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![[Post New]](/s/i/i.gif) 2010/05/10 03:18:37
Subject: Re:WH40K Hobby With Soldiers In FOB Echo, Iraq
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Land Raider Pilot on Cruise Control
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Where was this when I was deployed...  Two deployments never 40k around. Mummadia first tour/Mosul second.
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![[Post New]](/s/i/i.gif) 2010/05/10 22:52:32
Subject: Re:WH40K Hobby With Soldiers In FOB Echo, Iraq
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Shrieking Guardian Jetbiker
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Ok! I just did a match with E and *finally* won one. Though I think it had a lot to do with his experiment of using no vehicles. I didn't either, to be fair, as he had nothing that could punch through a Monolith.
We'll start from the beginning...
This is the beginning lineup, before the game starts. I rolled to go first.
Turn 1.
I advance all units, turbo-boosting my scarabs towards his barricaded squads. I infiltrated my flayed ones as close as I could, and ran everything else up to the flayed ones. Everything is out of range except for my Destroyer, who drops two on his leftmost squad. What few shots he could make at that range, E landed two wounds, both of which were saved.
Turn 2.
I advance all units, running squads to forgo the 24" Rapid Fire. My Destroyer misses all shots. The scarabs close in for an assault with the leftmost squad, and take out most of the squad they encountered. E focuses all of his available firepower to eliminate my only Flayed Ones squad, so they don't get their WBB rolls and are removed from the table. He makes shots from his command squad but they are saved by my regular troops.
Turn 3.
I advance my troops to 12" of the bulk of his forces. The left squad of my Warriors drop one of his veteran squads, and the fire from my right squad drops most of another. The scarabs have lost a few models, but win an assault against the squad they engaged. E's squads of two stormtroopers come out of Deep Strike with the Airborne Assault (or whatever) mission, and both land hits on scatter die. His command and platoon leader squads close the distance with my scarabs to assault. His storm troopers each fire at each of my squads, as they are nearest, and drop two warriors on each one.
Turn 4.
I apparently forgot to take a picture. All WBB rolls are made for my warriors. Each squad of warriors fires at the squads of stormtroopers that just Deep Striked and take both out. My assault drops one model on his platoon command squad. E's heavy weapons squad drops three warriors on the rightmost warrior squad, and the assault with the scarabs takes my scarabs down to just one model left, with one wound.
Turn 5.
I make most WBB rolls. I advance again, shooting witht he right squad at the heavy weapons team in the bunker, and assault with my other squad, taking out all non-independent characters in his platoon command squad. All that are left is his regular leader quad of independent characters, and half of his heavy weapons team. His heavy weapons
E's heavy weapons teams get a few good hits, dropping three on the closest warrior squad. The seperated command/leader squad (detatched from close combat due to losses of regular troops) fires and assaults, taking down a handful of warriors.
Roll a 1 on continuing the game, and the game ends here. I win due to Moral and Tactical Annihilation victory.
Summary: While the single squad of Flayed ones ended up being cannon fodder, every turn bought me time to close distance with his fortified troops. Not to mention, I was tarpitting at least one squad with my scarabs as much as possible. From the looks of it, I probably would have tabled him in turn 6. My only squad losses were the scarabs and flayed ones. I guess E wanted to see how well a handful of beefed up squads handled this 1000 point game, but I suppose without armor, he really didn't fare too well. I don't know IG, and I don't know if there is a way to win with just troops, but he was trying here. As for me, with the eception of my scarabs, nothing on the table was Non-Necron, and I pick scarabs because they are excellent at dropping weak infantry in small squads, as well as his vehicles when I put Disruption fields on them. I kept my squads close together as long as possible, and E probably would have done some more damage, but he was rolling fairly crappy. I probably would avoid plasma weapons as much as possible on troops if I were playing a SM or IG army, just because I don't want to bet against the odds of Gets Hot, but out of the ones that didn't die, his high-strength plasma weapons were what he needed to inflict wounds. They would have tore me up if I didn't have my rez orb in range. All in all, I can at least claim a decisive, sweeping victory. Finally. And I am beginning to see the logic in massed troops for Necrons.
