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![[Post New]](/s/i/i.gif) 2012/07/18 17:15:53
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Grey Knight Purgator firing around corners
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Amazing sculpt work, looking good. Automatically Appended Next Post: 1st post on 10th page!
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This message was edited 1 time. Last update was at 2012/07/18 17:16:17
(Click my Thread link, and the Inquisition will Virus Bomb your home world. i mean or... or do i?) (my Knights of Draigo Wip) |
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![[Post New]](/s/i/i.gif) 2012/07/19 05:33:08
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Contagious Dreadnought of Nurgle
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Things are definitely coming along... Im not sure if the yellow on the DP hurts my eyes or if I'm just over tired...
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Link to my Index Thread here on dakka
Find me on Twitter Sam Butler @Rivet_Zone
Winner "Best 40k Table" Daboyz GT 2010,2011
"Sic Vis Pachem Parabellum" - Publius Flavius Vegetius Renatus
Veni, Vidi discessi.-Galorn. |
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![[Post New]](/s/i/i.gif) 2012/07/19 14:53:00
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Skalk Bloodaxe wrote:Daemon Prince is looking sick! I really like the putty work on the legs and torso.
Thanks man! I already have drawn up plans for another nurgle prince using leftovers from this one.
Wh40kPicasso wrote:Amazing sculpt work, looking good.
Automatically Appended Next Post:
1st post on 10th page! 
Thanks mate! It's a long learning process.
Galorn wrote:Things are definitely coming along... Im not sure if the yellow on the DP hurts my eyes or if I'm just over tired...
It's probably the yellow. I've sprayed him now and very pleased with the outcome, I will start painting very soon!
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![[Post New]](/s/i/i.gif) 2012/07/25 10:48:11
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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I got some painting done, and have done what I think is enough to call it done. I'm not happy with the painting and a lot of the sculpting mistakes have come out now, but I am over it a little bit and want to move on.  Washes didn't seem to be my friend during all this, but as always, there are lessons to learn from the failures. Also finished a squad of terminators to a point I'm happy with. I highlighted most of the edges of their green armor where I could but the photo doesn't really help show it. Maybe next time. I used mecharius solar orange for the rust effect, and really love what it does so easily over whole models. I am very keen to see what it does with my plague bikers and tanks when I get around to it.  I went back to the other 2 squads of terminators and found that the reason I wasn't really digging them was because of the mix of tin bits and boltgun on the guns and trim was getting ugly. I went over all the boltgun I could find and cleaned up some of the stuff, but a lot of cleaning to do on these before I can call them done.
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This message was edited 1 time. Last update was at 2012/07/25 10:51:42
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![[Post New]](/s/i/i.gif) 2012/07/26 13:26:18
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Decrepit Dakkanaut
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Man....Those pus-filled sores are extra-nasty-looking!
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"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
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![[Post New]](/s/i/i.gif) 2012/07/26 14:32:30
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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dsteingass wrote:Man....Those pus-filled sores are extra-nasty-looking!
Thanks! I am surprised that after all this, you can still learn tricks and things to make your models better when converting. I hope to only get better with time from here on.
Got the final parts done on the bikers last night. So extremely happy with them, even if I doubt I'd use them in game often.

The console isn't amazing quality, and I could do better, but overall I think I may have tried to push a little bit and really like the cloak of all things.
The fist champion has such an attitude to him I think I couldn't be more pleased.
I have another 7 biker pieces lying in a box to be assembled, but might save em for the new dex, or make a dettachment of word bearer bikers for demon bombing. But in a little bit I have a 3k game planned with my mate, necrons vs chaos in an all out war and although I'm actually terrified, I think it will be worth documenting it. Best of luck to me!
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![[Post New]](/s/i/i.gif) 2012/07/30 16:51:46
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Longtime Dakkanaut
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Good luck vs. those Necrons. Hint on not having to put up/ w/ those Reanimation Protocols- blast them w/ heavy firepower and stomp them in CC. If you break a unit they can't reanimate.
