they are attatched to tells them that they are still serving the emperor and the loyalists are actually renegades. Just sayin they're not very bright but working with aliens might tip them off. Also, you could in theory use krootoxen as ogryns they're about as massive as you'd need. Or if you feel like monkeying around with kitbashing you could try mixing krootoxen with some ogryns or ogres, but the metal oxen kind of discourage that.
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I'm excited to see what you do with this! There are no where near enough Tau Human Auxillary armies and I don't think they would be so hard to do that people would be so discouraged. Still, it makes seeing an actual army that much cooler, so props to you, sir.
I like what you're doing so far. I think Ogryns would be pretty cool in the army, with some Tau tech on them. I think using the logic that ogryns are used in renegade armies with the idea that they're still serving the Emperor would work just as well with an Auxillary army, I don't see why the commanders couldn't say "The Emperor told us to do this" (thinking theoretically). That, or they could have some recently indoctrinated ogryns too.
aka_mythos wrote:I think you should just use tau-equiped ogryns. The greater good would welcome abhumans more than even the imperium. Also Ratlings and Ogryns stand as good oportunities to model some additional Tau allies if you want to go the route of inventing a new race.
I'm not keen on actual Ogryns or Ratlings. I'm a racist bastard and dislike the minis. So I'm aiming for something to be used in their stead.
Sanchez01 wrote:Is it April 1st were you are at man?
Thanks everyone for replying! I've been given some food for thought here. I have decided that a desert theme is in order as it will allow me to add some dust effects which I've not had a chance to do before.
Here's some of my ideas:
HQ
Dude above plus four of his trusted vets.
Also, these as Officer of the Fleet advisor + bodyguard
Elites
Stormtroopers - Possibly regular Firewarriors
Ogryns - XV8 Battlesuits (with human pilot - exposed) armed with autocannons)
Troops
Mix of T'au and guard equipment. Using Pig Iron assault rifles instead of lasguns. Backpacks. PI System trooper heads.
Valkyrie - a modified devilfish so that it's fit for atmospheric flight instead of being a skimmer.
Tanks will be Imperial but modified by T'au. I want some equipment to have been abandoned during the retreat in the crusade or to have been in the possession of the guardsmen who surrendered. Instead of giving the humans brand new T'au tech, they opted to simply upgrade what they could.
Been thinking about heavy weapons teams. Railguns instead of Lascannons. Instead of mortars, a missile launcher akin to the Javelin. Heavy Bolters could be sentry turrets.
Armies:
(CSM/HH) - Iron Warriors; Death Guard; World Eaters; Night Lords
IG - Vestfalian Expeditionary
Force (Solar Auxilia - HH)
SM - Blades of Inaros (Homebrew)
DE - Kabal of Ouroboros
I think, if you want to use Orgyns, you should just use some Krootox ridden by Guardsmen (who says they can't use Kroot equipment as well as Tau?). Also if you want to use Tau, you should use them as Ratlings but as like a 'Tau Scout squad' kind of thing. Like say, they lend out Teams of Tau Trainees to the Gue'Vesa as scouts and snipers. I think Ratlings fit as Tau batter than Storm Troopers personally.
I don't know how you were planning on making your normal troopers but, I thought that Veteran Squads with the Grenadier upgrade and maybe Forward Sentries (the defensive grenades would be Tau grenades and the Camo Cloaks, lent stealth technology). You can give them just 3 special weapons per squad, as Tau have a surprising lack of heavy weapons, and use the things like Melta guns and Plasma Guns as the Tau versions there of. You can have them fly around in your Valkyries and drop out to make assaults. Also they're cheaper than the same number of Storm Troopers. Their guns may not be as great but that ap3 is only worth the cost in certain situations, especially when you generally need a 5 or so to wound most things.
Another thing, if you wanted to make some more exotic stuff to add to your guys to represent their use of the new alien technology, remember you still have Demon Hunters and Witch Hunters that you can have as allies. I kind of think a squad of Grey Knight Termies would be great as some souped up Tau Battlesuits (mixing Sentinel and Battlesuit parts and giving them O'Shava weapons and shields). Or maybe just a normal Grey Knights squad to be Uber-Saurai-Armoured guard, Sisters as Elite guard in heavy armor, things like that. I have always wanted to do a Tau auxiliaries army of guard, so I am looking forward to seeing what you come up with.
oooh Roughriders on krootox....they could do some 1st assault damage.
This message was edited 1 time. Last update was at 2009/12/11 21:03:23
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I would suggest that you try and go for your units being veterans of the War of Dakka, this is detailed in the book Planetstrike. If you look at the images, it shows a gargant going against some tau that are in a sheild protected area denial node. I think you could use it as some inspiration.
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On The GW website they had on article o tau human fighters or something they had some really good simple conversions you should check around the modeling articles And try and find it I am sure its still there and I guarantee it will help you out.
I think the concept of a Tau-human auxilliary army is fine. I just think it can be taken too far, in the sense that you can pretty much justify anything. Its the quality of the justification is what makes it work thematically and not just visually. It like how you could use a loyalist mairne codex to represent a traitor legion, but the more they're suppose to represent a daemonic corrupted force the less it works.
Is this pure Human Auxilliaries or with some alien allies? What is the relationship between the humans and aliens with their benevolent Tau overlords? Fluff implies that the "greater good" is a bit of propaganda ploy by the Tau leadership. So you can go with a bright and shiny veneer of a human force working with the Tau in attempt to bring down darker forces or create a darker undertone by mixing in conscripts who have not fully undergone "re-education."
There is also the degree to which these humans have been fully assimilated in to the Tau sphere. Are they generations in where the Tau no longer question their loyalty or are they new converts?
I think a bit of thought on an army list and tactical level is appropriate. Tau like hovering, flying, fast deployment, armored power suits, varieties of aliens and ranged fire. In my mind this lends itself to a Valkyrie heavy air borne army. If you plan on making this a viable and moderately competitive list think about how many units are needed to make that work. Then go back and justify them and convert them accordingly.
Thought into how this force fits into the Tau is also worth while. Example Kroot aren't forced to fight in the Tau way, they are utilized as scouts and skirmishers. What niche would human auxilliaries fill?
I think if there is some desire for tanks, their is room for that too. The russians used alot of circular domed turrets and alot of WWII-early cold war tanks used cast hulls. Both lend their asthetic to tau-ified tanks. Modern remote controlled tanks would also be a good way of incorporating a tau look.
aka_mythos wrote:I think if there is some desire for tanks, their is room for that too. The russians used alot of circular domed turrets and alot of WWII-early cold war tanks used cast hulls. Both lend their asthetic to tau-ified tanks. Modern remote controlled tanks would also be a good way of incorporating a tau look.
Funny you should mention that: Dakka user Nathonicus has done exactly that, using Soviet turrets on kitbashed Gue've'sa tanks. He also uses Tau advisors in his units, although I'm not sure if that shows up in his pics. Here's a link to one of his pics, you can poke around in the gallery and check out his other stuff. Note the drones used as hatch covers and sponson-mount bits (might be hard to see in this shot, but others should show it).
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I'd recommend the Wasteland series (if you want to go savannah), Slate (if you want to go snow), or the new Ruined Empires series (if you want to take it in another direction)
If you want to go with the grasslands idea I'd recommend using Silflor's Buffalo Grass tufts.
Id go a mix of rocky base with dead/dried grass and plants - more of a badlands approach (although Im not sure that creature would do very well on that sort of terrain....)