The XO wanted to share his awesome paint job on his... crosix? ...Croxious?
The pariahs are coming along, albeit slowly. Assembly of my spare Necron troops are being done. Though I think I may have been better off just buying a Necron Battleforce to save money, since destroyers are SO expensive if bought individually. Today I ordered a full squad of Immortals, and will have some infantry that don't suck quite so horribly next time around. Unfortunately, the only thing that really saves my Warriors is that they have another squad so near them all the time. If I only field one squad of a single type of Necron, once they're all dropped, they're out.
Another guy from the tank platoon ordered Space Wolves. Crazy. This thing is getting out of hand. Though a few more months here, and it will be time to pack up and get ready to go home. We'll see how it all turns out.
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![[Post New]](/s/i/i.gif) 2010/05/10 23:48:47
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Khorne Veteran Marine with Chain-Axe
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Congrats on the victory man
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"Liberty is never unalienable; it must be redeemed regularly with the blood of patriots or it always vanishes." - Robert A. Heinlein
Acheron Tomb Legion (shelved until codex update)
Revenants of Khaine Corsair Fleet (2000 and growing)
Blood Reapers Chaos Warband (World Eaters, Iron Warriors, and Death Guard) The only army I actually win games with! |
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![[Post New]](/s/i/i.gif) 2010/05/11 04:19:12
Subject: Re:WH40K Hobby With Soldiers In FOB Echo, Iraq
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Hauptmann
NJ
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The Guard do not fare well without their tanks. I played a 200 pt. game frome battle missions with only Elite, Troop, and Fast Attack choises. The best infantry unit I see in the Guard is Guardsman Marbo. Another guard player in my store refers to him as "the 65 pt. middle finger" , and for good cause. He has He's Behind You, which always starts him in reserves and he can come in anywhere 1 in. away from anoter model. He has a Demolition charge he can use when he has first come out, and has 5 close combat attacks with Poisoned (+2). His only weakness is that he is extremely fragile when in the open. When I used him he still managed to kill a Terminator even with my abismal rolls.
E_ninja13 wrote:So question! If commisar yarrick loses all wounds gets up bloddy but defient then loses his last wound,does he get to try to comeback again?
It just says "If Yarrick loses his last Wound, ...", so yes; it means whenever he loses his last Wound, not just the first time he loses his last Wound.
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Flames of War:
Italian Bersaglieri
German Heer Panzerkompanie
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![[Post New]](/s/i/i.gif) 2010/05/11 07:47:13
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Loyal Necron Lychguard
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Fyi, you don't need rez orb to come back from plasma unless you're referencing the double strength aspect of some plasma weapons.
*edit*
Don't worry, immortals are amazingly good at survival, just pair a foot lord with them and use the lith for portal when you have it on field and you'll see how great they are for your army.
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This message was edited 1 time. Last update was at 2010/05/11 07:53:02
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![[Post New]](/s/i/i.gif) 2010/05/11 19:07:10
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Shrieking Guardian Jetbiker
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Painting my Pariahs have gone from relaxation time to tedious. I have to force myself to devote an hour or two to painting them, and their huge variety in color makes doing anything other than assembly-line take twice as long.
My half-broken one hit the concrete as I dropped it, and fell apart, again. I've glued it together one last time, and if it falls apart again, I'll probably just mod it so that it looks kinda like something that resembles a necron weapon.  ...but oh well. They're getting there. Slowly.
E got his hands on some play-doh someone sent out here in a care package, and is molding sandbags and mines with them for his IG. He has a lot of dedication to terrain, which is good. Our stuff is starting to get kind of stale, and it would be nice to play on some fresh scenery.
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![[Post New]](/s/i/i.gif) 2010/05/11 19:15:50
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Loyal Necron Lychguard
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Pariahs are a huge pain because of how flimsy they are and all the thin material on them. Hated putting them together.