Nice work on all of your stuff! Sorry I haven't been around, trying to catch up now.
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![[Post New]](/s/i/i.gif) 2012/08/02 01:27:16
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Skalk Bloodaxe wrote:Good luck vs. those Necrons. Hint on not having to put up/ w/ those Reanimation Protocols- blast them w/ heavy firepower and stomp them in CC. If you break a unit they can't reanimate.
Nice work on all of your stuff! Sorry I haven't been around, trying to catch up now.
Normally it wouldn't be a drama, but thanks to the new challenge rules, it means anytime I wanna charge in I should be prepared to lose a character to mind shackle scarabs which I am horrible at passing tests for.
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![[Post New]](/s/i/i.gif) 2012/08/02 21:05:07
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Longtime Dakkanaut
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I agree that Mindshackle Scarabs are annoying and honestly as I'm writing this I feel like I want to punch someone /something because I hate them so much, but there's ways to minimize the damage they do. I hate Necrons and I'm making it my personal mission to punish, humiliate, and utterly destroy anyone that plays them. My ultimate goal is to crush a Necron Tourney player so badly that they go home crying and post their army on eBay.
So anyway... give this some consideration:
MSS and Challenges happen at the exact same time per the rule book (pg 9 I believe, look it up). If it is your turn, you can choose the order in how things happen. So, have your guy w/ power weapon etc step off to the side from where the Necron w/ the MSS is standing (I'm assuming this is on the charge). You can make your opponent resolve MSS right then and there against a Marine model in BTB contact. If the model fails the MSS roll and he does manage to wound, your other Marines will likely make the Sv roll. Then you can decide if you want to issue a challenge or not. If you do, MSS has already gone off and you can hammer on your opponent with something nice and killy (like a ST6 Power Maul). Make sure you are NOT using a Power Fist though or this scenario doesn't work out completely as well w/ you striking at I1.
If it is your opponents turn, you can decline the challenge and his MSS hits a regular Marine. I know, doesn't sound very heroic, but it only removes 1 model from the fight, Ld is still 9, and you don't have a Champion raging against your own troops w/ a power weapon. If MSS works on the Marine then you'll lose another set of attacks but you'll likely save against it and then the rest of your squad can issue a well-deserved Chaos curb stomp.
If any of the above information is not 100% correct I apologize, I don't have my rulebook w/ me right now. That said, I would recommend you research this yourself to verify everything, but I'm fairly certain I'm right about everything.
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This message was edited 1 time. Last update was at 2012/08/02 21:07:07
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![[Post New]](/s/i/i.gif) 2012/08/03 01:17:30
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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I don't think I get to pick where my models go, once in combat, everyone needs to push forward to get into base to base with any unengaged models, so I can't just let my sargeant step out of the fight slightly. I don't even own the rulebook, but I know that there is no dodging a fight when it comes for you.
I'm just gunna go back to guard til the new chaos dex I think, I watched 3 other chaos players get stomped into the ground, losing their entire armies while only killing a wraith and/or 3 warriors. I don't know whats happened to mankinds ultimate angels of death turned bad, but they're not coping well.
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![[Post New]](/s/i/i.gif) 2012/08/03 02:35:44
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Longtime Dakkanaut
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I've played against Necrons 3 times and of my 2 losses it has been very close, each time was because of his Reanimation Protocols. I'm really sick of Reanimation Protocols and having the entire army immune to Instant Death. Lost by 1 VP in one game and 2 in another, both were secondary objectives. The frustrating part of it is that in both of those games I crushed them w/ ST 8 and ST 10 pie plates (Defiler and Vindicator) and withering fire from 4 Heavy Bolters, and they would pop right back up like daisies in the the springtime. Last game I played I got tarpitted w/ my Chaos Lord against his Necro-lord uber-robot guy because I didn't know about the "your turn- you choose" rule. That won't be happening again.