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![[Post New]](/s/i/i.gif) 2010/05/12 01:10:02
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Khorne Veteran Marine with Chain-Axe
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I'm wondering if E has seen the new IG tanks that came out for advance order today. I love the look of the new Manticore, reminds me of an SA-11 SAM lol. Also, new options for the Leman Russ.
And personally, I'm just happy to see some badass new Eldar tanks
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"Liberty is never unalienable; it must be redeemed regularly with the blood of patriots or it always vanishes." - Robert A. Heinlein
Acheron Tomb Legion (shelved until codex update)
Revenants of Khaine Corsair Fleet (2000 and growing)
Blood Reapers Chaos Warband (World Eaters, Iron Warriors, and Death Guard) The only army I actually win games with! |
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![[Post New]](/s/i/i.gif) 2010/05/12 01:32:09
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Hardened Veteran Guardsman
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Hey corvus Are you talking about the variations on forgeworld?I seen those.The manticore looks awsome,I might have to bite the bullet and buy more armor.Besides different vaiations in my army is what im looking for..
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This message was edited 1 time. Last update was at 2010/05/12 01:32:43
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![[Post New]](/s/i/i.gif) 2010/05/12 01:38:37
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Decrepit Dakkanaut
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E_ninja13 wrote:Hey corvus Are you talking about the variations on forgeworld?I seen those.The manticore looks awsome,I might have to bite the bullet and buy more armor.Besides different vaiations in my army is what im looking for..
Nope, Manticore preorder available right from GW. Good stuff.
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![[Post New]](/s/i/i.gif) 2010/05/12 01:50:46
Subject: Re:WH40K Hobby With Soldiers In FOB Echo, Iraq
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Hauptmann
NJ
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Thanks for pointing those out ,Corvus, I had not noticed they had preorders out. I have been looking forward to the Leman Russ with the remaining options, but I am a little disappointed by the Manticore; I liked the drawing in the Guard codex beter than the one they made.
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Flames of War:
Italian Bersaglieri
German Heer Panzerkompanie
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![[Post New]](/s/i/i.gif) 2010/05/12 02:31:13
Subject: Re:WH40K Hobby With Soldiers In FOB Echo, Iraq
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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General Seric wrote:Thanks for pointing those out ,Corvus, I had not noticed they had preorders out. I have been looking forward to the Leman Russ with the remaining options, but I am a little disappointed by the Manticore; I liked the drawing in the Guard codex better than the one they made.
If you liked the drawing better, you can still get that model courtesy of Forge World. Automatically Appended Next Post: http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Imperial_Guard_Tanks/MANTICORE-MISSILE-TANK-COMPLETE-KIT.html
Is the link, I forgot to include it.
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This message was edited 1 time. Last update was at 2010/05/12 02:32:23
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![[Post New]](/s/i/i.gif) 2010/05/12 03:47:26
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Khorne Veteran Marine with Chain-Axe
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E_ninja13 wrote:Hey corvus Are you talking about the variations on forgeworld?I seen those.The manticore looks awsome,I might have to bite the bullet and buy more armor.Besides different vaiations in my army is what im looking for..
http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat1430057&rootCatGameStyle=wh40k
read and learn my friend
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"Liberty is never unalienable; it must be redeemed regularly with the blood of patriots or it always vanishes." - Robert A. Heinlein
Acheron Tomb Legion (shelved until codex update)
Revenants of Khaine Corsair Fleet (2000 and growing)
Blood Reapers Chaos Warband (World Eaters, Iron Warriors, and Death Guard) The only army I actually win games with! |
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![[Post New]](/s/i/i.gif) 2010/05/12 09:00:28
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Shrieking Guardian Jetbiker
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If only the Necrons got such attention!
...Nah, I understand they play a small role and aren't popular enough to warrant heavy investment. But it would be cool to see perhaps another vehicle.
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![[Post New]](/s/i/i.gif) 2010/05/12 09:18:10
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Purposeful Hammerhead Pilot
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Give it time Diesel. Eventually you'll get a new 'dex... unless they turn Necrons into DE.
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- 3000
- 145 |
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![[Post New]](/s/i/i.gif) 2010/05/12 09:45:49
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Hardened Veteran Guardsman
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I like the look of the new manticore/deathstrike,its awsome you get both with it.I might make the investment,we`ll have to see I got so much stuff right now that I`m trying to learn to use effectively.But it definatly gets a thumbs up.I might just buy the lemann russ turrets from forgeworld the have may turret options.Thanks for the heads up.
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![[Post New]](/s/i/i.gif) 2010/05/12 14:37:05
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Khorne Veteran Marine with Chain-Axe
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diesel7270 wrote:If only the Necrons got such attention!
...Nah, I understand they play a small role and aren't popular enough to warrant heavy investment. But it would be cool to see perhaps another vehicle.
Well if RUMINT is to be believed the Necrons are getting a new codex and new plastic kits sometime this winter. Sadly we will probably have to suffer through two or three more different colored space marine codexes before that happens though.
And no problem E
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"Liberty is never unalienable; it must be redeemed regularly with the blood of patriots or it always vanishes." - Robert A. Heinlein
Acheron Tomb Legion (shelved until codex update)
Revenants of Khaine Corsair Fleet (2000 and growing)
Blood Reapers Chaos Warband (World Eaters, Iron Warriors, and Death Guard) The only army I actually win games with! |
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![[Post New]](/s/i/i.gif) 2010/05/12 15:02:14
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Corvus wrote:diesel7270 wrote:If only the Necrons got such attention!
...Nah, I understand they play a small role and aren't popular enough to warrant heavy investment. But it would be cool to see perhaps another vehicle.
Well if RUMINT is to be believed the Necrons are getting a new codex and new plastic kits sometime this winter. Sadly we will probably have to suffer through two or three more different colored space marine codexes before that happens though.
And no problem E 
If'n they're doing two more Marine codexes, as long as Codex: Dark Angels is done I see no problem.
My poor, poor Dark Angels Scouts have no use being Elite slots
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![[Post New]](/s/i/i.gif) 2010/05/12 17:52:35
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Khorne Veteran Marine with Chain-Axe
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Have no fear, Kanluwen! Since Dark Angels are SPEHSS MEHREENS, GW is sure to overpower the hell out of them to the point that they somehow even surpass Blood Angels in terms of sheer OTT-ness! Hooray!
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"Liberty is never unalienable; it must be redeemed regularly with the blood of patriots or it always vanishes." - Robert A. Heinlein
Acheron Tomb Legion (shelved until codex update)
Revenants of Khaine Corsair Fleet (2000 and growing)
Blood Reapers Chaos Warband (World Eaters, Iron Warriors, and Death Guard) The only army I actually win games with! |
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![[Post New]](/s/i/i.gif) 2010/05/12 18:14:22
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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All I want for Dark Angels?
Storm Shields brought in line with every other Marine codex.
Scouts not sucking as hard as they do as Elites--or put as Troops, like every other codex.
Venerable Dreadnoughts taken alongside Deathwing getting "Deathwing Assault" as an upgrade.
I mean, admittedly, I could really write up dozens and dozens of pages of things that -would be- cool, but I'll settle for things being brought in line with the standard Marine Codex and a few extras that make Dark Angels interesting.
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![[Post New]](/s/i/i.gif) 2010/05/12 18:21:35
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Focused Dark Angels Land Raider Pilot
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Kanluwen i feel your pain. why do scouts have to be elites? DA also need better rules. because DA brought in combat squads and cool rules, and all the vanilla SM players probabely complained saying why DA get cool stuff, so SM vanilla get cooler stuff leaving DA with less cool stuff (besides the whole ravenwing-deathwing nonsense (im a through and through troops-on-the-ground dude))
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This message was edited 1 time. Last update was at 2010/05/12 18:22:00
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![[Post New]](/s/i/i.gif) 2010/05/12 18:23:41
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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dark6spectre wrote:Kanluwen i feel your pain. why do scouts have to be elites? DA also need better rules. because DA brought in combat squads and cool rules, and all the vanilla SM players probabely complained saying why DA get cool stuff, so SM vanilla get cooler stuff leaving DA with less cool stuff (besides the whole ravenwing-deathwing nonsense (im a through and through troops-on-the-ground dude))
Well, see--Ravenwing and Deathwing are classic Dark Angels formations. They've been there since the very beginning.