Chaos is fully capable of crushing Necrons so don't quit them. And again, on the charge, your charge... move your Champion after you move other models. You can do that. You can also move him to one side or another as you move your marines into combat. That way you're staying within combat range, but you're not running up screaming "ME! ME! Kill me first!!!" when it's MSS time. Once you are locked, yeah, you can't move you models out of contact. But if you're careful to NOT in BTB contact you CAN'T get Mindshackled. Just something to think about.
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![[Post New]](/s/i/i.gif) 2012/08/03 11:36:51
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Grey Knight Purgator firing around corners
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I'd like to see a Necron try to MSS one of my marines w/ 3 Dreadnoughts, a DreadKnight, and a Stormlord driving up their arse.
In other words, nice to see you posting again.
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(Click my Thread link, and the Inquisition will Virus Bomb your home world. i mean or... or do i?) (my Knights of Draigo Wip) |
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![[Post New]](/s/i/i.gif) 2012/08/04 01:23:11
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Skalk Bloodaxe wrote:I've played against Necrons 3 times and of my 2 losses it has been very close, each time was because of his Reanimation Protocols. I'm really sick of Reanimation Protocols and having the entire army immune to Instant Death. Lost by 1 VP in one game and 2 in another, both were secondary objectives. The frustrating part of it is that in both of those games I crushed them w/ ST 8 and ST 10 pie plates (Defiler and Vindicator) and withering fire from 4 Heavy Bolters, and they would pop right back up like daisies in the the springtime. Last game I played I got tarpitted w/ my Chaos Lord against his Necro-lord uber-robot guy because I didn't know about the "your turn- you choose" rule. That won't be happening again.
Chaos is fully capable of crushing Necrons so don't quit them. And again, on the charge, your charge... move your Champion after you move other models. You can do that. You can also move him to one side or another as you move your marines into combat. That way you're staying within combat range, but you're not running up screaming "ME! ME! Kill me first!!!" when it's MSS time. Once you are locked, yeah, you can't move you models out of contact. But if you're careful to NOT in BTB contact you CAN'T get Mindshackled. Just something to think about.
I'll have to check the rulebook today for exact quotes on this, cos if its true and the MSS happens just before the challenges, I can avoid it. I'm losing my games by a giant margin suddenly, I think a lot of it could be the style of his army has changed from tanks to infantry, and putting down warriors is harder than it really should be, but thems the breaks ey. Learn to adapt, with a new army
Wh40kPicasso wrote:I'd like to see a Necron try to MSS one of my marines w/ 3 Dreadnoughts, a DreadKnight, and a Stormlord driving up their arse.
In other words, nice to see you posting again.
A dreadnought has no chance of getting close to warriors without getting totally demolished. there is 3 crypteks dishing out a st8 ap2 36" range weapon a turn, plus gauss can glance amazingly easy, thus why I'm not taking predators, or dreads anymore.
Statistically speaking, 10 necron warriors will strip 2 hullpoints off a dreadnought in just one slashing of rapid fire. Dreads not having an insane amount of movement means you'd be miraculous to ever get into close combat anymore.
It's nice to be back, but I wish the circumstances of my return were more fruitful for my chaos marines.
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This message was edited 1 time. Last update was at 2012/08/04 01:23:49
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![[Post New]](/s/i/i.gif) 2012/08/04 17:24:24
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Posts with Authority
Boston-area [Watertown] Massachusetts
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Well, remember the rule of GW, which still stands in 6th ed: One is non, two is one, three is overkill.
ONE dreadnought will die to fire. THREE dreadnoughts will do damage.
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Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
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![[Post New]](/s/i/i.gif) 2012/08/05 02:42:51
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Briancj wrote:Well, remember the rule of GW, which still stands in 6th ed: One is non, two is one, three is overkill.
ONE dreadnought will die to fire. THREE dreadnoughts will do damage. 
I had 2 and they usually did tons of damage til 6th ed came about.