Like I've said in a few other Dark Angels related threads--Codex: Dark Angels seems to have been "Codex: Space Marines beta!", and they forgot to fix the errors before moving onto the finished problem
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![[Post New]](/s/i/i.gif) 2010/05/12 18:32:01
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Focused Dark Angels Land Raider Pilot
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yeah i guess so. well, that just means GW will just have to make a new DA codex and fix a few of the problems (plus add all the stuff DA cant have 'cause its new i.e thunderfire, LS storm, sternguard and vanguard vets you know the stuff.)
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This message was edited 2 times. Last update was at 2010/05/12 18:35:52
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![[Post New]](/s/i/i.gif) 2010/05/13 13:13:16
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Bounding Black Templar Assault Marine
Rhode Island
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Just a thought there buddy, it's called Opsec. If you want to say your in the desert thats fine, but as soon as you say you are a soldier stationed (location here) You have just compromised your security and are capable of facing punitive punishment from UCMJ action. Be more careful what you post here, as a brother in arms that also plays I'd hate to see someone get in trouble. Remember from atech point of view, in order to make a post here, you leave a trail to your IP, and even if the computers are rerouted it still leads to a military used hub, fellow soldiers using the system, may accidentally give more information. So tighten up your security a bit, and come home safely.
Sweet pix tho
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This message was edited 1 time. Last update was at 2010/05/13 13:13:43
W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/05/13 23:27:12
Subject: Re:WH40K Hobby With Soldiers In FOB Echo, Iraq
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Shrieking Guardian Jetbiker
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Well, me and Lt. Krick had a match, teamed up against E yesterday, and we were up so late that I couldn't manage to post pics or a batrep. Quite frankly, it was huge. A 2700 point match with heavy terrain... I took notes, but I could barely keep up with the details. We'll see what I can do...
Starting formation. E goes first. We are playing Seize ground, and there are three objectives: The necron summoning core, the asphalt bridge, and a pair of downed space marines near where E's vendettas start. They're painted woodland camo along with everything else E has, so it's hard to pick them out.
Turn 1.
E fires his manticore at my monolith and wrecks it right off the bat. His demolisher tanks fire blasts at my forward droops, but only manage to drop one. The rest of his units were spent getting into position. He has TONS of squads so movement phases with him take forever.
The Necron warriors heavily damage the forward squad of troops at the barricade on his side of the river, and the immortals shake both of his demolisher tanks. Lt. Krick's CSMs Melta Guns shake 1 vendetta, and his Defiler's Battlecannong destroys the other through immobilization.
Turn 2.
E fires his demolisher cannons and gatling gun on his Leman Russ' and drops multiple warriors, as well as several shots from snipers in his squads take out 2 of the CSM models in a squad. He flat-outs his shaken vendetta to get a cover save, but moves it right on the other side of the defiler.
Every one of the necron models are firing at the tanks, and ends up only taking off one demolisher cannon. Which is good, because they are doing serious damage to my squads. CSMs are advancing towards both the rope and asphalt bridges. The Daemon Prince closes in assault with a squad of veteran guardsmen and catch them in a sweeping advance. Reavers come in from Deep Strike behind enemy lines near the objective of the downed space marines. The Defiler attempts to drop the vendetta, but it's cover save from moving flat-out saves it.
Turn 3.
E fires what's left of his tank's weapons at my necrons, as well as a few snipers, and drops my troops. His allready below-average rolling turns abysmal for the rest of the game at this point. Then again, he is playing IG. His character Creed and his squad assault the CSM reavers and take out one of them.
The Necron squads chip away at the gatling gun and a couple of secondary guns left on his tanks. The Defiler hits the Vendetta with the Battlecannon and wrecks it, and in the assault phase, his Khorne Bezerkers finally get to close the distance with his squad of Demolisher LRs and melta-bombs one to explode.
Turn 4.
E rolls his absolute worst and fails to take anything out. Anything. It's like he didn't even do anything during his turn. His few remaining blast weapons scatter way off.
Flayed ones come out of reserve. The Necron immortals immobilize, stun, and take out the last of the main cannons on his LRs. The last standing models of the warrior squads fall back to the summoning core to hold it for the upcoming turn 5. At this point, the bridge is contested, but his Daemon Prince has carved it's way through E's right flank and is contesting the point of the fallen space marines. The bridge is also contested by his berzerkers and a squad perched in the corner building against the river. The CSM squads and the defiler are working on eliminated all squads nearby the bridge so that we can own it at the end of the turn, but doesn't quite take everyone out. Also, the CSM Reavers get caught in a sweeping advance against E's Creed model by itself and are wiped out.
Turn 5.
Trying to win back the bridge, E takes out all but one of the berserkers at the bridge with concentrated fire from what's left of his free squads, but other than that is still rolling very poorly, and is nearly tabled at this point. His options are few, but he's trying to deny us the bridge and win back the fallen space marines.
The immortals fire at a nest of snipers high in the balcony of the very tall building on E's left flank, and take out a few. The warriors take potshots at 24" at what's left of his half-broken gatling LR in order to just take it off the board, but they do no damage. The CSM's melta bomb the last of the remaining demolisher tanks (though they have so few weapons left that they're little threat), and wreck it. The defiler tries to take out the guardsmen left in the corner building to secure the bridge, but it fails. Creed dies to the Daemon Prince.
Turn 6.
E's remaining squads have a few snipers that take out some models holding the bridge, but it's not enough to make them take a morale check.
The remaining berzerker assaults the guardsmen contesting the bridge and takes them out, giving us the bridge. The necron warriors and immortals shoot at what's left of a couple of squads, taking out the rest of the snipers on the white building. The game ends.
Comments: While I feel like my commentary for the turns wasn't nearly detailed enough for the multitude of action going on here, it was tough keeping notes for all of the craziness going on. And crazy this battle was - by the end there were craters everywhere, the only surviving vehicle was the Defiler, and the dense terrain made maneuvering very tricky. I feel bad for E having such a hard time, but his tanks are what were doing the work for his army, and I was doing what I could to glance them as much as possible with my troops. Once their main cannons were destroyed, they were next to harmless, and the Khorne Berzerkers' Melta Bombs made very short work. 6 melta bomb attacks on one LR and you're bound to roll a 5 or a 6 on the damage chart. I think E played as well as he could. I also think that he may have fared better if any of us knew CSM units better - we had no idea that the Defiler's Battlecannon was Ordinance, and the vehicle was firing everything it had every turn. Lt. Krick was still new to the game (and we should have played a smaller one for his sake), and there was so much going on, that sometimes we missed things and screwed up the rules in our haste to finish the game so we could go to sleep.
The multitude of troops worked well against E's many vehicles. I was worried when my monolith died before it could even do anything. But in the end, the combined effort of my necron's glancing hits and the sweeping movements of the CSMs completely wrecked E.
But now that that's over, a couple of news bits. I played Lt. Krick in a small skirmish today, a 1000 pt. match, and lost on phase-out on turn 5. I tried the whole "nothing but necrons" thing and they were quickly wiped out when the handful of squads I had were engaged in assaults and his berzerkers, and his daemon prince made short work of my squads. I don't really know what I could have done to prevent such a loss except to trade the immortals for a 'lith and hope it does some mass damage before my troops hit the meat grinder.
My Pariahs are almost finished. I'm doing touch-up work and half of them are varnished. They will probably be done tomorrow or the day after. I'll post a pic or two when it's finished!