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![[Post New]](/s/i/i.gif) 2012/08/07 22:02:44
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Longtime Dakkanaut
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I looked it up, the "your turn, you choose" from Pg 9 is absolutely correct. So make him use his MSS on your regular troops and then issue a challenge. Stomp him into little tiny bitz and hope that he fails his Reanimation Protocols. And don't forget, if you score more wounds than his uberlord has, you still count them towards CC resolution and if they break no one can reanimate.
Necrons aren't unbeatable, they just require us to stop thinking in 5th Ed tactics.
I agree w/ you that the Gauss weapons are stupidly effective against armor, which is why I won't be using much anymore. I'll take the chance w/ Rhinos full of Plague Marines and rush up the full 18" on my first move (if I have the chance). Even if he blows it up they won't Pin, are dead solid at T5, and have a very good chance of surviving any wounds w/ a 3+ armor save and 5+ FNP.
I will say my Heavy Bolters, when deployed correctly, are devastating. I'm planning on adding some more to my available Havoc choices. I can only imagine being able to bring 12 of them to bear on a single unit. 36 shots hitting on 3's, ST 5 wounding on 3's... anyone that does statistics on probable hits and wounds can figure it out, but the end result is going to be pretty decent.
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![[Post New]](/s/i/i.gif) 2012/08/08 11:12:03
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Skalk Bloodaxe wrote:I looked it up, the "your turn, you choose" from Pg 9 is absolutely correct. So make him use his MSS on your regular troops and then issue a challenge. Stomp him into little tiny bitz and hope that he fails his Reanimation Protocols. And don't forget, if you score more wounds than his uberlord has, you still count them towards CC resolution and if they break no one can reanimate.
Necrons aren't unbeatable, they just require us to stop thinking in 5th Ed tactics.
I agree w/ you that the Gauss weapons are stupidly effective against armor, which is why I won't be using much anymore. I'll take the chance w/ Rhinos full of Plague Marines and rush up the full 18" on my first move (if I have the chance). Even if he blows it up they won't Pin, are dead solid at T5, and have a very good chance of surviving any wounds w/ a 3+ armor save and 5+ FNP.
I will say my Heavy Bolters, when deployed correctly, are devastating. I'm planning on adding some more to my available Havoc choices. I can only imagine being able to bring 12 of them to bear on a single unit. 36 shots hitting on 3's, ST 5 wounding on 3's... anyone that does statistics on probable hits and wounds can figure it out, but the end result is going to be pretty decent.
I've got a lot of learning to do with chaos clearly. I am contemplating playing against some seasoned veterans and getting a bit of schooling in how I've been doing awful for all these years. 12 heavy bolters costs 180 points, which is kind of powerful but I'd rather keep anything that COULD have a heavy bolter, take something stronger anyway to remove tanks and the like from play in their own special flavor. I've been writing new lists and going for a totally new style, not taking rhinos anymore against necrons at least, but I really don't think a t5, 3+ save and a 5+ FNP will be enough to survive the amount of fire a couple of ten man strong warrior squads can pump out. Time will tell.
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![[Post New]](/s/i/i.gif) 2012/08/08 17:01:33
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Longtime Dakkanaut
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omgitsduane wrote:[but I really don't think a t5, 3+ save and a 5+FNP will be enough to survive the amount of fire a couple of ten man strong warrior squads can pump out. Time will tell.
Plague Marines are pretty tough. I haven't lost a full squad yet and I run 7-man squads (apparently Father Nurgle approves). My losses have come from secondary objectives.
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![[Post New]](/s/i/i.gif) 2012/08/09 03:22:11
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Skalk Bloodaxe wrote:omgitsduane wrote:[but I really don't think a t5, 3+ save and a 5+FNP will be enough to survive the amount of fire a couple of ten man strong warrior squads can pump out. Time will tell.
Plague Marines are pretty tough. I haven't lost a full squad yet and I run 7-man squads (apparently Father Nurgle approves). My losses have come from secondary objectives.
I wish I could just watch other people play games for a bit using what they have and seeing what I'm doing wrong or just if the list's I'm against are smashing me way too hard to compete. Against orks, I hold out and can crush quite a lot of them, but in the end they get me, marines somehow use magic and witchcraft to melt my dice's luck away, and everything else crushes me without mercy ha. Maybe I just plainly picked a terrible army for my style of command?
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![[Post New]](/s/i/i.gif) 2012/08/10 20:35:04
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Longtime Dakkanaut
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omgitsduane wrote:I wish I could just watch other people play games for a bit using what they have and seeing what I'm doing wrong or just if the list's I'm against are smashing me way too hard to compete.
Seeing how other people play is a huge help for me. That's why I've gotten involved at my FLGS. My game table has beer and music, but it's always the same guys. Going to a "come and play" no fee - no prize tourney is a great thing for me right now. Free games and lots of experience.
omgitsduane wrote:Against orks, I hold out and can crush quite a lot of them, but in the end they get me, marines somehow use magic and witchcraft to melt my dice's luck away, and everything else crushes me without mercy ha.
That's been my traditional problem w/ Orks as well. I just don't have enough Dakka to take them down before the crash of CC. 6th Ed has helped change that. Being able to move and shoot w/ Rapid Fire weapons has been a huge boon, Overwatch has been good to me, and removing the closest model as casualty instead of the back has changed how charges happen. Plus I've finally learned to focus my fire on one unit. In one game I played I had everything within range open up on a mob of 30 Boyz w/ a Boss. By the time my shooting phase was over there was a huge empty spot on the table where the Orks used to be. Focusing fire on a single target really works.
omgitsduane wrote:Maybe I just plainly picked a terrible army for my style of command?
It's not that for sure. CSM are likely the most versatile army out there. You can make a heavily armed 'shooty' list where you can stand far away and blast everything you have every turn. You can mix / match 'marked' and 'undivided' CSM to create a splitting wedge of CC- Plague Marines up front soaking up damage, Khorne Berzerkers following close behind for the charge, and a unit of Terminators kitted for CC lead by a Lord or Prince for the killing blow.
You can do whatever you need to meet the challenge of your opponent, but the real key here is finding an 'all purpose' list that stands solid against everyone. 6th Ed reintroducing Psychers and Allies makes things a bit more tricky, but remember you opponent is facing the same issues that you are. Everything has changed. Just drop a "I hate 6th Ed" tourney thread and revel in the nerdrage.
You can make 6th Ed work for you. Get your hands on a rulebook ( BRB should be available soon) and the new Codex drops in September.
Don't lose hope. Your army is awesome. Way too much work to give up on it, and when you do find the mix that works for you the satisfaction will be all the more sweet becasue you stuck to what you like instead of switching to (inset whatever broken OP army list is popular right now) just to get some wins in.
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![[Post New]](/s/i/i.gif) 2012/08/12 17:27:02
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Skalk Bloodaxe wrote:omgitsduane wrote:I wish I could just watch other people play games for a bit using what they have and seeing what I'm doing wrong or just if the list's I'm against are smashing me way too hard to compete.
Seeing how other people play is a huge help for me. That's why I've gotten involved at my FLGS. My game table has beer and music, but it's always the same guys. Going to a "come and play" no fee - no prize tourney is a great thing for me right now. Free games and lots of experience.
omgitsduane wrote:Against orks, I hold out and can crush quite a lot of them, but in the end they get me, marines somehow use magic and witchcraft to melt my dice's luck away, and everything else crushes me without mercy ha.
That's been my traditional problem w/ Orks as well. I just don't have enough Dakka to take them down before the crash of CC. 6th Ed has helped change that. Being able to move and shoot w/ Rapid Fire weapons has been a huge boon, Overwatch has been good to me, and removing the closest model as casualty instead of the back has changed how charges happen. Plus I've finally learned to focus my fire on one unit. In one game I played I had everything within range open up on a mob of 30 Boyz w/ a Boss. By the time my shooting phase was over there was a huge empty spot on the table where the Orks used to be. Focusing fire on a single target really works.
omgitsduane wrote:Maybe I just plainly picked a terrible army for my style of command?