Shrike325 wrote:
Eventually you'll get a new 'dex... unless they turn Necrons into DE.
Honestly Shrike, as much as it can be frustrating, I do like the army. I don't mind losing - there's always a way to learn and adapt. And it's still fun just to play. I recognize that a game of this complexity is bound to have a multitude of balance issues and spotty updates no matter how hard a company tries to get it right. That being said, I don't think GW is trying very hard to get it right.
I know little of armies beyond Necrons. And for all of the space-zombie's faults, they are simple to play and build armies for. Arguments over much else leaves me befuddled.
Warlordron'swaagh wrote:
Be more careful what you post here...
The thought does come to mind often. I do try to stick solely to 40K and not hand out too many other details other than the challenges and intricacies of 40K out here, barring certain details about those challenges. I before had looked back on some things I have written, and wonder, because I am a worry-wort. I've had to turn down requests from others for descriptions and photos for that very reason. Opsec is truly important, and I don't want to make it look like I have a cavalier attitude. I appreciate your concerns and compliments.
I will propose the other side of the coin, though. I could broadcast that I am an ACU-wearing multi-cellular organism stationed somewhere in orbit around Sol, and I'm bound to get a handful of people telling me I'm violating Opsec. It's actually a running gag out here on the radios, "Hey, the Hornets won 82-56," replied with a nameless "Opsec!" And it's not like I've let the cat out of the bag:
Those who have a telephone, a TV, or the internet can call our Rear-D or look in the past news articles. In fact, unit placement is indicated on my Battalion's Facebook Page, where they describe in detail all that goes on here with whom. Who I am and where I am is also published by the editors in articles I have written for our Brigade newsletter, which is distributed freely. Everything I have detailed on this forum as far as people and places has been already previously published with the blessing of the Public Affairs office.
And now for some questions (I'll try to make them simple... as 40K can allow):
1. Against E's squadron of tanks I score a weapon destroyed, a crew stunned, and crew shaken. One of them has a smokescreen deployed. He allocated all of the glancing hits on the tank with the smokescreen and all damage results, to include shaken and stunned, on that same tank. He also does that when his most cabable vehicle in the squadron is assaulted with melta-bombs - he wrecks the one vehicle in the back that isn't within B2B, and leaves the one in B2B with the assault still standing. Is he allowed to do all of that?
2. Do you have to declare if you are shooting your rapid fire units at the 12" two-shot or the X" one-shot BEFORE you measure? Or do you just measure maximum range and if they're within 12" you get two shots?
3. Do you have to declare all targets of all shooting units with all measurements made and such, before any dice are rolled? Or do you just choose, measure, and resolve one squad at a time?
Thanks, guys! Have a good night!
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This message was edited 1 time. Last update was at 2010/05/14 10:45:53
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![[Post New]](/s/i/i.gif) 2010/05/14 02:39:54
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Khorne Veteran Marine with Chain-Axe
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lol I feel your pain about Necron infantry vs the Berserker/Daemon Prince meatgrinder. I hate DP's so much lol
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"Liberty is never unalienable; it must be redeemed regularly with the blood of patriots or it always vanishes." - Robert A. Heinlein
Acheron Tomb Legion (shelved until codex update)
Revenants of Khaine Corsair Fleet (2000 and growing)
Blood Reapers Chaos Warband (World Eaters, Iron Warriors, and Death Guard) The only army I actually win games with! |
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![[Post New]](/s/i/i.gif) 2010/05/14 03:53:57
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Battleship Captain
The Land of the Rising Sun
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I´ll answer 3. No, you don´t, when firing you go one squad at a time, so if you pop a LR with squad A, squad B can now target the exposed passengers.
Not very sure about 3. The way I read the rule is that you measure and don´t need to declare how you are shooting, so if within rapid fire you can shoot twice but if the miniature is outside rapid fire range and did not move you just shoot once.
M.