It's not that for sure. CSM are likely the most versatile army out there. You can make a heavily armed 'shooty' list where you can stand far away and blast everything you have every turn. You can mix / match 'marked' and 'undivided' CSM to create a splitting wedge of CC- Plague Marines up front soaking up damage, Khorne Berzerkers following close behind for the charge, and a unit of Terminators kitted for CC lead by a Lord or Prince for the killing blow.
You can do whatever you need to meet the challenge of your opponent, but the real key here is finding an 'all purpose' list that stands solid against everyone. 6th Ed reintroducing Psychers and Allies makes things a bit more tricky, but remember you opponent is facing the same issues that you are. Everything has changed. Just drop a "I hate 6th Ed" tourney thread and revel in the nerdrage.
You can make 6th Ed work for you. Get your hands on a rulebook ( BRB should be available soon) and the new Codex drops in September.
Don't lose hope. Your army is awesome. Way too much work to give up on it, and when you do find the mix that works for you the satisfaction will be all the more sweet becasue you stuck to what you like instead of switching to (inset whatever broken OP army list is popular right now) just to get some wins in.
First off, thanks for the kind words and not digging into (what appears to be) my awful ability to command mankinds traitors with any sort of skill. I don't have 6th ed, in fact almost everything that was changed, are things I am fond of, or thought would be cool rules (frag grenades being thrown for example) so I don't think the rules are bad or inferior in anyway, but the onset of challenges in particular, with glancing hits (regular necron opponent) able to kill most vehicles fairly quick, making the once fearsome dread kind of redundant. Other than that, I'm very happy with where it's moved towards and looking forward to what happens with the game once the codexes and new kits are pumped out.
I wont be giving up entirely on chaos, I actually did write some new lists just for trials and will see how they go in the near future against either marines, orks or necrons.
1850 termicide
lord, mark of nurgs, icon 130
typhus 225
3 terminators mark of nurg, 2 combiflamers, 1 heavy flamer, chainfist 160
3 terminators, 3combi meltas 1 chainfist 120
3 terminators, 3combi meltas 1 chainfist 120
vindicator 125
vindicator 125
bastion w/quad gun 125
5 plague marines, 2 flamers, champ w/fist 165
6 plague marines, 2 flamers, champ w/fist, icon 193
5 plague marines, 2 meltas, champ w/fist 175
6 plague marines, 2 meltas, champ w/fist, icon 203
I may have made some small mistakes in the calculation, so I could be off by about 10 points. Any C&C welcome, but I am trying a totally different style from normal and hoping for some better results than last game.
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![[Post New]](/s/i/i.gif) 2012/08/13 10:03:45
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Been very keen to work on my 2nd prince, I might just bite the bullet at some stage and buy the nurgle one in finecast, as I do like most of the model and saves me a LOT of this hassle.
This is where I ended up, I have tons to do as you can see, as well as making him shorter(he's about an inch taller than a regular demon prince), adding details to the scythe and then generally nurgleness. The legs will be the biggest drama, but hopefully I can get it looking clean.
I went down to the local GW store to cheer on a mate that is participating in the stores small campaign, and figured to kill time I would work on something for myself.
I have always loved this model, and being that I wouldn't mind trying a chaos lord again in my lists, it seemed to fit.
I tried some freehand on the back, and although not mind blowing, I am pretty content, I wouldn't say the banner is done but now that I have the photos in such high resolution I can see mistakes and things I will have to fix up.
Made him a 2nd base too for display. Magnets make miracles.
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![[Post New]](/s/i/i.gif) 2012/08/14 16:49:02
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Longtime Dakkanaut
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I think your list needs more support and less elite. Terminators are cool but perhaps you'd do better putting 5 in one unit instead of 3 units of 3. Reason for this is (1) it's easier to kill 3 terminators than it is 5, and (2) that's a lot of kill points you're offering your opponent. In their place I'd consider a Havoc squad w/ Heavy Bolters. Not so awesome against vehicles, but *very* awesome against troops. Your opponent can't hold objectives if you've killed off his Troops.
The Chaos Lord looks awesome. Really like the coloring on the blade.
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![[Post New]](/s/i/i.gif) 2012/08/14 19:17:50
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Pious Palatine
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The Nurgle bikers are great!
Joining the party late, so I'm going to have to go back through this thread and see all the good stuff I've alrady missed.
D
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![[Post New]](/s/i/i.gif) 2012/08/15 07:01:34
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Skalk Bloodaxe wrote:I think your list needs more support and less elite. Terminators are cool but perhaps you'd do better putting 5 in one unit instead of 3 units of 3. Reason for this is (1) it's easier to kill 3 terminators than it is 5, and (2) that's a lot of kill points you're offering your opponent. In their place I'd consider a Havoc squad w/ Heavy Bolters. Not so awesome against vehicles, but *very* awesome against troops. Your opponent can't hold objectives if you've killed off his Troops.
The Chaos Lord looks awesome. Really like the coloring on the blade.
I like the idea of having more, but I don't have the termies to make that possible, and the 3man squads have worked out cos it means I can have 3 terminator units anywhere on the map at a given time. One of them with flamers and typhus. I am really not sold on heavy bolters, as my other posts have mentioned, I used them for years and they just seem like a big waste of points, for 5 more I can get an autocannon or a missile launcher, both of which deal longer range, can take out tanks too and the missile launcher can fire frag. That being said, the vindicators did really well during the game and the only unit that didn't do well was typhus' as they got stuck in with a unit of wraiths and a destroyer lord.
evildrcheese wrote:The Nurgle bikers are great!
Joining the party late, so I'm going to have to go back through this thread and see all the good stuff I've alrady missed.
D
Thanks man! I love the bikers too, just wish I had more use for them in game.
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![[Post New]](/s/i/i.gif) 2012/08/15 13:02:15
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Longtime Dakkanaut
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I'm going to play a squad of Autocannons weekend after next, I'm in a "just for fun" tourney at my FLGS. I'm thinking of changing things up, have my Plague Marines rush up in Rhinos to hold the line and add some Berzerkers to come up and slaughter whoever is locked in CC w/ my Plague Marines. I'm also thinking about Bikes for Fast Attack.
However...
I have thought about maxing out my points like this, just for the "shock" factor for my opponent-
Chaos Lord w/ Mk of Nurgle, Plaguereaper, Terminator Armor
1st squad- 5 CSM
2nd squad- 5 CSM
Elites- 10 Terminator Champions w/ 2 Heavy Flamers, flamer and melta combi-weapons, 8 w/ Power Mauls and 2 w/ Chainfist. That's roughly... 480 pts before the Mk of Nurgle. Chances are I'll have enough points left to run 2 squads of the same (or similar) Terminator makeup. Silly? Yes. Competative? Not at all. Fun? Probably. Spaz my opponent? Most likely.
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![[Post New]](/s/i/i.gif) 2012/08/15 20:30:55
Subject: Re:Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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Skalk Bloodaxe wrote:I'm going to play a squad of Autocannons weekend after next, I'm in a "just for fun" tourney at my FLGS. I'm thinking of changing things up, have my Plague Marines rush up in Rhinos to hold the line and add some Berzerkers to come up and slaughter whoever is locked in CC w/ my Plague Marines. I'm also thinking about Bikes for Fast Attack.
However...
I have thought about maxing out my points like this, just for the "shock" factor for my opponent-
Chaos Lord w/ Mk of Nurgle, Plaguereaper, Terminator Armor
1st squad- 5 CSM
2nd squad- 5 CSM
Elites- 10 Terminator Champions w/ 2 Heavy Flamers, flamer and melta combi-weapons, 8 w/ Power Mauls and 2 w/ Chainfist. That's roughly... 480 pts before the Mk of Nurgle. Chances are I'll have enough points left to run 2 squads of the same (or similar) Terminator makeup. Silly? Yes. Competative? Not at all. Fun? Probably. Spaz my opponent? Most likely.