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Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." |
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![[Post New]](/s/i/i.gif) 2010/05/14 07:05:51
Subject: WH40K Hobby With Soldiers In FOB Echo, Iraq
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Loyal Necron Lychguard
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1. I don't think he can allocate them all to one vehicle, but he certainly can allocate the pen to one that is not in b2b or whatever. Hopefully though someone will clarify or verify.
2. Well, considering you are not allowed to move to get the 24" shot, that should be your qualifier. After that, you have to decide what squad you're shooting at, if you have not moved you can measure up the 24" for any squad, but you MUST pick the squad you are shooting at before measuring.
3. It's one squad at a time. Choose target, measure, rolls, move to next squad, repeat.
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![[Post New]](/s/i/i.gif) 2010/05/14 07:14:31
Subject: Re:WH40K Hobby With Soldiers In FOB Echo, Iraq
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Purposeful Hammerhead Pilot
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diesel7270 wrote:
1. Against E's squadron of tanks I score a weapon destroyed, a crew stunned, and crew shaken. One of them has a smokescreen deployed. He allocated all of the glancing hits on the tank with the smokescreen and all damage results, to include shaken and stunned, on that same tank. He also does that when his most cabable vehicle in the squadron is assaulted with melta-bombs - he wrecks the one vehicle in the back that isn't within B2B, and leaves the one in B2B with the assault still standing. Is he allowed to do all of that?
No. Well, sort of. He has to assign wounds just like he would for a standard infantry squad. As in, at least 1 per model before moving to 2 per model. So, for 3 glance/pen hits, 1 has to go on each tank (his choice of what where). Furthermore, you need to remember that immobilized results count as destroyed when hitting squads, and stunned are shaken.
diesel7270 wrote:
2. Do you have to declare if you are shooting your rapid fire units at the 12" two-shot or the X" one-shot BEFORE you measure? Or do you just measure maximum range and if they're within 12" you get two shots?
You do not have to declare before you measure. You just say "I'm shooting squad 1 at squad 2" and then check range, etc. Any of your units within 12" get rapid fire shots (IE: 2) and all others in range get 1.
diesel7270 wrote:
3. Do you have to declare all targets of all shooting units with all measurements made and such, before any dice are rolled? Or do you just choose, measure, and resolve one squad at a time?
You do a squad at a time.
EDIT:
diesel7270 wrote:
Honestly Shrike, as much as it can be frustrating, I do like the army. I don't mind losing - there's always a way to learn and adapt. And it's still fun just to play. I recognize that a game of this complexity is bound to have a multitude of balance issues and spotty updates no matter how hard a company tries to get it right. That being said, I don't think GW is trying very hard to get it right.
That's a GREAT outlook. A lot of people play this and forget that first and foremost it's a game. Losing is part of it. And I disagree with GW trying hard to get it right... just takes time to update and balance every army, usually meaning the game just swing as to who is on top at any given time. It's that way in every game that is constantly updated though (MMOs are the best example).
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This message was edited 1 time. Last update was at 2010/05/14 07:19:46
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![[Post New]](/s/i/i.gif) 2010/05/15 01:54:29
Subject: Re:WH40K Hobby With Soldiers In FOB Echo, Iraq
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Hardened Veteran Guardsman
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FINAL COMMENT:(Sorry about the delayed post)
The 2700 Point Game was a lot of fun.With all the cover and all the moving parts it was very interesting.All the different weapons they had were causing me some problems.The Daemon prince has once again walked all over me,the necrons came back in large numbers again,and the dice gods S**T on my forehead like always.So to combat these issues I looked into my codex and came up with a new strategy.Specialize individual squads for certain tasks.We`ll see how it goes.I did my best to hold out but my last couple turn I was blessed with alot of ones on the dice.Well ya win some and ya lose some.Next time I think I`ll be more successful.Thanks for clearing up the rules everyone.Greatly appriciated.So Does anyone imperial have any advice to destroy a daemon prince?Im sick of being bullied.I can`t get him with my tanks because he avoids them.Is there anyway for infantry to take him out?Well time to catch some z`s hope you enjoyed the batrep.E from the bunker signing out...
Imperious Dominatus
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