As much as I appreciate the input, I'm the kind of guy that knows dice are NOT on my side for this game, and tend to either min or max stuff where possible. But I believe taking a full ten squad of terminators would be a bad move. In the game I had against the necrons earlier this week the terminators were the only thing that survived. Round after round of shooting and only one fell at the end cos he had 6 saves to make so he was statistically going to die. Having them all in one squad makes it easier to avoid if they drop in a bad place, or get assaulted by something that will keep them busy (3 terminators with a chainfist struggled to take down 4 deathmarks until the 5th round of combat, which is just pathetic).
If I have three small squads, I could be all over the table and can spread the carnage out in a wider variety of places, which is exactly what they did during this particular game as they threatened a lot of things close to where I dropped them, and once those problems were dealt with they moved out towards the warrior squads to finish the job (but ran out of time). Also I don't see much use in taking power mauls, any model that is going to have a 4+ save is already going to be weak enough to wound on 3+ most likely, with a handful of exceptions, and I'd rather the terminators worry things like marines.
I also took the mark of nurgle on the squad with typhus purely for wounding, knowing that if the whole squad was toughness 5, there wont be any chance of typhus taking hits from things that wouldn't have normally got through his toughness. That being said, this squad didn't fare so well in combat, but they were mostly about extra wounds for typhus than anything else to be honest, and to stop him getting written off before he can start walking around.
I am actually worried about having champions in the terminator squad for the simple fact they can be challenged and made void if it's a big scary creature doing the dirty or a mind shackle lord, being that a chainfist has a good chance to wound and punch through their armor. I also didn't take a lord with terminator armor as I figured it would be a bit of a waste, but now that power weapons are ap3, and he would be a 2+ save, if he gets shackled he wont end his own life so easily as he still gets saves, perhaps deploy him ON the table and let him walk up with the rest of the marines?
I'll need some more games against a couple of other armies first before I totally make up my mind, but a lot of motivation for chaos came from this game.
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![[Post New]](/s/i/i.gif) 2012/08/16 02:01:00
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Fresh-Faced New User
philadelphia,pa
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I'm gonna seriously recommend havocs with autocannons. I've been running a sqaud of 6-7 havocs with 2-3 autocannons and 1 missile launcher. They have been proving to be quite the thorn in the enemy's side.... granted, there's usually some oblits, vindicators, or a land raider to deal with too, so enemies have to make some choices...
but seriously, in 6th, havocs in a bastion, or behind a defense line with quad gun, are pretty resilient.
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![[Post New]](/s/i/i.gif) 2012/08/16 02:53:40
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Regular Dakkanaut
Melbourne, Australia
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statas wrote:I'm gonna seriously recommend havocs with autocannons. I've been running a sqaud of 6-7 havocs with 2-3 autocannons and 1 missile launcher. They have been proving to be quite the thorn in the enemy's side.... granted, there's usually some oblits, vindicators, or a land raider to deal with too, so enemies have to make some choices...
but seriously, in 6th, havocs in a bastion, or behind a defense line with quad gun, are pretty resilient.
I am pretty sold on havocs with autocannons, I just don't want to take out something else to make room for it. I have a bastion in my army so maybe doubling up on the autocannon shots isn't a bad idea since it didn't actually kill one flyer the game. I can get 6 havocs with 4 autocannons for 150 which is about as much as squad of plague marines, and I think more plague marines on the floor is a better option at this time.
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![[Post New]](/s/i/i.gif) 2012/08/16 03:13:22
Subject: Traitor guard and chaos marines - learning to paint and sculpt.
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Powerful Orc Big'Un
Somewhere in the steamy jungles of the south...
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Love the custom banner on the Nurgle lord!
Also: how many projects do you have going right now? I was scrolling through the first page and there was so much stuff there that I started to feel overwhelmed by your determination.
_Tim?
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